Hosted Projects - FS2 Required > Phoenix
Timoke. No, delete last Fokker Triplane. No
Solatar:
That was a really, really cool little campaign. :yes:
The last mission was particularly well done, although they were all fun to read through and play. I never thought something so low poly could look so badass, and I was looking straight at it when it happened. :cool:
Goober5000:
Awesome. :D
PIe:
Assuming it's appropriate to post reactions here (being very cautious with spoilers)...
First of all, this is the first freshly released campaign I've played immediately. A lot of that has to do with the fact that I'm new to Freespace, but also because of the puzzle and because it's the only one I thought would be worth taking a chance on, rather than playing an established campaign. And on that front, I'm glad I did.
Spoiler:I love how much this campaign interfaces with FS1 and FS2 plotwise. Mechanics-wise, it felt very old-school. Not that gimmicks are bad (looking at you JAD), but it's good to play a straightforward campaign and one without a talking protagonist.
A note about the last mission. On one of my replays, I was looking straight at the Lucifer's beam cannon when it began to spool up. I thought, "It better be firing at the planet." I was wrong.
Lastly, dogfighting in the Ulysses? Yes please!Thanks a lot.
Goober5000:
You're welcome. :)
--- Quote from: PIe on September 20, 2017, 11:15:27 pm ---Spoiler:[a campaign] without a talking protagonist
--- End quote ---
I lampshaded this a bit in the second mission. :D
PIe:
--- Quote from: Goober5000 on September 20, 2017, 11:40:20 pm ---You're welcome. :)
--- Quote from: PIe on September 20, 2017, 11:15:27 pm ---Spoiler:[a campaign] without a talking protagonist
--- End quote ---
I lampshaded this a bit in the second mission. :D
--- End quote ---
Yeah caught that.
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