Author Topic: Standard Beam Issue  (Read 4766 times)

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When using the Blue Planet mod on my pc the standard GTVA beams (green and orangey/brown... you know, the Vasudan ones) show particles being attracted to the beam turret but there is no charge, no glow. All i see is a straight beam originating from the rough vicinity of the beam turret.

Is there anyway to alter this without importing the ones from mediavp?
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Offline General Battuta

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I'm afraid Blue Planet requires the MediaVPs. Is that the issue?

 

Offline Stormkeeper

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You mean you don't have a glowing ball of light from which the devastating beam of death, destruction and ownage doth spilleth forth to wreak death, destruction, ownage, pwnage, pwnsomness on the enemy?
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Offline Mongoose

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I believe there were some issues with the beam animations in the 3.6.10 beta VPs; I know the Shivan beams in particular looked rather wonky for me.  They'll be addressed in the final release, so just sit tight until then.

 
You mean you don't have a glowing ball of light from which the devastating beam of death, destruction and ownage doth spilleth forth to wreak death, destruction, ownage, pwnage, pwnsomness on the enemy?
Uh yeah, that one

I'm afraid Blue Planet requires the MediaVPs. Is that the issue?

Don't think so, im using the mediavps but they seem to work fine on everyother campaign/mod. Beams are of a blue planet build though - theyre just a pure line of colour, no mesmorising patterns
SCP is the greatest cause of Inferiority Complexes in those that can't run it

 

Offline -Norbert-

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The 3.6.9 Media VPs work absolutely fine on my PC, if you don't want to wait for the full release of 3.6.10.

 

Offline Jeff Vader

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23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
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Offline Stormkeeper

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Uh yeah, that one
Have no phear. I have the answer. The problem is caused by incorrect tabling with regards to beams. It is not an issue caused in anyway by BP. Darius you may breathe easy.

The extremely complicate (in some ways) explanation may be found here.
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But the mediavps work fine for every other mod for me
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Offline Darius

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It's because this particular mod uses its own weapons.tbl which uses entries from the 3.6.9 mediavps. I'm going to put all the BP weapons into a tbm, which should increase the compatibility of the mod.

 

Offline Snail

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I'm going to put all the BP weapons into a tbm, which should increase the compatibility of the mod.
Good man.

 
Agreed  :nod:
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Offline Snail

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Most big mods out there decide, "Oh, we're far too good for mediavps, we'll go break compatibility" which is a fundamentally idiotic idea (if it's a TC that's a different story though).

 

Offline Stormkeeper

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I reckon that all mods should use .tbm ... But maybe that's just because Kara chewed me out for modifying the root tables directly.
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You too?  :lol:
SCP is the greatest cause of Inferiority Complexes in those that can't run it

 

Offline Stormkeeper

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Yep. Me too. I wonder how many people Kara's chewed out for not using modular tables ...
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