Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: Assassin714 on October 20, 2020, 07:25:03 pm

Title: Designing unique looking aliens
Post by: Assassin714 on October 20, 2020, 07:25:03 pm
One thing that annoys me about most mainstream science fiction is how unoriginal the alien species are. In the first category, you have what are basically humans, just with some minor feature to distinguish them. Humans with pointy ears, humans with bumpy foreheads, humans with fangs, different colored skin, fur, tails, etc. How boring!

Then you have the second category, which is slightly more creative, but still getting overdone. That's animals from Earth with humanoid features. Lizards, dogs, cats, birds, etc. that walk on two legs and have opposable thumbs. I've seen enough of those to last a lifetime.

It can somewhat be excused in older live-action series like Star Trek TOS since they had a limited budge and CGI wasn't invented yet, but when it comes to mediums like drawing/animation or prose, you can do whatever you want, but so many people stick to the uncreative humanoids.

This is why I love the Shivans so much. They are so unique looking, it's hard to think of any other alien that looks like them:

(https://thelightblueribbon.files.wordpress.com/2014/01/fs_shivan.jpg?w=640&h=480)

Some other designs I like include the Shadows from Babylon 5:

(https://i.pinimg.com/originals/c6/81/a4/c681a4414a92f5a62a6ead573751f8b5.jpg)

Elder Things from H.P. Lovecraft:

(https://static.wikia.nocookie.net/aliens/images/f/f6/ElderThing02.jpg/revision/latest/scale-to-width-down/340?cb=20130126135519)

(He came up with this almost 100 years ago!)

Mycon from Star Control:

(https://vignette.wikia.nocookie.net/aliens/images/0/0c/Mycon.png/revision/latest/scale-to-width-down/340?cb=20200831155712)

What are some of your favorite aliens that truly look alien, and what are some good tips for designing them?
Title: Re: Designing unique looking aliens
Post by: DefCynodont119 on October 20, 2020, 08:57:58 pm
I can not post Alex Rie fast enough


https://twitter.com/alexriesart/status/1285117812478865409/photo/1

https://twitter.com/alexriesart/status/1207733715683512320/photo/1

https://twitter.com/alexriesart/status/1281076641502949377/photo/1

https://twitter.com/alexriesart/status/1255520950654849028/photo/1

https://twitter.com/alexriesart/status/1308268337072275458/photo/4


I LOVE how he manages to make things that are utterly alien, yet with a familiar context.

He is honestly a massive inspiration for me.
Title: Re: Designing unique looking aliens
Post by: spart_n on October 20, 2020, 09:55:59 pm
i think the arachnids from starship trooper looked cool, or the shrimp from district 9
Title: Re: Designing unique looking aliens
Post by: General Battuta on October 21, 2020, 01:03:11 am
Simply familiarize yourself with all the forms life has taken on Earth, in every various niche and adaptation, and then, once you have all that in your head, draw something different
Title: Re: Designing unique looking aliens
Post by: Iain Baker on October 21, 2020, 07:01:33 am
I agree absolutely, it has always been one of my bugbears, and one of the reasons I have 'gone off' most popular sci-fi. Once you have seen / read / listened to descriptions of truly 'capital A' Aliens the 'humans with bumpy heads' and 'big weird Ant' aliens seem amateurish in comparison. Which is why I wrote the three-parter below.

FS actually does a better job than most - the Vasudans are physically unable to speak 'human' and I assume we are physically unable to speak Vasudan - hence the need for the translator. BPs take on the Shivans, Vishnans, GD etc. are also far more interesting than most popular sci-fi aliens.


https://vocal.media/futurism/the-implausibility-of-popular-sci-fi-aliens

https://vocal.media/futurism/the-implausibility-of-popular-sci-fi-aliens-part-two

https://vocal.media/futurism/the-implausibility-of-popular-sci-fi-aliens-part-three
Title: Re: Designing unique looking aliens
Post by: Iain Baker on October 21, 2020, 07:08:16 am
i think the arachnids from starship trooper looked cool, or the shrimp from district 9

The Prawns were originally going to look far more alien - you can see some of the concept art in the making of feature on the blu-ray edition. However, they decided to make them look more human, and the little one cute, because they were afraid that most audiences would be incapable of empathising with a co-protagonist that was so thoroughly alien.

Shame really, the original designs were far more interesting, and I would have found a thoroughly un-human character far more memorable.
Title: Re: Designing unique looking aliens
Post by: Iain Baker on October 21, 2020, 07:12:45 am
I can not post Alex Rie fast enough


https://twitter.com/alexriesart/status/1285117812478865409/photo/1

https://twitter.com/alexriesart/status/1207733715683512320/photo/1

https://twitter.com/alexriesart/status/1281076641502949377/photo/1

https://twitter.com/alexriesart/status/1255520950654849028/photo/1

https://twitter.com/alexriesart/status/1308268337072275458/photo/4


I LOVE how he manages to make things that are utterly alien, yet with a familiar context.

He is honestly a massive inspiration for me.


Agree absolutely. I wasn't familiar with the name, but I have seen his work before and loved it. He has created a whole ecosystem and has shown the Birrin evolving from primitive tribal Birrin to advanced spacefaring Birrin in plausible space suits. I'll make a point of remembering his name from now on.  :)   
Title: Re: Designing unique looking aliens
Post by: Iain Baker on October 21, 2020, 07:28:22 am
Simply familiarize yourself with all the forms life has taken on Earth, in every various niche and adaptation, and then, once you have all that in your head, draw something different

Brilliant idea in theory, but this requires a level of creativity that only the most talented artists possess, since coming up with something truly original takes artistic genius.

I wonder if human creativity in this regard has evolved over time? If you look at the various gods and monsters from the ancient myths, legends and religions most were either oversized variants of real world animals or were mash ups of existing species known to the peoples of that part of the world: For example: Anubis - head of a dog, body of a man: Gryphon - head of an eagle, body of a lion. Ganesha - Body of a human, head of a Elephant etc.  As far as I'm aware (and I'll be the first to admit I'm no expert) but creating images / models etc of things that were more original, or were mashups that blended the attributes of different species didn't start appearing until the late 19th / early 20th century. 
Title: Re: Designing unique looking aliens
Post by: Lorric on October 21, 2020, 07:41:04 am
Anyone remember these guys?

(https://enzian.org/wp-content/uploads/2018/11/Batteries-Not-Included-Hero.png)

Love them. So well done. Iirc, they never explicitly told you if they were robots or alive, but I believe that they were living mechanical creatures, thanks to the story they wove with the behaviour of these creatures. Oh and of course, they mated and had the kids! :D

(https://upload.wikimedia.org/wikipedia/en/8/8d/Batteries_not_included._poster.jpg)

Also, the obvious one.

(https://thedoctorwhosite.co.uk/wp-images/daleks/dalek-inside-sec-1.jpg)
Title: Re: Designing unique looking aliens
Post by: Iain Baker on October 21, 2020, 10:17:51 am
Loved batteries not included -  classic 80s sci-fi comedy, up there with the likes of Short circuit.
Title: Re: Designing unique looking aliens
Post by: General Battuta on October 21, 2020, 11:15:02 am
Simply familiarize yourself with all the forms life has taken on Earth, in every various niche and adaptation, and then, once you have all that in your head, draw something different

Brilliant idea in theory, but this requires a level of creativity that only the most talented artists possess, since coming up with something truly original takes artistic genius.

Oh word?
Title: Re: Designing unique looking aliens
Post by: Lorric on October 21, 2020, 11:26:42 am
Loved batteries not included -  classic 80s sci-fi comedy, up there with the likes of Short circuit.
Yes, I remember it fondly, as well as Short Circuit, now you mention it.

Making aliens alien is an obvious goal with aliens, the Alien Xenomorph is great, but it can also be good to draw from the familiar. Insect society aliens are a great example, imagining our own insect societies on a galactic scale. Hell, even something like the Kilrathi, big cats with their predatory instincts and personalities shaping their society.
Title: Re: Designing unique looking aliens
Post by: Nightmare on October 21, 2020, 02:06:07 pm
Simply familiarize yourself with all the forms life has taken on Earth, in every various niche and adaptation, and then, once you have all that in your head, draw something different

Brilliant idea in theory, but this requires a level of creativity that only the most talented artists possess, since coming up with something truly original takes artistic genius.

I don't think so. You don't have to describe the exact metabolism of Aliens to describe their look. Also nobody expects you to make a professional-Artist level painting of it.
Title: Re: Designing unique looking aliens
Post by: The E on October 21, 2020, 02:11:42 pm
I wonder if human creativity in this regard has evolved over time? If you look at the various gods and monsters from the ancient myths, legends and religions most were either oversized variants of real world animals or were mash ups of existing species known to the peoples of that part of the world: For example: Anubis - head of a dog, body of a man: Gryphon - head of an eagle, body of a lion. Ganesha - Body of a human, head of a Elephant etc.  As far as I'm aware (and I'll be the first to admit I'm no expert) but creating images / models etc of things that were more original, or were mashups that blended the attributes of different species didn't start appearing until the late 19th / early 20th century. 

I summon an old testament angel to refute your theory.
Title: Re: Designing unique looking aliens
Post by: Firesteel on October 21, 2020, 02:34:10 pm
I wonder if human creativity in this regard has evolved over time? If you look at the various gods and monsters from the ancient myths, legends and religions most were either oversized variants of real world animals or were mash ups of existing species known to the peoples of that part of the world: For example: Anubis - head of a dog, body of a man: Gryphon - head of an eagle, body of a lion. Ganesha - Body of a human, head of a Elephant etc.  As far as I'm aware (and I'll be the first to admit I'm no expert) but creating images / models etc of things that were more original, or were mashups that blended the attributes of different species didn't start appearing until the late 19th / early 20th century. 

I summon an old testament angel to refute your theory.

Bayonetta still has some of my favorite portrayals of angels in games. Also Neon Genesis Evangelion has some excellent creature design even if one of them is just a d8.
Title: Re: Designing unique looking aliens
Post by: Iain Baker on October 21, 2020, 07:13:45 pm
Simply familiarize yourself with all the forms life has taken on Earth, in every various niche and adaptation, and then, once you have all that in your head, draw something different

Brilliant idea in theory, but this requires a level of creativity that only the most talented artists possess, since coming up with something truly original takes artistic genius.

I don't think so. You don't have to describe the exact metabolism of Aliens to describe their look. Also nobody expects you to make a professional-Artist level painting of it.

I was referring more to the level of imagination it requires to come up with something truly original that is not inspired in part by something that exists already. The ability to actually draw it afterward is somewhat separate, as would coming up with a workable physiology.

It would make for an interesting challenge / thought experiment to try to imagine something totally unlike anything else, then try to describe it without using comparisons to something else. Any takers?  ;7
Title: Re: Designing unique looking aliens
Post by: Iain Baker on October 21, 2020, 07:17:49 pm
I wonder if human creativity in this regard has evolved over time? If you look at the various gods and monsters from the ancient myths, legends and religions most were either oversized variants of real world animals or were mash ups of existing species known to the peoples of that part of the world: For example: Anubis - head of a dog, body of a man: Gryphon - head of an eagle, body of a lion. Ganesha - Body of a human, head of a Elephant etc.  As far as I'm aware (and I'll be the first to admit I'm no expert) but creating images / models etc of things that were more original, or were mashups that blended the attributes of different species didn't start appearing until the late 19th / early 20th century. 

I summon an old testament angel to refute your theory.

I stand corrected  :lol: TBH I had forgotten about those, which is pretty stupid of me considering one of them was a major antagonist in one of my favourite books as a teenager (Weaveworld) and is the name of a gunship in a mod I wrote a roughly 5K three-part article series about - DoH!
Title: Re: Designing unique looking aliens
Post by: Phantom Hoover on October 22, 2020, 10:57:53 am
Bayonetta still has some of my favorite portrayals of angels in games. Also Neon Genesis Evangelion has some excellent creature design even if one of them is just a d8.

who wouldn't want to take her on a d8

(https://i.imgur.com/1AeTJf9.jpg)
Title: Re: Designing unique looking aliens
Post by: Nyctaeus on October 24, 2020, 11:51:57 pm
I know people who disbelieve me, when I tell them that space cats were once a pinnacle of creativity in sci-fi.

...
Looks at Strygon and his rabbit aliens
Okay, but it's a different thing.

Heptapods from Arrival are awesome in this regard. Not only because they look so strange, but also because the movie portrays that aliens also may think in completely different way then us. Whole Alien Planet animation comes with tons of cool, strange, alien lifeforms. There was also one movie with closed area thing, mixing genetic information of every creature inside. The alien being portrayed there was made using 3D fractal generator. One episode of Netflix's Love, Sex and Robots comes with awesome, arthropod alien things. There are of course, also the good, old zerg.

I found the mentioned issue extremely annoying. At some point I'm not sure, if "Mass Effect style" generic and unimaginative aliens comes from lack of creativity and lazy writing or more economic causes. It's generally much easier to model/animate humanoid aliens or prepare makeus/dentures, so I guess it's a mixture of both. It's worth noting that it's more forgivable for older franchises, such as Star Trek or Star Wars because technological limitations. Later it's next to impossible to drasticly redesign key visuals, but modern examples have absolutely zero excuse. ME is my favorite example how bad things can be, as it's a franchise focused on interactions with alien species which... Comes with absolutely nothing interesting, original and alien. The most interesting species of ME is straightforward Shivan rip-off.
Title: Re: Designing unique looking aliens
Post by: Iain Baker on October 30, 2020, 12:20:55 pm
Looks at Strygon and his rabbit aliens
Okay, but it's a different thing.

Heptapods from Arrival are awesome in this regard. Not only because they look so strange, but also because the movie portrays that aliens also may think in completely different way then us. Whole Alien Planet animation comes with tons of cool, strange, alien lifeforms. There was also one movie with closed area thing, mixing genetic information of every creature inside.

Annihilation - great film. Nothing like the book, which is also worth a read on its own merits, although its sequels apparently got a bit to weird.
Title: Re: Designing unique looking aliens
Post by: General Battuta on October 30, 2020, 02:25:28 pm
All of ME's aliens share an animation rig with the humans, that's why they're constrained to a relatively simple body plans.

You'll note the ones that don't (hanar and elchor) don't move or participate in combat.
Title: Re: Designing unique looking aliens
Post by: EatThePath on October 31, 2020, 02:45:34 pm
At some point I'm not sure, if "Mass Effect style" generic and unimaginative aliens comes from lack of creativity and lazy writing or more economic causes. It's generally much easier to model/animate humanoid aliens or prepare makeus/dentures, so I guess it's a mixture of both. It's worth noting that it's more forgivable for older franchises, such as Star Trek or Star Wars because technological limitations. Later it's next to impossible to drasticly redesign key visuals, but modern examples have absolutely zero excuse. ME is my favorite example how bad things can be, as it's a franchise focused on interactions with alien species which... Comes with absolutely nothing interesting, original and alien. The most interesting species of ME is straightforward Shivan rip-off.

While those factors must be a big part of it, I tend to expect there are two others that are of similar importance.

First is that a human face goes a long way to making people connect more strongly with the person behind it. Even Krogan and Turrian faces have plenty enough commonality or parallels with humanity to count for this, Salarians are a bit more of a stretch but they're still benefiting from it. I'm reminded of a writing panel who was asked 'how do you make aliens relatable?' or something to that effect, and a member of the panel who was also a cartoonist, Howard Tayler, glibly but honestly answered "I put eyebrows on them". If the story involves getting the players deeply emotionally invested in an alien, that alien having a face people can read, and to a lesser extent body language they can read, helps a ton. Obviously there's plenty of characters in media that don't have faces or whose faces you never see who people can still get attached to, but it's a big asset and I imagine very hard to pass up for games with the common ambition of imitating cinema.

Second is that Mass Effect doesn't start from a perspective of being a hard, realistic, super imaginative sci-fi. I'm not going to root around right now to see if they've talked about this in interviews any, but I'd be pretty surprised if they didn't set out to intentionally mimic those older properties that struggled with heavy limitations at least on some level. It's not "I want to make my A Mote in God's Eye, as a video game", it's "I want to make my Star Wars/Star Trek". At the very least, I bet that was what was in the mind of a lot of the creatives, even if someone initially wanted to be more out there. Criticizing them for not making realistically inhuman aliens is criticizing them for missing a target they weren't aiming at, to me. They wanted the dashing captain rescuing the hot space babe. Maybe that smacks of a lack of ambition, but I think that kind of iteration on the past staples is valid, inevitable, and even welcome to me, even if I wish more things existed that did other things too.
Title: Re: Designing unique looking aliens
Post by: Colonol Dekker on October 31, 2020, 03:00:13 pm
I think the reason everything's been seen before according to nobody in particular, is because we've only got limited frames of reference and therefore inspiration.

Mammalian aliens (including pet spin offs (cat/dog/rabbit/horse) - done to death.
Lizard/reptiles - done to death.
Avian - as above
Insectoid - ditto
Aquatic - yep
Robotic - yessiree
Energy/non corporeal - affirmative
Veggie morphs - to a point

The memorable ones skirt the borders of these groups or take aspects from different groups. Take the original xenomorphs, they had an insect-like carapace,  no discernable facial features apart from the double jaw yet they had human like arms and legs,  an at the time originally different life cycle that's been ripped off a fair bit since sets it outside known frames of reference too. 

Just a bit of out the box thinking can get you onto a winner.
Title: Re: Designing unique looking aliens
Post by: Sebastian7 on March 15, 2021, 04:05:08 pm
I really like the second picture of Assasin714, It looks really realistic
I used to making art pictures when I was living in the property in Latvia here (https://tranio.com/latvia/) but now I am just art connoisseur