Hard Light Productions Forums

FreeSpace Releases => Mission & Campaign Releases => Topic started by: Blaise Russel on January 28, 2007, 11:47:16 am

Title: RELEASE - Shivans
Post by: Blaise Russel on January 28, 2007, 11:47:16 am
It's been long enough in the making.

Two voice-acted mini-campaigns set during the Great War, both about the Shivans.

Requires FSOpen, the Freespace Port and Lightspeed's Background Nebulas.

My thanks to those who lent me their voices for this enterprise - see readme.txt for detailed accreditation. Also to Ion Storm for Anachronox.

Download brshivans.rar at http://hosted.filefront.com/BlaiseRussel (http://hosted.filefront.com/BlaiseRussel)

Hope you like it.
Title: Re: RELEASE - Shivans
Post by: Dysko on January 28, 2007, 11:51:21 am
Wow! Downloading now.
Title: Re: RELEASE - Shivans
Post by: Dark Hunter on January 28, 2007, 12:04:23 pm
Yay! More Shivan-based campaigns!  :D
Title: Re: RELEASE - Shivans
Post by: Hero_Swe on January 28, 2007, 12:32:10 pm
Where do i get the Lightspeed nebulas? :confused: I found them before but they were in a zip file and i didnt know what to do with them!
Title: Re: RELEASE - Shivans
Post by: Depth_Charge on January 28, 2007, 12:56:33 pm
Heya I got a question here.    I don't know if i made a mistake, but every mission i'm on my weapons are just disrupters???
Title: Re: RELEASE - Shivans
Post by: General Battuta on January 28, 2007, 02:38:55 pm
I'm having some difficulties getting this to run.

I have the folder called 'shivans' and all the appropriate content.  It's selected in my mod tab. 

I have the -mod Pri1,moddir,Sec1, flag.

The mod.ini file looks like this: 

[multimod]
primarylist  = ;
secondrylist = ,Fs1_port_3,mediavps;

But I don't get either media vps or the campaigns themselves when I launch - only vanilla FS2.  I think the problem lies in my command line.  Any tips? 

Title: Re: RELEASE - Shivans
Post by: Cobra on January 28, 2007, 03:11:12 pm
Filefront's giving me a load of bull**** saying there's an error with my connection or that i have multiple connections being established to the filefront server. :mad:
Title: Re: RELEASE - Shivans
Post by: neoterran on January 28, 2007, 04:19:34 pm
Alright Blaise ! You rock. Super psyched to play anything you do man, much thanks for still contributing to the community!

One thing I like about you is you recognize the importance of voice acting in a campaign.
Title: Re: RELEASE - Shivans
Post by: neoterran on January 28, 2007, 04:23:43 pm
I'm having some difficulties getting this to run.

I have the folder called 'shivans' and all the appropriate content.  It's selected in my mod tab. 

I have the -mod Pri1,moddir,Sec1, flag.

The mod.ini file looks like this: 

[multimod]
primarylist  = ;
secondrylist = ,Fs1_port_3,mediavps;

But I don't get either media vps or the campaigns themselves when I launch - only vanilla FS2.  I think the problem lies in my command line.  Any tips? 



if you have 3.6.9 and the 3.6.8zetas + taylors patches, your secondrylist can look like this :

secondarylist = Fs1_port_3,mediavps;

I would also highly recommend using port 3.04
Title: Re: RELEASE - Shivans
Post by: Cobra on January 28, 2007, 09:24:20 pm
Heya I got a question here.    I don't know if i made a mistake, but every mission i'm on my weapons are just disrupters???

Agreed, wtf?

[EDIT] And apparently once again Blaise has forgotten that we're not supposed to strain to hear the pilot's dialogue. :D
Title: Re: RELEASE - Shivans
Post by: neoterran on January 28, 2007, 09:27:37 pm
1.) I don't have this problem with disruptors ?

2.) Change the balance of effects and music to voice
Title: Re: RELEASE - Shivans
Post by: asyikarea51 on January 28, 2007, 09:36:38 pm
Filefront's giving me a load of bull**** saying there's an error with my connection or that i have multiple connections being established to the filefront server. :mad:

I get it from time to time myself. (http://209.85.12.236/5024/118/emo/bangwall.gif)
Title: Re: RELEASE - Shivans
Post by: Trivial Psychic on January 29, 2007, 12:28:25 am
I smell a highlight coming on. :pimp:
Title: Re: RELEASE - Shivans
Post by: Cobra on January 29, 2007, 11:05:26 am
Hah, even though I had nothing but disruptors in Phantoms, I was still able to finish it. Echo Gate too, but I didn't have to deal with Disruptors then.
Title: Re: RELEASE - Shivans
Post by: Dysko on January 29, 2007, 11:26:18 am
Just finished both of them. Awesome work. :yes: :yes: :yes:

BTW, I had the Disruptor problem in Phantoms too, while in the missions there are also ML-16 available. Maybe the ML-16s are not "allowed" in the campaign editor? :confused:
Title: Re: RELEASE - Shivans
Post by: neoterran on January 29, 2007, 11:51:07 am
I'm playing Echo Gate, and enjoying it. Great job.

Also Echo Gate had great voice acting, good job everyone   :nod:
Title: Re: RELEASE - Shivans
Post by: Slime on January 29, 2007, 12:26:11 pm
Something from Blaise Russel? This means I have to download a campaign, again!
Title: Re: RELEASE - Shivans
Post by: Goober5000 on January 29, 2007, 10:02:57 pm
Very, very cool. :) Excellent work as usual, BR.

A few things...

1) Now that a few people have mentioned it, I did think the voice acting was a little quiet.  You might want to bump up the volume a little bit when you run the filters.  I had to skew my volume settings pretty drastically to get some of the in-mission messages audible above the music.

2) On the voice acting front, I suppose I should have mentioned this before, but did you see the Voice Acting Manager feature in the recent FRED builds from the HEAD branch?

3) In both your campaign files, you allow the "ML-16" as a weapon, but its name in weapons.tbl is actually "ML-16 Laser".  This is why everybody only had Disruptors available.

4) The debriefing OGG files for Echo Gate seem to be missing.  Did you forget to include them?

5) Were you going to have Darkblade do the debriefing persona messages so that you could allow promotions and badges?

6) Amadeus.fs2 isn't included in the Phantoms campaign.  Was that a mistake, or did you intend it as a separate standalone mission?

7) You might want to double check your date format.  Most missions have mm/dd/yy, but amadeus.fs2 has dd/mm/yy.  Whichever you pick, it should be consistent.

8a) I was unhappy with the fact that you made the Shivan fighters invulnerable.  I was hoping to exploit my 1337 knowledge of Disruptors and Furys. :(

8b) On a more serious note, I'm pretty sure that the "fire at a fighter to distract it" tactic doesn't work with invulnerable fighters.  They need to take some damage before they'll break off and chase you.  During "Strange Bedfellows", I was pounding on a Shaitan the entire time he was shooting an escape pod, and he didn't turn away until the pod was destroyed.

Oh, and highlighted. :)
Title: Re: RELEASE - Shivans
Post by: TrashMan on January 30, 2007, 06:38:05 am
50Mb? for a mini-campaing?
Title: Re: RELEASE - Shivans
Post by: neoterran on January 30, 2007, 07:48:23 am
50Mb? for a mini-campaing?

Yah, voice acting.
Title: Re: RELEASE - Shivans
Post by: Snail on February 01, 2007, 10:46:49 am
What's the background?
Title: Re: RELEASE - Shivans
Post by: Cobra on February 01, 2007, 11:25:20 am
For anyone who hasn't done it yet, here's the fixed campaign file for Phantoms. :)

[EDIT] Echo Gate too.

[attachment deleted by admin]
Title: Re: RELEASE - Shivans
Post by: neoterran on February 01, 2007, 02:32:58 pm
For anyone who hasn't done it yet, here's the fixed campaign file for Phantoms. :)

[EDIT] Echo Gate too.

Thanks Cobra ! Useful for a change :D
Title: Re: RELEASE - Shivans
Post by: Snail on February 01, 2007, 03:15:22 pm
For anyone who hasn't done it yet, here's the fixed campaign file for Phantoms. :)

[EDIT] Echo Gate too.

Thanks Cobra ! Useful for a change :D

He's been trying to be useful for a while.
Title: Re: RELEASE - Shivans
Post by: Nuclear1 on February 01, 2007, 03:46:43 pm
For anyone who hasn't done it yet, here's the fixed campaign file for Phantoms. :)

[EDIT] Echo Gate too.

Thou rocketh, Cobra.  Many thanks.
Title: Re: RELEASE - Shivans
Post by: falcon2105 on February 01, 2007, 10:05:40 pm
Hey, So I downloaded the two fixed .fc2 files, and put them in the data\missions folder in my shivans mod folder. Now in the weapon load out section, i do see the ML-16, but it says there are 0 available. What have I done wrong?
Title: Re: RELEASE - Shivans
Post by: Cobra on February 01, 2007, 10:56:17 pm
Umm, the ML-16's should already be loaded on the fighters. :wtf:

[EDIT] There should be 16 ML-16s and 16 Disruptors available. You might have a mod somewhere that's interfering with the campaign or something.
Title: Re: RELEASE - Shivans
Post by: Akalamanaia on February 02, 2007, 04:38:26 am
I just can't get this campaign to work, i always get a error about the harpoon everytime i try to launch with FS Open 3.6.9 RC8. I have FSPort 3.0.4, and the mediavp's and lightspeeds nebula pack so i can't get whats wrong..


Error: mv_missiles-wep.tbm(15):
Error: Required token = [$Model file:], found [+nocreate]
in weapon: Harpoon.

File:parse/parselo.cpp
Line: 551
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
Title: Re: RELEASE - Shivans
Post by: perihelion on February 02, 2007, 08:21:58 am
Played Echo Gate last night.  That was fun.

Send more.   :p
Title: Re: RELEASE - Shivans
Post by: falcon2105 on February 02, 2007, 12:27:55 pm
Umm, the ML-16's should already be loaded on the fighters. :wtf:

[EDIT] There should be 16 ML-16s and 16 Disruptors available. You might have a mod somewhere that's interfering with the campaign or something.


Hi again,
Ummm...I have my mediavp folder and fsport folder on the secondary list. My main shivans folder contains only these two campaigns. My mediavp folder contains no campaigns and has the only tbl file it has is stars.tbl. My fsport folder has all the fsport vps, plus the missions vps, and has no extra tables or anything, and obviously I dont have any campaign vps in my main fs2 folder. Any idea what extra file from where could be causing this? Cuz i find it rather hard to beat phantoms with just disruptors lol, maybe i just suck though.
Title: Re: RELEASE - Shivans
Post by: Cobra on February 02, 2007, 01:13:12 pm
Try putting the vp into your fsport folder. That's how I have it right now.
Title: Re: RELEASE - Shivans
Post by: falcon2105 on February 02, 2007, 02:41:07 pm
Woo, thanks cobra, everything is golden now.
Title: Re: RELEASE - Shivans
Post by: perihelion on February 02, 2007, 10:01:06 pm
Having a slight problem in "Phantoms" that might just be me being stupid but...

Spoiler:
  In the mission where you first see the Shivans and Vasudans duking it out, you are supposed to do a scan of some docking pylons.  I can press "select nearest unscanned target" and the pylon gets selected, but there's nothing I do seems to get the scan to actually take place. 

Any suggestions?
Title: Re: RELEASE - Shivans
Post by: Akalamanaia on February 03, 2007, 08:09:02 am
Well i didn't have to actually scan the pylons to complete that mission, i just had to wait until one of the wingmates congratuled me on "scanning" the pylons. And i bet it would be a bit hard to stop to scan some pylons when you got over 8 shivan craft on your tail(they finish the vasudans pretty fast, after they wich they come for you). To bad you can't get the shivans killed, i tried to kill them by making them crash into the pylons but they didn't even get scratched.

I even rammed them head on to see if i could get them damaged but to no effect..  :(
Title: Re: RELEASE - Shivans
Post by: Blaise Russel on February 03, 2007, 10:00:42 am
1) Now that a few people have mentioned it, I did think the voice acting was a little quiet.  You might want to bump up the volume a little bit when you run the filters.  I had to skew my volume settings pretty drastically to get some of the in-mission messages audible above the music.

I'll look into it.

Quote
2) On the voice acting front, I suppose I should have mentioned this before, but did you see the Voice Acting Manager feature in the recent FRED builds from the HEAD branch?

No? Thing is, I quite like to personalise lines (ph1_al21.ogg, ph1_cmd1.ogg, for example) to make it easier to find/order.

Quote
3) In both your campaign files, you allow the "ML-16" as a weapon, but its name in weapons.tbl is actually "ML-16 Laser".  This is why everybody only had Disruptors available.

4) The debriefing OGG files for Echo Gate seem to be missing.  Did you forget to include them?

7) You might want to double check your date format.  Most missions have mm/dd/yy, but amadeus.fs2 has dd/mm/yy.  Whichever you pick, it should be consistent.

durrrrr

I always miss something. Somethings, even. Damnation!

Quote
5) Were you going to have Darkblade do the debriefing persona messages so that you could allow promotions and badges?

Too much effort for two mini-campaigns.

Quote
6) Amadeus.fs2 isn't included in the Phantoms campaign.  Was that a mistake, or did you intend it as a separate standalone mission?

Secret mission, intentionally hidden.

Quote
8a) I was unhappy with the fact that you made the Shivan fighters invulnerable.  I was hoping to exploit my 1337 knowledge of Disruptors and Furys. :(

8b) On a more serious note, I'm pretty sure that the "fire at a fighter to distract it" tactic doesn't work with invulnerable fighters.  They need to take some damage before they'll break off and chase you.  During "Strange Bedfellows", I was pounding on a Shaitan the entire time he was shooting an escape pod, and he didn't turn away until the pod was destroyed.

Well, the whole deal with this mission-pack-thing was to emphasise the mystery and power and sheer terror of the Shivans - something that (for me) was lost with FS2, specifically the mission High Noon. Even so, you have a point. Again, I'll take a look-see.
Title: Re: RELEASE - Shivans
Post by: MP-Ryan on February 03, 2007, 12:14:36 pm
So I guess I should wait patiently for a fixed/patched release? :)
Title: Re: RELEASE - Shivans
Post by: Goober5000 on February 03, 2007, 01:45:09 pm
No? Thing is, I quite like to personalise lines (ph1_al21.ogg, ph1_cmd1.ogg, for example) to make it easier to find/order.
Hmm, well that may be a problem.  The attached screenshot shows the editor -- it allows you to autogenerate the filenames and then export a script.  It generates the filenames as a list, so it won't personalize them, but you can set it to skip over any filenames you've already specified.

Quote
Secret mission, intentionally hidden.
Okay. :)

Quote
I'll take a look-see.
Thx.

[attachment deleted by admin]
Title: Re: RELEASE - Shivans
Post by: Snail on February 03, 2007, 02:13:55 pm
Guess what? I'm playing this on the INFA Standalone engine. 8)
Title: Re: RELEASE - Shivans
Post by: Nuclear1 on February 03, 2007, 08:30:13 pm
So I guess I should wait patiently for a fixed/patched release? :)

Just download the campaign pack, and Cobra's two patched campaign files and then you'll be set.  The only thing that really was a showstopping or annoying bug was the ML-16 fiasco, but the rest of it runs fine.

As for the campaign, that was a good play.  The mission balance and design was right on (except for maybe the escape pod mission for Goober's above-mentioned reason), it's just that there was so few of them.

Good work. :)
Title: Re: RELEASE - Shivans
Post by: Snail on February 04, 2007, 05:48:42 am
Wow, great campaign, dig the music (where'd you get it?)! :D
Title: Re: RELEASE - Shivans
Post by: Tyrian on February 04, 2007, 10:01:20 am
I just downloaded your Shivan campaigns, installed the most recent version of the FSPort, and Cobra's patched mission files.  However, I've tried installing this in a couple of different ways.  First, I put the Shivans mod folder in my FS2 root directory.  I also tried putting it in the FSPort mod folder.  At this point, one of two things happen:  Either the campaign isn't recognized in the Campaign Room, or it is recognized, but the only ships are Ulysses fighters with no weapons.

Any ideas as to why it won't work?
Title: Re: RELEASE - Shivans
Post by: karajorma on February 04, 2007, 10:42:52 am
The mod.ini for this says

Quote
secondrylist = ,fsport,mediavps;

In other words it's assuming that you have your FS1 port in a folder called fsport and your media VPs in a folder called mediavps. Do you?

If not either rename the folders or edit the mod.ini file. Remember that if you edit the folder names other mods may now start to fail so my advice is to edit the mod.ini.
Title: Re: RELEASE - Shivans
Post by: Tyrian on February 04, 2007, 12:28:17 pm
I edited the mod.ini file, and I still have the same set of problems.  Everything started going bad when I reinstalled FS2 from my retail CDs in preparation for the release of 3.6.9.  I think I might have gotten a bad FS2 install.  I'm gonna rip everything out and try using one of the online installers.  Could it be possible that my CDs have bought the farm?
Title: Re: RELEASE - Shivans
Post by: haloboy100 on February 04, 2007, 09:14:42 pm
i still got the disrupter problem...since i don't know what to do with the fixed campaign files. mind telling us how to use them? not all of us are as smart as you you know.
Title: Re: RELEASE - Shivans
Post by: neoterran on February 04, 2007, 09:25:09 pm
lol

put em in data/missions in the mod folder
Title: Re: RELEASE - Shivans
Post by: haloboy100 on February 04, 2007, 11:49:32 pm
i tried that. nothing happened :confused:
Title: Re: RELEASE - Shivans
Post by: TrashMan on February 08, 2007, 04:37:44 pm
I have fsport2_3.vp and the campaign worked fine..untill the 3rd mission.

I have to defend the Minnow, but all I got is INTERCEPTORS as PRIMARIES?????

My attempts to fix this by editing the mission file manually(Notepad) or by extracting and editing the weapons and ships tables have failed.?????
I kinda figured, since the mission loadouts use Prometheus and hte tables use Prometheus S, if I edit one all should work fine. Nothing changed.. Go figure...
Title: Re: RELEASE - Shivans
Post by: neoterran on February 08, 2007, 05:20:54 pm
I wonder why various people are having so many problems, both campaigns are flawless for me...
Title: Re: RELEASE - Shivans
Post by: Mongoose on February 08, 2007, 05:21:09 pm
Have you tried using the most recent FSPort release?
Title: Re: RELEASE - Shivans
Post by: karajorma on February 09, 2007, 02:25:55 am
More importantly have you moved your media VPs out of your main FS2 folder yet? Cause I'm not lifting a finger till I see a fs2_open.log that says you have.
Title: Re: RELEASE - Shivans
Post by: Snail on February 09, 2007, 07:26:14 am
I wonder why various people are having so many problems, both campaigns are flawless for me...

Even in the INFA engine. :P
Title: Re: RELEASE - Shivans
Post by: TrashMan on February 09, 2007, 04:39:28 pm
More importantly have you moved your media VPs out of your main FS2 folder yet? Cause I'm not lifting a finger till I see a fs2_open.log that says you have.

What has that got do do with anything?

I have the port and the BRShivans.vp in a separate mod folder, if that's what you're asking.

But this looks like either a problem with a mission file (loadout) or the weapons table..
Title: Re: RELEASE - Shivans
Post by: karajorma on February 09, 2007, 05:24:05 pm
Here's why.

If you're pig-headed enough to ignore SCP best practice with the media VPs then you're probably pig-headed enough to ignore it with mod installation. I've already decided that if you think you know how to install the SCP better than I do that you're on your own when it comes to technical problems. But I don't want anyone else wasting their time trying to help you out without warning them that the problem is likely caused by your own bloody-mindedness.
Title: Re: RELEASE - Shivans
Post by: TrashMan on February 10, 2007, 04:54:06 pm
You lost me there bub... :confused:

Mayhaps you're confusing me with someone else :nervous:
Title: Re: RELEASE - Shivans
Post by: karajorma on February 11, 2007, 03:25:14 am
Well it's easy to check. Run the debug build and post the fs2_open.log file.
Title: Re: RELEASE - Shivans
Post by: Mefustae on February 11, 2007, 06:30:55 am
Other than just cluttering up the main FS2 directory, what the hell is the problem with not putting your mediavps in a seperate folder? I've seen so much *****ing about it, but i've never had a single problem with just leaving them in the main folder.
Title: Re: RELEASE - Shivans
Post by: Blaise Russel on February 11, 2007, 10:25:08 am
Playing FS2 Retail.
Title: Re: RELEASE - Shivans
Post by: neoterran on February 11, 2007, 12:29:43 pm
all i can say is it works great with the patches if you have a proper SCP setup.
Title: Re: RELEASE - Shivans
Post by: MP-Ryan on February 11, 2007, 12:42:47 pm
all i can say is it works great with the patches if you have a proper SCP setup.

The campaign?  I still need Cobra's campaign fixes.

INCIDENTALLY, for people having problems after putting the campaign fixes in data\missions, you must restart the campaign in order for them to take effect.

I.e. Put the fc2 files in data\missions (in the shivans folder), launch FSO, go to the campaign room, select phantoms and hit restart campaign, then select echo gate and hit restart campaign.  Then select whichever one you want to play and go from there.
Title: Re: RELEASE - Shivans
Post by: karajorma on February 11, 2007, 01:26:11 pm
Other than just cluttering up the main FS2 directory, what the hell is the problem with not putting your mediavps in a seperate folder? I've seen so much *****ing about it, but i've never had a single problem with just leaving them in the main folder.

1) You can't play retail.
2) You can't play multiplayer without hacked table warnings.
3) You can't turn off the media VPs by simply selecting no mod and typing -mod Shivans,FS1Port to check if that is the problem.


Before we went over to media VPs in the mediavps folder we were constantly plagued with people asking questions about the first two or requiring testing that would have been much easier if they could do the third. So we slowly moved over to the mediavps folder being the standard. While there is no concrete reason why you can't install them in root if you don't wish to do either of the first two things it does mean that you're operating against SCP guidelines. And if you are then the first thing you have to do when you do have a problem is operate within those guidelines and see if your problem is fixed.

If you don't wish to do that then fine. But don't expect anyone to help you solve your problems if you can't be bothered to make it easier for us by following standard operating procedure.
Title: Re: RELEASE - Shivans
Post by: Snail on February 11, 2007, 02:15:24 pm
Also, leaving them in the main folder messes up older mods or special mods that don't use the mediavps (like INFA).
Title: Re: RELEASE - Shivans
Post by: MP-Ryan on February 11, 2007, 10:42:23 pm
Finally played through this.

Fun.  Short, but fun.  Oh, and boo to the no killing Shivans in Phantoms :P
Title: Re: RELEASE - Shivans
Post by: Mefustae on February 11, 2007, 11:56:15 pm
*Snip*
I had no idea! Well, I stand corrected. :)
Title: Re: RELEASE - Shivans
Post by: Snail on February 12, 2007, 07:11:42 am
Finally played through this.

Fun.  Short, but fun.  Oh, and boo to the no killing Shivans in Phantoms :P

That's what made Phantoms so good.
Title: Re: RELEASE - Shivans
Post by: TrashMan on February 13, 2007, 08:32:20 am
Well, I moved all the media vp's into a separate folder, but hte problem still persists.

No primaries in the mission.

I'll have to edit things manually..AGAIN
Title: Re: RELEASE - Shivans
Post by: karajorma on February 13, 2007, 11:25:43 am
As I said, run the debug build and attach the log.
Title: Re: RELEASE - Shivans
Post by: TrashMan on February 13, 2007, 06:07:20 pm
Found the problem..I was right.. it's the friggin tables!

First off, all vasudan ships are named GV insted of PV, and insted of the normal Prometheus there are Prom S and R.
Nothing worked untill I fixed that, now it all works fine.. Nice campaign Blase! :yes:
Title: Re: RELEASE - Shivans
Post by: Blaise Russel on February 14, 2007, 03:49:06 am
I don't understand?

Shivans uses the FSPort tables. Those shouldn't have needed fixing.
Title: Re: RELEASE - Shivans
Post by: Backslash on February 14, 2007, 04:39:13 am
I have fsport2_3.vp and the campaign worked fine..untill the 3rd mission.
So use fsport3_0_4.vp (http://www.hard-light.net/forums/index.php/topic,44127.0.html) like you should.
Title: Re: RELEASE - Shivans
Post by: Snail on February 14, 2007, 06:56:34 am
TrashMan was using FSport V2.
Title: Re: RELEASE - Shivans
Post by: Nuclear1 on February 14, 2007, 09:17:09 am
I have fsport2_3.vp and the campaign worked fine..untill the 3rd mission.
So use fsport3_0_4.vp (http://www.hard-light.net/forums/index.php/topic,44127.0.html) like you should.

Exactly.

Every single FSPort campaign that will come out in the future should be using the most recent update of 3.0 to avoid comptability issues.
Title: Re: RELEASE - Shivans
Post by: Snail on February 14, 2007, 12:40:59 pm
Unless it is a reconstruction campaign, in which you need those FS2 ships.
Title: Re: RELEASE - Shivans
Post by: Nuclear1 on February 14, 2007, 12:44:36 pm
Unless it is a reconstruction campaign, in which you need those FS2 ships.

Well, combo mods like S:AH are different, true, but most campaigns using purely FS1 ships should be using whatever the most recent version of the Port is.
Title: Re: RELEASE - Shivans
Post by: karajorma on February 15, 2007, 05:45:06 am
Unless it is a reconstruction campaign, in which you need those FS2 ships.

Which is why you add them back in using .tbms :p
Title: Re: RELEASE - Shivans
Post by: TrashMan on February 15, 2007, 06:50:25 am
I'm just glad I got the campaign working.
It's a nice one - I especially like the music selection (it adds so much to the atmosphere).

And I wasn't in position to D/L the Port3.0 in the last few days anyway (crappy connection).

B.t.w. - you really should write down that Port 3.0 is required. So far it only sez it requires FS Port, but not which version.

EDIT: "Honorary Noob?" Has changing my title become a olympic event around here?
Title: Re: RELEASE - Shivans
Post by: Snail on February 15, 2007, 08:42:02 am
Unless it is a reconstruction campaign, in which you need those FS2 ships.

Which is why you add them back in using .tbms :p

I meant if you couldn't be bothered. :p
Title: Re: RELEASE - Shivans
Post by: KillerReaper on March 26, 2007, 09:58:32 pm
Fantastic. I love it.

Excellent immersion and mission design as well as GREAT music.

I love the action too.
Title: Re: RELEASE - Shivans
Post by: Vretsu on April 11, 2007, 11:43:17 pm
"Echo Gate" was amazing. Simply amazing. The music was great, and the Shivans were actually something to be feared.

Brilliant campaigns.
Title: Re: RELEASE - Shivans
Post by: Vretsu on April 20, 2007, 09:22:13 pm
Completed Echo Gate with no problems (brilliant campaign, that was), but Phantoms seems to be broken. The mission where you have to scan the pylons...yeah, the pylons are unscannable. Since nobody is clammering about this...maybe I'm simply doing something wrong? I can select the pylons using the "target nearest unscanned object" key, but there doesn't seem to be a way to scan them.

I flew around the pylons like an idiot for awhile, giving up after the fourty minute mark (with time acceleration, I assure you).

'Elp.
Title: Re: RELEASE - Shivans
Post by: Dark Hunter on April 20, 2007, 10:35:47 pm
I just moved close to it, and it counted it as scanned.
Title: Re: RELEASE - Shivans
Post by: aRaven on April 21, 2007, 11:47:34 am
When I first read about this campaign, I thought I would fight as a Shivan. Sadly it isn'T about that. Is there any campaign where you are fighting as a shivan? would be great to be on the other side ^^
Title: Re: RELEASE - Shivans
Post by: Vretsu on April 21, 2007, 01:15:36 pm
Woot, I've completed both campaigns.

That was excellent!
Title: Re: RELEASE - Shivans
Post by: Snail on April 21, 2007, 01:22:28 pm
When I first read about this campaign, I thought I would fight as a Shivan. Sadly it isn'T about that. Is there any campaign where you are fighting as a shivan? would be great to be on the other side ^^

There were many in progress, but all of them are now stagnant or dead.
Title: Re: RELEASE - Shivans
Post by: Vretsu on April 21, 2007, 01:59:11 pm
Probably for the best. I can't see anyone pulling off a Shivan campaign without it being extremely forced and awkward.
Title: Re: RELEASE - Shivans
Post by: Snail on April 21, 2007, 02:02:16 pm
Perhaps.
Title: Re: RELEASE - Shivans
Post by: Vretsu on April 21, 2007, 02:04:14 pm
For example, how would you do the Shivan briefings?  :p

You could either do it in plain english...

"The trespassers must die! Burn them all!"

"Primary Objectives: Kill 'dem!"

...which would be extremely stupid, no matter how fluffy or ornate the writing was, or you could try for realism...

"SKREEEEE SKREEEE SKREEEEEEEEEEEE"

SKREEE: SKREEEEEEEE"

...which...yeah.
Title: Re: RELEASE - Shivans
Post by: Snail on April 21, 2007, 02:14:47 pm
I guess all briefings would be subtitled cutscenes... :D
Title: Re: RELEASE - Shivans
Post by: haloboy100 on April 21, 2007, 04:55:26 pm
I actually did play one mission once where you played as a Shivan. it wasn't all that bad, apart from the fact that your wing mates were Terran :wtf:. The briefing was weird, something along the lines of "Incoming Terran trespassers. Neutralize threat immediately". Go figure... :rolleyes:
Title: Re: RELEASE - Shivans
Post by: ElectricEel on May 23, 2007, 10:16:55 am
There seem to be serious balance issues in the two last missions of Echo Gate on Medium difficulty... My wingmen are slaughtered very quickly, leaving me to fight hordes of shivans with just one wingman who is only hanging on because he's been made invulnerable (and in the last mission, he got disabled...).
Title: Re: RELEASE - Shivans
Post by: Mustang19 on May 23, 2007, 10:38:35 am
They're supposed to be challenging, after all. If your wingmen are getting killed, don't just C-3-9 all the time. You know you're wingmen can't handle themselves, so C-3-8 to keep them together and close to you. And if you really want them to survive, try to protect them yourself.

Or, play on Insane, the way the game was meant to be played. So you'll die before your wingmen do, and if not, then you'll learn how to play the game better.  :yes: It's all simple tricks and common sense, keep your wingmen together, avoid flak if possible, stay near friendly capship flak... it "only" took me three tries to beat the last mission. Use those harbingers!

As for a Shivan briefing, the FS2 tech description implies that Shivans are basically machines. The ones we saw in Hallfight might not even be "normal" Shivans, but a special type of hand-to-hand combat unit with an exoskeleton. So the briefings would be straightforward instructions, like you'd give to a machine. "Four wings of Terran bombers are incoming. Destroy them. X and Y wings will support you." If not that, then the campaign would take place from the perspective of the Shivan hive-mind, and the briefings would be little more than a situation update.

Title: Re: RELEASE - Shivans
Post by: Dark Hunter on May 23, 2007, 02:51:13 pm
Quote
and the briefings would be little more than a situation update.

One could argue that's all a briefing ever is... :p
Title: Re: RELEASE - Shivans
Post by: Goober5000 on May 23, 2007, 07:52:34 pm
The ones we saw in Hallfight might not even be "normal" Shivans, but a special type of hand-to-hand combat unit with an exoskeleton.
:v: have specifically stated that the Shivans are what we see in Hall Fight.
Title: Re: RELEASE - Shivans
Post by: NGTM-1R on May 24, 2007, 05:37:24 pm
They stated that those weren't Shivans in power armor or similar. Not that those are the only kind of Shivans. Because they're all living in cybernetic bodies now the existence of variants cannot be so easily ruled out.
Title: Re: RELEASE - Shivans
Post by: Game_Master64 on May 24, 2007, 07:37:02 pm
i believe that last sentence was best proved by the borg. technology changes over time, there would obviously be enhancements the newer "versions" would have that would effect their appearence. also, there would probably be different "versions" for different tasks, and rank in the hive
Title: Re: RELEASE - Shivans
Post by: Fabian on June 03, 2007, 09:29:36 pm
They're supposed to be challenging, after all. If your wingmen are getting killed, don't just C-3-9 all the time. You know you're wingmen can't handle themselves, so C-3-8 to keep them together and close to you. And if you really want them to survive, try to protect them yourself.

Not for this special mission, but:

What I also really like to do is to either assign 1-on-1 pair teams that are protecting themselves or a whole circle.

Beta 1 protects Beta2, Beta 2 protects Beta 3, ..., Beta 4 protects Beta 1

or

Circle as above, but Beta 4 protects to-protect-ship. This way all will stay near together and have one goal, but will still be well protected.

Especially the 1-1 works well, because the enemy can no longer sneak behind a fighter so easily:

- Beta 1 <- protect -> Beta 2

Enemy sneaks behind Beta 1, Beta 2 notices it and attacks Beta 1s attacker, Beta1s attacker goes to attack Beta 2 and tries to sneak behind, but so Beta 1 catches up and destroys attacker together with Beta 2.

cu

Fabian
Title: Re: RELEASE - Shivans
Post by: Game_Master64 on June 04, 2007, 02:48:19 pm
but that takes way to much time to set up in-mission, and usually there dead before you have time to do it. better them then you though.
Title: Re: RELEASE - Shivans
Post by: Mustang19 on June 05, 2007, 08:30:32 am
Very clever. In fact, with use of SEXPs, I think I can make that happen at mission start to spare the player the trouble. It prevents the AI from ganging up on one target like it usually does, as far as I can see, which is going to make your wingmen a lot smarter. Thanks for the tip. :yes:
Title: Re: RELEASE - Shivans
Post by: Snail on June 06, 2007, 12:59:57 pm
About the Shivans:

Quote from: SM1-05 (Mystery of the Trinity) Command Briefing
Though Shivans demonstrate considerable diversity as a species, all Shivan technology...

To me, this states that there are Shivan variants.
Title: Re: RELEASE - Shivans
Post by: Mustang19 on June 07, 2007, 08:05:04 am
Good find, Snail! That's a pretty significant statement. Even if it was likely just some sound-cool, they'll-forget-about-it BS.
Title: Re: RELEASE - Shivans
Post by: achtung on June 14, 2007, 01:43:27 pm
Mirror'd

Shivans (http://www.nukelol.com/downloads/freespacefiles/campaigns/br_shivans/BR_STLv_2.rar)
Title: Re: RELEASE - Shivans
Post by: Cobra on June 14, 2007, 10:00:31 pm
Woo, I dug up the fix, just in case it hasn't been included or anything.

http://files.filefront.com/brshivansrar/;7786507;;/fileinfo.html

Heh. Two brshivans.rar files on the server. :nervous:
Title: Re: RELEASE - Shivans
Post by: SF-Junky on September 01, 2007, 04:44:39 pm
Mirror'd

Shivans (http://www.nukelol.com/downloads/freespacefiles/campaigns/br_shivans/BR_STLv_2.rar)
Thank you, but what does the "Shrouding the Light" voiceacting has to do with these two camps? ;) Where can I find them, they doesn't seem to be on filefront or hades-combine.
Title: Re: RELEASE - Shivans
Post by: SF-Junky on September 05, 2007, 03:24:24 pm
(http://www.smileyhome.de/smilies/schilder/hum.gif)
Title: Re: RELEASE - Shivans
Post by: Mustang19 on September 06, 2007, 03:16:53 pm
Sorry, looks like this is one of those campaigns that just "dissapeared" since noone archived it on HC. I can't find it anywhere.

Can someone with BRShivans.rar handy HELP THIS GUY OUT!  :mad:
Title: Re: RELEASE - Shivans
Post by: SF-Junky on October 07, 2007, 09:48:50 am
*beggin*
Come on, people. There must be someone around who has this campaign. :(
Title: Re: RELEASE - Shivans
Post by: Snail on October 07, 2007, 10:30:55 am
Man you're weird. It's on frikken HC!

http://hades-combine.com/web/index.php?ind=downloads&op=entry_view&iden=277
Title: Re: RELEASE - Shivans
Post by: SF-Junky on October 08, 2007, 12:56:21 pm
Man you're weird. It's on frikken HC!
It wasn't there when I checked it out last time. Thanks, anyhow. :)
Title: Re: RELEASE - Shivans
Post by: Goober5000 on April 15, 2008, 12:19:48 am
:necrobump:

Found it.  This is the patched version.
http://staff.hard-light.net/goober5000/brshivans.7z

Someone upload it to FSMods plz.
Title: Re: RELEASE - Shivans
Post by: Cobra on April 15, 2008, 01:31:41 am
It keeps timing out every time I try.
Title: Re: RELEASE - Shivans
Post by: Mustang19 on April 16, 2008, 10:18:04 am
It took fricken forever, but voila (http://freespacemods.net/download.php?view.188). I PMed Swantz regarding the slowness.