Off-Topic Discussion > General Discussion

New SL render (First try at gun fire)

(1/4) > >>

Warlock:
How's this one look? I'm slowly trying to make use of all the advice everyone's given me  

 

------------------
Warlock
DeathAngel Squadron
CO

Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum
Ghosts of the Past WebSite
To Fly Exotic Ships, Meet Exotic People, and Kill Them.


We may rise and fall, but in the end
 We meet our fate together

Fineus:
Very nice! I say again about the resolution, but it's very nice apart from that, and theres definitely a lot more going on than before... the background is good to- not to much to draw the eye away from the action  

You need to work on the planets a bit though (it looks "wrong" I just dont know how)
------------------
  - ICQ: 57179504
Webmaster: Hard Light Productions
Staffer and P1mp: Ross128   Sounds of Thunder
Fight the future!

[This message has been edited by Thunder (edited 03-02-2001).]

Warlock:
Yea the planet came out a bit lop sided when I moved it around  

For the rez I'll have to resize it,..TS2 is only giving me like 3 render res to choose,..big or small. But only takes a moment in PS4 to resize  

------------------
Warlock
DeathAngel Squadron
CO

Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum
Ghosts of the Past WebSite
To Fly Exotic Ships, Meet Exotic People, and Kill Them.


We may rise and fall, but in the end
 We meet our fate together

Jabu:
TS sucks for rendering anyway. I just wish I could get textured FS models into Blender.

And if you make them so big, would you at least try to fill up the space a bit more. It looks wasted at the moment.

Kazan:
tight! are those ships ported to fs2?!

------------------
Did you say you wanted your head used as a soccer ball?

Navigation

[0] Message Index

[#] Next page

Go to full version