Author Topic: Star Fox: Event Horizon for FSO  (Read 177378 times)

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Offline Bobboau

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Re: Star Fox: Event Horizon for FSO
I actually thought that was a mission sexp.
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Offline Colonol Dekker

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Re: Star Fox: Event Horizon for FSO
I may be utterly wrong then :yes:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Some screenshots of the Venom Assault Cruiser:
Spoiler:




 

Offline CT27

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Re: Star Fox: Event Horizon for FSO
I like Star Fox games so I really hope to play this someday. :)

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Zeram Cruisers are ready for battle:
 
Spoiler:






 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Star Fox: Event Horizon now has its own website: http://starfoxeh.weebly.com/

Check out details on the playable characters and fighter craft there.  :nod:

 

Offline Colonol Dekker

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  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Star Fox: Event Horizon for FSO
The player models are very nice.

The Wolfen-X Stalker shot looks uneasy though. Something's just off about it or am I the only one?
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
I've run into a really annoying problem getting talking head animations to work. I've followed a few tutorials to get the ANIs in game.... and they look like this horrible green and black mess at the top left of this screenshot:

Spoiler:
Is there any way to get a full colored talking portrait in the game that doesn't completely mess it up as a nearly all black and green portrait?
If that's not possible is there any way to just display a static colored portrait of a character instead of an ANI? I'd rather that than the horrible mess that ANIs are turning out to be.

 

Offline Axem

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Re: Star Fox: Event Horizon for FSO
Monochrome ANIs are sooooo 1999.

http://www.hard-light.net/wiki/index.php/Game_settings.tbl#.24Full_color_head_animations:

Luckily the future is here. (Use full color eff + png frames for maximum awesomeness)

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Monochrome ANIs are sooooo 1999.

http://www.hard-light.net/wiki/index.php/Game_settings.tbl#.24Full_color_head_animations:

Luckily the future is here. (Use full color eff + png frames for maximum awesomeness)

Thank you for the link. I've made a game_settings table with Full color enabled. Just a few small questions...

- What folder should my .eff and png files go in?
- How do you select the .eff in FRED's event editor for a message? Seems to only be able to select ANIs.

 

Offline Axem

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Re: Star Fox: Event Horizon for FSO
Those eff and png files should probably go in hud, though I think the game would scour any graphics related folder for it. Still, best to keep it organized.

FRED does indeed only look for ani files, but as long as you enter the right filename, the game should pick the right thing to use.

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Those eff and png files should probably go in hud, though I think the game would scour any graphics related folder for it. Still, best to keep it organized.

FRED does indeed only look for ani files, but as long as you enter the right filename, the game should pick the right thing to use.

Silly me, I just noticed I had to select a drop down menu in the Event Editor to select .effs. Still... the portrait is not showing up in game at all. I'm guessing I did something wrong with the game_settings.tbl file. I presume it goes in the table folder? Does the tbl file need anything else besides  $Full color head animations: TRUE in order to load the eff?

EDIT: I got it to work... however it's still putting an ugly green tint over the portrait.
« Last Edit: July 08, 2014, 08:14:03 pm by UndyingNephalim »

 

Offline Spoon

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Re: Star Fox: Event Horizon for FSO
what does your game_settings.tbl look like right now?

Code: [Select]
  #CAMPAIGN SETTINGS
 
  #HUD SETTINGS
  $Full color head animations: YES
 
  #SEXP SETTINGS
 
  #OTHER SETTINGS
     
   #END
It should probably look like this.
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Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
what does your game_settings.tbl look like right now?

Code: [Select]
  #CAMPAIGN SETTINGS
 
  #HUD SETTINGS
  $Full color head animations: YES
 
  #SEXP SETTINGS
 
  #OTHER SETTINGS
     
   #END
It should probably look like this.

It's still putting an ugly green filter over it even with my settings just like your example, though it is much more visible:
Spoiler:


 

Offline AdmiralRalwood

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Re: Star Fox: Event Horizon for FSO
That's odd; with "$Full color head animations" in use, it shouldn't be applying HUD coloration to it (and we know it's in use because you can actually see the animation at all now; without that setting, it was trying to read your image as though it had 8 bits per pixel).
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(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

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<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

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* z64555 erases "Thursday" and rewrites it in red ink

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Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
That's odd; with "$Full color head animations" in use, it shouldn't be applying HUD coloration to it (and we know it's in use because you can actually see the animation at all now; without that setting, it was trying to read your image as though it had 8 bits per pixel).

Perhaps the problem is with the hud settings file... as it seems I do not have one in my mod.  :lol:

 

Offline AdmiralRalwood

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Re: Star Fox: Event Horizon for FSO
Perhaps the problem is with the hud settings file... as it seems I do not have one in my mod.  :lol:
There is no "hud settings file"...
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Perhaps the problem is with the hud settings file... as it seems I do not have one in my mod.  :lol:
There is no "hud settings file"...

I meant the hud_gauges.tbl file, since there seems to be a "color" option for Talking Heads in it. Still seems to have no effect at all though, it's applying that ugly green tint no matter what I do.

 

Offline CT27

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Re: Star Fox: Event Horizon for FSO
Think we'll get to play this campaign say in 2015?

It looks awesome and I'm a big Star Fox fan. :)

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Think we'll get to play this campaign say in 2015?

It looks awesome and I'm a big Star Fox fan. :)

Assuming I can get that ugly green tint to go away there might be a few missions ready before 2015.