Author Topic: RELEASE - Derelict SCP Edition  (Read 266077 times)

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Re: RELEASE - Derelict SCP Edition
That... should have been fixed. What build are you using? CVS? or 3.6.7 official?

Using official 3.6.7. Had to skip both soc loops, pity.

 

Offline Cobra

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Re: RELEASE - Derelict SCP Edition
That... should have been fixed. What build are you using? CVS? or 3.6.7 official?

Using official 3.6.7. Had to skip both soc loops, pity.

you might want to download the latest build and restart the campaign. :)
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
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Re: RELEASE - Derelict SCP Edition
Quote
...the bombers are DESTORYING the [Auriga], not disabling it! Is this supposed to happen?

No, it's not. Usually when I play the auriga gets down to like 20% then starts healing itself. You might try ordering the bombers NOT to attack it and disable it yourself.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

"You can fight like a krogan, run like a leopard, but you'll never be better than Commander Shepard!"

 

Offline Kosh

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Re: RELEASE - Derelict SCP Edition
I just downloaded it because I wanted to replay it, but no matter what I do it will not show up on the campaign list (so I can't play it :().
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
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Offline StratComm

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Re: RELEASE - Derelict SCP Edition
Quote
...the bombers are DESTORYING the [Auriga], not disabling it! Is this supposed to happen?

No, it's not. Usually when I play the auriga gets down to like 20% then starts healing itself. You might try ordering the bombers NOT to attack it and disable it yourself.

This may actually be a media bug.  I think the version of the Orion that's currently in the media VPs has its subsystems misplaced, with the engines being the worst and hardest to hit.  The AI just fires in the general area, and if they are armed with actual bombs they won't do enough damage to the engines before they kill the ship.  Either equip them with Stilletos if that's an option or download this and extract the files in it to data/models.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Kosh

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Re: RELEASE - Derelict SCP Edition
I just figured out what was wrong. For whatever reason, the VP is missing the campaign file, no wonder why it doesn't show up. Anyone got a patch for this?


"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
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Re: RELEASE - Derelict SCP Edition
Sounds like you got an incomplete download. I'd try just downloading it again.

Hey wait a minute this campaign has 5 vp's (with voice data) doesn't it? Make sure you have all of them.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

"You can fight like a krogan, run like a leopard, but you'll never be better than Commander Shepard!"

 

Offline Kosh

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Re: RELEASE - Derelict SCP Edition
I'll try downloading it again. I don't want the voice files because downloading huge files on an overseas connection is quite time consuming (as I have to babysit it because of the frequent disconnects).


EDIT: I seem to be having major connection issues tonight. I can only download a few hundred KB before the transfer rate drops down to 100 BYTES/sec or so. Can someone just put the .FC2 file up for download? Otherwise I won't be able to play the campaign.
« Last Edit: April 13, 2006, 11:33:00 am by Kosh »
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
Replace and press any key

 
Re: RELEASE - Derelict SCP Edition
The game is failing to find an entry for the Typhon or Hatshepsut (whichever one the Hammer is meant to be) and is replacing the ship with a Ulysses. Only problem is that the Ulysses has no turrets so you get this error message.

The problem is no doubt caused by a rogue .vp or .tbl file. Solving the problem is not particularly hard but may require a few steps depending on how much of a mess your Freespace2 folder is in.

Do a search of your entire Freespace2 folder. Report back the names of any .vp or .tbl files which are not visible in this picture along with the path to them (i.e \freespace2\Derelict\SomeVP.vp).



Thanks for the hint, had fsport*.vp's and other campains in the same folder. After removing them, it works fine.

Glad to have guys like you around, keep up the excellent work!

 

Offline Kosh

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Re: RELEASE - Derelict SCP Edition
I just redownloaded DerelictSCP.rar, and the VP STILL doesn't have the FC2 file.

I am not going to download the 70+ MB version, my connection is simply too unreliable to dl something that big.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
Replace and press any key

 

Offline Blaise Russel

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Re: RELEASE - Derelict SCP Edition
Quote
As has been mentioned before, and as noted on the file description:

The DerelictSCP VP file under "BlaiseRussel's files" is bugged. Do not use this version. Use the older version under "BlaiseRussel's files on FileFront" and download the patch VP file.

 

Offline Wedge

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Re: RELEASE - Derelict SCP Edition
Hi, I'm having a problem with the "Event Horizon" mission (I forget the name); when the Auriga jumps in, it's not visible except for the running lights. Is this supposed to happen, or am I missing a model from my FS2 install? I would try searching for any mentions of this problem but the forum keeps telling me I'm not allowed to search...

 

Offline StratComm

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Re: RELEASE - Derelict SCP Edition
If you've got the running lights, then you've got the model.  What's happening is you've got missing textures.  You should have them (there isn't an orion version out there to my knowledge that doesn't use the standard maps) but for whatever reason they aren't loading properly.  Can you get us a screenshot of the problem, by chance?  And your command line options would be useful too.

Oh, and we do know about search.  It's a database issue that's supposed to be resolved with the next release of the forum software that this board uses; as for when that's supposed to be "soon".  Sorry, we're as annoyed with it as you are.

And finally,
:welcome:
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Wedge

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Re: RELEASE - Derelict SCP Edition
If you've got the running lights, then you've got the model.  What's happening is you've got missing textures.  You should have them (there isn't an orion version out there to my knowledge that doesn't use the standard maps) but for whatever reason they aren't loading properly.  Can you get us a screenshot of the problem, by chance?  And your command line options would be useful too.
I can't get a screenshot at the moment, although I should be able to grab some tomorrow if you still want them. Like I said, all I can see is the rough outline of the destroyer formed by the lights, targetting still works fine, and it still fires at me normally etc. I've copied the contents of my launcher.ini file below, the command line options are there:
Code: [Select]
[launcher]
exe_filepath = J:\Freespace2\fs2_open_r-P420060323.exe;
game_flags =  -spec -glow -jpgtga -mipmap -nomotiondebris -2d_poof -cache_bitmaps -missile_lighting -targetinfo -orbradar -rearm_timer -3dwarp -warp_flash -snd_preload ;
active_mod = mods;
I'm using OpenGL @ 1024x768x32 if that helps. If you think it's just missing textures I'll try clearing out my FS2 directory tomorrow, it's getting a bit messy and I've installed a lot of stuff in the last day or two, so I've probably caused it myself.

 

Offline StratComm

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Re: RELEASE - Derelict SCP Edition
It's certainly missing textures, and by the sound of it it's just missing some of the textures.  What I would have used the screenshot to determine is what exactly is missing; there are two types of "lights" on the Orion and I'm not sure which you're getting which is why I asked.  Regardless though the lights indicate the presence of the model, whether they are glow maps or glow points.  You may try it without -mipmap but I don't think that's the cause.  I do think it's just missing textures, though I have no idea why.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Wedge

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Re: RELEASE - Derelict SCP Edition
It's certainly missing textures, and by the sound of it it's just missing some of the textures.  What I would have used the screenshot to determine is what exactly is missing; there are two types of "lights" on the Orion and I'm not sure which you're getting which is why I asked.  Regardless though the lights indicate the presence of the model, whether they are glow maps or glow points.  You may try it without -mipmap but I don't think that's the cause.  I do think it's just missing textures, though I have no idea why.
It seems to be working now, I cleaned the directory out a bit and doublechecked all the .vp files were in the right places. I'd installed older versions of the SCP files last year sometime, and just came back to it a few days ago to install the latest versions, so it's almost certainly something I did along the way. Thanks for the help :)

 

Offline StratComm

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Re: RELEASE - Derelict SCP Edition
Great to hear.  Now enjoy the remastered masterful goodness that is Derelict.  :)

EDIT: And I've touched almost all of those Orion files that have been flying around, so this probably was, directly or not, at least partly my fault ;)

EDIT 2:  Yay, delete works!
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Wedge

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Re: RELEASE - Derelict SCP Edition
Just completed the campaign without any more problems and wanted to say thanks to everyone who worked on it, it was fantastic  :yes:

 
Re: RELEASE - Derelict SCP Edition
I'm having a problem in the mission (3rd I think) in which you escort the Meridian and Haulian to the jump node. I am told after Long John wing escapes that I must follow them, and the other Alpha fighters jump out. However, when I jump, it ends the mission as a failure.

Am I doing somthing wrong? I am jumping within the node.

 

Offline Wedge

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Re: RELEASE - Derelict SCP Edition
I'm having a problem in the mission (3rd I think) in which you escort the Meridian and Haulian to the jump node. I am told after Long John wing escapes that I must follow them, and the other Alpha fighters jump out. However, when I jump, it ends the mission as a failure.

Am I doing somthing wrong? I am jumping within the node.
Don't you have to wait until the Meridian and Haulian jump out before you do likewise? I'm sure I didn't follow Long John immediately anyway.