Author Topic: BETA RELEASE: Revenge Final Conflict  (Read 33934 times)

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Offline theperfectdrugsk

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Re: BETA RELEASE: Revenge Final Conflict
Other very minor bugs I noticed; on the "Intercept maneuvers" mission, the debriefing text is for mission failure regardless of actual outcome (i.e. reads that you let a cruiser through and the marco polo was destroyed).  It's just the text that is wrong though, the following mission treats it like a success.

At the start of the second gas mining mission (where you try to protect the mining ships and the Malevolence after they jumped to the second system), I get a comm message about the Malevolence being destroyed even though it's completely fine.  Also, only 3 of the mining ships show up even if you kept all 5 alive on the previous mission.

 
Re: BETA RELEASE: Revenge Final Conflict
https://1drv.ms/u/s!Anh2Q9xPqybiiuhtKZcSyO3YFsiu9A
i cant get past the escape mission
i gived orders to protact until lucifer destorys the station and then he goes atteck but it kills gvcs cruiser in notime missles undestructeble it fail
if 2 ships get killed all the time
if they say we will jump now it wont jump they sanding there get killed there nothing i cando heres my save
chack it
you see what i mean

 

Offline Novachen

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Re: BETA RELEASE: Revenge Final Conflict
It would be easier if you give me the mission number.

But well, i will download and look into that nevertheless.

Even i do not have not a big idea, what you are trying to telling me. But i hope i will see it, if i play through this mission.
« Last Edit: August 11, 2018, 10:27:11 am by Novachen »
Female FreeSpace 2 pilot since 1999.
Former Global moderator in the German FreeSpace Galaxy Forum.
Developer of NTP - A Multi-Language Translation Library Interface, which allows to play FreeSpace in YOUR Language.

Is one of my releases broken or not working? Please send a PM here, on Discord at @novachen or on Twitter @NovachenFS2, a public tweet or write a reply in my own release threads here on HLP, because these are the only threads i am still participating in.

 
Re: BETA RELEASE: Revenge Final Conflict
yeach it gets destoryed by lucifer he has shield  on it they cant break trough  but then missles fireing on to consetine and then he dies after that andruid humans dies
mission fail

 

Offline Novachen

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Re: BETA RELEASE: Revenge Final Conflict
Yes, i see what you mean.
Well that is indeed frustrating, this is a ~20 minutes long mission and then this happens.

I will look into that and try to comprehend how this mission should work.
Female FreeSpace 2 pilot since 1999.
Former Global moderator in the German FreeSpace Galaxy Forum.
Developer of NTP - A Multi-Language Translation Library Interface, which allows to play FreeSpace in YOUR Language.

Is one of my releases broken or not working? Please send a PM here, on Discord at @novachen or on Twitter @NovachenFS2, a public tweet or write a reply in my own release threads here on HLP, because these are the only threads i am still participating in.

 

Offline Novachen

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Re: BETA RELEASE: Revenge Final Conflict
Was able to fix it.

This version should work better.


If you are intestered what i have done. I keep the formation of the three ships together. In the original mission the Marco Polo overtake the other two ships and fly ahead, maybe that cause problems, because they were not covered by the Marco Polo properly on this way, especially against the Lucifer that simply killed the uncovered ships.
To keep the original timing of the 14 minutes until the arrival to the station, i changed the Position of the three ships, because the Marco Polo is now significantly slower than before (10 instead of 25 m/s).

Additionally i replaced all has-time-elapsed SEXP with a distance based one. So that events only occur if the Marco Polo has a specific distance to the station.

[attachment stolen by Russian hackers]
« Last Edit: August 11, 2018, 01:59:45 pm by Novachen »
Female FreeSpace 2 pilot since 1999.
Former Global moderator in the German FreeSpace Galaxy Forum.
Developer of NTP - A Multi-Language Translation Library Interface, which allows to play FreeSpace in YOUR Language.

Is one of my releases broken or not working? Please send a PM here, on Discord at @novachen or on Twitter @NovachenFS2, a public tweet or write a reply in my own release threads here on HLP, because these are the only threads i am still participating in.

 
Re: BETA RELEASE: Revenge Final Conflict
a big thank you for fixing that mission i hope it fixed that
i chack if im back but that mission i feel wel good if fixed
a big thanks to you novachen

 

Offline Novachen

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Re: BETA RELEASE: Revenge Final Conflict
@theperfectdrugsk

Ah sorry, that i have missed your report.

Other very minor bugs I noticed; on the "Intercept maneuvers" mission, the debriefing text is for mission failure regardless of actual outcome (i.e. reads that you let a cruiser through and the marco polo was destroyed).  It's just the text that is wrong though, the following mission treats it like a success.

Mhh, that is indeed not a big issue. Only wrong debriefing conditions.

EDIT:

Actually there were several issues in the mission, for example some of the cruisers fly to the wrong waypoint, additionally they make turns to get in formation and at last, actually the player has nothing to do in this mission, because the AI is well enough to bring all Cruisers down by themselves.
I changed several things in this mission, so that it is more challenging.

Quote
At the start of the second gas mining mission (where you try to protect the mining ships and the Malevolence after they jumped to the second system), I get a comm message about the Malevolence being destroyed even though it's completely fine.  Also, only 3 of the mining ships show up even if you kept all 5 alive on the previous mission.

Well... i would like to have a mission name or number for that, because i actually do not know any mission, because i played through this campaign 15 years ago or something :)

[attachment stolen by Russian hackers]
« Last Edit: August 11, 2018, 05:44:07 pm by Novachen »
Female FreeSpace 2 pilot since 1999.
Former Global moderator in the German FreeSpace Galaxy Forum.
Developer of NTP - A Multi-Language Translation Library Interface, which allows to play FreeSpace in YOUR Language.

Is one of my releases broken or not working? Please send a PM here, on Discord at @novachen or on Twitter @NovachenFS2, a public tweet or write a reply in my own release threads here on HLP, because these are the only threads i am still participating in.

 
Re: BETA RELEASE: Revenge Final Conflict
it worked out
but i cant update  through
« Last Edit: August 11, 2018, 08:16:36 pm by woutersmits »

 
Re: BETA RELEASE: Revenge Final Conflict

 
Re: BETA RELEASE: Revenge Final Conflict
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ntdll.dll! RtlUserThreadStart + 33 bytes

 
Re: BETA RELEASE: Revenge Final Conflict
Error: game_settings.tbl(line 3):
Error: Missing required token: [#END]. Found [+Major: 3] instead.

File: parselo.cpp
Line: 290

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File: parselo.cpp
Line: 290

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File: parselo.cpp
Line: 290

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File: parselo.cpp
Line: 290

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[attachment stolen by Russian hackers]
« Last Edit: August 14, 2018, 01:20:57 pm by woutersmits »

 

Offline Novachen

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Re: BETA RELEASE: Revenge Final Conflict
MVP 3.8.1?

Then you have to use a current nightly.

Or stick with MVP 2014. Because i actually did not check Revenge for 3.8.1.


Ah i saw that the Revenge settings went wrong with one of the latest Knossos updates.

Should now only set to 2014 so far.. maybe you have to reinstall it on Knossos to receive the corrected meta data.

I will check for 3.8.1 compatibility later this week, because i have to do that to several other campaigns too.
« Last Edit: August 14, 2018, 01:24:36 pm by Novachen »
Female FreeSpace 2 pilot since 1999.
Former Global moderator in the German FreeSpace Galaxy Forum.
Developer of NTP - A Multi-Language Translation Library Interface, which allows to play FreeSpace in YOUR Language.

Is one of my releases broken or not working? Please send a PM here, on Discord at @novachen or on Twitter @NovachenFS2, a public tweet or write a reply in my own release threads here on HLP, because these are the only threads i am still participating in.

 
Re: BETA RELEASE: Revenge Final Conflict
log sended

 

Offline Novachen

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Re: BETA RELEASE: Revenge Final Conflict
So, BETA5 Release. I tested that for 3.8.1 and at least both missions i've played were fine. (Was 058 and 049)

---DOWNLOAD deleted because it is for the old version.

BETA 5 CHANGELOG:
• Revenge-049.fs2 got some improvements.
• GTVA Marco Polo was changed into a GTVA Colossus Class that uses an Alternative Name.
• GTD Orion (old) ship class changed into the Retail GTD Orion#2 (Bastion) ship class with an Alternative Name (well actually it does not appear in any mission and is unused)
• All missions with a GTVA Marco Polo ship class were changed so that the GTVA Colossus class is used.
• Deleted the revenge_mv-shp.tbm in favour of a changed mv_root-shp.tbm from the MediaVPs 3.8.1 that was adapted for Revenge weapon names.
« Last Edit: August 18, 2018, 07:01:49 pm by Novachen »
Female FreeSpace 2 pilot since 1999.
Former Global moderator in the German FreeSpace Galaxy Forum.
Developer of NTP - A Multi-Language Translation Library Interface, which allows to play FreeSpace in YOUR Language.

Is one of my releases broken or not working? Please send a PM here, on Discord at @novachen or on Twitter @NovachenFS2, a public tweet or write a reply in my own release threads here on HLP, because these are the only threads i am still participating in.

 

Offline CT27

  • 211
Re: BETA RELEASE: Revenge Final Conflict
I downloaded and am trying this new version.

I ran into a minor problem:  After beating the first mission "Hunter" successfully (I got all three freighters to the jump node)...in the debriefing screen it played successful music but the text first said I completed the mission but the last line of debriefing text said I lost the convoy and wouldn't be staying on the Titan.

I was able to move on past that mission, but in a successful completion of that mission the last line of text shouldn't be there.

 

Offline CT27

  • 211
Re: BETA RELEASE: Revenge Final Conflict
I found another problem.  On the fourth mission "Transport" (IIRC) where you have to escort three transports carrying prisoners it says in the briefing you only have to get at least one through.  I did get one through but it said all transports were lost and I failed the mission and couldn't proceed.

 

Offline CT27

  • 211
Re: BETA RELEASE: Revenge Final Conflict
Now I was able to get two transports through and the debriefing still says I lost all the prisoners and won't let me proceed (the 'protect prisoners' directive in mission even went blue) so something's wrong with this mission.

It would seem to be virtually impossible to get all three ships through since that HOL cruiser trashes one as soon as it comes in.

 

Offline Novachen

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Re: BETA RELEASE: Revenge Final Conflict
Ah thanks for the report, because no one reported that there are so many bugs at the start of the campaign. (Next to some untranslated pieces i still know of and i want to fix during the development of the multi-language release)

And i thought, that i am nearly done with this campaign in terms of mission bug fixing  :D

I will check these bugs and fix them.

That seems to be a helluva work. And i thought the technical issues that the game crashes were the biggest problem here ^^.
« Last Edit: August 16, 2018, 08:13:03 am by Novachen »
Female FreeSpace 2 pilot since 1999.
Former Global moderator in the German FreeSpace Galaxy Forum.
Developer of NTP - A Multi-Language Translation Library Interface, which allows to play FreeSpace in YOUR Language.

Is one of my releases broken or not working? Please send a PM here, on Discord at @novachen or on Twitter @NovachenFS2, a public tweet or write a reply in my own release threads here on HLP, because these are the only threads i am still participating in.

 
Re: BETA RELEASE: Revenge Final Conflict
and why is this removed from knosses