Poll

Self-explanatory. Choose which is probably the most effective anti-fighter/bomber weapon you can mount on a warship.

Anti-fighter beams
39 (51.3%)
Kaysers
7 (9.2%)
Circe, Maxim combo
4 (5.3%)
Circe, flak combo
7 (9.2%)
Trebuchets
11 (14.5%)
Cluster missiles
2 (2.6%)
Fighterkillers
2 (2.6%)
Swarm missiles
2 (2.6%)
Dumbfire missiles
1 (1.3%)
Heat-seeking missiles
1 (1.3%)

Total Members Voted: 76

Author Topic: Deadliest anti-fighter capital weapon possible  (Read 22299 times)

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Offline Qent

  • 29
Re: Deadliest anti-fighter capital weapon possible
:wtf:

The random turret refire delay is canon! That's how fast they really "should" shoot! Okay, maybe this doesn't apply so much to things like Maxim turrets that you never see, but for Standard Flak and Morning Stars yes.





Two Morning Stars and one Maxim (filling all three banks) looks promising. Under some configurations all three seem to be shooting simultaneously (no extra flags or anything). I gotta experiment more with this.

 

Offline General Battuta

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Re: Deadliest anti-fighter capital weapon possible
You see Morning Stars on turrets? Wheeeen?

Also I AM BETTER THAN CANON  :mad: :mad: :mad:

 

Offline Shivan Hunter

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Re: Deadliest anti-fighter capital weapon possible
Useful turrets are better than canon.

Missile launchers filled with Trebs are better then "useful turrets".

srsly I put them on a Lilith once and wtf

 

Offline Klaustrophobia

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Re: Deadliest anti-fighter capital weapon possible
i never got the big fear of trebs.  they are really easy to dodge
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Offline Droid803

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Re: Deadliest anti-fighter capital weapon possible
You see Morning Stars on turrets? Wheeeen?

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Offline General Battuta

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Re: Deadliest anti-fighter capital weapon possible
fo srsly!?  :eek2:

  

Offline Droid803

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Re: Deadliest anti-fighter capital weapon possible
Alastors 9-16 are armed with Morning Stars in one turret (1-8 have Akheton SDGs).
They're pretty damn annoying (cause they're hard to hit too)
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Offline Hades

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Re: Deadliest anti-fighter capital weapon possible
Alastors 9-16 are armed with Morning Stars in one turret (1-8 have Akheton SDGs).
They're pretty damn annoying (cause they're hard to hit too)
Those things are also armed with Kaysers on the other turret.
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Offline Androgeos Exeunt

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Re: Deadliest anti-fighter capital weapon possible
* Androgeos Exeunt has voted.

Any AAA weapon, hands down. Warships do nothing with mounted fighter weapons.
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Re: Deadliest anti-fighter capital weapon possible
A SEXP that automatically kills all enemy fighters
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Offline General Battuta

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Re: Deadliest anti-fighter capital weapon possible
* Androgeos Exeunt has voted.

Any AAA weapon, hands down. Warships do nothing with mounted fighter weapons.

you are insane

 

Offline Angelus

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Re: Deadliest anti-fighter capital weapon possible
FSO: flak, af beams
BSG: flak, af ballistic weaponry
TBP: af beams

 

Offline LoneKnight

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Re: Deadliest anti-fighter capital weapon possible
Too bad Anti-Cap beam turrets aren't available. Isn't that instant death for any ship that gets in the way of one of those beams?
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Offline The E

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Re: Deadliest anti-fighter capital weapon possible
Too bad Anti-Cap beam turrets aren't available. Isn't that instant death for any ship that gets in the way of one of those beams?

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Offline Jerac

  • 23
Re: Deadliest anti-fighter capital weapon possible
So far the deadliest anti-fighter weapon I have ever seen in space-sim was in Star Wars series games - and it was brillantly simple: VERY FAST moving, high-rate of fire, accurate and powerful projectile gun. It was literally impossible to get close to some ships without having your shields completely butchered.

Why bother with any random weapons like flak or beams? Just have the turret shoot something quick, exactly into the place where the fighter will be when the projectile travels the distance to the ship? To add insult to injury, give that weapon also some nasty effect like knockback...

 
Re: Deadliest anti-fighter capital weapon possible
There's something called the Morning Star that fires ridiculously fast and deals knockback.  You do not want that mounted on capship turrets, especially if they use Fury's AI. :shaking:
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Offline Droid803

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Re: Deadliest anti-fighter capital weapon possible
There's something called the Morning Star that fires ridiculously fast and deals knockback.  You do not want that mounted on capship turrets, especially if they use Fury's AI. :shaking:

Makes the pretty much immune to bombers (unless their bombs have much boosted HP), as they can't get close.
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Offline Marcov

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Re: Deadliest anti-fighter capital weapon possible
Quote
Why bother with any random weapons like flak or beams?

Why add beams? Because your shields won't work against them.

Quote
Just have the turret shoot something quick, exactly into the place where the fighter will be when the projectile travels the distance to the ship?

Make a turret fire a million projectiles per second, and make them an inch close to each other. Make each projectile deal like 0.0001 damage. You have the AAAf; in which case, AAAfs are good as turrets firing millions of projectiles per sec, and that's damn fast (but with each projectile inflicting a meager amount of damage). Oh, and to make it more precise, have the AAAf have a fire rate of 0.001, and an accuracy of 1000%. Now THAT fits the turret you're describing...except, that we call it a "beam".

There's something called the Morning Star that fires ridiculously fast and deals knockback.  You do not want that mounted on capship turrets, especially if they use Fury's AI. :shaking:

...and there's the "turret firing rate" limit to make the Morning Star utterly useless.
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Offline Liberator

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Re: Deadliest anti-fighter capital weapon possible
The very best Warship defense would be some type of modified Morningstar/Flail(thinking real Phalanx or the Archangel's anti-missile turrets) type kinetic weapon that doesn't do significant damage on it's own, but stuns the incoming fighters and pushes them into flak or AAA beam fire.

Also, in BP, I found those close in rapid fire pulse cannons to be far more frustrating to fly against than beams, flak and missiles.
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Offline Jerac

  • 23
Re: Deadliest anti-fighter capital weapon possible
Uhm, no, that is not what I meant :D

It does not have to have such absurd rate of fire, 1 shot per second is perfectly enough - but the key is high accuracy and high damage here. Basically a blob turret with quick projectiles. It would be better than beam because the player in fact COULD avoid it if he really wanted, but that would require some skill and lots of determination - while avoiding beams is just hoping for random miss, really...

Or to make it even simplier - take a Shivan Light Laser from a Cain, and increase its damage to say, 80 dmg per shot. This weapon is already fast and accurate enough. It just lacks damage. Possible to avoid? Kinda hard but yes. Would you carelessly pound the Cain without actually thinking about its defences? I doubt. On the other hand, would it be possible to destroy it with a fighter? Yes, but it would require more time and more skill, and in the same time, less luck than you need when facing beams.