Author Topic: High Poly Tie Fighter (Image)  (Read 4744 times)

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Offline Hippo

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High Poly Tie Fighter (Image)
By KARMA once again, the high poly Tie Fighter:

Talk about it... Ask questions about it... Think about it... Look at it...
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Offline Hippo

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High Poly Tie Fighter (Image)
#2:
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Offline J3Vr6

  • 28
High Poly Tie Fighter (Image)
Pretty, but it looks really blurry...
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Offline Hippo

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High Poly Tie Fighter (Image)
its the jpg itself...
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
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Offline c914

  • 29
    • www.scfi.pl
High Poly Tie Fighter (Image)
ive download him but ony saw in Model viver and look very good.
But for me he is to hi poly:doubt:

 

Offline KARMA

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High Poly Tie Fighter (Image)
well, it isn't that high poly (~1200 triangles), consider that I made only some minor modifications to the TF I did for vanilla fs2:)

 

Offline Admiral Nelson

  • Resurrecter of Campaigns
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High Poly Tie Fighter (Image)
Very nice... :yes:

Perhaps post a bigger JPG?
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline Hippo

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High Poly Tie Fighter (Image)
when i get home, i'll put up  1024x768... (lvlshot'ed of course)
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
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Offline Setekh

  • Jar of Clay
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    • Hard Light Productions
High Poly Tie Fighter (Image)
That's fantastic - KARMA made and textured that whole thing himself? :eek2::yes: I can't wait to see in-game.
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Offline Knight Templar

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High Poly Tie Fighter (Image)
Looks beautiful.
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Offline Bobboau

  • Just a MODern kinda guy
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  • 213
High Poly Tie Fighter (Image)
are the spokes in the little wing thingys modeled in, cause I think they should be.
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Offline KARMA

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High Poly Tie Fighter (Image)
ehm.. spokes? If you mean the grey struct of the solar panels no, it isn't extruded.
I think that in the (far) future I'll remodel those ships cause I'm not 100% satisfied.
Those are my very first 3d model, I made em when I didn't even know exactly what an uvmap is,  I'm just optimizing those models for HTL, adding some elements and removing some visual weirdness.
For the future I'd like to rebuild those ships using better strategies, I'd like for example a more rounded cockpit with a spherical uvmap instead of 2 planar uvmaps (which cause some distorsions), and more detailed solar panels, but for the moment they'll stay as they are

 

Offline TopAce

  • Stalwart contributor
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  • FREDder, FSWiki editor, and tester
High Poly Tie Fighter (Image)
If you ask me, modelling those 'spokes' is redundant. You will not be able to see it right in the middle of a sharp dogfight.

But since modelling is not my business, you can consider this post simply as an opinion.
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Offline KARMA

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High Poly Tie Fighter (Image)
while I don't like poly-wastings, in this case it'd give to the solar panels a better lightning, which would be noticeable from distance

 

Offline TopAce

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  • FREDder, FSWiki editor, and tester
High Poly Tie Fighter (Image)
Yeah, and it would look better if you collide it.
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Offline Flaser

  • 210
  • man/fish warsie
High Poly Tie Fighter (Image)
Excelent.

I have to disagree with any sceptic opinion about the "usefullness" of these details.

It is especially DURING AN INTENSE dogfight when I realise things like this. Time slows, and things seem to freeze in time - this would be even more apparent if the game were a little harder collision wise so you'd have to be flying more carefully.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 
High Poly Tie Fighter (Image)
Looks very nice!  Its about time that FS2 got its own Star Wars conversion.