Hard Light Productions Forums

FreeSpace Releases => Asset Releases => Topic started by: DahBlount on September 30, 2013, 04:59:36 pm

Title: [Release] GTF Gilgamesh
Post by: DahBlount on September 30, 2013, 04:59:36 pm
The GTF Gilgamesh v1.0 (there will be improved versions in the future) is here!

Grab it from Mediafire: http://www.mediafire.com/?gd4otow22j25227

Installation is like any other FS2 mod.

Preview pictures below.

[attachment deleted by ninja]
Title: Re: Release - GTF Gilgamesh
Post by: fightermedic on September 30, 2013, 05:11:37 pm
downloaded :)
(and already being implemented into it's first mission ;) )
Title: Re: Release - GTF Gilgamesh
Post by: DahBlount on September 30, 2013, 05:31:43 pm
downloaded :)
(and already being implemented into it's first mission ;) )
Thanks send me a link to the mission when your finished!
Title: Re: [Release] GTF Gilgamesh
Post by: Cobra on October 02, 2013, 06:39:26 pm
I like it. Looks like a space-capable FALKEN from Ace Combat 5/Zero.
Title: Re: [Release] GTF Gilgamesh
Post by: DahBlount on October 02, 2013, 07:48:08 pm
I like it. Looks like a space-capable FALKEN from Ace Combat 5/Zero.

It did receive a little influence from the the AC series.  :p
Title: Re: [Release] GTF Gilgamesh
Post by: DahBlount on October 06, 2013, 01:26:17 pm
It has come to my attention that the .bmp assigned to be visible in the launcher is not visible. I will get this figured out and re-release the mod (possibly even updated ;7).
Title: Re: [Release] GTF Gilgamesh
Post by: The Dagger on October 06, 2013, 02:37:44 pm
All you need for you bmp to show is to be in the mod folder, referenced by the mod.ini and it has to be 255x112.
Title: Re: [Release] GTF Gilgamesh
Post by: DahBlount on October 06, 2013, 08:28:45 pm
It is set at 255x112 and is referenced in the mod.ini, I have no reason why it doesn't show up.
Unless something gets screwed up when exporting from GIMP.