Dan Wentz will be creating the music for Descent Underground!
Kickstarter update #38,
My name is Dan Wentz, and I am going to be creating some cool music and audio for Descent Underground.
Some of you old school folks might remember me as I worked on the original Descent series back in the 90s. I did level design, modeling, sound design and MIDI music for Descent 2.
I’ve been into games and music for as long as I can remember. I’m a fan of all kinds of game types, but have always gone back to first person shooters as my favorite. I mostly enjoy gaming experiences that allow balance, freedom and control.
The Parallax offices were split between Champaign, IL and Ann Arbor, MI, and as we continued to develop some add-ons collectively (Infinite Abyss,Vertigo, ports to other platforms) this difference in locations eventually led to the studios breaking off into two companies, Outrage and Volition. The last Descent game I had worked on around that time was Descent Maximum, essentially Descent 2 for the Playstation 2.
On Descent Underground I will be working on sound design and music, basically anything audio related I will be taking part in its conception, design, delivery and execution. The first leg of work will be concentrating on a short term milestone delivering 5+ minutes of music and a sizable amount of sound assets for the vertical slice.
I am extremely excited for the opportunity to work on such a great title again and with a new talented team of developers! This game is one of my all-time favorites and I cannot wait to see it continue to grow. Here is a small piece of music that is a work in progress that I am working on for Descent Underground, let me know what you think, I hope you like it.
https://youtu.be/hT7-xfK68rQ Also, be sure to catch Wingman's Hangar tomorrow the show is always good for a few surprises.
https://youtu.be/l2Co31iK0b8 Thank you all for making this journey possible and thanks to the team for bringing me on board.
See you in the mines.
Dan "Danimal" Wentz