I'm having some difficulties getting this to run.
I have the folder called 'shivans' and all the appropriate content. It's selected in my mod tab.
I have the -mod Pri1,moddir,Sec1, flag.
The mod.ini file looks like this:
[multimod]
primarylist = ;
secondrylist = ,Fs1_port_3,mediavps;
But I don't get either media vps or the campaigns themselves when I launch - only vanilla FS2. I think the problem lies in my command line. Any tips?
Heya I got a question here. I don't know if i made a mistake, but every mission i'm on my weapons are just disrupters???
Filefront's giving me a load of bull**** saying there's an error with my connection or that i have multiple connections being established to the filefront server. :mad:
50Mb? for a mini-campaing?
For anyone who hasn't done it yet, here's the fixed campaign file for Phantoms. :)
[EDIT] Echo Gate too.
For anyone who hasn't done it yet, here's the fixed campaign file for Phantoms. :)
[EDIT] Echo Gate too.
Thanks Cobra ! Useful for a change :D
For anyone who hasn't done it yet, here's the fixed campaign file for Phantoms. :)
[EDIT] Echo Gate too.
Umm, the ML-16's should already be loaded on the fighters. :wtf:
[EDIT] There should be 16 ML-16s and 16 Disruptors available. You might have a mod somewhere that's interfering with the campaign or something.
1) Now that a few people have mentioned it, I did think the voice acting was a little quiet. You might want to bump up the volume a little bit when you run the filters. I had to skew my volume settings pretty drastically to get some of the in-mission messages audible above the music.
2) On the voice acting front, I suppose I should have mentioned this before, but did you see the Voice Acting Manager feature in the recent FRED builds from the HEAD branch?
3) In both your campaign files, you allow the "ML-16" as a weapon, but its name in weapons.tbl is actually "ML-16 Laser". This is why everybody only had Disruptors available.
4) The debriefing OGG files for Echo Gate seem to be missing. Did you forget to include them?
7) You might want to double check your date format. Most missions have mm/dd/yy, but amadeus.fs2 has dd/mm/yy. Whichever you pick, it should be consistent.
5) Were you going to have Darkblade do the debriefing persona messages so that you could allow promotions and badges?
6) Amadeus.fs2 isn't included in the Phantoms campaign. Was that a mistake, or did you intend it as a separate standalone mission?
8a) I was unhappy with the fact that you made the Shivan fighters invulnerable. I was hoping to exploit my 1337 knowledge of Disruptors and Furys. :(
8b) On a more serious note, I'm pretty sure that the "fire at a fighter to distract it" tactic doesn't work with invulnerable fighters. They need to take some damage before they'll break off and chase you. During "Strange Bedfellows", I was pounding on a Shaitan the entire time he was shooting an escape pod, and he didn't turn away until the pod was destroyed.
No? Thing is, I quite like to personalise lines (ph1_al21.ogg, ph1_cmd1.ogg, for example) to make it easier to find/order.Hmm, well that may be a problem. The attached screenshot shows the editor -- it allows you to autogenerate the filenames and then export a script. It generates the filenames as a list, so it won't personalize them, but you can set it to skip over any filenames you've already specified.
Secret mission, intentionally hidden.Okay. :)
I'll take a look-see.Thx.
So I guess I should wait patiently for a fixed/patched release? :)
secondrylist = ,fsport,mediavps;
I wonder why various people are having so many problems, both campaigns are flawless for me...
More importantly have you moved your media VPs out of your main FS2 folder yet? Cause I'm not lifting a finger till I see a fs2_open.log that says you have.
all i can say is it works great with the patches if you have a proper SCP setup.
Other than just cluttering up the main FS2 directory, what the hell is the problem with not putting your mediavps in a seperate folder? I've seen so much *****ing about it, but i've never had a single problem with just leaving them in the main folder.
*Snip*I had no idea! Well, I stand corrected. :)
Finally played through this.
Fun. Short, but fun. Oh, and boo to the no killing Shivans in Phantoms :P
I have fsport2_3.vp and the campaign worked fine..untill the 3rd mission.So use fsport3_0_4.vp (http://www.hard-light.net/forums/index.php/topic,44127.0.html) like you should.
I have fsport2_3.vp and the campaign worked fine..untill the 3rd mission.So use fsport3_0_4.vp (http://www.hard-light.net/forums/index.php/topic,44127.0.html) like you should.
Unless it is a reconstruction campaign, in which you need those FS2 ships.
Unless it is a reconstruction campaign, in which you need those FS2 ships.
Unless it is a reconstruction campaign, in which you need those FS2 ships.
Which is why you add them back in using .tbms :p
When I first read about this campaign, I thought I would fight as a Shivan. Sadly it isn'T about that. Is there any campaign where you are fighting as a shivan? would be great to be on the other side ^^
and the briefings would be little more than a situation update.
The ones we saw in Hallfight might not even be "normal" Shivans, but a special type of hand-to-hand combat unit with an exoskeleton.:v: have specifically stated that the Shivans are what we see in Hall Fight.
They're supposed to be challenging, after all. If your wingmen are getting killed, don't just C-3-9 all the time. You know you're wingmen can't handle themselves, so C-3-8 to keep them together and close to you. And if you really want them to survive, try to protect them yourself.
Though Shivans demonstrate considerable diversity as a species, all Shivan technology...
Mirror'dThank you, but what does the "Shrouding the Light" voiceacting has to do with these two camps? ;) Where can I find them, they doesn't seem to be on filefront or hades-combine.
Shivans (http://www.nukelol.com/downloads/freespacefiles/campaigns/br_shivans/BR_STLv_2.rar)
Man you're weird. It's on frikken HC!It wasn't there when I checked it out last time. Thanks, anyhow. :)