excuse me for butting in but doesn't it sound better if you create a texture after the UV mapping then the other way around?
Depends. I don't really do it exactly that way, not even for fighters.
For fighters I split them into parts, arrange them, then render that in wireframe and I get a nice outline for my fighter/bomber texture. Then I use that map and 3D Max to UV map it.
I guess I could unwrap them, but I never really learend to unwrap properly - the resulting wireframe map, even for something simple as a face, allways ended up looking ugly.
I certanly won't make a new texture if I have perfectly usable ones allready. A good example for large ships would be the Orion. Take for instance the big turret - uses 1 or 2 textures, but mapped very differently on different polygons. Usually done in 3D Max with UV mapping. But I did it in TS with planar mapping - and it ended up the same thing. You can even compare my Orion turret and Bobs Orion turret.
[/quote]