Author Topic: Inferno SCP Additional Content  (Read 48420 times)

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Offline Darius

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Inferno SCP Additional Content
Pretty. The Lyre reminds me of the Galspan fighter-bomber from Tachyon.

Special ops may not have fleet status anymore, but they've still got a nice variety of fighters. :)

 

Offline Woomeister

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Inferno SCP Additional Content
Of course they don't have to be used as special ops fighters. But since all our SOC fighters in R1 had the same style maps, I thought it would make a fitting theme.

All the main Inferno fighter classes are covered in that pack except for a heavy bomber and stealth fighter.

 

Offline Mongoose

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Inferno SCP Additional Content
I like the throwback to the Apollo with that Orpheus :)

 

Offline Woomeister

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Inferno SCP Additional Content
I like the Apollo, the Orpheus is the second of three Apollo designs I made.

 

Offline mr.WHO

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Inferno SCP Additional Content
SOC fighters without stealth fighters ? It can't be.

I wonder if you can upgrade R1 EACa Telemus or even better
this model (by C914):

http://img422.imageshack.us/img422/7070/gtca08a2hu.jpg

 

Offline Woomeister

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Inferno SCP Additional Content
Quote
Originally posted by mr.WHO
SOC fighters without stealth fighters ? It can't be.


You can use the Icarus from Reciprocity, it should go well with these :p

Quote
Originally posted by mr.WHO
I wonder if you can upgrade R1 EACa Telemus or even better
this model (by C914):

http://img422.imageshack.us/img422/7070/gtca08a2hu.jpg


I don't have that model and I doubt I could get the Telemus to match the quality of the current Lindos.

 

Offline Trivial Psychic

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Inferno SCP Additional Content
I had suggested that that model by c914, be the "orbital staging areas" that were spoke of during the attack on the Nemesis.  They would be orbital platforms with large fighterbays, minimal heavy weaponry, and no engines to speak of.
The Trivial Psychic Strikes Again!

 

Offline Woomeister

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Inferno SCP Additional Content
Well I've been messing with some of the Ancient ships and I have 3 versions of the Kato now, and a freighter to go with the transport from R1.
I still have to get the freighter in game however and I still need to make 1 more cargo container for it...

 

Offline T-Man

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Re: Inferno SCP Additional Content
Speaking of additional content, a little idea i had a little while ago for additional content of a slightly different kind:

You know the Earth model? I thought that you might be able to use the "texture replacement" feature in FSOpen to make it stand in as another planet. If this works, then multiple spheres of different sizes could be made for people to place textures on and create different planets.
Also goes by 'Murasaki-Tatsu' outside of Hard-Light

UEF fanboy. Rabid Imagination.

 

Offline Woomeister

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Re: Inferno SCP Additional Content
I managed to get hold of new Sol planet backgrounds so we won't be including the model version. We originally had textures for Earth, Moon, Mars and Venus for that model which could be used via texture replacement.

 

Offline mr.WHO

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Re: Inferno SCP Additional Content
Does R1 shivan planed destroyer (SPD Vinaashak?) has been scrapped?

 

Offline Woomeister

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Re: Inferno SCP Additional Content
Does R1 shivan planed destroyer (SPD Vinaashak?) has been scrapped?
Yup we have no use for it now so I removed it with a few other things.

 

Offline Woomeister

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Re: Inferno SCP Additional Content
Set 1 is nearing completion:

GTB Uriel - Heavy bomber
GTB Artemis - Light bomber
SF Serpent - I might shrink this one a bit
SF Chimera - Big fighter with fighterbeams, is included with the main mod already in the mods folder instead of downloaded seperate
GTF Tethys - Very small fighter, lots of guns but poor missile capacity
GTF Ophion - Medium level fighter
GTF Benkei - Interceptor
GTB Surt - Railgun bomber, uses a unique smaller version of the EA railgun systems (meant to be post EA War)
GTF Ophion - Light fighter
GTF Claymore Mk IV - Joint GTVA/EA craft, used as a light scout (meant to be post EA War)
GTF Raziel - Medium fighter

More ships to be done later. At least 7 more fighters I think.

 

Offline Murderous Species

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Re: Inferno SCP Additional Content
SF Chimera - Big fighter with fighterbeams, is included with the main mod already in the mods folder instead of downloaded seperate

 :shaking:
No Shivan stealth fighter?
Set 1? More to come?
"Expecting a good plot from a certain genre of games, is expecting intelligence from the caracters it presents"- Myself
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Offline Woomeister

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Re: Inferno SCP Additional Content
We didn't really use the Chimera because it was stealth.

There's already a set 2 and there's plans for a set 3. Though those are just groupings of the wip stuff and not how they will be downloaded (all set 1 stuff will be downloaded seperate)
Set 1 is fightercraft
Set 2 is capships
Set 3 will probably be more fightercraft

 

Offline Qwer

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Re: Inferno SCP Additional Content
SWEET!!!(however i still think shivans should have stealth fighter)

Quote
GTB Surt - Railgun bomber, uses a unique smaller version of the EA railgun systems (meant to be post EA War)

Will these railguns be primary weapons with limited ammo or rockets with railgun effect? If first is true what's included in secondary banks?
If in your opinion there's no difference beetwen "Master Game" and "Game Master", I can only feel for you.

 

Offline Woomeister

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Re: Inferno SCP Additional Content
It's a primary weapon though I haven't decided if it'll be ammo based or not. It supposed to be like the Terran PAC system which can be used to damage ships when you run out of bombs, they take a high amount of energy but have no ammo usage. If I made the railgun ammo based it would have to be far stronger to be worth while, especially since that bomber can only carry cruise missiles and not bombs at the moment. The railgun would be its primary weapon instead of its bombs.

Nothings set in stone right now anyway, and you can always change it to suit your tastes by editing the tbm files. I just provide default ones for those who want new ships with little effort or those who don't know how to mod.

  

Offline Murderous Species

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Re: Inferno SCP Additional Content
Then the Surt can carry both: Railgun and bombs; it is a LOT of firepower that only one of the bombers uses; what's left for the other bombers?

The Surt is also VERY big, right?
"Expecting a good plot from a certain genre of games, is expecting intelligence from the caracters it presents"- Myself
"Pain is an illusion of the body; fear, an illusion of the mind"- Warhammer 40.000: Dawn of War
"What is it, Alpha 1... CHICKEN?"
"Prepare ship for LUDICROUS SPEED"
"One fairy contains A LOT of vitamins and minerals; to the point we eat them on-sight; they also offer A LOT of resistance when you don't cook them!"
ALICE!!!!!

 

Offline Woomeister

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Re: Inferno SCP Additional Content
It's designed more for the railgun, like I said it probably won't carry proper bombs

It's...30m*11m*34m

 

Offline Woomeister

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Re: Inferno SCP Additional Content

Since Sid won't let me show off the new Gigas I'll give you a quick look at its sister. A ship I built when I was testing something for the main campaign, the SSJ Vidyadhar can probably be classed as a bigger Vinaashak. It's a dedicated planet destroyer and it has a corvette bay. It only has 5 big weapons, 4 beams and it's primary subspace weapon. The rest are anti-fighter weapons. It usually has several Amritayas nearby as escort since it doesn't have the offensive punch of the Gigas when it comes to fleet destruction. I only finnished the conversion ten minutes ago so it isn't ready yet. Lots of POF data to do and I need to rebuild the older prototypes table entry.

This is an archives ship and won't feature in the main mod.

Here's the stats compared to the Gigas and Icanus:
(Hull count is the polycount of the main hull only, lod0 count includes turrets and any additional sub-objects)

Vidyadhar
Hull Polycount: 2684
Lod0 Polycount: 5725
Length: 19217m
Turrets: 103

Gigas:
Hull Polycount: 1767
Lod0 Polycount: 6048
Length: 22021m
Turrets: 120

Icanus:
Hull Polycount: 1990
Lod0 Polycount: 5543
Length: 19567m
Turrets: 123
« Last Edit: September 18, 2006, 05:17:49 pm by Woomeister »