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Off-Topic Discussion => Gaming Discussion => Topic started by: Sandwich on June 04, 2011, 03:53:12 pm

Title: GTC Fenris in Minecraft
Post by: Sandwich on June 04, 2011, 03:53:12 pm
Ok guys, I need an area on the server that's at least 253 x 70 x 123 (length x width x height) to build in. :D

[attachment deleted by ninja, yet re-attached by the Sand-bot!]

[attachment deleted by ninja, yet now re-added permanently as an external image!]

(http://staff.hard-light.net/sandwich/minecraft/fenris-project/minecraft_fenris.png)
Title: Re: GTC Fenris in Minecraft
Post by: Shade on June 04, 2011, 03:56:26 pm
That's awesome :D That's gonna need one hell of a pit, though... probably should rope in one of the server ops or you'll be digging for the rest of the month :P
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on June 04, 2011, 03:59:45 pm
Well, it does indeed stretch from bedrock to the sky ceiling (and that's with some of the bottom fin, the bottom turret, and the top radar assembly omitted), but I figure it's only the narrow parts that go down that far. The blue/green background in the image is where the ocean level would be in MC (lvl 64), so there's actually not a ridiculous amount below ground. :D

EDIT: I should probably mention that that is a recreation of the model from the game files, with all the vertices manually "snapped" to the nearest whole meter. :)
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on June 04, 2011, 07:52:10 pm
You guys may as well been chatting in martian and I wouldn't know the difference...
Ok guys, I need an area on the server that's at least 253 x 70 x 123 (length x width x height) to build in. :D
You maybe could use the tnt hole.
Title: Re: GTC Fenris in Minecraft
Post by: Shade on June 04, 2011, 08:06:13 pm
Nowhere near big enough. For comparison, my hedge maze is 52x52 blocks, so the area he needs is essentially ~5 of those lined. Or, for another comparison, the length is only a bit shorter than qazwsx's new bridge. In short, it's mindbogglingly huge... and I can't wait to see what comes of it :D
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on June 04, 2011, 09:40:06 pm
Nowhere near big enough. For comparison, my hedge maze is 52x52 blocks, so the area he needs is essentially ~5 of those lined. Or, for another comparison, the length is only a bit shorter than qazwsx's new bridge. In short, it's mindbogglingly huge... and I can't wait to see what comes of it :D
Please let it not be made outa cobble. XD
Could be turned into a community project if Sandwich gets tired of building it himself.
Title: Re: GTC Fenris in Minecraft
Post by: qazwsx on June 05, 2011, 02:56:11 am
Size of my bridge? O_o holy **** that's big...
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on June 05, 2011, 03:49:40 am
Please let it not be made outa cobble. XD

Not cobble, no... look at the pics of the Fenris/Leviathan:

(http://www.hard-light.net/wiki/images/Gtcfenris_Gtcleviathan-old.jpg)

...looks like it'll need to be mainly smoothstone. We can use cobble for the darker areas (presuming nobody wants to cheat by building out of bedrock...) - or perhaps one of the darker gray wools? :D

Could be turned into a community project if Sandwich gets tired of building it himself.

I was kinda sorta counting on that. :p I think what I'll do is create schematics for each "deck" ( = 3m of passageway + 1m of floor/ceiling), similar to what that guy did for the Ent-D. There's "only" 30 decks, so it shouldn't be all that hard. Except in our case, we'll be following the schematics by hand, not importing them wholesale. :D
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on June 05, 2011, 04:14:28 am
Currently I don't have any big projects going on, so if you need a hand for anything when you see me on the server, tell me.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on June 05, 2011, 05:03:52 am
Currently I don't have any big projects going on, so if you need a hand for anything when you see me on the server, tell me.
Well, if you could scout out a location, that'd be great. You probably know the area way better than I do. Ideally I'd like it within sight of that huge sandstone tower w/ viewing platform, but I'd be surprised if there actually is room anywhere nearby. :p

Perhaps the ops could get us an overhead map...?
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on June 05, 2011, 06:29:58 am
We have a Dynamic Map already for that. Link is on the server site. http://rhx123.atbh.us/minecraftserver/

Within sight of that tower might be a bit awkward cause there's already lots of stuff around there. Might need to ask a op to clear out an area. Towers with viewing platforms can always be added later. :nod:
Title: Re: GTC Fenris in Minecraft
Post by: headdie on June 05, 2011, 07:02:33 am
speaking of the dynamic map it seems to be down or something because all i get is an error about cannot retrieve data
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on June 05, 2011, 08:05:26 am
We have a Dynamic Map already for that. Link is on the server site. http://rhx123.atbh.us/minecraftserver/

Within sight of that tower might be a bit awkward cause there's already lots of stuff around there. Might need to ask a op to clear out an area. Towers with viewing platforms can always be added later. :nod:

That dynamic map is cool - it even works on my Android browser!

If you're in Chrome or Firefox, you can install the Web Developer Toolbar, which will give you a useful tool called the Ruler. With it, you can outline an area to measure how big it is. Inversely, you can draw the ruler rectangle (on the server map) to be the size of the Fenris (253px x 70px at the default 1:1 zoom level), and then drag the ruler around to find a good spot for it.

It just fits alongside the bridge... :p

[attachment deleted by ninja, but replacement image URL inserted instead by the Sand-bot!]

(http://staff.hard-light.net/sandwich/minecraft/fenris-project/minecraft fenris location hunt - option A.png)
Title: Re: GTC Fenris in Minecraft
Post by: BlueFlames on June 05, 2011, 09:10:31 am
It just fits alongside the bridge... :p

Be sure to check the cave view of the area.  Hound's catacombs may have sprawled out in that direction.
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on June 05, 2011, 09:33:55 am
I don't think beside the bridge would be the best of places XD
speaking of the dynamic map it seems to be down or something because all i get is an error about cannot retrieve data
Refreshing your browser sometimes helps.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on June 06, 2011, 12:27:40 pm
Ok, so I finally finished preparing the top-down graphic files for the Fenris. They're 1px : 1m scale, and are numbered from the bottom up (0, 1, 2 ... 31). There are 31 levels. Each level is 1 meter thick. There are 3 meters in between levels, resulting in a level every 4 meters (side view):

Code: [Select]
XXXXXXXXXXXXX
[ ]
[ ]
[ ]
XXXXXXXXXXXXX

You could generally consider these as corresponding to internal decks, which they essentially do. However, I have a feeling that the decks will be vastly different in some areas - but that's for the future.

The exception to the spacing is levels 0 & 1: level 0 is the very bottom-most level (built on top of the highest bedrock layer), while level 1 is only 1 meter above that:

Code: [Select]
XXXXXXXXXXXXX   <-- Level 2
[ ]
[ ]
[ ]
XXXXXXXXXXXXX   <-- Level 1
[ ]
XXXXXXXXXXXXX   <-- Level 0
XXXXXXXXXXXXX   <-- Top Bedrock layer

Occasionally, I included in-between levels, named the level below them + how many meters above that level they are. I did this to show horizontal surfaces that appeared in-between levels. For example, there are files for level 24, level 24+2, level 24+3, and level 25. Stacked, they would look like this (side view again):

Code: [Select]
XXXXXXXXXXXXX   <-- Level 25
[ ]             <-- Level 24+3
[ ]             <-- Level 24+2
[ ]
XXXXXXXXXXXXX   <-- Level 24

I also included a centerline side view. I think it should be the first thing constructed so that the levels all match up.

Anyway, before anything else, we need a location. Over water is probably not the best since removing the water from the area would be a royal PITA. Any other location recommendations?

[attachment deleted by ninja, but replacement URL provided by your friendly neighborhood Sand-bot!]

http://staff.hard-light.net/sandwich/minecraft/fenris-project/fenris levels for minecraft.zip (http://staff.hard-light.net/sandwich/minecraft/fenris-project/fenris levels for minecraft.zip)
Title: Re: GTC Fenris in Minecraft
Post by: Shade on June 06, 2011, 12:51:41 pm
I do have one, actually, and it's over water. But removing water is no PITA at all (not even a common, non-royal one) when you can call on a server op to do the hard work... which we can :D

Dynmap isn't working for me right now, but once that is back I'll grab a screenshot with my suggestion. It's off on the western side of the great northbound railroad, though. So it is a ways from any major civilization, but easy to get to (due to the railroad), plus I'm thinking that it would be pretty cool to see that huge Fenris sail by while you're going along the tracks.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on June 06, 2011, 03:33:38 pm
Dynmap isn't working for me right now, but once that is back I'll grab a screenshot with my suggestion. It's off on the western side of the great northbound railroad, though. So it is a ways from any major civilization, but easy to get to (due to the railroad), plus I'm thinking that it would be pretty cool to see that huge Fenris sail by while you're going along the tracks.

Sounds good! IIRC that area is near the desert as well, so we'd have access to plenty of glass for windows and whatnot.

Size of my bridge? O_o holy **** that's big...

Here's a few neat pics that bring home the utter crap sense of scale in FS/FS2: http://wiki.freespacegalaxy.de/doku.php?id=groessenvergleiche
Title: Re: GTC Fenris in Minecraft
Post by: Lester on June 06, 2011, 03:44:27 pm
Here's a few neat pics that bring home the utter crap sense of scale in FS/FS2: http://wiki.freespacegalaxy.de/doku.php?id=groessenvergleiche
  :eek2:

Consider my mind blown.
Title: Re: GTC Fenris in Minecraft
Post by: headdie on June 06, 2011, 03:52:59 pm
yer seeing them first time is always eye opening, I think it's why they keep being dragged up despite being around for ages
Title: Re: GTC Fenris in Minecraft
Post by: Shade on June 06, 2011, 04:03:51 pm
Ok, dynmap finally working. Here's my suggestion:

(http://img200.imageshack.us/img200/5664/mclocation.png)

It is somewhat approximate since I can't remember the exact lay of the land in that area, but it's close enough that you get the idea :) There are already railway stations just north and just south of where that ship would be, and we could add a new one in the middle (around where that little water inlet crosses under the railroad) for easy access to the middle.  Could possibly move it a bit closer to the rails, but too close and I suspect it would be too big to appeciate from the tracks. Hell, it might even benefit from being further out west. Time will tell.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on June 06, 2011, 04:37:18 pm
Looks good! I can't see any obvious underground facilities in the area. It looks like there's another parallel rail line under construction almost 400m to the west of that rail line; it'd be nice to position it to be viewable from either side (tho not necessarily smack-dab in the center).

I'm about to load up the level and scout that area... anyone wanna join me? I'll be there in 5 mins.
Title: Re: GTC Fenris in Minecraft
Post by: Shade on June 06, 2011, 04:41:19 pm
Sure. Be there in a bit.

Didn't actually know about the other railroad that's going up before I went to the dynmap for that image above. It's a nice extra bonus though to get a view of the ship from both sides :D
Title: Re: GTC Fenris in Minecraft
Post by: Shade on June 06, 2011, 06:06:50 pm
Checked the location out on foot just now. Pred has a mine on a hill nearby, which is the only construction of any sort nearby. I circumvented his elaborate security systems (which is to say, a locked door) as well as his deadly traps (a step was missing from the stairs) to go down and check whether it overlapped with the proposed location of the Fenris. And it does not - Looking at the railroad, the mine extends only on the eastern side, whereas the Fenris would be some distance west of it. So as far as I can tell, this location is all clear of any obstacles :)

[Edit] Here's an isometric map of the location. Red frame is the approximate place where the Fenris would be (dimensions not exact, no web developer plugin counting pixels for me here), and the yellow ring is where I propose to add a station - almost exactly amidships. We could probably build a small house below that with a bunch of chests for storing construction materials, too.

(http://img135.imageshack.us/img135/5716/mclocdetail.png)
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on June 06, 2011, 06:30:07 pm
My places always have the best view. :cool:

Whenever you guys wanna start working... call me up!
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on June 06, 2011, 11:59:14 pm
Ok, progress report and effort coordination:

Much of the work on the Fenris basecamp is done: tree farm, rail station, cobblestone generator, storage units, mini-farm, smelting stations, and of course the co-ed dorms are all up and running. :) Much thanks to Shade for the initial structure, storage, smeltery, and dorms, and to Pred for the railway station and other materials. :)

Some thoughts on the exact location and construction process:
- Normal render distance is around 100m, so the Fenris should begin no farther than 90m or so from the rail lines.
- Underwater excavation being the b*tch that it is, we'll probably opt for a WorldEdit-powered water removal from the scene of the crime.
- The rest of the area needing excavation down to bedrock should be done by hand/TNT, since we'll probably need all the stone we can get.
- To any op: can we get a warp point in the Fenris basecamp building?

I'm seriously contemplating building a high-efficiency mob trap to generate the sulphur we'll need for all that TNT. Having an initial stack of TNT for excavating the trap would certainly help get our up and running quickly... anyone got spare TNT to lend me? You'll more than make back your investment...

The only other thing to do right now is probably to mark off the 253x70 bounding box with blocks in the corners, and then to build the side view out before any of the actual levels.
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on June 07, 2011, 12:08:55 am
I have some tnt as I said before. Will 8 I have be enough?
Title: Re: GTC Fenris in Minecraft
Post by: HoundofDarkness on June 07, 2011, 12:19:53 am
I've got 1-2 pieces I can chip in.
Title: Re: GTC Fenris in Minecraft
Post by: achtung on June 07, 2011, 02:59:20 am
I've got about five pieces.

On another note, my railway to the frigid north is finished. If you're pining for resources near town, feel free to go to my (sandstone house west of town center) basement and take a ride. Plenty of pine and unexplored mines for exploiting. Just please replant any pine you cut down. :)
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on June 07, 2011, 07:24:18 am
Thanks guys. :) Theoretically, since TNT encased in stone will destroy a 3x3x3 space around it, it would take 10 TNT to excavate one row of a 30x30x3 area, or 100 to excavate the entire thing. :p It might actually be faster to do it by hand if there's a few of us working on it simultaneously.

In case someone wants to get started on it before I can get to it, here's the deal:

- The floor of the 30x30x3 spawning area should be 24 blocks below the surface (mobs won't spawn within a 24m sphere around a player). Since basecamp is at sea level (y = 64), the spawning area should be at y = 40.
- The center of the spawning area should be fairly close to the basecamp building, perhaps 5 meters to the south-west or so.
- The center will be a 2x2 shaft running straight down. Probably best to run a ladder down it for now - eventually the shaft will have to be filled with water source blocks.
- The 30x30x3 area will have additional 2x2 channels dug across it in a crosshatch pattern, with 6m between each channel. This should result in 6x6 spawning "pads".

If you want more info, details, a guided tutorial, etc, this is fully based of Ethos's mob trap, as seen here: http://www.youtube.com/watch?v=f8YJfAwYOz0
Title: Re: GTC Fenris in Minecraft
Post by: Shade on June 07, 2011, 07:31:44 am
I honestly doubt TNT is the easiest or fastest way to do the excavation (although definitely the most fun :D). It simply takes too long to acquire in any useful quantity. However, if it comes to it, ops can assist us with big explosions just as they can with water removal.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on June 07, 2011, 07:37:40 am
In that case, no need... until we get an unlimited supply of gunpowder, we can just do things the old fashioned way. 30x30x3 isn't that big a deal.

...the Fenris hole will probably require lots of TNT, though. :)
Title: Re: GTC Fenris in Minecraft
Post by: Marcov on June 07, 2011, 07:48:55 am
How about building the 3.6.12 Hatshepsut? :lol:
Title: Re: GTC Fenris in Minecraft
Post by: headdie on June 07, 2011, 07:51:57 am
/me applies boot to Marcov's arse
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on June 07, 2011, 08:06:32 am
In that case, no need... until we get an unlimited supply of gunpowder, we can just do things the old fashioned way. 30x30x3 isn't that big a deal.

...the Fenris hole will probably require lots of TNT, though. :)
I've got a stack of sponges for removing the water... we may actually end up doing this whole thing by hand. o_o

Hopefully more people will join up.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on June 07, 2011, 08:21:59 am
(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Lock07.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Lock07.png)

IT WORKS!  [insert mad cackling here]

Also, if anybody was planning to ask me to borrow some steel, you've missed your opportunity, as I seem to have mysteriously run out.

It's a WAAAAASTE! :p

In that case, no need... until we get an unlimited supply of gunpowder, we can just do things the old fashioned way. 30x30x3 isn't that big a deal.

...the Fenris hole will probably require lots of TNT, though. :)
I've got a stack of sponges for removing the water... we may actually end up doing this whole thing by hand. o_o

Hopefully more people will join up.

Sponges? According to the Wiki, "In Beta it is possible to be obtained via inventory editing, but its only use is decorative". Do they still remove water in SMP?
Title: Re: GTC Fenris in Minecraft
Post by: headdie on June 07, 2011, 08:25:35 am
time to start a bucket line
Title: Re: GTC Fenris in Minecraft
Post by: BlueFlames on June 07, 2011, 08:31:05 am
time to start a bucket line

Fill the target area with dirt/gravel.  When you dig it away, the water will be gone.  That's how I cleared the water from my dome network.

(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Lock07.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Lock07.png)

IT WORKS!  [insert mad cackling here]

Also, if anybody was planning to ask me to borrow some steel, you've missed your opportunity, as I seem to have mysteriously run out.

It's a WAAAAASTE!  :P

But....but.....  It's a shiny waste.

Actually, I might have enough Lapis Lazuli that I could reconsider the use of steel....
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on June 07, 2011, 09:08:26 am
Fill the target area with dirt/gravel.  When you dig it away, the water will be gone.  That's how I cleared the water from my dome network.

You really want to do that for a ~300 x ~100 area?? :-/

Actually, I might have enough Lapis Lazuli that I could reconsider the use of steel....

What does Lapis Lazuli have to do with steel?

Anyone have a Mumble or TeamSpeak server we could have a channel for the Fenris project on?
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on June 07, 2011, 09:47:47 am
Blue wool I think he means.

And sponges do work. BTW, the construction site now has a warp point called fenris.
Title: Re: GTC Fenris in Minecraft
Post by: qazwsx on June 07, 2011, 12:45:03 pm
Sponges only work due to server plugin awesomeness, I seriously think manual mining is going to be a bit... yeah...
Title: Re: GTC Fenris in Minecraft
Post by: Shade on June 07, 2011, 12:48:55 pm
Now now, it's only ~300*100*64 blocks. Which is... um... almost 2,000,000 blocks :eek2: Ok, yeah, maybe we do need a bit of help :p
Title: Re: GTC Fenris in Minecraft
Post by: BlueFlames on June 07, 2011, 02:06:31 pm
Fill the target area with dirt/gravel.  When you dig it away, the water will be gone.  That's how I cleared the water from my dome network.

You really want to do that for a ~300 x ~100 area?? :-/

Relative to the rest of the digging you're going to do, getting rid of a few layers of water at the surface via this method doesn't seem like a hell of a lot of extra work.  The sponges would be much quicker, though, assuming you've nothing against using items added via inventory editors.

Actually, I might have enough Lapis Lazuli that I could reconsider the use of steel....

What does Lapis Lazuli have to do with steel?

I have enough Lapis Lazuli to use it as a substitute for the steel already in my keypad.

Quote
Blue wool I think he means.

Nope.  Lapis Lazuli can be made into blocks in the same manner as gold, diamond, and steel.  And it's purty.....
Title: Re: GTC Fenris in Minecraft
Post by: rhx123 on June 07, 2011, 02:50:30 pm
Btw I set up a warp for you called "fenris", originally.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on June 07, 2011, 10:14:28 pm
Yep, we've been using it lots, thanks!

The mob trap is fully up and running now. A nice steady stream of gunpowder... :D It has to be picked up periodically, though. I can rig a timer for it later if need be.
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on June 08, 2011, 01:29:34 am
(http://img585.imageshack.us/img585/2152/20110607235856.png)
Mushrooms!!!!

BTW, I left the sponges I got for the Fenris project in the center chest of the construction building.
Title: Re: GTC Fenris in Minecraft
Post by: achtung on June 08, 2011, 02:09:37 am
I moved the TNT for the Fenris project downstairs in the dorms into a /cprivate chest. It doesn't feel safe to have it lying around unprotected when we've had griefers running around lately.

I'll get it out to be moved on command of course.
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on June 08, 2011, 04:01:00 am
How 'bout passworded chests? How do those work?
Title: Re: GTC Fenris in Minecraft
Post by: rhx123 on June 08, 2011, 07:08:03 am
You create a passworded chest with /cpassword <password> then to use it it, you do /cunlock <password>, punch it with left click, then you can use it normally until you log off the server.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on June 08, 2011, 07:40:12 am
Although it's probably safe from griefers to post the password in this thread, let's not and say we didn't. :) Use PMs instead. :)
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on June 09, 2011, 10:46:49 am
The Fenris now goes all the way to the bottom. Still shy of bedrock though. Anyway, to continue building up would take a lot of time just to mine out of space needed, but I'm hesitant to start using TNT at this point because I'd need to blow up rather large sections. I'll leave it to you guys to figure out how to proceed. You see, I use TNT with reckless abandon. :lol:
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on June 09, 2011, 09:53:59 pm
2x1 tunnels with tnt every 4 blocks seems to work well. Space the tunnels every 3 blocks (tunnel block block tunnel) and you should be good to go.

I completed the dorsal hull tonight as well as the engines in back. However, the front neck looks out of alignment; on the graphic the top and bottom should align, but in the outline they don't appear to. Please recheck the bottom front hull to see if there's something you missed. :-/
Title: Re: GTC Fenris in Minecraft
Post by: Retsof on June 09, 2011, 10:53:18 pm
The Fenris has been designed with decks, correct?  we should give it rooms with windows where the texture has them.  Of course, there would be differences because they would be scaled more reasonably.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on June 10, 2011, 05:40:56 am
The Fenris has been designed with decks, correct?  we should give it rooms with windows where the texture has them.  Of course, there would be differences because they would be scaled more reasonably.
Yup, that's the plan.

I should reiterate that although I provided top-to-bottom cross-sections that are spaced like decks would be, they don't necessarily have to correspond to the actual internal decks we eventually build. If the windows in the textures point to different spacing (that makes sense), I'm all for diversifying things instead of mindlessly sticking to a rigid deck layout. :)
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on June 10, 2011, 09:14:30 am
I'm not entirely sure where the bottom front hull is. XD
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on June 10, 2011, 09:40:46 pm
 I've added some of the flat areas to the outline, either as outlines or fully filled-in. I've also ben working on removing the ground from above the underground sections of the outline. Fun with TNT! :)

Also, there are 5 chests of presents on the roof of the basecamp, courtesy of BlueFlames. Meantime, Kyad has been going smelt-crazy, and has smelted nearly an entire chest of smoothstone. It's coming together, lads! ;)

Oh yeah, one more thing. I have my house set to the top level of the fenris in case you need to get up there quickly.

Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on June 10, 2011, 10:41:51 pm

Also, there are 5 chests of presents on the roof of the basecamp, courtesy of BlueFlames. Meantime, Kyad has been going smelt-crazy, and has smelted 2 chests of smoothstone. It's coming together, lads! ;)


I fixed it for you

Running low on coal/charcoal as well so if anyone wants to donate some wood/coal/charcoal it would be appreciated
Title: Re: GTC Fenris in Minecraft
Post by: rhx123 on June 12, 2011, 03:40:11 am
Plus, it's his server and he pays the bills, so he can decide if he wants you to play on it, no questions asked.
On a lighter note, the Fenris is really starting to take shape now.
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on June 12, 2011, 04:26:36 am
Sorry guys for not working on it more. I've been distracted by singlplayer mods. :p
Title: Re: GTC Fenris in Minecraft
Post by: BlueFlames on June 12, 2011, 07:40:54 am
On a lighter note, the Fenris is really starting to take shape now.

Looking at it on the map, I think I see a small problem:  If you're going to build it from the top down, you'll need to keep the area underneath well lit, or as you block out the sun, you'll have hostile mobs spawning left, right, and center.
Title: Re: GTC Fenris in Minecraft
Post by: rhx123 on June 12, 2011, 10:58:33 am
The underside is well lit, so we don't have any mob problems at the moment.
Unfortunately, I noticed darkrevenantx and blastyoboots had diverted erasai's railway through lava, thus resulting in someone getting killed and loosing their stuff.
I request those two users could pm me and explain why.
Title: Re: GTC Fenris in Minecraft
Post by: Dark RevenantX on June 12, 2011, 03:09:27 pm
Oh wow it took you the better part of the month to notice.  I almost forgot about that...

Which reminds me, seeing how long it would take to notice was our original plan.

Also, I'll donate a chest of smoothstone to the fenris as repayment if you want it.
Title: Re: GTC Fenris in Minecraft
Post by: rhx123 on June 12, 2011, 03:51:32 pm
I didn't notice, but my mate did when he rode a cart in and lost a ton of stuff. Sure its ok now, and I think erasai never plays on there anymore, it was just someone exploring.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on June 13, 2011, 06:41:18 am
Also, I'll donate a chest of smoothstone to the fenris as repayment if you want it.
Mind throwing in any extra (char)coal you have lying around?

Also, I guess I never really explained plainly what the tree farm was really for at basecamp. See, I knew we'd be needing to smelt tons of cobble. For those of you who don't know, logs (not planks) can be smelted into charcoal, which is the same as coal. Therefore, the tree farm = infinite smelting capability.

Ahh, but trees grow too slowly, you say? That's where the mob grinder plays its secondary role - infinite bone supply. Bones can be crafted into bonemeal, and bonemeal can instantly grow saplings into trees*.

* When tree growth is triggered by application of bonemeal (or when the game decides it's time to grow the sapling), a potential tree size and shape is randomly generated. If the potential trunk blocks would occupy any space already occupied by another block, the tree is not actually grown. This is why it can take numerous applications of bonemeal on a sapling before it actually grows into a tree.
Title: Re: GTC Fenris in Minecraft
Post by: qazwsx on June 13, 2011, 10:01:46 am
Yeah, it's probably just Minecraft.
Notchcode strikes again!
* When tree growth is triggered by application of bonemeal (or when the game decides it's time to grow the sapling), a potential tree size and shape is randomly generated. If the potential trunk blocks would occupy any space already occupied by another block, the tree is not actually grown. This is why it can take numerous applications of bonemeal on a sapling before it actually grows into a tree.

Wouldn't it be more efficient to harvest trees one at a time then?(or at least in a pattern where they won't overlap) This would prevent bonemeal being wasted on a "bad" tree gen.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on June 13, 2011, 10:17:50 am
Wouldn't it be more efficient to harvest trees one at a time then?(or at least in a pattern where they won't overlap) This would prevent bonemeal being wasted on a "bad" tree gen.

Indeed it would, but it really depends what the priorities are. In our case, we have essentially unlimited bonemeal, and need lots of coal. Also, I expect nobody wants to spend any more time than they have to growing and cutting down trees, so having them in an easily-manageable, compact area where they can't grow tall enough to become epic trees (due to the glass blocks placed 7 meters above them) is important too.

If your supply of bonemeal is limited, you want to maximize the ROI of each piece, and you have time to spend running between individual trees, then by all means, make a tree farm where the trees are separated by a space of 6 blocks or so in all directions and have at it. :p

EDIT: I should also probably mention that having the trees grown up against each other like we have them reduces the number of saplings considerably, since they fall from leaf blocks, which are now shared between the trees. Instead of a standalone tree having around 50 leaf blocks, each tree in our farm only "has" 10 or so. I find that this prevents the over-abundance of saplings that one would normally get from a farm consisting of standalone trees... indeed, at times, it seems like the tree farm pattern we currently have comes close to not dropping enough saplings to fully replant. :p
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on June 17, 2011, 09:10:41 am
My special way is to die and respawn. :lol:

Edit: I tried to work on the Fenris, specifically level 30 of the schematics... but what I've done doesn't quite fit with level 31. :confused:

Just to clarify, is level 31 the very top level? XD
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on June 17, 2011, 12:30:41 pm
Yeah, but the top 2 lines of pixels on the side view graphic had to be merged due to the inability to place blocks at the highest layer in MC. More precisely, the next-to-top line of pixels is where I had to cap off the Fenris.
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on June 17, 2011, 08:04:06 pm
Yeah, but the top 2 lines of pixels on the side view graphic had to be merged due to the inability to place blocks at the highest layer in MC. More precisely, the next-to-top line of pixels is where I had to cap off the Fenris.
I still have no idea what I did wrong then. Someone who understands the schematics needs to go take a look methinks...
Title: Re: GTC Fenris in Minecraft
Post by: TrashMan on June 19, 2011, 03:09:02 pm
WE made a lot of progress with the Fenris today. It's starting to shape up :)
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on June 19, 2011, 03:19:52 pm
I wish I could see it. :( Perhaps later tonight I'll be able to connect.

...without the dynmap enabled, I can't even peek... or even chat! :'(
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on June 19, 2011, 04:16:46 pm
Proof of Progress:

(http://img39.imageshack.us/img39/3093/20110619160924.png)
(http://img23.imageshack.us/img23/6630/20110619170153.png)

I think it looks better at night personaly
Title: Re: GTC Fenris in Minecraft
Post by: qazwsx on June 19, 2011, 04:25:09 pm
http://www.pasteall.org/pic/show.php?id=13893 maor proof
Title: Re: GTC Fenris in Minecraft
Post by: Snail on June 19, 2011, 05:23:40 pm
You guys are quite insane.


(nice panorama btw)
Title: Re: GTC Fenris in Minecraft
Post by: Mongoose on June 19, 2011, 05:24:49 pm
It's a good thing you don't have to worry about the structural integrity of that framing. :D
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on June 19, 2011, 07:58:08 pm
Ahhh... i see I did do something wrong. At least it's been corrected.
Title: Re: GTC Fenris in Minecraft
Post by: Venicius on June 19, 2011, 09:46:05 pm
what level are crew quarters going to be on?
Title: Re: GTC Fenris in Minecraft
Post by: BlueFlames on June 19, 2011, 10:54:38 pm
what level are crew quarters going to be on?

Well, if it's true to the Fenris in FreeSpace, the crew quarters will compose the outermost layer of the hull on all levels, in lieu of fitting the ship with armor.
Title: Re: GTC Fenris in Minecraft
Post by: TrashMan on June 20, 2011, 02:37:16 am
You guys are quite insane.


(nice panorama btw)

Possibly...
I spent the entire afternoon building that Fenris skeleton.....you'd think an inventory choke full of smoothstone would last you a while. But no.
The Fenris is friggin MASSIVE.

Sci-fi and games always seem to do a poor job of showing the true scale of things....
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on June 20, 2011, 05:38:12 am
You did an awesome job, TrashMan. :yes:

I'd like to reiterate here in case anyone missed it elsewhere: the levels in the graphics I provided do not necessarily correspond to internal decks. It's possible that many decks will indeed correspond to these levels, but it's also possible that we'll want to adjust deck spacing entirely... perhaps to leave room between decks for redstone wiring or something. Thus, let's not fill in any more decks just yet. Best to stick with internal scaffolding for now.

Additionally, I'd highly recommend that we only use the smoothstone for the outer hull, and use a "temporary" material that's easy to remove, such as dirt, for the inner walkways (what's already done is done - I'm talking about in the future).

http://www.pasteall.org/pic/show.php?id=13893 maor proof

BTW, the reason I placed the screenshot tower where I did was because the entire length of the Fenris was inside the max viewing distance from that point. :p The engines at the rear of the ship are cut off in your screenshot. :p

Here's 2 shots from the screenshot tower:

June 13th:
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/2011-06-13_05.25.01.jpg)

June 19th:
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/2011-06-19_23.25.39.jpg)
Title: Re: GTC Fenris in Minecraft
Post by: HoundofDarkness on June 20, 2011, 11:53:47 am
Hey Sandwiched, for the Fenris are you going to add engine flames/lights/wool?
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on June 20, 2011, 02:03:14 pm
Hey Sandwiched, for the Fenris are you going to add engine flames/lights/wool?
I was thinking more along the lines of lava falls along the rear. Cover the lava with glass from the inside, but leave it exposed on the outside.

Hmm... after Fenris is complete, how about making a subspace jump effect in front of or behind it, out of blue/white wool, lightstone, and glass? :p
Title: Re: GTC Fenris in Minecraft
Post by: Luis Dias on June 21, 2011, 12:22:51 pm
So is there any progress on the Fenris?
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on June 21, 2011, 12:38:19 pm
A little bit:
(http://img849.imageshack.us/img849/2419/20110621123607.png)


Running low on cobble again if anyone wants to donate.

EDIT: and for those wondering, that tiny little thing on the front of the Fenris? that would be a person. Just to help give an idea of scale.
Title: Re: GTC Fenris in Minecraft
Post by: Luis Dias on June 21, 2011, 01:22:53 pm
What is that, a dual monorail? Nice work!
Title: Re: GTC Fenris in Minecraft
Post by: BlueFlames on June 21, 2011, 02:49:25 pm
Running low on cobble again if anyone wants to donate.

So that's ~24,000 plus what I'm assuming to be a steady stream of cobble from the rest of the server's participants all used up in eleven days, and the cruiser is still essentially a skeleton?  With that figure in mind, I'm not sure that I needed a picture to give me a sense of scale.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on June 21, 2011, 03:22:22 pm
Well let's do some off-the-cuff calculations here... 253m x 123m x 70m = ~ 2.1 million blocks. The Fenris occupies around 5/9ths of that if you look at it from the side, and considering that it doesn't occupy the entire side-to-side volume in that 5/9th area, we can probably guesstimate a very general figure of... 750,000m³? Someone with the actual model can probably get us an accurate figure on the volume and surface area...
Title: Re: GTC Fenris in Minecraft
Post by: Luis Dias on June 21, 2011, 03:45:53 pm
It will have usable decks and bridges and so on, right? It won't be a completely solid object, right?
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on June 21, 2011, 04:49:25 pm
Each horizontal 'bar' of the skeleton frame is a deck (30ish in total), top floor being the bridge. The front part being converted to a small hangar bay was also sugested, complete with fighters (it has to be big eough for atleast 4).
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on June 21, 2011, 05:27:20 pm
Each horizontal 'bar' of the skeleton frame is a deck (30ish in total), top floor being the bridge.

That's only theoretical, mind you... let's not go filling in any more decks beyond skeleton framework quite yet. We may want to raise the ceiling height on all decks, have some higher than others, or have crawlspaces for redstone wiring in between decks.
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on June 21, 2011, 06:05:24 pm
The idea was just to get across that it wouldnt be solid, if we realy really wanted we could take every 2 sections, use the bottom 2 blocks for redstone/floor and the remainder for the room:
 ________
|________     1 - ceiling
|                     2 - empty
|                     3 - empty
|                     4 - empty
|________     5 - empty
|________     6 - floor
|redstone       7 - redstone room
|________     8 - ceiling of deck below

Which corresponds nicely to the already existing frame, leaves room for a little redstone fun, and gives us fair sized hallways. it ALSO cuts the total number of floors to 15, so it doesnt come without drawbacks.
Title: Re: GTC Fenris in Minecraft
Post by: Scotty on June 21, 2011, 06:07:39 pm
It occurs to me that a ship, where space is at a premium, would have cramped and small hallways and stuff.  Like, two blocks open space per deck, not four.
Title: Re: GTC Fenris in Minecraft
Post by: BlueFlames on June 21, 2011, 06:38:58 pm
The idea was just to get across that it wouldnt be solid, if we realy really wanted we could take every 2 sections, use the bottom 2 blocks for redstone/floor and the remainder for the room:
 ________
|________     1 - ceiling
|                     2 - empty
|                     3 - empty
|                     4 - empty
|________     5 - empty
|________     6 - floor
|redstone       7 - redstone room
|________     8 - ceiling of deck below

Which corresponds nicely to the already existing frame, leaves room for a little redstone fun, and gives us fair sized hallways. it ALSO cuts the total number of floors to 15, so it doesnt come without drawbacks.

Your redstone deck would need to be two blocks high, if you ever want to use any logic gates or memory cells.  All you can run through a one-meter-tall space is wire and repeaters, which doesn't allow for much/anything interesting.
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on June 21, 2011, 06:58:43 pm
Quote
Your redstone deck would need to be two blocks high

Thats fine because Scotty is right, 4-high is a bit too much for a military cruiser. Bump up the floor one more space so there can be double-hight for redstone:

 ________
|________     1 - ceiling
|                     2 - empty
|                     3 - empty
|________     4 - empty
|________     5 - floor
|redstone       6 - redstone 2
|redstone       7 - redstone 1
|________     8 - ceiling of deck below
Title: Re: GTC Fenris in Minecraft
Post by: Scotty on June 21, 2011, 07:13:42 pm
Hallway of a modern wet-navy cruiser. (http://image.shutterstock.com/display_pic_with_logo/69043/69043,1203006660,1/stock-photo-locked-ship-hatch-metal-door-at-end-of-hallway-navy-9448186.jpg)

Two blocks is probably as close that that as you can get.  It sure as hell isn't 10 feet from floor to ceiling.
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on June 21, 2011, 08:06:13 pm
2 blocks too short for Minecraft, you'll end up feeling like you have no space to do anything. I think 3 blocks is a good compromise.
What is that, a dual monorail? Nice work!
That's been around for a long time.
Title: Re: GTC Fenris in Minecraft
Post by: Scotty on June 21, 2011, 08:09:15 pm
Ships don't really have space to do anything.

Besides which, what would you be doing inside the ship, anyway?

For a house, always three or four blocks.  For something that's cramped by design to make more stuff fit, two works.
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on June 21, 2011, 08:12:13 pm
Well if you wanta have detailing inside those levels you'll probably need more than 2 blocks. Anyway, I agree with Sandwich, we really need to finish the outer hull before we start messing with the inside.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on June 21, 2011, 08:15:21 pm
I hate to break it to you all, but...

(http://staff.hard-light.net/sandwich/minecraft/fenris-project/pilotrun01.jpg)
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/run0098.jpg)
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/run0123.jpg)
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/run0141.jpg)
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/run0186.jpg)
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/run0206.jpg)
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/run0286.jpg)

...the corridors are definitely closest to 3 meters. :D
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on June 21, 2011, 08:18:17 pm
I had a whole argument prepared... but that works. :P

Where is that from anyway?
Title: Re: GTC Fenris in Minecraft
Post by: Luis Dias on June 21, 2011, 08:18:42 pm
Ah now you have to emulate that geometry and colors too :lol:
Title: Re: GTC Fenris in Minecraft
Post by: Scotty on June 21, 2011, 08:21:59 pm
Okay, adding "ship interior design" to the list of things in FS that don't make any sense.
Title: Re: GTC Fenris in Minecraft
Post by: Retsof on June 21, 2011, 08:39:21 pm
Where is that from anyway?
Title: Re: GTC Fenris in Minecraft
Post by: pecenipicek on June 21, 2011, 09:36:37 pm
Silent Threat bonus disc.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on June 21, 2011, 11:51:37 pm
Silent Threat bonus disc.

Ding ding ding ding ding!

Speaking of which, GOG.com is having another one of their 50% sales on FreeSpace 1 + Silent Threat and on FreeSpace 2. $2.99 each is probably the cheapest they'll ever get.
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on June 22, 2011, 12:35:04 am
Okay, adding "ship interior design" to the list of things in FS that don't make any sense.
Makes sense Minecraft to have 3 meter space. Whenever I only have 2 blocks of space, nothing ever works out.
Title: Re: GTC Fenris in Minecraft
Post by: HoundofDarkness on June 22, 2011, 12:45:44 pm
So when this build is finished, do we all get our own room to decorate?  Also if you need any help with redstone I will be happy to help.
Title: Re: GTC Fenris in Minecraft
Post by: -Sara- on June 22, 2011, 06:04:53 pm
Now with temporary free cake near the fenris site!

(http://img42.imageshack.us/img42/5262/cakepq.jpg)
Title: Re: GTC Fenris in Minecraft
Post by: BlueFlames on June 23, 2011, 09:07:45 am
Now with temporary free cake near the fenris site!

[image snip]

Why do I get the feeling that there's a certain tower looming well behind the cake distribution node?
Title: Re: GTC Fenris in Minecraft
Post by: -Sara- on June 23, 2011, 10:16:55 am
Now with temporary free cake near the fenris site!

(http://img42.imageshack.us/img42/5262/cakepq.jpg)

And PredThePenguin, who couldn't resist the cake, found said cake to be rather hard to stomach.

(http://img263.imageshack.us/img263/9118/cakei.jpg)

I guess the midnight snacker.. got snagged. YEEAAAH! :P
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on June 23, 2011, 10:27:19 am
You know, I was actually missing less hearts after that happened.

I learned to mistrust the promise of cake long ago. :rolleyes:
Title: Re: GTC Fenris in Minecraft
Post by: BlueFlames on June 25, 2011, 11:51:05 am
As of last night, I had refilled all of the cobblestone chests at the Fenris site (and added another half-chest).  Hopefully that will last a few days, because either this evening or tomorrow, I'm going to sort out the contents of my last dome, then work on the infrastructure a bit.
Title: Re: GTC Fenris in Minecraft
Post by: Polpolion on July 02, 2011, 11:28:33 am
I swear cobblestone has gotten lighter in color since the last release. The fenris is going to need some dark color (and red, eventually) wool for some of the outsides. Or obsidian, if anyone for some reason has lots of spare obsidian they would be more willing to donate than wool.  :nervous:
Title: Re: GTC Fenris in Minecraft
Post by: qazwsx on July 02, 2011, 01:08:23 pm
I swear cobblestone has gotten lighter in color since the last release. The fenris is going to need some dark color (and red, eventually) wool for some of the outsides. Or obsidian, if anyone for some reason has lots of spare obsidian they would be more willing to donate than wool.  :nervous:
Yeah, the cobblestone texture has been redone, I prefer it personally.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on July 02, 2011, 08:18:19 pm
With the top side of the Fenris filled in, I got thinking... What do you guys think about leaving the opposite side open, like a cutaway or cross-section? We could have a minecart ride around the entire ship, first showing the outside, and then looping around the other side to reveal the innards (and perhaps diving into the ship for a third pass).
Title: Re: GTC Fenris in Minecraft
Post by: pecenipicek on July 02, 2011, 09:00:33 pm
With the top side of the Fenris filled in, I got thinking... What do you guys think about leaving the opposite side open, like a cutaway or cross-section? We could have a minecart ride around the entire ship, first showing the outside, and then looping around the other side to reveal the innards (and perhaps diving into the ship for a third pass).
considering the size of the damn thing, you might as well make an internal ride as well :p
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on July 02, 2011, 09:23:36 pm
It will probably need it's own rapid transport system...
Title: Re: GTC Fenris in Minecraft
Post by: qazwsx on July 03, 2011, 12:45:12 pm
Built a cobble farm by fenris, feel free to mine away at the slanted bit.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on July 04, 2011, 01:34:16 pm
I think I'll be focusing on whittling away the surface area with TNT next. We need more sand for more TNT anyway. :p
Title: Re: GTC Fenris in Minecraft
Post by: Thaeris on July 04, 2011, 01:46:20 pm
Is it actually possible to suspend a vessel in-air without a foundation in minecraft?
Title: Re: GTC Fenris in Minecraft
Post by: Kszyhu on July 04, 2011, 02:31:54 pm
From what I've read, only some blocks are affected by gravity (sand, gravel), rest will stay in place even after destroying all other blocks underneath it.
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on July 04, 2011, 02:55:15 pm
floating objects are not only posible in minecraft, it's not uncommon for them to occur naturally.

So if the back side of the fenris is left open, should there be some form of entrance on that side? would be able to leave the side that is viewable from the minecart rails un-marked that way.
Title: Re: GTC Fenris in Minecraft
Post by: qazwsx on July 04, 2011, 04:20:18 pm
Cobble farm updated, it now produces up to 3.8 cobble blocks per second if mined correctly.
The Fenris is almost self sutaining, all materials required other than sand can be produced indefinetly.
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on July 04, 2011, 07:31:00 pm
floating objects are not only posible in minecraft, it's not uncommon for them to occur naturally.

So if the back side of the fenris is left open, should there be some form of entrance on that side? would be able to leave the side that is viewable from the minecart rails un-marked that way.
There is a teleport sign if the plan is not to leave a visible entrance.
Title: Re: GTC Fenris in Minecraft
Post by: -Sara- on July 04, 2011, 08:34:59 pm
Yea I made that sign to avoid the common "FACK! I FELL OF THE STAIRS. Someone seen my diamond tools, it's night and I can't find them!".  :yes:
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on July 04, 2011, 09:49:01 pm
Good luck trying to find them, cause it's always night under the fenris. o_o
I've lost some diamond tools and fair amount of iron tools down there, too.
Title: Re: GTC Fenris in Minecraft
Post by: achtung on July 04, 2011, 11:39:11 pm
Who keeps blowing off small layers under the Fenris? There's enough TNT to take out an entire chunk on one end if need be.
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on July 05, 2011, 03:57:15 am
I think I'll be focusing on whittling away the surface area with TNT next. We need more sand for more TNT anyway. :p
Apparently it's Sandwich. I guess he doesn't want to blow it all away at once.
Title: Re: GTC Fenris in Minecraft
Post by: TrashMan on July 05, 2011, 04:24:28 am
I got a dozen stacks of sand tucked away in a few chests.... :P
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on July 05, 2011, 06:22:49 am
You have more sand?! What did you do, remove a desert?
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on July 05, 2011, 06:47:52 am
So if the back side of the fenris is left open, should there be some form of entrance on that side? would be able to leave the side that is viewable from the minecart rails un-marked that way.

Back side as in the far side from the basecamp, right? The starboard side of the ship, not the stern where the engines are...

And yes, I envision a minecart track entering the fore section and exiting the stern section, both on the starboard side. There should probably be 3 stations inside, front, middle, and back. When I can log in tonight I'll try to layout the path of the track I'm thinking of.

I think I'll be focusing on whittling away the surface area with TNT next. We need more sand for more TNT anyway. :p
Apparently it's Sandwich. I guess he doesn't want to blow it all away at once.

Yeah, I did a little bit the other day. Whenever I detonate TNT in a series, it leaves behind glitchy, about-to-explode TNT blocks that don't really exist, so I do things one at a time.
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on July 05, 2011, 07:00:41 am
You can just reconnect to make them disappear...
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on July 05, 2011, 07:03:14 am
Maybe so, but with my lag issues, by the time my connection catches up and is mostly lag-free, I'm very reluctant to disconnect just to get rid of some glitches.
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on July 05, 2011, 10:27:52 am
yes I meant the far side from the station, though I stand by the idea that that side (far side from station) should be glass and not left empty. Falling hazard and all that.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on July 05, 2011, 10:31:39 am
I'm not opposed to glass, although sand is scarce enough as it is with all the TNT we've been crafting. :p I do want to make sure that the glass looks good in a small section before committing to the entire thing.

Regardless, that's one of the last things we should be doing. :)
Title: Re: GTC Fenris in Minecraft
Post by: Luis Dias on July 05, 2011, 10:41:06 am
pics?
Title: Re: GTC Fenris in Minecraft
Post by: Nuke on July 07, 2011, 08:59:39 pm
if anything the whole minecraft craze has made me go back to my collection of unfinished quake 1 and 2 maps, which are made oddly enough from small cubes that you place and deform to get some kind of map out of. its also somewhat reminicent of playing with legos, which i would rather do for real than in some kind of simulation. so my desire to play minecraft is somewhat non-existant. still id give it a go if it were open source, but since its not, and becoming a commercial game, **** no.
Title: Re: GTC Fenris in Minecraft
Post by: TrashMan on July 08, 2011, 01:42:09 am
You have more sand?! What did you do, remove a desert?

The land doesn't re-mold itself by itself you know....


Oh, BF..got several stacks of gravel for your little castle thingy.
Title: Re: GTC Fenris in Minecraft
Post by: -Sara- on July 08, 2011, 08:17:50 am
People made a bridge on top but afaik the bridge is in the front, in the spearhead shaped hull section, two rows of white windows. Much the same as Corellian Corvette.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on July 08, 2011, 08:42:51 am
Personally I like to think that the FS bridges are like BSG bridges - situated in the most protected part of the ship, the core.

Granted, in the FS1 intro we see that ops woman looking out the windows in front of her at the approaching damaged fighter, so perhaps there's not much sense after all. :p
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on July 08, 2011, 09:59:25 am
I thought that was an op room on an arcadia...
Title: Re: GTC Fenris in Minecraft
Post by: watsisname on July 08, 2011, 01:57:32 pm
Think so.  Were there any cases of bridges seen on other vessels?  The Bosch monologues on the Iceni are the only thing I can think of.  Then again maybe that's just his quarters.
/tangent
Title: Re: GTC Fenris in Minecraft
Post by: Mongoose on July 08, 2011, 04:20:36 pm
I'd say that was Bosch's quarters, since he's making an entry in his personal log during the cutscene.
Title: Re: GTC Fenris in Minecraft
Post by: qazwsx on July 23, 2011, 06:11:57 am
QAZWSX AM POST PICTUHRS:
(http://i.imgur.com/m6Rmvh.jpg)
(http://i.imgur.com/lnik1h.jpg)
(http://i.imgur.com/8yTN6h.jpg)
(http://i.imgur.com/zWmaBh.jpg)
(http://i.imgur.com/Piicah.jpg)
(http://i.imgur.com/T4y7gh.jpg)
(http://i.imgur.com/OXqqEh.jpg)
(http://i.imgur.com/3QUm7h.jpg)
(http://i.imgur.com/X9Sihh.jpg)
(http://i.imgur.com/udeaeh.jpg)
(http://i.imgur.com/PDUBjh.jpg)
(http://i.imgur.com/KMZcQh.jpg)
(http://i.imgur.com/sgSmTh.jpg)
(http://i.imgur.com/KXS8Jh.jpg)
(http://i.imgur.com/ZXSx9h.jpg)
(http://i.imgur.com/uhrNMh.jpg)
(http://i.imgur.com/iwS84h.jpg)
Note: Those sections at the side still exist, I just get a lot of invisible chunks :\
http://imgur.com/a/5GPa5 Album, with higher-res images
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on July 25, 2011, 05:09:53 pm
Great progression there. :) I'll post mine as well when it's finished. :D
Title: Re: GTC Fenris in Minecraft
Post by: IronBeer on July 25, 2011, 05:20:04 pm
I love how more and more of the earth beneath keeps gradually disappearing.
Title: Re: GTC Fenris in Minecraft
Post by: achtung on July 27, 2011, 08:42:03 pm
repost fenris graphic guide thing
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on August 04, 2011, 03:43:21 pm
I fixed the link in the original post.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on August 30, 2011, 08:06:37 am
Reposting here:

FYI, I kinda stopped visiting the server due to my lag issues... I haven't tried throughout the night like I used to do, though. That lag really takes out any drive I have every time I log in. I'll get all rearing to go about finishing this or that, log on, and find that only the initial chunk loads and that I get that timeout error after a few minutes. Really frustrating.

In any case, I really want to come back - I just am unable to these days for some reason. :( Perhaps I'll try later tonight.

In the meantime, I made a couple of MC videos and put them on YouTube. One's a full tutorial on what I termed the Spawning Pad Integrated Lighting System (SPILS for short) (http://www.youtube.com/watch?v=Y_vnIwozDEo). The other is an overview on how to modify Etho's Simple Piston Elevator (http://www.youtube.com/watch?v=YB-LdSbshPg) to add a floor selection mechanism (http://www.youtube.com/watch?v=CNluDiIa98o). Lemme know what you think in the comments, like, subscribe... :nervous: *runs*
Title: Re: GTC Fenris in Minecraft
Post by: -Sara- on August 30, 2011, 08:34:26 am
I'm partially tempted to help finish it and pull a minecart rail through it, which shows some things like a warp core, the glowing engine etc, a themepark ride if you wish. :) It's not the original plan though I imagine.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on August 30, 2011, 09:26:26 am
Actually that's pretty much exactly what I had imagined - a separate "Fenris Tour" rail line, that will show the near (closed) side, loop around the front or back, pass along the far (open) side (slower than normal - perhaps have a 1-block incline after every booster rail to keep speed down), and then go right into the Fenris (perhaps through a docking port), showing off main areas like what you mentioned, etc. I don't think that the "Fenris Tour" rail should have actual stops inside the Fenris, though, otherwise there will be hangups. Also might be a good idea to encase it in a cylinder of glass for most of its route through the Fenris, to discourage people from getting out of their minecarts. The glass cylinder can have sections cut out of it for the tour highlights like the engines, etc.

Some thoughts on the internals...
Title: Re: GTC Fenris in Minecraft
Post by: -Sara- on August 30, 2011, 08:57:16 pm
Mods could always no-build it like Qaz's mansion. Also, no harm in preventing stops, just slow the track with a touch tile. You freeze at a station and repeaters launch you again seconds later.
Title: Re: GTC Fenris in Minecraft
Post by: achtung on September 03, 2011, 02:28:07 am
Me and Kyad have started pouring time into this. We've built up about 3.1 chests of smoothstone, Kyad did some remodelling of the station, I'm going to start digging/grinding for a massive surge in TNT, and Kyad has been constructing.

We may get this done yet.

We've created some new password-protected chests. Too many people were skimming, and flat out depleting, necessary supplies. Get up with either of us for the password.
Title: Re: GTC Fenris in Minecraft
Post by: TrashMan on September 03, 2011, 06:43:56 am
The Emperor has graced Fenris with his presence again. May the mighty vessel grow! So I decree it and so it shall be done!
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on September 03, 2011, 03:02:18 pm
Right, so I cleaned up some of the frame and finished a large amount of the shell:
(http://img851.imageshack.us/img851/1774/20110903144136.png)

It looks like a fenris now! Still need tons of coal and cobble.

(Don't have a heartattack sandwich, the back has been left open)
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on September 03, 2011, 03:49:38 pm
Hubba-friggin-hubba!! Awesome job, guys! I'd totally be there helping, but the lag keeps kicking me off. :(

For the front section, I'd recommend fleshing out as many levels (the ones I did the graphics for) as possible, since the geometry is tricksy!
Title: Re: GTC Fenris in Minecraft
Post by: qazwsx on September 06, 2011, 07:23:14 am
I made a station system to transport materials into fenris:
(http://i.imgur.com/fsVMa.jpg)
(http://i.imgur.com/HsbVt.jpg)
Title: Re: GTC Fenris in Minecraft
Post by: Commander Zane on September 06, 2011, 09:24:55 am
DokuRPG?
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on September 11, 2011, 08:48:10 pm
Ok, here's the deal. Initially I created the side-view outline of the Fenris separately from the more accurate, top-down views. I thought the two views matched in size, but apparently I was wrong. I just went to the top roof of Fenris (y=128) to measure things, and it turns out that it was 2 blocks too narrow (side-to-side), and 5 blocks too short (front-to-back) - according to the top-down view files (according to the side view it was fine). Frustrating.

Anyway, obviously the side view is not nearly as comprehensive as the top-down views, so I figured we'd best go according to them. To that end, I added the necessary blocks to the roof, and got it sized exactly as it should be, and then realized what I was getting into. :o

So.... qaz/rhx, could one of you slice the Fenris into quarters, nudge the port quarters 1 block to port, the starboard quarters 1 block to starboard, the front quarters 3 blocks forwards, and the rear quarters 2 blocks backwards? It'll be a lot simpler to fill in the missing gap in the center than move all the bulkheads. :-/

Also, I started replacing the engine section at the rear with glass - I'm thinking we can sandwich some lava (no pun intended) between vertical sheets of glass for the engine glows.

Finally, see attached for updated top-down files... the graphics are still the same, but the filenames include the y coordinate you see in F3 when you're standing on the level that file is for.

[attachment deleted by ninja]
Title: Re: GTC Fenris in Minecraft
Post by: -Sara- on September 13, 2011, 10:57:44 am
Also, I started replacing the engine section at the rear with glass - I'm thinking we can sandwich some lava (no pun intended) between vertical sheets of glass for the engine glows.

Wait for glass panes, they're similar to glass blocks but are indented halfway on the smoothstone blocks forming the edges, giving a far better appearance of depth. The new iron bars may proof to be a good alternative also. I'll screenshot both in creative for reference.

UPDATE:

Glass pane:
(http://img163.imageshack.us/img163/3350/20110913180700.png)

Iron bars:
(http://img687.imageshack.us/img687/6017/20110913181100.png)

The latter REALLY works for the Fenris!
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on September 13, 2011, 08:59:05 pm
Somehow I doubt the server/Bukkit will be updated for 1.8 anytime soon... we can always replace the glass blocks later.
Title: Re: GTC Fenris in Minecraft
Post by: -Sara- on September 14, 2011, 03:33:17 am
Actually Jeb, the MC dev, was working with the bukkit team to help them be 1.8 ready last time I read. Probably to ensure servers can get into 1.8 on SMP right away. Also Qaz and RHX want to adapt the server world to smoothly go with 1.8's changes. Probably will go fast. :) Temp glass blocks won't hurt though.
Title: Re: GTC Fenris in Minecraft
Post by: Nohiki on September 15, 2011, 10:43:18 am
IMHO it will look better with bluish thruster cone :)
Title: Re: GTC Fenris in Minecraft
Post by: Commander Zane on September 15, 2011, 10:59:45 am
The lava at least will provide light like an active engine. Maybe use water on the outside layer with glowstone blocks behind them?
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on September 15, 2011, 11:24:18 am
Yeah, a bluish tone is a good idea. So the engine rear will need to be either glass-water-glass-lava-"engine", or glass-water-glass-glowstone-"engine". I'd prefer to still use lava instead of glowstone; it'll keep the glow looking dynamic.

We might need a small grinder at the bottom of the water pane to deal with any squid if they start spawning in there.

For this whole build, keep in mind that although the hull shape is set in, err.. well, stone, really (:p), we still have a huge area to fill in with whatever we want. To that end, I'd love to see form follow function - i.e., let's get in mechanisms we know need to be in certain places first before we fill in the rest with decks. So, the engine, docking ports, gun turret internals, and any large internal areas hinted at by the texture map all should be created first, probably followed by primary corridors and lift shafts, then the internal rail route (encased in a glass tube, remember), and then all the decks, rooms, etc.

If anyone feels like it, see about coming up with some prototype external turret designs we can look over somewhere near basecamp. :) Try to keep them so they work both horizontally and vertically. :p If you really feel adventurous, go measure how big the turrets are on the in-game Fenris and try to keep the turrets that size. :p Bonus points if the beam turret has a hole in the center for lava to flow out of. :D
Title: Re: GTC Fenris in Minecraft
Post by: qazwsx on September 15, 2011, 11:48:01 am
I still haven't modified fenris  to fit with the new size requirements >_>
Title: Re: GTC Fenris in Minecraft
Post by: -Sara- on September 15, 2011, 04:07:28 pm
These ones work really well, layers in order from left to right ( LAYER | LAYER | LAYER etc):

WALL | GLOWSTONE or LAVA | IRON BARS | WATER (with gutter so it will fall only down and not leak out) or ICE BLOCKS
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on September 15, 2011, 06:12:14 pm
Ice will melt within a certain radius from glowstone/lava, no?
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on September 15, 2011, 06:14:29 pm
Yup... I think it was within 3 blocks. Torches melt ice blocks, too.
Title: Re: GTC Fenris in Minecraft
Post by: Commander Zane on September 15, 2011, 06:17:04 pm
Even if obstructed by another layer of blocks?
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on September 15, 2011, 09:08:37 pm
Just tested that - glowstone-glass-ice melts, glowstone-dirt-ice doesn't. :-/
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on September 15, 2011, 09:47:14 pm
Probably with some other materials it might melt, too... Just not a good idea IMO.
Title: Re: GTC Fenris in Minecraft
Post by: Hades on September 16, 2011, 01:05:07 am
We definitely need some restructuring in the engine area, sorry, but it's just not right. The neck connecting the engine block to the middle section is just a square, while in the original fenris, it is more 'rectangular' and the side parts of it slope down. The engine itself has a similar problem, the top seems to be fine, but the sides are definitely too tall and to go as far out to the side as they should.
Title: Re: GTC Fenris in Minecraft
Post by: -Sara- on September 16, 2011, 04:43:20 am
Just tested that - glowstone-glass-ice melts, glowstone-dirt-ice doesn't. :-/

I had water between iron bar and ice, might be how it survived.

But the Fenris IS docked after all, wouldn't the engine subsystem be disabled? :lol:
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on September 16, 2011, 01:41:12 pm
We definitely need some restructuring in the engine area, sorry, but it's just not right. The neck connecting the engine block to the middle section is just a square, while in the original fenris, it is more 'rectangular' and the side parts of it slope down. The engine itself has a similar problem, the top seems to be fine, but the sides are definitely too tall and to go as far out to the side as they should.

I don't know the ins and outs, but it doesn't surprise me that there are some areas that aren't exact. As soon as qaz/rhx can quarter the Fenris, I'll start on a level-by-level verification of things.
Title: Re: GTC Fenris in Minecraft
Post by: ShivanSpS on September 18, 2011, 12:04:36 am
Too much work to be destroyed by a random fighter armed with Hornets :shaking:, better call it a Leviathan :P
Title: Re: GTC Fenris in Minecraft
Post by: MatthTheGeek on September 18, 2011, 06:41:47 am
Just guardian it. Lrn2FRED.
Title: Re: GTC Fenris in Minecraft
Post by: BlueFlames on September 18, 2011, 09:16:34 am
Too much work to be destroyed by a random fighter armed with Hornets :shaking:, better call it a Leviathan :P

We could do a side-project to build a couple of Nephilims on a bombing run, on the far side from the rail line, with the first volley of torpedos under way.  It'd be a pretty funny use of Minecraft's rendering distance, since you'd see the cruiser, go inside, and explore, completely unaware that your doom was approaching, until you take a look out of one of the starboard-side windows.
Title: Re: GTC Fenris in Minecraft
Post by: ShivanSpS on September 18, 2011, 10:10:24 am
Basilisks are even a higher threat for a Fenris.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on September 18, 2011, 11:09:31 am
Too much work to be destroyed by a random fighter armed with Hornets :shaking:, better call it a Leviathan :P

We could do a side-project to build a couple of Nephilims on a bombing run, on the far side from the rail line, with the first volley of torpedos under way.  It'd be a pretty funny use of Minecraft's rendering distance, since you'd see the cruiser, go inside, and explore, completely unaware that your doom was approaching, until you take a look out of one of the starboard-side windows.

Unless, of course, the Fenriathan has a nice Aeolus cruiser built on that side wiping out all the incoming fighters... :p
Title: Re: GTC Fenris in Minecraft
Post by: BlueFlames on September 18, 2011, 01:47:15 pm
Too much work to be destroyed by a random fighter armed with Hornets :shaking:, better call it a Leviathan :P

We could do a side-project to build a couple of Nephilims on a bombing run, on the far side from the rail line, with the first volley of torpedos under way.  It'd be a pretty funny use of Minecraft's rendering distance, since you'd see the cruiser, go inside, and explore, completely unaware that your doom was approaching, until you take a look out of one of the starboard-side windows.

Unless, of course, the Fenriathan has a nice Aeolus cruiser built on that side wiping out all the incoming fighters... :p

It wouldn't be the FreeSpace community if the next enormous project wasn't being planned before the first could possibly be finished.  ;)
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on September 18, 2011, 09:45:57 pm
Continuing traditions is important.....  even on the internet.
Title: Re: GTC Fenris in Minecraft
Post by: -Sara- on October 01, 2011, 12:00:22 pm
I can now import FS2 models into MC. So for reference, Qaz asked to upload this to compare to how off the first Fenris was. It should end up roughly like this:

(http://img269.imageshack.us/img269/9486/fenris1.jpg)

(http://img577.imageshack.us/img577/8889/fenris2.jpg)
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on October 01, 2011, 03:49:32 pm
Now where's the fun in that? :p
Title: Re: GTC Fenris in Minecraft
Post by: TrashMan on October 01, 2011, 04:54:00 pm
Dat tool.

I want it. NAU!
(http://veryaware.com/wp-content/uploads/2011/02/Ahnold.jpg)
Title: Re: GTC Fenris in Minecraft
Post by: deathfun on October 01, 2011, 10:29:00 pm
You know what
I want that ability Sara. How does import?
Title: Re: GTC Fenris in Minecraft
Post by: Aardwolf on October 01, 2011, 10:36:09 pm
/me wants
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on October 01, 2011, 11:06:16 pm
I'm sure Kyad will be posting some nice screenshots here soon... ;)
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on October 02, 2011, 12:02:58 am
You would be correct Sandwich, I even have a suprise at the bottom to go with it.

(http://img842.imageshack.us/img842/3261/20111001231301.png)
(http://img851.imageshack.us/img851/8905/20111001231205.png)
(http://img834.imageshack.us/img834/6930/20111001231152.png)
(http://img571.imageshack.us/img571/4145/20111001212546.png)
(http://img560.imageshack.us/img560/2073/20111001231334.png)

And then Hades did some detailing on the fin.
(http://img827.imageshack.us/img827/1599/20111001235745.png)
(http://img20.imageshack.us/img20/1769/20111001235733.png)
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on October 02, 2011, 10:04:51 am
Awesome! Considering the missile turret is at the bottom of it, I always thought it was full of ammo or something, but the textures back those windows up. :D However....

Primary Fixed-location Facilities
...let's refrain from doing that to any other parts of the ship until we've got the functional elements that have to be situated in specific locations in place: Engine glow (I'd like to do this part as I have some special ideas for it) + engine room, docking ports (with functional piston doors! :D ), and turrets+internal turret mechanisms.

Deck Markers
Once those functional elements are in place, we should close up the hull (except for the starboard side), and place temporary markers for the decks (not complete decks, just indicators!) along the inside of the hull. Remember that the ventral & dorsal (top & bottom) hulls should be 2 full blocks thick, so take that into consideration. Here's how I'd suggest doing things (scroll the code box):

Code: [Select]
=============== - Top Hull
=============== - Top Hull
[             ] - Crawlspace for circuitry
[             ] - (2 block height)
=============== - Deck ceiling
[             ] - Deck
[             ] - Deck
[             ] - Deck
=============== - Deck floor
[             ] - Crawlspace for circuitry
[             ] - (2 block height)
=============== - Deck ceiling
[             ] - Deck
[             ] - Deck
[             ] - Deck
=============== - Deck floor
...
...
...
=============== - Deck ceiling
[             ] - Deck
[             ] - Deck
[             ] - Deck
=============== - Deck floor
[             ] - Crawlspace for circuitry
[             ] - (2 block height)
=============== - Bottom Hull
=============== - Bottom Hull

Primary Corridors
With those markers in place, we can place some large primary fore-aft corridors. Perhaps 2 on each deck that has primary corridors*, and 7 blocks wide. At a later stage, they could have the primary facilities placed between them (CnC, infirmary, mess halls, etc.) and secondary rooms on the hull-wards sides, so we'll place the corridors at around 1/3 and 2/3 of the ship's width.

* What do you all think about these primary corridors? Should there be a pair of them on every single deck that runs the full length of the ship, or should there merely be 2 or 3 of the full-length decks that have primary corridors?

Other Primary Facilities
With the corridors in place, we can move on to the other primary facilities that don't need to be in any specific location... CnC, the infirmary, mess hall, arboretum, recreational center + swimming pool, etc. Each of these should have one wall (or perhaps a section of the ceiling) empty, for the placement of the...

Tour Rail
The tour rail whould be isolated via a glass tube from the rest of the ship; walking tours will be available elsewhere, not by getting off the tour rail in the middle.

Filler
At this point, the remaining space can be filled in with decks, smaller corridors, and rooms.
Title: Re: GTC Fenris in Minecraft
Post by: -Sara- on October 02, 2011, 10:47:47 am
Looks great.  :yes:

@the people asking what program I used: just google for 3d model to minecraft. Basically you turn 3d models into voxels, then import those. Binvox or such can change blender .wrl models into .schematic with a console line of -t schematic. PM me if you want more info to not clog the thread about it.
Title: Re: GTC Fenris in Minecraft
Post by: qazwsx on October 02, 2011, 02:44:11 pm
I love how the entire of fenris has been remade other than my station >_>
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on October 02, 2011, 04:44:52 pm
Well ya, what were we gunna do, kill it and tell you later?

Screenshot time!
(http://img810.imageshack.us/img810/7423/20111002163701.png)

Anyway, waiting on Sandwich for plans for the next step.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on October 02, 2011, 11:43:54 pm
That engine glow is winning. :yes:
Title: Re: GTC Fenris in Minecraft
Post by: pecenipicek on October 02, 2011, 11:48:02 pm
whats with the triangular-ish pattern behind the glow?
thats a glowstone wall -> water -> open air, right?
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on October 02, 2011, 11:50:06 pm
There may be glass there too... hard to tell.
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on October 02, 2011, 11:57:35 pm
Just glowstone, water, and air. If it needs a more white-ish color a layer of glass (before or after water) with retail textures should do just fine. As for the triangles... not a clue, I blame notchcode.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on October 03, 2011, 12:21:51 am
Not a big deal. :) One thing I would check is if the engine glow covers that entire inset area, or just a circular area in the center. If the latter, the glowstone's light fall-off should give a nice fade on the glow.
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on October 03, 2011, 02:10:20 am
By the direct model import sara did, the engine should only be the inner circle, and by the real model I'm pretty sure the rest is just glow. It would be a serious waste to do all that angle work and just wall it off at the larger circle.

Since the fenris is technically 'docked', we could just claim that the engine is on idle...  :nervous:

Oh, and as an idea... is there a way to push every glowstone (or even the full top layer, and checkerboard style under that) block behind the water out, at the same time? I'm thinking afterburner button. Perhaps linked directly to the bridge. The water is already one block above the visible area, so it would fix itself once they are retracted.
Title: Re: GTC Fenris in Minecraft
Post by: CommanderDJ on October 03, 2011, 03:31:23 am
Oh, and as an idea... is there a way to push every glowstone (or even the full top layer, and checkerboard style under that) block behind the water out, at the same time? I'm thinking afterburner button. Perhaps linked directly to the bridge. The water is already one block above the visible area, so it would fix itself once they are retracted.

That'd be a lot of sticky pistons...
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on October 03, 2011, 04:08:29 am
Oh, and as an idea... is there a way to push every glowstone (or even the full top layer, and checkerboard style under that) block behind the water out, at the same time? I'm thinking afterburner button. Perhaps linked directly to the bridge. The water is already one block above the visible area, so it would fix itself once they are retracted.

That'd be a lot of sticky pistons...

The fenris is a lot of stone, point? Since we've been granted creative mode for the project, we are only limited by the time we are willing to put into it. I'm not asking so much 'can it be done' as 'is it practical and worth it'. I just think it would be cool since piston operated docking doors are already planned.
Title: Re: GTC Fenris in Minecraft
Post by: CommanderDJ on October 03, 2011, 05:50:25 am
Right, I keep forgetting about creative mode. I'd say yeah, go for it. Would look pretty cool.
Title: Re: GTC Fenris in Minecraft
Post by: pecenipicek on October 03, 2011, 11:09:09 am
Oh, and as an idea... is there a way to push every glowstone (or even the full top layer, and checkerboard style under that) block behind the water out, at the same time? I'm thinking afterburner button. Perhaps linked directly to the bridge. The water is already one block above the visible area, so it would fix itself once they are retracted.

That'd be a lot of sticky pistons...
the wiring is worse.
Title: Re: GTC Fenris in Minecraft
Post by: qazwsx on October 03, 2011, 12:44:21 pm
I can see it doable in a checkerboard pattern quite easily, every piston on the other hand... D:
Title: Re: GTC Fenris in Minecraft
Post by: pecenipicek on October 03, 2011, 01:33:21 pm
I can see it doable in a checkerboard pattern quite easily, every piston on the other hand... D:
yeah. you can sorta cheat by putting repeaters in front ala
Code: [Select]
piston <- redstone  <- air
piston <- any block <- repeater <- bring redstone here in some way
< repeat the pattern >

but it might be a smidge tricky to set up right. if you do try something like that, i advise to try it out before making it on the fenris
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on October 03, 2011, 09:03:26 pm
I'm on it. :D
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on October 03, 2011, 09:38:58 pm
Ok, problem: glowstone gets a dark texture when against glass. When not against glass, the water spills everywhere. I'll leave it checkerboarded in case someone else wants to play around with it.
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on October 04, 2011, 12:16:16 am
New Engines:

Normal, boring engines...
(http://img402.imageshack.us/img402/1283/20111003234938.png)

Afterburners!
(http://img825.imageshack.us/img825/3519/20111003235028.png)

And the entirety of the wiring. Should be able to get it to the bridge with a few repeaters.
(http://img846.imageshack.us/img846/8440/20111004000634.png)
Title: Re: GTC Fenris in Minecraft
Post by: Colonol Dekker on October 04, 2011, 02:12:47 am
Can has youtube?
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on October 04, 2011, 08:09:56 am
Go buy minecraft. :p
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on October 04, 2011, 12:02:05 pm
Can has youtube?

Yes (http://www.youtube.com/watch?v=SOXJtOG-vJo), you can has Youtube. No complaints about quality though.

And more Youtube. This time of Sandwich's Airlock (http://www.youtube.com/watch?v=-y0_aFzg3f4) in action.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on October 04, 2011, 06:16:42 pm
Yes (http://www.youtube.com/watch?v=SOXJtOG-vJo), you can has Youtube. No complaints about quality though.

And more Youtube. This time of Sandwich's Airlock (http://www.youtube.com/watch?v=-y0_aFzg3f4) in action.

Haha, awesome muzak! :p I'm about to logon and see if I can compact the airlock wiring any. :)
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on October 04, 2011, 11:13:14 pm
Ok, I'm satisfied with the port airlock (the one on the side of the base station). It has great functionality, with outer and inner doors that work together to never both be open at the same time. It also has warning lights that blink when the outer door is either open, or will open if the inner doors are closed! I'm really proud of that one. :D

I also made the facade of the starboard airlock, matching the port one, but I didn't add all the same mechanisms since it will be the entry point for the minecart ship tour. :)

Finally, I marked off a few decks & maintenance decks above the port airlock, just for the heck of it. ;)
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on October 06, 2011, 01:13:14 am
Time for another episode of Kyad's Screenshots! Today we feature, again, the engine. But something is new this time.

The operational section no longer uses just 5-blocks of space from the back. It now takes over half, and features a proper engine 'core' as well as two cooling tanks:
(http://img35.imageshack.us/img35/3015/20111006005046.png)

And inside the sealed off area is the maintenance room. Complete with catwalks, plasma conduits, fuel and cooling lines:
(http://img716.imageshack.us/img716/6154/20111006005241.png)
(http://img703.imageshack.us/img703/2157/20111006005257.png)

And as trivia: What movie was sandwich reenacting when standing in the engine core?
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on October 06, 2011, 03:40:21 pm
And as trivia: What movie was sandwich reenacting when standing in the engine core?

Ooh, I know, I know!!! :p

ProTip: Convert PNGs to JPG before uploading them. :p
Title: Re: GTC Fenris in Minecraft
Post by: BlueFlames on October 06, 2011, 06:20:32 pm
And as trivia: What movie was sandwich reenacting when standing in the engine core?

Star Trek II is the obvious answer, but Event Horizon would be hilarious to reenact in Minecraft.
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on October 06, 2011, 11:44:12 pm
And yet more screenshots

Today we finished the engineer's decks:
(http://img847.imageshack.us/img847/6827/20111006212935.jpg)
(http://img535.imageshack.us/img535/5250/20111006215101.jpg)

It was fully sealed up, but that wouldnt make for intresting pictures, would it?
Title: Re: GTC Fenris in Minecraft
Post by: Droid803 on October 06, 2011, 11:59:12 pm
Are those reservoirs/glass pipes actually part of the functioning mechanism to run the "afterburner"?
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on October 07, 2011, 12:32:09 am
Are those reservoirs/glass pipes actually part of the functioning mechanism to run the "afterburner"?

Err... yes? :nervous:
Title: Re: GTC Fenris in Minecraft
Post by: -Sara- on October 07, 2011, 08:58:40 am
Looks good, long live creative.  :yes:
Title: Re: GTC Fenris in Minecraft
Post by: Colonol Dekker on October 07, 2011, 01:29:05 pm
I strongly urge you to reserve space for a bar.....
Title: Re: GTC Fenris in Minecraft
Post by: Mefustae on October 07, 2011, 03:23:07 pm
I strongly urge you to reserve space for a bar.....

Ten Forward style, perhaps?
Title: Re: GTC Fenris in Minecraft
Post by: BlueFlames on October 07, 2011, 04:46:44 pm
I strongly urge you to reserve space for a bar.....

If it were a larger, modern capital ship, I'd agree.  Since the Leviathan/Fenris was a small, old workhorse in FS1, and a back-line defender in FS2, I doubt it'd have very many luxuries to speak of.  Of course, we don't have a canon internal layout of the ship from which to work, but generally speaking, the smaller the ship and the closer to a permanent installation it's meant to operate, the less it has in the way of amenities.
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on October 07, 2011, 05:26:42 pm
I strongly urge you to reserve space for a bar.....

If it were a larger, modern capital ship, I'd agree.  Since the Leviathan/Fenris was a small, old workhorse in FS1, and a back-line defender in FS2, I doubt it'd have very many luxuries to speak of.  Of course, we don't have a canon internal layout of the ship from which to work, but generally speaking, the smaller the ship and the closer to a permanent installation it's meant to operate, the less it has in the way of amenities.
Remember, the Fenris is about the same size as a Aircraft Carrier (http://en.wikipedia.org/wiki/Charles_de_Gaulle_(R_91)), if not much larger in total space. Not to mention how boring doing a ton of sleeping quarters would be. I'm sure we'll find a place for a bar, got an image of a specific type in mind so we can have an example?
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on October 07, 2011, 11:36:41 pm
Sorry for the double, but the engine shell is complete, time for turret placement.
Screenshots! now in .jpg format by popular demand!

(http://img805.imageshack.us/img805/518/20111007232617.jpg)
(http://img844.imageshack.us/img844/4922/20111007232626.jpg)
(http://img809.imageshack.us/img809/9871/20111007232640.jpg)
Title: Re: GTC Fenris in Minecraft
Post by: Colonol Dekker on October 08, 2011, 12:33:10 am
Pics of bar will come in time. :D
Title: Re: GTC Fenris in Minecraft
Post by: Nuke on October 08, 2011, 07:23:00 am
Pics of bar will come in time. :D

complete with clean and licensed gtva prostitutes i hope?
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on October 08, 2011, 08:54:41 am
Meaning jack'o'lanterns on sticks probably...
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on October 08, 2011, 05:33:50 pm
So I was thinking that the area beyond those sets of 3 parallel windows at the bottom of the engine section could be an arboretum / food garden type thing. Who likes making things pretty? Is it too sexist if I turn to you, Sara? :p
Title: Re: GTC Fenris in Minecraft
Post by: Hades on October 08, 2011, 06:45:57 pm
So I was thinking that the area beyond those sets of 3 parallel windows at the bottom of the engine section could be an arboretum / food garden type thing. Who likes making things pretty? Is it too sexist if I turn to you, Sara? :p
That close to the engine? Seems a bit unrealistic, honestly. I really doubt the Fenris would have such a thing anyway.
Title: Re: GTC Fenris in Minecraft
Post by: Thaeris on October 08, 2011, 07:31:09 pm
Haven't you seen the Simpsons? Everyone knows that radiation makes things grow better, and with addictive results!
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on October 08, 2011, 08:10:12 pm
I'm going to have to side with hades on this one, thats way too close to the engines, not to mention the cramped space. Besides, I would think the oxygen-making (important in space) room would be closer to the center where its protected then right next to the part most likely to explode.
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on October 08, 2011, 08:37:13 pm
So I was thinking that the area beyond those sets of 3 parallel windows at the bottom of the engine section could be an arboretum / food garden type thing. Who likes making things pretty? Is it too sexist if I turn to you, Sara? :p
That close to the engine? Seems a bit unrealistic, honestly. I really doubt the Fenris would have such a thing anyway.
What do you propose then? Living quarters? :rolleyes:
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on October 08, 2011, 09:15:17 pm
Give me another logical use for having relatively enormous windows there then. :)
Title: Re: GTC Fenris in Minecraft
Post by: Hades on October 08, 2011, 11:33:39 pm
What do you propose then? Living quarters? :rolleyes:
Nope. There's some sort of detail on the texture that implies escape pods, so those would take up some space. Some sort of mini living quarters including a cafeteria and stuff could be cool too, there's windows below the part I'm talking about.

Use your imagination ;)

As it is now though, the engine cores have TWO BLOCKS between spilling onto this garden place, so yeah. It's kinda dumb.
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on October 09, 2011, 12:39:09 am
Hades: in fairness, each of those blocks are a meter thick.

Ya... Sandwich was apparently really set on the garden idea, and so:
(http://img694.imageshack.us/img694/7388/20111008235130.png)

And from there it became a memorial garden:
(http://img207.imageshack.us/img207/9013/20111008235546.png)(http://img24.imageshack.us/img24/5836/20111008235316.png)(http://img171.imageshack.us/img171/7344/20111008235306.png)
(http://img41.imageshack.us/img41/6281/20111008235227.png)(http://img401.imageshack.us/img401/2779/20111008235217.png)(http://img401.imageshack.us/img401/1786/20111008235205.png)

I'm sure we missed a lot, we'll add them as we think of them on the wall.

He also wasnt kidding about the back side of fenris being glass:
(http://img403.imageshack.us/img403/3092/20111009002046.png)
Title: Re: GTC Fenris in Minecraft
Post by: Mongoose on October 09, 2011, 02:08:09 am
"Realism" be damned, that looks great. :)
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on October 09, 2011, 09:19:03 am
I Am Not A Kidder.


:nervous:

Kyad and Hades did a great job so far. Kyad helped with the garden, and Hades decorated and greebled the hull. They also both enjoyed playing with lava, and apparently had a blast removing and placing the same dozen blocks over and over again for nearly ten minutes. :p All's well that ends well, though, and the results speak for themselves! :D

He also wasnt kidding about the back side of fenris being glass:
(http://img403.imageshack.us/img403/3092/20111009002046.png)

That looks awesome - it's just the right feel I was hoping for - a peek into the innards. :D Do you think that when we have actual decks that end at that side of the hull, their edges should be stone? I think that would help to discern what you're looking at once we move on to the more densely populated decks.

Also, what about greebling? The work Hades did on the solid side is inset into the hull; we might be able to get away with replicating that on the open side as well, just with glass blocks.
Title: Re: GTC Fenris in Minecraft
Post by: Hero_Swe on October 10, 2011, 03:22:57 am
Wish the glass texture was better though.
Title: Re: GTC Fenris in Minecraft
Post by: Mefustae on October 10, 2011, 04:47:58 am
Wish the glass texture was better though.
A texture pack may be in order.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on October 10, 2011, 09:16:21 pm
Any ideas on what should go behind the expansive windows at the very front of the ship? A Ten-Forward bar type thing?
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on October 10, 2011, 10:21:48 pm
Added some turrets, both on vertical (1 aft of the airlock) and angled (4 on the engine section) surfaces. Didn't make them functional or anything though. :p
Title: Re: GTC Fenris in Minecraft
Post by: Mefustae on October 11, 2011, 02:26:58 am
Any ideas on what should go behind the expansive windows at the very front of the ship? A Ten-Forward bar type thing?
While windows on an unshielded spaceship are, and always will be, utterly retarded; an observation lounge would be nice. Something to allow for some R&R when off duty. Sort of like that lounge at the very front of Galactica.
Title: Re: GTC Fenris in Minecraft
Post by: BlueFlames on October 11, 2011, 05:51:04 am
Added some turrets, both on vertical (1 aft of the airlock) and angled (4 on the engine section) surfaces. Didn't make them functional or anything though. :p

The Fenris is going to need arrow dispensers and TNT cannons eventually, and you know it!
Title: Re: GTC Fenris in Minecraft
Post by: MatthTheGeek on October 11, 2011, 06:15:37 am
That'll probably be more efficient that blob turrets and LTerslash anyhow.
Title: Re: GTC Fenris in Minecraft
Post by: Colonol Dekker on October 12, 2011, 04:02:50 pm
Added some turrets, both on vertical (1 aft of the airlock) and angled (4 on the engine section) surfaces. Didn't make them functional or anything though. :p

BRIIIIIDGGGGGEEE-AAHHHHHH.
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on October 22, 2011, 10:26:07 pm
Been a while since we've had an update huh? Well good news, Sandwich was finally able to log on with something close the playability, and we managed to get a bit done. Behold the slightly more complete Bar Area!
(http://img155.imageshack.us/img155/8474/20111022225806.png)
(http://img694.imageshack.us/img694/3605/20111022225817.png)
(http://img153.imageshack.us/img153/7757/20111022225822.png)
Title: Re: GTC Fenris in Minecraft
Post by: Rodo on October 22, 2011, 10:50:18 pm
wow that's a big ship dammit.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on October 22, 2011, 11:43:10 pm
wow that's a big ship dammit.

That's only a fraction of the nose... :p
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on October 23, 2011, 12:31:56 am
Bit more of the shell was done:
(http://img202.imageshack.us/img202/8947/20111023002738.png)

And just to drive Sandwich's statement home...
(http://img402.imageshack.us/img402/7602/20111023002813.png)
Yes, it is a very big ship. I estimate that the bar took no more then ~15% of the nose.
Title: Re: GTC Fenris in Minecraft
Post by: Mongoose on October 23, 2011, 01:24:02 am
Oh man I need to log in and see this for myself. :D
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on October 23, 2011, 09:33:40 am
How in the world are you guys gonna fill the entire ship?
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on October 23, 2011, 06:27:17 pm
Oh man I need to log in and see this for myself. :D

Yes, you really do. :)

How in the world are you guys gonna fill the entire ship?

Well, that's nearly the last fixed-placement feature (i.e. a room or something that has to be in a specific location). The only others are the internal whatnots for the turrets, which obviously need to be behind each turret, and the bridge and medbay, which logically would be placed in the central core of the ship, for protection.

Once those are done, we'll get the primary fore-aft corridors in place (still not sure whether to do 2 on each deck, or on every other deck), then add the remaining facilities (mess hall+kitchen, armory, etc) wherever seems suitable, then possibly run the tour rail line to hit the main features, then create the decks themselves, then start filling them in with rooms & secondary corridors... *breathes* :)
Title: Re: GTC Fenris in Minecraft
Post by: Cyborg17 on October 23, 2011, 06:32:26 pm
Have you set the reactor yet?  That should be in the core of the ship as well.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on October 23, 2011, 06:34:52 pm
It's in the core of the engineering section already. :) See pics a few pages back.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on October 24, 2011, 10:47:12 pm
I extended the flooring of the corridors all the way to the airlocks; they should extend farther, but the server went down.

Downloaded a useful program called Free Mouse Auto Clicker - it allows you to fly in creative mode at (almost) full speed while constantly placing blocks behind you. Quite useful...
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on October 25, 2011, 08:34:38 pm
So, how long are the hallways? They are thiiiiiiiis (http://www.youtube.com/watch?v=Sz0OAN7nv6M) long.
Title: Re: GTC Fenris in Minecraft
Post by: Mefustae on October 26, 2011, 06:31:33 am
Definitely need some interspersed bulkheads to lessen the impact and extent of decompression. I don't care that they're running pretty deep in the hull, beams cut deep.
Title: Re: GTC Fenris in Minecraft
Post by: Hades on October 26, 2011, 07:03:51 am
It's in the core of the engineering section already. :) See pics a few pages back.
He's talking about the big red circle in the middle section of the Fenris being the reactor, and looking at it, I'd say that's a fair assessment (and he means build it and the internals for it, etc).
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on October 26, 2011, 05:55:11 pm
It's in the core of the engineering section already. :) See pics a few pages back.
He's talking about the big red circle in the middle section of the Fenris being the reactor, and looking at it, I'd say that's a fair assessment (and he means build it and the internals for it, etc).

Hmm... that circle does indeed look like something important, but TBH, how likely would it be for there to be an opening or conduit from the outside to the reactor? Death Star I, anyone? :rolleyes: So, A) the reactor is already built and ain't getting redone, and B) external markings - or worse, conduits - for the reactor are ridiculous. :)

I'd love to hear any other ideas (besides reactor) about what that red circle could be, tho...
Title: Re: GTC Fenris in Minecraft
Post by: Kszyhu on October 26, 2011, 06:30:06 pm
Radiators? Some kind of sensors?  Bullseye?
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on October 26, 2011, 08:11:14 pm
Two ships shooting at each other with wool 'beams.' :nervous:
Title: Re: GTC Fenris in Minecraft
Post by: BlueFlames on October 26, 2011, 08:19:01 pm
Hmm... that circle does indeed look like something important, but TBH, how likely would it be for there to be an opening or conduit from the outside to the reactor?

I'd love to hear any other ideas (besides reactor) about what that red circle could be, tho...

Escape pod launchers?  On a ship with as little armor as the Fenris, those would be pretty essential.  Of course, on a ship that explodes as fast as a Fenris, they'd also be a little useless.  ;)
Title: Re: GTC Fenris in Minecraft
Post by: MrUnimport on October 26, 2011, 09:33:51 pm
THE EYE OF FENRIS WATCHES ALWAYS

WHEN THE FORETOLD TIME IS AT HAND, FENRIS SHALL REVEAL HIMSELF IN ALL HIS MAJESTY, AND STRIKE DOWN HIS BROTHER LEVIATHAN, AND A NEW AGE SHALL COME TO BE
Title: Re: GTC Fenris in Minecraft
Post by: qazwsx on October 27, 2011, 04:59:37 am
Wat.
Title: Re: GTC Fenris in Minecraft
Post by: Hades on October 27, 2011, 07:08:35 am
Escape pod launchers?  On a ship with as little armor as the Fenris, those would be pretty essential.  Of course, on a ship that explodes as fast as a Fenris, they'd also be a little useless.  ;)
They don't really look like escape pods and are a bit too big to be really practical, honestly.
Title: Re: GTC Fenris in Minecraft
Post by: BlueFlames on October 27, 2011, 04:45:22 pm
Escape pod launchers?  On a ship with as little armor as the Fenris, those would be pretty essential.  Of course, on a ship that explodes as fast as a Fenris, they'd also be a little useless.  ;)

They don't really look like escape pods and are a bit too big to be really practical, honestly.

Well, the aperture has to dialate before the baby escape pod can emerge.  Besides, the ship already has an arborretum and a bar.  Maybe it's time to add something to emphasize the fact that it's a decades-old tin can that will explode if a hostile pilot breathes toward it funny combat vessel.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on October 27, 2011, 05:55:21 pm
Well, the aperture has to dialate before the baby escape pod can emerge.

Stop that! I just delivered my 3rd daughter in the backseat of my dad's car this morning. :p
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on October 27, 2011, 09:48:20 pm
Progress report:

I finished a prototype for turret internals. I did it for the one turret facing the base station, and built a maintenance room around it. I presume we're presuming that there is a central control room presiding over all the turrets from one location ("Gunnery control, open fire!"), and not Star Wars Ep. 3-esque individually-manned turrets? Feedback please. :)

Also, I outlined a main hall on the deck above the current halls; seems to me that one hall works better than two in the narrower width available when it passes through the necks. Its floor is 8 blocks wide instead of 7 for the other decks; we can lower it to 6 if 8 is too wide. Let me know what you think.

Finally, I just added a possible type of elevator (zipper elevator!) to the front bulkhead of the CIC (one could go on the rear bulkhead of the CIC as well)... it uses pistons, but the game is way to laggy for me to be a valid tester - it works, but only when my computer gets the signals from the server in time, which usually only happens ~10% of the time. Could someone test it out and let me know if it works often enough to keep?

Miscellany so I don't forget them:
Title: Re: GTC Fenris in Minecraft
Post by: TrashMan on October 28, 2011, 03:42:50 am
Teh ship needs a strip bar....to keep up crew morale.
Title: Re: GTC Fenris in Minecraft
Post by: Hades on October 28, 2011, 07:13:32 am
Well, the aperture has to dialate before the baby escape pod can emerge.  Besides, the ship already has an arborretum and a bar.  Maybe it's time to add something to emphasize the fact that it's a decades-old tin can that will explode if a hostile pilot breathes toward it funny combat vessel.
I've already added a few escape pods and have some more places to put more. There's no need.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on October 28, 2011, 11:20:43 pm
Infirmary is done. :p I placed it right between the two airlocks since rapid access seemed logical. I'm quite happy with the result, but if anyone has any suggested changes or ideas, let me know!
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on October 29, 2011, 05:47:57 am
More quick idea recording:

- 4 elevator/drop systems, 1 in nose area (between infirmary and lounge), 1 in front of CIC, 1 behind CIC, and one in engine section. Each should have a drop array (drop shafts w/water breaks + water current to clear the bottom; openings in each deck above shaft bottom) and 2 rapid elevators; 1 to the top deck, 1 to the "primary" deck.
- Kitchen + buffet along rear of lounge; possible mess hall behind kitchen (if room & if needed); possible food farms above/below kitchen (wheat, melon, pumpkin, sugar cane, eggs).
- Set aside space for turret internals
Title: Re: GTC Fenris in Minecraft
Post by: watsisname on October 31, 2011, 04:18:15 pm
Do people use watervators in space? :P

Well I guess if there's artificial gravity on board.
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on November 05, 2011, 01:43:50 pm
Quote
"Emergency" access stairwells near any elevators (and in many other places), for those times when the ship is under attack by that vicious alien race, the Laaag!!

A lag proof elevator has been developed by qaz and refined to meet Fenris desk level and cleanness specifications, only awaiting your test before they can be implemented. A stairwell next the each is still a good idea for going down only one floor though.

Also, the finished dropshaft:
(http://img856.imageshack.us/img856/1839/20111105133401.png)
And as you can see, some more of the shell was done too.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on November 06, 2011, 01:04:27 pm
I tweeted Jeb about my lag issues (not just mine - there's many thousands of results in Google on a search for the exact error I get) and got useful responses!

http://twitter.com/#!/sandwich_hlp/status/133072986948374528 (http://twitter.com/#!/sandwich_hlp/status/133072986948374528)
Quote from: Sandwich
@jeb_ Morning! R u aware of this? bit.ly/rLP6oz (http://bit.ly/rLP6oz) Until I time out, my chats get thru 2 svr but not back 2 me; 0 chunk updates... :(

http://twitter.com/#!/jeb_/status/133179317516636160 (http://twitter.com/#!/jeb_/status/133179317516636160)
Quote from: jeb_
@sandwich_hlp Yep I'm aware of it

http://twitter.com/#!/sandwich_hlp/status/133194869622583297 (http://twitter.com/#!/sandwich_hlp/status/133194869622583297)
Quote from: Sandwich
@jeb_ That's great to hear. :) Do you think it's something in the Minecraft #notchcode that's fixable?

http://twitter.com/#!/jeb_/status/133195108626608133 (http://twitter.com/#!/jeb_/status/133195108626608133)
Quote from: jeb_
@sandwich_hlp I'm sure it's fixable, problem is to identify what is causing it. But it seems to be server-side

http://twitter.com/#!/sandwich_hlp/status/133196787136737280 (http://twitter.com/#!/sandwich_hlp/status/133196787136737280)
Quote from: Sandwich
@jeb_ Ok, well I can duplicate the issue in a vanilla (1.8.1) server reliably, so if you need help testing, I'm here. Thanks!

Thanks to Kyad for enabling me to confirm that the problem exists on a vanilla server.

Now we just wait and hope! :)
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on November 06, 2011, 01:46:52 pm
Do people use watervators in space? :P

Well I guess if there's artificial gravity on board.
How dare you doubt the existence of artificial gravity?! 'Tis sacrilege I say!

:P
Title: Re: GTC Fenris in Minecraft
Post by: Mongoose on November 06, 2011, 09:06:32 pm
We kind of know for a fact that the GTVA uses artificial gravity of some sort, since you can see multiple people in cutscenes (and the main menus for that matter) walking around just fine. :p
Title: Re: GTC Fenris in Minecraft
Post by: headdie on November 07, 2011, 01:32:37 am
We kind of know for a fact that the GTVA uses artificial gravity of some sort, since you can see multiple people in cutscenes (and the main menus for that matter) walking around just fine. :p

i believe it is in the reference bible

edit

also
(http://img443.imageshack.us/img443/660/fenrisp.png)
Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on November 07, 2011, 08:36:51 am
I can see my house from here! :P
Title: Re: GTC Fenris in Minecraft
Post by: Sololop on November 07, 2011, 06:24:20 pm
That is awesome.
Title: Re: GTC Fenris in Minecraft
Post by: sigtau on November 07, 2011, 07:19:58 pm
So, uh, what's the verdict on what the big bullseye on the side does? :P
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on November 07, 2011, 08:01:53 pm
So, uh, what's the verdict on what the big bullseye on the side does? :P
Light up and look pretty. Nothing has been designed for it, dunno if anything will be. It does its current job very well:
(http://img190.imageshack.us/img190/3493/20111107195903.png)
Title: Re: GTC Fenris in Minecraft
Post by: Eishtmo on November 08, 2011, 06:22:49 pm
I always thought it was a giant docking port.  That's where the ship hooked up for resupply.
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on November 08, 2011, 07:02:50 pm
I always thought it was a giant docking port.  That's where the ship hooked up for resupply.

Same here, but the airlock we use was the one marked as the docking point.


Update time! Got a nice one today too:
(http://img412.imageshack.us/img412/8134/20111108185642.png)
Title: Re: GTC Fenris in Minecraft
Post by: Eishtmo on November 09, 2011, 06:24:39 pm
BTW, what server is this on?  I want to see it in person as it were.
Title: Re: GTC Fenris in Minecraft
Post by: headdie on November 09, 2011, 06:29:09 pm
BTW, what server is this on?  I want to see it in person as it were.

qaz's see the details in the OP
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on November 09, 2011, 07:07:38 pm
BTW, what server is this on?  I want to see it in person as it were.

qaz's see the details in the OP

Well, see the OP Here (http://www.hard-light.net/forums/index.php?topic=73227.msg1445616#msg1445616). It's on Rhx/Qaz's server.
Title: Re: GTC Fenris in Minecraft
Post by: Eishtmo on November 10, 2011, 06:37:32 pm
Thank you, wasn't sure where exactly it was.
Title: Re: GTC Fenris in Minecraft
Post by: Eishtmo on November 11, 2011, 06:32:58 pm
After a tour of the ship, I have to say, good work guys.  It looks very good.

Suggestions for future additions:

A proper mess and galley.  Yes, you have the lounge, but there should be a very basic mess for the crew to eat at.

Ammunition storage.  The Fenris originally came with a missile launcher, so their should be a place to store that.

A brig, every ship has a brig somewhere.  Also a security office and various weapon lockers.

A laundry.

Crew quarters (bunkbeds, of course).

I know I saw the reactor, but where are the subspace coils?  They're supposed to be big, so they should be somewhere in the hull (forward section perhaps?).

Auxiliary control, in case the CiC gets taken out.

Cargo stores.

When I get some time, I'll try to help, but I have other projects first.
Title: Re: GTC Fenris in Minecraft
Post by: Retsof on November 11, 2011, 10:30:52 pm
You suppose when this is done a video would make it to the MineCraftForum front page?
Title: Re: GTC Fenris in Minecraft
Post by: Scourge of Ages on November 12, 2011, 12:55:11 am
You suppose when this is done a video would make it to the MineCraftForum front page?

Well, I just took a peek inside. And I can say that yes, there is a very good chance that could happen.
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on November 12, 2011, 01:36:57 am
You suppose when this is done a video would make it to the MineCraftForum front page?

Well, I just took a peek inside. And I can say that yes, there is a very good chance that could happen.
I could see making a 480p tour for youtube... and for a finished Fenris I'll suffer the upload time. How far it gets is up to whether or not the people of minecraft have good taste.  :p  However, when it is done, I will be combining all of my screenshots into a nice big .7z file and putting it on mediafire, along with a link here.

After a tour of the ship, I have to say, good work guys.  It looks very good.

Suggestions for future additions:

A proper mess and galley.  Yes, you have the lounge, but there should be a very basic mess for the crew to eat at.

Ammunition storage.  The Fenris originally came with a missile launcher, so their should be a place to store that.

A brig, every ship has a brig somewhere.  Also a security office and various weapon lockers.

A laundry.

Crew quarters (bunkbeds, of course).

I know I saw the reactor, but where are the subspace coils?  They're supposed to be big, so they should be somewhere in the hull (forward section perhaps?).

Auxiliary control, in case the CiC gets taken out.

Cargo stores.

When I get some time, I'll try to help, but I have other projects first.

Ah, thank you very much for the list! there are a few things on there (*cough* Subspace Coil  :nervous:) that I know at least I didn't remember or think of.

Ideas are helpful, there is a lot of room in Fenris and it can't all be crew's quarters. Seriously, can you imagine how boring that would be?
Title: Re: GTC Fenris in Minecraft
Post by: Mongoose on November 12, 2011, 02:15:33 am
Yep, those are the parts of the Enterprise that didn't make it on TV on a weekly basis. :p
Title: Re: GTC Fenris in Minecraft
Post by: headdie on November 12, 2011, 03:37:01 am
here is a random list, not sure which of these you have.

Machine shop

Damage control stations (lockers that contain equipment for patching hull breaches and temporarily shoring up the ship structure)

First aid points

Captain's quarters

Sensor control/equipment/maintenance room under the radar dish

food/general waste disposal/re processor

bathroom/toilets

Air Handling Compartment/temperature control

Most of these are based on a schematic I dug on on the Astute class (http://production.investis.com/astute/about/tour/)

Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on November 12, 2011, 08:37:40 am
A proper mess and galley.  Yes, you have the lounge, but there should be a very basic mess for the crew to eat at.

Already planned. :)

Ammunition storage.  The Fenris originally came with a missile launcher, so their should be a place to store that.

I'd thought of this back at the outset but had since forgotten about it - thanks!

A brig, every ship has a brig somewhere.  Also a security office and various weapon lockers.

Ah, hadn't thought of that yet!

A laundry.

Also hadn't thought of that... not sure how we'd implement it though... dispensers maybe?

Crew quarters (bunkbeds, of course).

Yup, those will be the secondary armor layer between the outer hull and the vitals. They'll go in last, to fill up any and all unused space.

I know I saw the reactor, but where are the subspace coils?  They're supposed to be big, so they should be somewhere in the hull (forward section perhaps?).

Ahh, perfect! That's what those side red things can be, Hades! We'll have to carve out room for the internals - I'll try to do that tonight.

Auxiliary control, in case the CiC gets taken out.

Maybe, but did you see where the CIC is located? If that gets taken out, the entire ship will have been carved up already and out of commission. Still, I guess an internal problem could knock the CIC out, so this makes sense. ;)

Cargo stores.

Ooh, good one... does it make sense for the existing airlocks to be used for cargo conveyance, or should we be looking on the texture for markings to indicate secondary dock points?

When I get some time, I'll try to help, but I have other projects first.

Make sure to ask for creative mode from qaz if you get to that point... I don't think he'll hand it out willy-nilly, but for work on the Fenris he's been willing.

Machine shop

Good one. :)

Damage control stations (lockers that contain equipment for patching hull breaches and temporarily shoring up the ship structure)

First aid points

These are great ideas, they're just the thing we needed to break up the monotony of those infernally-long corridors - little alcoves scattered about.

Captain's quarters

I think Kyad may have already done those - enter thru the airlock, head forward, and turn towards the middle at the end of the corridor - there's some quarters in that cross-section.

Sensor control/equipment/maintenance room under the radar dish

Also something I had planned a while back and since forgotten - thanks. :)

food/general waste disposal/re processor

bathroom/toilets

Air Handling Compartment/temperature control

We'll probably lump all that (besides the bathrooms of course...) into one large "Environmental Control" room somewhere. :yes:

Bathrooms will be part of each officer's quarters, centrally located near crew quarters, and strategically located near crowd-gathering facilities (mess hall/lounge, bridge, engineering, etc).
Title: Re: GTC Fenris in Minecraft
Post by: Eishtmo on November 12, 2011, 09:05:10 am
God damn it!  I know what those giant targets are on the side of the ship are!

They're the emitters for the subspace coils!

Think about:  The Fenris is old, probably the first war ship built for regular subspace travel.  Early subspace drives would have been very, very large.

It explains the design of the ship, this 4 pointed star.  At the center is the subspace drive to ensure that EVERY part of the ship is in range of the coil and it's associated repeaters.  That means the fore section is the main weapon array (which it is), top section is probably crew quarters, rear is engines, lower section being machine shop/ammunition storage.  And at it's heart is a subspace drive to make the whole thing move.

My thought on the design:  Build a plasma conduit down the center of the ship, lower end.  Have it split off to each of the new coils in the middle, and have one more branch to the fore section.  This would give a power spine to the ship and explain why the Fenris could be in continual use as it always had enough power for things like beam cannons and such.  The coils themselves should be bigger than the actual bullseyes, but not by too much.  Probably only 3 or 4 rings in, with various catwalks for maintenance.  At the center should be a giant box which is the emitter itself, and it's connected to the bullseyes.  I'm thinking use glowstone for the rings, though it would be awesome if you could make them appear to move using some cleverly built pistons.

Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on November 12, 2011, 09:22:05 am
Yeah, I was afraid of that... not sure if we're up for a total redesign like that at this point... :-/
Title: Re: GTC Fenris in Minecraft
Post by: Eishtmo on November 12, 2011, 11:09:56 am
I think you can do it just as it is now, actually.  The power spine can go underneath the current CIC, or you can go over if that's easier.  Split it around the elevator.

The coils don't have to stick too deep into the hull.  Maybe 10 - 15 tiles in, depending on space.  They'll still be big around, but you don't have much in the center section besides the CIC and the shaft, so there should be more than enough room.

Of course, there may only be one "coil" on each side.  A giant loop that connects back to the emitter box which then connects to the plasma conduit.  A lot of it can be "buried" in the bulkheads (AKA, not really there) and that won't take as much space up.

I think it could be done without too much fuss.  It's not like we have to get everything accurate, since there isn't anything to be accurate about.
Title: Re: GTC Fenris in Minecraft
Post by: Eishtmo on November 12, 2011, 11:48:41 am
And I just realized you were talking about redesigning EVERYTHING.  Moving the lounge and such.  Don't worry about that.  We can claim this ship is a semi-retired museum ship, built more for wining and dining than combat.  The garden could have been an old cargo bay, the lounge a former gym that could have been used as a mess if necessary.  Leave it all just as it is and just build around the current stuff.  Like I said, it's not like we have anything to be accurate about here.
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on November 12, 2011, 12:43:35 pm
Who said what exists has to replace anything on the list at all? There can be a lounge and a gym, there can be the garden and a cargo area... and really we need that 'and' (see: size of ship). We're still adding major rooms like a mess hall, and the Fenris is far from done.

The only image we have of a subspace coil is a small one that looks kinda like a cyclops for fighters, and it is very contained with no real external emitters (Apollo would be the same age or older then the Fenris right?). If that is anything to go by, then the Fenris's coil can just go on the underside of the nose and call it a day.
Title: Re: GTC Fenris in Minecraft
Post by: Eishtmo on November 12, 2011, 01:17:37 pm
I'm talking the inter-system drive.  The intra-system drive could have been very small, but we know the inter-system drive was very large for a very long time.  And the Fenris is one of the oldest ships, so it seems logical it has one of the largest inter-system drives.
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on November 12, 2011, 02:26:06 pm
I'm talking the inter-system drive.  The intra-system drive could have been very small, but we know the inter-system drive was very large for a very long time.  And the Fenris is one of the oldest ships, so it seems logical it has one of the largest inter-system drives.

It has beam cannons on it, making it FS2-era. To put in beam cannons they needed a reactor upgrade. I bet they could have upgraded the coils too, making it not-so-old anymore. Also the image we have of the subspace coil is a fighter-sizeed version of the inter-system coil to follow the lucifer, not just an intra-system.
Title: Re: GTC Fenris in Minecraft
Post by: Eishtmo on November 12, 2011, 03:28:35 pm
It has beam cannons on it, making it FS2-era. To put in beam cannons they needed a reactor upgrade. I bet they could have upgraded the coils too, making it not-so-old anymore. Also the image we have of the subspace coil is a fighter-sizeed version of the inter-system coil to follow the lucifer, not just an intra-system.

I'm not so sure the Fenris would need a complete reactor replacement.  If it had the power distribution network (the spine) already as part of the core structure, smaller modifications to the reactor could be made without ripping it out.  The Typhon had problems, but that's likely because it wasn't designed to be upgraded in such a way.  It was always regarded as "less practical" in terms of design, so it's entirely possible that it wasn't just the reactor that was the problem, but the entire power distribution system.  Might have caused feedback or drained power in ways unforeseen by it's designers.

It's also possible that if the coils are built into the ship's structure, it may be impossible to replace them without tearing the ship apart.  Even if they installed a new coil, they may not have been able to remove the old one.  Plus big giant coils are cool looking.  Still, we know the inter-system drives are bigger because they COULDN'T get them on a fighter, but they could get an intra-system drive on there.  Could they have replaced it?  Sure.  Would they?  Not so sure they would have bothered, especially if it's been running fine for nearly 50 years, why change it out now?
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on November 12, 2011, 03:35:33 pm
In the FS2 Tech Room, the animation for the Subspace entry has a nice-looking subspace drive we could replicate. It doesn't give any indication how large it is, so we could scale it to fit wherever it's needed...
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on November 12, 2011, 04:07:03 pm
Still, we know the inter-system drives are bigger because they COULDN'T get them on a fighter, but they could get an intra-system drive on there.

The cutscene showing the subspace coil was to show the new ability to track the lucifer into subspace (in the inter-system jump) and told us that our fighters were equipped with it. You jump into the deneb/sol node to follow the lucifer in a fighter. If I remember correctly you also jump into a node to get out of Capella in a fighter at the end of FS2, and in 'Into the Lions Den' after taking out all 3 comm nodes. Fighters are more then capable of doing inter-system jumps by the FS2 era, and those are 3 canon missions backing it up.

In the FS2 Tech Room, the animation for the Subspace entry has a nice-looking subspace drive we could replicate. It doesn't give any indication how large it is, so we could scale it to fit wherever it's needed...

Thats what I was thinking, we could probaby fit it into the underside of the nose and use the main body for other stuff, unless there are windows I dont remember down there. Or above the engine if we just stretch it along its length.
Title: Re: GTC Fenris in Minecraft
Post by: Eishtmo on November 12, 2011, 04:10:49 pm
I'm aware of what you're talking about, I'm just saying the Fenris is OLDER than the model they're putting on the fighter.  MUCH older.  And I think it would look cool.  Very cool.
Title: Re: GTC Fenris in Minecraft
Post by: headdie on November 12, 2011, 04:15:54 pm
I'm aware of what you're talking about, I'm just saying the Fenris is OLDER than the model they're putting on the fighter.  MUCH older.  And I think it would look cool.  Very cool.

sticking a nether portal at one end of the coil would be fun
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on November 12, 2011, 04:29:39 pm
I'd like to tie in the subspace coil from the tech room cutscene with the purposeless red button things on the hull - call them field emitters or whatever. While it might have been cool to have pipes and conduits running throughout the ship, at this stage in the development, it's too late to tear everything apart. An elevator or a room, perhaps, but not remodel the entire innards.

So, here's what I'm thinking. We run a conduit between the two red buttons (directly or not, I don't know) and in the middle of that conduit, carve out a largish spherical room (~30m), and plop the subspace coil (~20m length) in the middle of it. The vertical piping running up and down the central hull can be coolant pipes coming from a reservoir on deck 1, cooling off the emitters, and then flowing down to the recycling pool on deck 13. :p

I think if we run the button-to-button conduit directly, it will cut through the bridge, so perhaps we could get qaz to relocate it somewhere en masse?
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on November 12, 2011, 04:39:56 pm
sticking a nether portal at one end of the coil would be fun

It would interfere with other nether gates (the one next to station) in the area, but I think Qaz said we're going to wipe nether anyway, so that shouldn't be a problem.

I'm aware of what you're talking about, I'm just saying the Fenris is OLDER than the model they're putting on the fighter.  MUCH older.  And I think it would look cool.  Very cool.

They are still making them by the end of FS1 in theory and probably even later after that, you're going to tell me they use the same crap 10+ year old jump drives that probably take more power and take longer to recharge? This is all speculation, but come on.

I'd like to tie in the subspace coil from the tech room cutscene with the purposeless red button things on the hull - call them field emitters or whatever. While it might have been cool to have pipes and conduits running throughout the ship, at this stage in the development, it's too late to tear everything apart. An elevator or a room, perhaps, but not remodel the entire innards.

So, here's what I'm thinking. We run a conduit between the two red buttons (directly or not, I don't know) and in the middle of that conduit, carve out a largish spherical room (~30m), and plop the subspace coil (~20m length) in the middle of it. The vertical piping running up and down the central hull can be coolant pipes coming from a reservoir on deck 1, cooling off the emitters, and then flowing down to the recycling pool on deck 13. :p

I think if we run the button-to-button conduit directly, it will cut through the bridge, so perhaps we could get qaz to relocate it somewhere en masse?

We could run lines from the existing place, along the hallways (or in the redstone floor above them), up above the engine and put the coil there. Would make sense since every time you take out the engines of a ship the ability to jump dies too, not to mention it being next to the reactor core and coolant lines. as for it being spherical, we could take the design and stretch it along the ribbed axis, the only example we have isn't very spherical anyway.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on November 12, 2011, 04:57:27 pm
We could run lines from the existing place, along the hallways (or in the redstone floor above them), up above the engine and put the coil there. Would make sense since every time you take out the engines of a ship the ability to jump dies too, not to mention it being next to the reactor core and coolant lines. as for it being spherical, we could take the design and stretch it along the ribbed axis, the only example we have isn't very spherical anyway.

Well what I'm jumping at here is a justification for what is arguably the most visible external texture feature, those red buttons. That's why I'm wanting to position the coil so that the placement of the red buttons makes sense - otherwise we would just ignore them and move on. They are the main reason we're wanting to place a subspace coil in the first place.

As for the whole disabling the engines disables the jump drive thing, it could be explained that the jump drive makes the ship vibrate enough to open the subspace node (according to canon explanations), but the regular ol' action-equal-and-opposite-reaction engines are still required to push the ship into the node, and once inside, along the subspace corridor too.
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on November 12, 2011, 11:44:34 pm
Today we have:

1st level mess hall:
(http://img213.imageshack.us/img213/2231/20111112224559.png)

And more glass siding:
(http://img843.imageshack.us/img843/9673/20111112233101.png)
Title: Re: GTC Fenris in Minecraft
Post by: Eishtmo on November 13, 2011, 06:28:25 pm
It really is your call guys, you're doing most of the work.  I'd still centralize the subspace drive, not put it in the nose section.
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on November 13, 2011, 06:40:12 pm
You can try out another kind of chair for the mess hall. 1 slab with a sign for the backrest and optional signs for the sides. I think it would be interesting to see some varieties in chair type. Already got the new tables, and those are awesome. :yes:
Title: Re: GTC Fenris in Minecraft
Post by: Scourge of Ages on November 14, 2011, 12:53:13 am
Ooh! When you're finished, you need to make maps, probably near the drop shafts and elevator.
Like in a mall, "You Are Here" and stuff.
Also, a map in image form would be appreciated so we can see all the cool stuff.
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on November 14, 2011, 01:40:31 am
Ooh! When you're finished, you need to make maps, probably near the drop shafts and elevator.
Like in a mall, "You Are Here" and stuff.
Also, a map in image form would be appreciated so we can see all the cool stuff.

Well I could cheat and use Sandwich's outlines for deck-by-deck plans I guess, even if they don't quite line up. I can't see doing 'You Are Here' maps without a texture pack though, its well beyond what can be done with signs.
Title: Re: GTC Fenris in Minecraft
Post by: Colonol Dekker on November 14, 2011, 08:02:29 am
I'd like to reserve a cabin plox.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on November 14, 2011, 09:21:01 am
The thing with in-game maps is that currently, they're set at a fixed 8-meter (IIRC) resolution, so the 253-meter Fenris appears on the map as a whole 32 pixels long. I just tweeted Notch & Jeb regarding the ability to control map zoom factors, but perhaps qaz/rhx could see if there's any SMP mods for controlling a map scale? Even if it's something that has to be edited manually, we could set map_0 as a Fenris map with a scale of 1:1, make 27 copies, and stick them in a double-chest at the entrance for people to grab while touring around.

I'd like to reserve a cabin plox.

We're working off the guesstimation of a full crew complement of 400, out of which 100 are officers and 300 are enlisted men. We had to figure that out to figure out how large the enlisted's mess hall had to be. It currently seats 100, but we're doubling that by making it two floors, so we'll have 200 seats total. Since a typical 3-shift rotation would leave 200 crewers off-duty at any one time, 200 is all we need. Officers will get their own (smaller) mess hall of course.

All that to say that we'll also need to set up cabins for 400 crewers. We've got a 10x10 BSG-style enlisted cabin with room for 15 beds which we'll probably use most often. Senior officers will probably have their own cabins, while junior officers will probably have 2 per cabin. Figure 20 single-occupancy & 40 double-occupancy cabins for the officers, and 20 15-occupancy cabins for the crew... I think there'll be room for everyone. :)
Title: Re: GTC Fenris in Minecraft
Post by: Colonol Dekker on November 14, 2011, 11:09:27 am
I want officers quarters please. With en suite and minibar.
Title: Re: GTC Fenris in Minecraft
Post by: FireSpawn on November 14, 2011, 11:31:39 am
I volunteer as ship security chief. Can I has private cabin plz?

 I also have a idea for a lava based cell design that leaves it impossible (in theory, still have to try it out in practice) for people to escape without warping.
Title: Re: GTC Fenris in Minecraft
Post by: headdie on November 14, 2011, 11:43:29 am
I volunteer as ship security chief. Can I has private cabin plz?

 I also have a idea for a lava based cell design that leaves it impossible (in theory, still have to try it out in practice) for people to escape without warping.

floating block 1 block above head level with lava on top of it and a piston to control one side for a door.  the prisoner then stands on a floating floor below which is the reservoir for the falling lava and kills the prisoner if they try to escape down. and walls of lava are obviously fatal to walk through.

the issue would be a bucket of water but i am sure with good cell spacing and a second lava fall  made to fall slightly wider would help remedy that.
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on November 14, 2011, 04:38:26 pm
Lava physics can really **** things up when it spreads more than 2 blocks. Best to use just 1 stream on each side or space them out if you want more.
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on November 14, 2011, 11:34:41 pm
I volunteer as ship security chief. Can I has private cabin plz?

 I also have a idea for a lava based cell design that leaves it impossible (in theory, still have to try it out in practice) for people to escape without warping.

Lava in a ship full of wool probably isn't the best idea even before factoring in the griefer risk. Besides, with bedrock and soulsand you can make an inescapable prison without walls of any kind, but what good is that? It'll probably just end up being the traditional iron bars with a one way iron door. Or perhaps each iron door tied to a redstone switch in the security office... hmm...
Title: Re: GTC Fenris in Minecraft
Post by: Nuke on January 06, 2012, 07:32:55 pm
you guys might be interested in this:

http://hackaday.com/2012/01/06/3d-printing-minecraft-worlds/

print that fenris!
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on January 30, 2012, 02:23:40 pm
Got a brig up and running:

#1: The entrance, just off the dropshaft/ladderway on Deck 7:
(http://staff.hard-light.net/sandwich/minecraft/2012-01-30_20.13.59_thumb.jpg) (http://staff.hard-light.net/sandwich/minecraft/2012-01-30_20.13.59.jpg)

#2: Just inside the entrance, we have a weapons & explosives scanning room, with an observation window on the right. I could wire the doors up so that an external switch would be required to open them, but I don't want anybody trapped inside, so for now, pressure plates are conveniently located on the floor near each doorway:
(http://staff.hard-light.net/sandwich/minecraft/2012-01-30_20.14.32_thumb.jpg) (http://staff.hard-light.net/sandwich/minecraft/2012-01-30_20.14.32.jpg)

#3: Once through the scanning room, visitors must leave all metal items in the provided chest (at right) before proceeding through the metal detectors (at left). Glimpsed through the glass on the right is the reception desk area, and on the far right, 2 switches, green and red. More about them below:
(http://staff.hard-light.net/sandwich/minecraft/2012-01-30_20.14.44_thumb.jpg) (http://staff.hard-light.net/sandwich/minecraft/2012-01-30_20.14.44.jpg)

#4: Situated on the opposite side of the scanning room's observation window, this station has access to 2 switches. These switches govern the behavior of the scanning room's inner door (seen in picture #2). When inactive, the switches allow normal, pressure plate-based door operation. When the green switch is active, the inner doors remain open. When the red switch is active, the inner doors are forced closed. The red switch overrides all other signals, whether they be from the pressure plates or the green switch. In the distance at right, the doors to the maximum security cells can be seen.
(http://staff.hard-light.net/sandwich/minecraft/2012-01-30_20.15.16_thumb.jpg) (http://staff.hard-light.net/sandwich/minecraft/2012-01-30_20.15.16.jpg)

#5: Minimum-security detention cells:
(http://staff.hard-light.net/sandwich/minecraft/2012-01-30_20.15.33_thumb.jpg) (http://staff.hard-light.net/sandwich/minecraft/2012-01-30_20.15.33.jpg)

#6: Inside the maximum security cellblock, looking towards the entrance doors (seen in picture #4). On either side of the door, two buttons must be pressed simultaneously* by two people to open the doors.
(http://staff.hard-light.net/sandwich/minecraft/2012-01-30_20.17.37_thumb.jpg) (http://staff.hard-light.net/sandwich/minecraft/2012-01-30_20.17.37.jpg)

All cells are equipped with a sleeping cot and a toilet.

* For sanity's sake, the buttons are labeled "1" and "2". Button #1 has a slight delay on it, so if you're quick enough, you can actually press button 1 and then quickly press button 2, and the doors will open. This, however, is greatly complicated by lag - visitor be warned!
Title: Re: GTC Fenris in Minecraft
Post by: qazwsx on April 17, 2012, 05:40:19 am
I have moved the GTC Fenris up serveral blocks in order to fit the missile launcher on underneath, once the fenris has been built, would anyone object to getting on mumble at some point and recoding a guided tour to post on youtube?
Title: Re: GTC Fenris in Minecraft
Post by: Legate Damar on April 17, 2012, 06:06:44 am
Now make a full scale Icanus
Title: Re: GTC Fenris in Minecraft
Post by: headdie on April 17, 2012, 06:29:14 am
you guys might be interested in this:

http://hackaday.com/2012/01/06/3d-printing-minecraft-worlds/

print that fenris!

I can see the warhammer hardcore going nuts over this.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on April 17, 2012, 08:57:01 am
I have moved the GTC Fenris up serveral blocks in order to fit the missile launcher on underneath, once the fenris has been built, would anyone object to getting on mumble at some point and recoding a guided tour to post on youtube?

Not at all... I've been planning on doing a YT video once it's done, submitting it to The Shaft, Minecraft Mondays, etc... I think perhaps we should have (at least) two videos... one shorter one basically as a teaser, with quick glimpses of the outside and main internal rooms, and another longer one (which people would be willing to sit through once the shorter one whets their appetite) which could be a guided tour... perhaps Kyad and myself giving you a tour, with all of us recording footage, and then splicing it together afterwards where needed?
Title: Re: GTC Fenris in Minecraft
Post by: Rodo on April 17, 2012, 09:09:35 am
cool stuff guys :yes:
Title: Re: GTC Fenris in Minecraft
Post by: Titan on April 17, 2012, 10:06:52 am
Awesome!  :yes:
Title: Re: GTC Fenris in Minecraft
Post by: TrashMan on April 17, 2012, 12:12:41 pm
We should have a You Tube Walktrough of the whole damn sever! There's so much interesting stuff on it.
Title: Re: GTC Fenris in Minecraft
Post by: qazwsx on April 17, 2012, 12:18:09 pm
I have moved the GTC Fenris up serveral blocks in order to fit the missile launcher on underneath, once the fenris has been built, would anyone object to getting on mumble at some point and recoding a guided tour to post on youtube?

Not at all... I've been planning on doing a YT video once it's done, submitting it to The Shaft, Minecraft Mondays, etc... I think perhaps we should have (at least) two videos... one shorter one basically as a teaser, with quick glimpses of the outside and main internal rooms, and another longer one (which people would be willing to sit through once the shorter one whets their appetite) which could be a guided tour... perhaps Kyad and myself giving you a tour, with all of us recording footage, and then splicing it together afterwards where needed?
Sounds good, I can export the finished fenris into minecraft and get some cross-sections of it to put in the video as well.

Oh, I've also set up an SVN server, currently it's anonymous checkout and there's write access accounts for me, Sandwich and Kyad, there's nothing on there of note at the moment, but if in the future we need it for video editing or sharing stuff, it'll be there.
Title: Re: GTC Fenris in Minecraft
Post by: Titan on April 17, 2012, 01:10:41 pm
We should have a You Tube Walktrough of the whole damn sever! There's so much interesting stuff on it.

What server is it? Would I be able to join and walk around?
Title: Re: GTC Fenris in Minecraft
Post by: Scourge of Ages on April 17, 2012, 01:29:56 pm
What server is it? Would I be able to join and walk around?

Right right. You're looking for
rhx123's / qazwsx's server:
IP at: 208.122.48.18:25607
Mumble at: 184.22.118.104:64738
Dynmap at http://208.122.48.18:8236
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on April 18, 2012, 05:55:19 am
Qaz, you urgently need to reposition the mob spawning restriction you had for Fenris.... mobs are spawning everywhere. Soon as I noticed I logged back out, so hopefully Endermen haven't dismantled much, but still...
Title: Re: GTC Fenris in Minecraft
Post by: qazwsx on April 18, 2012, 01:54:50 pm
mobs sorted, also got some block data on what fenris is actually made up of.

Code: [Select]
Stone 92182
Glass 20674
Double Stone Slab 7513
Block of Iron 4875
Black Wool 4572
Stone Bricks 3593
Water 3307
Glowstone 3294
Gray Wool 3218
Iron Bars 3204
Glass Pane 3164
Obsidian 2496
Stone Brick Stairs 2467
Stone Slab 2454
Lava 2318
Snow 2046
Red Wool 1997
Brown Wool 1700
<TileEntities> 1458
Light Blue Wool 1342
Nether Fence 1142
Lapis Lazuli Block 1088
Nether Brick 951
Sign 942
Wall Sign 927
Sand 923
Ladder 819
Redstone Wire 760
Trapdoor 724
Grass 723
Snow Layer 608
Fence 573
Chest 474
Chest 474
Stone Pressure Plate 455
Light Gray Wool 382
Bedrock 377
End Stone 371
White Wool 361
Orange Wool 342
Dirt 339
Green Wool 336
Rail 329
Block of Diamond 320
Brick Slab 317
Wood Planks 314
Vines 308
Leaves 219
Sticky Piston 185
Circle Stone Bricks 176
Stone Slab 175
Nether Stairs 171
Wooden Door 166
<Entities> 166
Powered Rail 152
Wooden Slab 148
Brick Stairs 146
Painting 144
Tall Grass 143
Wooden Pressure Plate 133
Lime Wool 130
Blue Wool 128
Redstone Torch (on) 123
Piston Head 115
Bookshelf 109
Birch Leaves 102
Brick 93
Wooden Stairs 87
Lever 78
Redstone Repeater (off) 69
Button 65
Leaves 62
Sugar Cane 62
Cyan Wool 59
Bed 44
Yellow Wool 44
Pine Wood 42
Torch 42
Iron Door 42
Leaves (Permanent) 41
Redstone Torch (off) 41
Stone Brick Slab 36
CAULDRON 34
Redstone Lamp (on) 30
Redstone Repeater (on) 28
Wood 27
Birch Wood 26
Cobblestone 22
Pink Wool 21
Rose 21
Flower 20
Farmland 20
Furnace 20
Furnace 20
Redstone Lamp (off) 19
Piston 17
Web 16
Sign 15
Dispenser 12
Cactus 12
Trap 12
Crops 10
Block of Gold 8
Note Block 7
Fence Gate 7
Music 7
Melon Stem 6
Lilypad 6
Zombie 6
Crafting Table 4
Cake 4
Watermelon 4
Minecart 4
Sandstone 3
Pumpkin Stem 3
Creeper 3
Skeleton 3
Spider 3
Double Stone Brick Slab 2
Jukebox 2
Pumpkin 2
SnowMan 2
RecordPlayer 2
Ice 1
Enchantment Table 1
Villager 1
EnchantTable 1
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on April 18, 2012, 09:22:50 pm
Sooo.....

 (http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-04-19_03.56.26_thumb.png) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-04-19_03.56.26.png)
Title: Re: GTC Fenris in Minecraft
Post by: Mongoose on April 19, 2012, 12:03:51 am
yeeeees

Edit: Okay the turret looks awesome, but at the risk of being that guy, did the whole ship need to be moved up quite so far?  It's really really high above the surrounding terrain now, to the point where the clouds are intersecting the main level.  I don't know how much vertical clearance you guys want/need on the bottom, but if there was any way to bump it down a bit, it might work out better.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on April 19, 2012, 03:16:48 pm
The thing is, the clouds would intersect it no matter where it was positioned (they can be turned off in-game, FYI). I asked qaz to move Fenris upwards 40m or so - I didn't know exactly how much I'd need. He ended up bumping it up 47m. Now that the bottom turret is completed, I'm not opposed to lowering the height somewhat... perhaps leave the bottom turret 10m off the ground or so. It'll still be way higher than it was... I added around 25m worth of blocks to the bottom after it was raised, after all.
Title: Re: GTC Fenris in Minecraft
Post by: Scourge of Ages on April 19, 2012, 04:38:30 pm
Plus now you can see it from farther away.
Title: Re: GTC Fenris in Minecraft
Post by: Eishtmo on April 19, 2012, 07:28:30 pm
I went and took a quick look around.  Looks damn good guys.  Fixed a couple doors in the lounge while I was looking around.  BTW, there was a random person on the server, might want to check to make sure nothing got mucked up.  Hard to tell with some people.
Title: Re: GTC Fenris in Minecraft
Post by: Mongoose on April 19, 2012, 07:41:54 pm
The thing is, the clouds would intersect it no matter where it was positioned (they can be turned off in-game, FYI). I asked qaz to move Fenris upwards 40m or so - I didn't know exactly how much I'd need. He ended up bumping it up 47m. Now that the bottom turret is completed, I'm not opposed to lowering the height somewhat... perhaps leave the bottom turret 10m off the ground or so. It'll still be way higher than it was... I added around 25m worth of blocks to the bottom after it was raised, after all.
Yeah, I think even moving it down so that the turret was 10 blocks or so off the bottom would be enough.  It brings the bulk of the ship a little bit closer to where it was before, instead of having to crane your neck all the way up to see it.  And I know the clouds will wind up intersecting regardless, but I figured it'd be more ideal if they didn't cut right through the first floor that people will see.
Title: Re: GTC Fenris in Minecraft
Post by: Cyborg17 on April 19, 2012, 09:46:50 pm
I went and took a quick look around.  Looks damn good guys.  Fixed a couple doors in the lounge while I was looking around.  BTW, there was a random person on the server, might want to check to make sure nothing got mucked up.  Hard to tell with some people.

Might have been me.  I'm pretty noobish in Minecraft, but I still wanted to get to see it.  I kept dying from hunger before I could get a good look.  (and I couldn't figure out how to get inside either.  That giant stack of blocks was my last attempt right as I ran out of time. >.>)
Title: Re: GTC Fenris in Minecraft
Post by: Mongoose on April 19, 2012, 10:39:32 pm
If you want to try again and no one else is on, we have plenty of cake in Fenris Station (where you spawn when you warp to the Fenris), and right down the path from spawn proper, there's a sign pointing to a food dispenser.  There should also be an old melon farm right behind spawn, and whatever food is in the storehouse.

As for getting in the Fenris, the whole entryway has been moved up, but it looks like someone built a ladder up to it.  Facing the Fenris, follow the path to the left and up the steps, then climb the long ladder, and you'll hit the airlock.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on April 19, 2012, 11:59:11 pm
Yeah, I think even moving it down so that the turret was 10 blocks or so off the bottom would be enough.  It brings the bulk of the ship a little bit closer to where it was before, instead of having to crane your neck all the way up to see it.  And I know the clouds will wind up intersecting regardless, but I figured it'd be more ideal if they didn't cut right through the first floor that people will see.

I checked, and there's 25m of space between the turret and the bottom, so lowering the Fenris 15-20 blocks is fine by me. Qaz, feel free when you have time. ;)

As for getting in the Fenris, the whole entryway has been moved up, but it looks like someone built a ladder up to it.
*waves*
Title: Re: GTC Fenris in Minecraft
Post by: Scourge of Ages on April 20, 2012, 04:56:43 pm
I think we're all missing the most important question here:
Is the fusion mortar turret functional? The people want to know.
Title: Re: GTC Fenris in Minecraft
Post by: headdie on April 20, 2012, 05:48:11 pm
A tnt launcher would be awesome lol
Title: Re: GTC Fenris in Minecraft
Post by: Eishtmo on April 20, 2012, 06:19:28 pm
Might have been me.  I'm pretty noobish in Minecraft, but I still wanted to get to see it.  I kept dying from hunger before I could get a good look.  (and I couldn't figure out how to get inside either.  That giant stack of blocks was my last attempt right as I ran out of time. >.>)

It was not you.  Trust me, he admitted he might have been there "by mistake."  And actually got on the ship.

As for the ladder to the entrance, could you add a column of blocks so you can't accidentally fall off?  Also, I kind of want to explore the top of it, but there isn't an easy way up there.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on April 20, 2012, 08:05:23 pm
I think we're all missing the most important question here:
Is the fusion mortar turret functional? The people want to know.
Yup. Got 2 dispensers that can be loaded up with fire charges. :p

A proper TNT canon with a reloading cartridge sounds ideal for that area though... I'll look into it. :D
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on April 20, 2012, 08:10:53 pm
As for the ladder to the entrance, could you add a column of blocks so you can't accidentally fall off?  Also, I kind of want to explore the top of it, but there isn't an easy way up there.
That ladder column is purely temporary; I'm toying with the idea of making a short-trip minecart rail from the station to the entrance.

Top of what, the entire ship?
Title: Re: GTC Fenris in Minecraft
Post by: jr2 on April 20, 2012, 08:56:41 pm
You're not gonna build a drydock around it?  xD
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on April 21, 2012, 04:27:07 pm
And block the view? Nope. :D
Title: Re: GTC Fenris in Minecraft
Post by: jr2 on April 21, 2012, 05:15:59 pm
Good point.  :nervous:
Title: Re: GTC Fenris in Minecraft
Post by: Eishtmo on April 21, 2012, 06:40:42 pm
Top of what, the entire ship?

Yeah, pretty much.  I want to walk around on top of it.
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on April 21, 2012, 06:42:31 pm
Pillar of dirt...
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on April 21, 2012, 06:58:52 pm
Yeah, pretty much.  I want to walk around on top of it.

There's also no easy way around on top of it once you're up there... I'd just suggest climbing up to the docking arm, building a small pillar to get on top of the arm, and then pillaring up again once you're above the airlock area.

Or just, you know, go to the top level of the Fenris, break a couple of smoothstone blocks in one of the angled corners, and step out (and replace the smoothstone blocks once you're done). ;)
Title: Re: GTC Fenris in Minecraft
Post by: FireSpawn on April 21, 2012, 07:01:11 pm
The idea of breaking anything on the fenris both angers and sickens me.
Title: Re: GTC Fenris in Minecraft
Post by: Scourge of Ages on April 21, 2012, 11:22:49 pm
Flying is illegal on that server, right? Otherwise, that'd be an excellent way to look around.
Title: Re: GTC Fenris in Minecraft
Post by: Eishtmo on April 26, 2012, 06:36:40 pm
Someone has been screwing around with the Fenris.  First they removed a few blocks from the entrance so you fall to your death (someone fixed it) and then someone put a giant Israeli flag on the front of the ship.
Title: Re: GTC Fenris in Minecraft
Post by: FireSpawn on April 26, 2012, 06:43:25 pm
Someone has been screwing around with the Fenris.  First they removed a few blocks from the entrance so you fall to your death (someone fixed it) and then someone put a giant Israeli flag on the front of the ship.

Wow. Just...Wow. :nono:
Title: Re: GTC Fenris in Minecraft
Post by: Mongoose on April 26, 2012, 07:46:57 pm
Considering his current place of residence, the flag might have been Sandwich himself. :p

(Sorry I didn't say hi, Eishtmo; I'd stepped away for a minute.)
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on April 26, 2012, 08:22:25 pm
Negative. The entrance "missing" blocks is, I believe, the docking arm in retracted mode.

Also, today was Israel's 64th independence day, so I put the flag out front, cuz I felt like it. :p I'll take it down tomorrow.
Title: Re: GTC Fenris in Minecraft
Post by: FireSpawn on April 27, 2012, 02:16:54 am
Negative. The entrance "missing" blocks is, I believe, the docking arm in retracted mode.

Also, today was Israel's 64th independence day, so I put the flag out front, cuz I felt like it. :p I'll take it down tomorrow.
Oh it's for an actual reason, rather than some random troll. Go independence!
Title: Re: GTC Fenris in Minecraft
Post by: Nuke on April 27, 2012, 05:55:46 am
i wont touch minecraft with a 10 foot pole, but that is so win. i might give notch a chance when 0x10c (http://0x10c.com/) comes out.
Title: Re: GTC Fenris in Minecraft
Post by: Eishtmo on April 27, 2012, 03:21:40 pm
Ah, okay, as long as you knew about it.  Can never be too careful in Minecraft.
Title: Re: GTC Fenris in Minecraft
Post by: Nuke on April 27, 2012, 04:17:25 pm
honestly, last thing i need in my life is another time sink. any game where you can replace part of the name with crack is like that for a reason. really its worse than actual crack i think.
Title: Re: GTC Fenris in Minecraft
Post by: Colonol Dekker on May 03, 2012, 10:50:58 am
Pipedream = Pipecrack?
Tetris = Cracktris?
FreeSpace = FreeCrack?
Sonic the hedgehog = Sonic the CrackHog?
Goeman ninja = Goeman Crack?
Streets of Rage = Streets of Crack?
Golden Axe = Crack Axe?
Road rash 2 = Road Rash Crack?

Nuke, you've set my concious mind on an (almost) 8-bit/16-bit crack binge... :mad:
Title: Re: GTC Fenris in Minecraft
Post by: Polpolion on May 03, 2012, 11:08:59 am
i might give notch a chance when 0x10c (http://0x10c.com/) comes out.

yeah, I'm really looking foward to this game. Engineering: The Game!
Title: Re: GTC Fenris in Minecraft
Post by: watsisname on May 03, 2012, 03:28:27 pm
Sonic the CrackHog?

I lol'd
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on May 09, 2012, 08:50:46 pm
Since re-engineering the central hull height after the new world height limit was introduced, we've had a darn-silly "Deck 0" above Deck 1. No longer. I just spent an hour and relabeled all the decks properly. The radar bridge deck is now Deck 1, the airlock deck is Deck 8, and the bottom deck of the central hull is Deck 14.

PhraseExpress was utterly invaluable in re-doing the hundreds of signs on the stairwells and dropshafts. Brilliant little program, that.

In other news, Polpolion recently created a nice Radar Bridge, including redstone wiring to control the radar dish lights. ;) He did a good job, so go check it out! Pol, if things look slightly different, it's because I went through the next day and sorted out some of the redstone tangles, color-coded the 2 lines where possible, etc. Hope you don't mind!
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on May 13, 2012, 08:15:29 pm
Ok, I'm making an executive decision regarding the corridors. Taking a page from the aircraft and ship standards of colored navigation lights, I hereby declare that the fore/aft Fenris corridors will have red and green (possibly lime) wool blocks at regular intervals, to indicate the port and starboard sides of the corridor, respectively.

Additionally, corridors running fore/aft that are not along the centerline of the ship should only have the wall closest to the external hull be curved outwards. Corridor walls towards the center of the ship should be flat and vertical. Fore/aft corridors running down the centerline should have both walls curved outwards, while port/starbord (side-to-side) corridors should have both walls be flat and vertical.

I'm gonna see about redoing the Deck 8 (airlock) corridors in this way, to be used as a reference for the rest of the ship.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on May 13, 2012, 10:56:51 pm
Ok, did a bunch of sample corridor types on the airlock deck, both flat and curved. Lemme know what y'all think. :)
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on May 14, 2012, 06:40:26 pm
Added an emergency bulkhead along the forward half of the deck 8 port corridor. It has local override buttons, but the plan/hope is to wire all the bulkheads together to controls on the CIC & Emergency CIC.
Title: Re: GTC Fenris in Minecraft
Post by: Eishtmo on May 14, 2012, 07:01:19 pm
Alright, looked through.  The color coding should be more obvious, it's kind of limited with what you've done so far.

I like the Alternate Wall (one with trap doors and glowstone) over the basic wall, but I also like the Strut walls.  I'm thinking they could be alternated, using the Alt Wall for 2 doors and strut wall for 1 door layouts.

I also like the conduit curved wall, though not so much the strut version of the curved wall.  I mean, it makes sense that it should be that way, but I just didn't like how the struts worked with the curve.

It might be just my texture pack, but I'm not feeling the use of slabs.  My pack makes it look like it's a striped wall, and it's kind of distracting.  (Using Dokucraft light, BTW).

Incidentally, I did develop a 4 block high door on another server (it's not flat via itself, but it is flush with top and bottom).  It's a bit large, so probably not good for anything on the ship, but maybe some ideas would work for something.  Then again, you might have an idea how to streamline it I haven't figured out yet.  I can also show it to you if you want to see it in action.

http://www.hexellent.com/files/7/Door%20closed.png

http://www.hexellent.com/files/7/Door%20closed%202.png

http://www.hexellent.com/files/7/Door%20open.png

http://www.hexellent.com/files/7/Top%20circuitry.png
http://www.hexellent.com/files/7/Top%20circutry%202.png

http://www.hexellent.com/files/7/Bottom%20circutry.png
http://www.hexellent.com/files/7/Bottom%20circuitry%202.png
http://www.hexellent.com/files/7/Bottom%2C%202nd%20solution.png
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on May 15, 2012, 08:38:57 am
For those who aren't on the server, here's the sample corridor walls I came up with.

Basic (Curved and Flat):
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/corridor-wall-types/2012-05-15_15.51.31_curved-basic_thumb.png) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/corridor-wall-types/2012-05-15_15.51.31_curved-basic.png) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/corridor-wall-types/2012-05-15_15.51.40_flat-basic_thumb.png) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/corridor-wall-types/2012-05-15_15.51.40_flat-basic.png)

Alternate (curved w/ floor conduit; flat w/ different pattern):
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/corridor-wall-types/2012-05-15_15.51.58_curved-conduit_thumb.png) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/corridor-wall-types/2012-05-15_15.51.58_curved-conduit.png) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/corridor-wall-types/2012-05-15_15.55.05_flat-alternate_thumb.png) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/corridor-wall-types/2012-05-15_15.55.05_flat-alternate.png)

Intersections (curved w/ narrow cross-corridor; flat w/ wide cross-corridor):
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/corridor-wall-types/2012-05-15_15.54.47_curved-cross-corridor_thumb.png) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/corridor-wall-types/2012-05-15_15.54.47_curved-cross-corridor.png) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/corridor-wall-types/2012-05-15_15.52.26_flat-cross-corridor_thumb.png) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/corridor-wall-types/2012-05-15_15.52.26_flat-cross-corridor.png)

Single door (curved & flat):
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/corridor-wall-types/2012-05-15_15.53.31_curved-1-door_thumb.png) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/corridor-wall-types/2012-05-15_15.53.31_curved-1-door.png) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/corridor-wall-types/2012-05-15_15.52.56_flat-1-door_thumb.png) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/corridor-wall-types/2012-05-15_15.52.56_flat-1-door.png)

Two doors (curved & flat):
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/corridor-wall-types/2012-05-15_15.54.27_curved-2-doors_thumb.png) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/corridor-wall-types/2012-05-15_15.54.27_curved-2-doors.png) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/corridor-wall-types/2012-05-15_15.54.35_flat-2-doors_thumb.png) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/corridor-wall-types/2012-05-15_15.54.35_flat-2-doors.png)

Structural Support Struts (curved & flat):
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/corridor-wall-types/2012-05-15_15.56.04_curved-strut_thumb.png) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/corridor-wall-types/2012-05-15_15.56.04_curved-strut.png) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/corridor-wall-types/2012-05-15_15.55.57_flat-strut_thumb.png) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/corridor-wall-types/2012-05-15_15.55.57_flat-strut.png)

Structural Support Struts with Single Door (curved & flat):
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/corridor-wall-types/2012-05-15_15.56.19_curved-strut-door_thumb.png) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/corridor-wall-types/2012-05-15_15.56.19_curved-strut-door.png) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/corridor-wall-types/2012-05-15_15.56.12_flat-strut-door_thumb.png) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/corridor-wall-types/2012-05-15_15.56.12_flat-strut-door.png)

Emergency bulkhead for sealing corridors (open & closed)
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/corridor-wall-types/2012-05-15_15.52.35_emergency-bulkhead-open_thumb.png) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/corridor-wall-types/2012-05-15_15.52.35_emergency-bulkhead-open.png) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/corridor-wall-types/2012-05-15_16.34.15_emergency-bulkhead-closed_thumb.png) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/corridor-wall-types/2012-05-15_16.34.15_emergency-bulkhead-closed.png)
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on May 29, 2012, 07:17:47 pm
So, I'd love to have to help from any creatives out there...
Title: Re: GTC Fenris in Minecraft
Post by: Legate Damar on May 29, 2012, 07:48:33 pm
Are their any clear pics of this thing from the outside?
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on May 29, 2012, 09:19:06 pm
Are their any clear pics of this thing from the outside?
(http://img543.imageshack.us/img543/6452/20120503004244.png)
(http://img31.imageshack.us/img31/9690/20120503004035.png)
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on May 29, 2012, 09:52:56 pm
Those are old, Kyad. ;) You should really drop by one of these years and see what I've been up to. :p
Title: Re: GTC Fenris in Minecraft
Post by: CKid on May 30, 2012, 07:31:33 am
Is that 1:1 scale?  :eek2:
Words a cannot describe how beautiful this is. The time and dedication you guys put into this is unbelievable. I bow down to you.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on May 30, 2012, 10:00:34 am
It is indeed 1:1. You should come by the server and take a tour at some point. ;)
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on June 04, 2012, 10:45:53 am
So lately I've been installing (redecorated) emergency blast doors along the main fore-aft corridors:
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.13.12_thumb.jpg) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.13.12.jpg)


They will be closable via a central location (the CIC):
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.14.26_thumb.jpg) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.14.26.jpg)

Each one has a local override lever (red) in a "hidden" alcove next to it (the alcoves are hidden, but there are visible levers (orange) for revealing the alcove from either side of the door):
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.13.36_thumb.jpg) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.13.36.jpg)


I also added something I can't believe none of us thought of before:
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.16.04_thumb.jpg) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.16.04.jpg)

Computer cores!

They stretch 3 decks high (including the inbetween maintenance decks), and have internal redstoning to make the lights blink and stuff (ideal for when the server needs more lag). :p
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.16.30_thumb.jpg) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.16.30.jpg)


Finally, here's some screenshots of nothing. Literally. Lots of nothing. These are the primary empty areas in the Fenris. A few will be filled beyond what they are now with some cross-corridors or whatnot, but in general, they're all needing to be filled with rooms. Many will have crew quarters, especially the spaces next to the external hull, but there's a bunch of large empty areas in the centerline of the ship, too.

Going from front to rear...

This is the area directly behind the crew lounge at the front of the ship, near the top hull (looking starboard):
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.19.04_thumb.jpg) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.19.04.jpg)

This is below the area of the previous screenshot, overlooking the roof of the officer's lounge (looking aft):
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.20.15_thumb.jpg) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.20.15.jpg)

This is from the cross-corridor seen in the distance in the previous screenshot, showing the area at the bottom of the forward "neck" (looking aft):
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.20.45_thumb.jpg) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.20.45.jpg)

This is the lower forward part of the central hull, as seen from the cross-corridor in the background of the previous screenshot. The hull "ribs" in the bottom-right of the image still need to be filled in (looking aft and downwards):
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.20.57_thumb.jpg) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.20.57.jpg)

A view of the starboard side of the forward "neck" (looking forward):
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.21.12_thumb.jpg) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.21.12.jpg)

The area in front of the primary CIC and above the subspace drive core; the upper-front part of the central hull (looking aft-starboard):
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.21.30_thumb.jpg) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.21.30.jpg)

The deck directly above the primary CIC, in the central hull (looking aft-port):
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.21.57_thumb.jpg) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.21.57.jpg)

The area directly aft of the dropshafts, in the upper-rear part of the central hull (looking down and to starboard):
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.22.26_thumb.jpg) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.22.26.jpg)

The area around the subspace drive core, in the upper part of the central hull (looking forward and to starboard):
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.22.36_thumb.jpg) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.22.36.jpg)

The lower-half of the rear "neck", between the computer cores and engineering (looking starboard):
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.22.50_thumb.jpg) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.22.50.jpg)

The deck below the subspace drive core, in the lower half of the central hull (looking forward and to starboard):
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.23.02_thumb.jpg) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.23.02.jpg)

The bottom deck of the central hull (looking forward and to starboard):
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.23.18_thumb.jpg) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.23.18.jpg)

The entire insides of the bottom "fin" which the missile launcher is connected to (looking downwards):
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.23.24_thumb.jpg) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.23.24.jpg)

The lower port side of the engineering hull, above the arboretum (looking aft):
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.23.40_thumb.jpg) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.23.40.jpg)

The bottom of the engineering hull, between the arboretum on the left and the rear of the engineering hull in the center-right (looking rear and to starboard):
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.23.57_thumb.jpg) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.23.57.jpg)

The upper port side of the engineering hull and the area above engineering (looking rearwards and to starboard):
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.24.40_thumb.jpg) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.24.40.jpg)

The entire starboard side of the engineering hull (looking aft):
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.24.52_thumb.jpg) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-06-04_17.24.52.jpg)


As you can see, there's plenty of space left to fill up. I could use some help from anyone in creative mode... you don't even have to be creative (as in "artistic"), as a good portion of the work that needs to be done involves fleshing out corridors or copying completed sections from port to starboard or vice versa.

If anyone not in creative mode wished to help as well, I'll speak to Muraqaz about getting you creative mode.

I typically have time to work on things at between 10pm and 4am GMT (4pm-10pm EST I think), so if you can help out during that time frame, it would be ideal.
Title: Re: GTC Fenris in Minecraft
Post by: Oddgrim on June 10, 2012, 01:57:00 pm
damn this one looks so nice, great job! c:
Title: Re: GTC Fenris in Minecraft
Post by: T-Man on September 17, 2012, 12:35:16 pm
Pardon the necrothredage. Is this still being done? Recently bought and got myself addicted to minecraft, so if i'm able i have to see this baby for myself.

What's the name of the server? and am i right the IP is the 208.122.48.18:25607 given on an earlier page?
Title: Re: GTC Fenris in Minecraft
Post by: Pred the Penguin on September 17, 2012, 12:40:47 pm
It's on the server by way of the dream world. Someone will explain... :P
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on September 17, 2012, 02:17:15 pm
I haven't done any work on it lately, however, as I've been waiting for it to be moved to its final resting place... wherever that ends up being.
Title: Re: GTC Fenris in Minecraft
Post by: KyadCK on September 17, 2012, 02:55:04 pm
It's on the server by way of the dream world. Someone will explain... :P

The server is currently split into 4 worlds. Overworld, End, Nether, Dream. You enter the dream world by sleeping (noway!) and are forced to wake up when the overworld becomes day. Currently, the dream world is the old map, including Fenris.
Title: Re: GTC Fenris in Minecraft
Post by: Mongoose on September 17, 2012, 03:53:14 pm
I haven't done any work on it lately, however, as I've been waiting for it to be moved to its final resting place... wherever that ends up being.
I was wondering if that was the purpose of that Fenris Island teleport that leads to a little scrap of rock. :p
Title: Re: GTC Fenris in Minecraft
Post by: qazwsx on September 18, 2012, 04:47:01 pm
Oh yeah, I'll probably shift it over when I get back from australia, should be done this time next week.
Title: Re: GTC Fenris in Minecraft
Post by: Sandwich on September 18, 2012, 08:54:08 pm
I haven't done any work on it lately, however, as I've been waiting for it to be moved to its final resting place... wherever that ends up being.
I was wondering if that was the purpose of that Fenris Island teleport that leads to a little scrap of rock. :p

Yeah, I have no idea what that's there for. :p

Oh yeah, I'll probably shift it over when I get back from australia, should be done this time next week.

Yays!