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Archived Boards => The Archive => Halo for FreeSpace => Topic started by: Devrous on May 18, 2007, 03:23:55 am

Title: "Freespace 2: Halo" is Back!
Post by: Devrous on May 18, 2007, 03:23:55 am
It's summer and I've finally built my new computer, so FS2H is back with gusto!

Feel free to read these posts. I'll soon start putting new posts on here instead of just links.

Links to hosted News about FS2H
Week 1 (http://forums.bungie.org/halo/archive26.pl?read=789433)
Week 2 (http://forums.bungie.org/halo/archive26.pl?read=790260)
Week 3 (http://carnage.bungie.org/haloforum/halo.forum.pl?read=791394)
Week 4 (http://carnage.bungie.org/haloforum/halo.forum.pl?read=792764)
Teaser Trailer (http://carnage.bungie.org/haloforum/halo.forum.pl?read=793556)
Week 5 (http://carnage.bungie.org/haloforum/halo.forum.pl?read=794659)

And now week 6...

1430 hours, May 17, 2007 (Military Calendar) \
Sol System, Planet Earth \ FS2H Main Office

FS2H is back with a vengeance! After four weeks of tears, dashed hopes, and dollars thrown away, my new computer is finally built and kicking some serious butt. I have finished more FS2H content in the last two days than in the two weeks prior to my computer struggle. Models form, load, texture, and save in a snap. I can actually take in-game movies without massive lag. It takes me half the time to complete a mission, and almost no time at all to load the game itself, so testing has been easier too. All in all, it has been worth the wait.

At this time I would like to dedicate a moment to the one casualty of this new computer crusade. Apparently my old C Drive fell prey to data corruption on part of the disk; the part with every word/excel document I've ever created on it. Ironically, it was one of the few folders I didn't back up before I built my new machine; I thought I'd just pop it in as C Drive on my new machine.

Two novels, about thirty short stories, financial records, random ideas jotted down, most of my FS2H publicity screenshots, and sadly, all of my FS2H roadmap/timeline files. Most of all of the above is still in my head, but there are some parts of these things that will never be recreated. Anyone who has ever lost data can atest to this.

Let us take a moment of silence and remember the good things that once made up 'ol C Drive.

(http://www.sectorgame.com/halo/FS2H/ripcdrive.jpg)

During my computer-less month, I stumbled across an odd sighting. A friend of mine moved out of their dorm room and gave me the left over supplies so they wouldn't need to take it home in their car. It just so happens that a familiar symbol is on this paper towel. See if you can spot it. (If you are a Bungie fan you'll know)

(http://www.sectorgame.com/halo/FS2H/marathonpapertowel.jpg)

Strange, isn't it?

Finally, I'll point out that I will not be enjoying the Halo 3 Beta with the rest of the world. I've spent pretty much all my extra cash on getting this computer to work, so no copy of Crackdown for me. Summer is here, so I have more free time--hooray! Till September 25, I'll be on XBL in Halo 2 or working on FS2H.

Alrighty...back on topic!

Music

Masilius has been cranking away at the music much more than he had led me to believe. He told me today that he's not only done with most of the voice acting, he has finished every musical piece for both the demo AND Chapter One! He said he wanted to surprise me, and he sure did. The few tracks he's let me hear are wonderful, and I'm sure you will love it too.

In addition, I hear his band is about to start practicing the song they wrote for FS2H. They haven't let me hear any of it, naturally, so we'll see how it comes out.

Gameplay

(http://www.sectorgame.com/halo/FS2H/screens/reachorbit.jpg)

Creating missions for FS2H have been as hard as making the actual content. Missions must be fun. They need to be full of enough action to stave off boredom, so one can see the problem with making space fun yet realistic. If humanity makes it to the stars in the future, there is still a lot of empty space. Traditional tactics here on Earth are limited. Things like gravity and, well, the ground, make it hard to think about what tactics will be employed in the future. Movies and TV shows like Star Wars, Star Trek (all billion of them), Wing Commander, Firefly/Serenity, Babylon 5, Battlestar Galactica, etc.have different ways of showing space battles. I categorize them into two types: "Sea in Space" or "Air in Space." Anyone who has seen Star Wars: Episode III could tell that it is "Sea in Space." The capital ships barely move at all. They slowly cruise around the battlefield taking shots at one another until they get close; then they unleash hell. But it is like watching a World War II naval battle. Most of the ships have the same 'up-down' orientation and they move amazingly slow. Only the fightercraft move with any grace or speed. Star Trek, on the other hand, is a "Air in Space" example. The ships move around quickly, arching up and down and weaving through one another. Even the capital ships move like sporting yachts.

(http://www.sectorgame.com/halo/FS2H/screens/assaultcarrierincoming.jpg)

What's my point? Unless you were near a larger object, there would be no 'up' or 'down' in space. Space battles could have ships in all sorts of odd orientations, having almost random pitches and yaws. I could see a fleet aligning to the same vectors at first, but once they engaged the enemy they could move at any angle in any direction. This would make it more like submarine warfare, only they could see one another, and they could do flips and rolls since there would be no gravity.

At any rate, when you play FS2H, you'll find that it has a certain amount of flexability on how you choose to achieve your mission objectives. Do you run in, fire on a few enemy fighters to get their attention, and then run back to your capital ship so the auto turrets whittle them to peices? Or do you order your squad to follow you as you loop around and attack from behind? In truth, there is no right answer. Whichever tactic helps you achieve your objective is valid, and the game will not penalize you. As the mission designer, that means that a mission I may think is going to be really hard could end up being a walk in the park to someone who figures out an easier way to blow away the bad guys.

For example, one of my test missions had two Covenant capital ships and six wings of Seraphs engage a UNSC fleet. The player has two nukes as secondary weapons. The captain of the player's base ship will instruct the player to use the nukes to down the shields of the covie capital ships. Instead, you decide to nuke the Seraphs. You get an impressive 18 kills within the first 30 seconds of the mission; congrats. However, the capital ships pound your fleet with plasma torpedoes while the MAC rounds get absorbed by their now full-strength shields. If you instead fire the nukes at the capital ships, you may enable the fleet to take down the capital ships, but you and your squad will be basking in a few thousand plasma bolts as all 18 Seraphs converge on you at once. Tricky, eh?

This kind of decision-making problems are going to be strewn throughout the game, so keep your mind open when you play and never think a mission is impossible. I play everyone of these, and I assure you I wouldn't put it into the final release if you couldn't win (or at least live long enough to complete your objectives).

Gameplay Videos

I figured that I jabbered enough in the last few updates about how the game looks and plays that I might as well kick of my return to the surface with some gameplay videos. I hope they whet your appetite. Oh, and don't mind the whole "www.fraps.com" pasted on the top. When C Drive whent dead I lost my registered copy of FRAPS. So until I get it back the videos have that stupid watermark :-(

Dogfighting clips with Battle 101 rocking out
DivX, 16.46MB AVI (http://www.sectorgame.com/halo/FS2H/clips/dogfighting.avi)
Gameplay clips without sound
Rearming - DivX, 1.84MB AVI (http://www.sectorgame.com/halo/FS2H/clips/rearm.avi)
Killed while Rearming - DivX, 0.97MB AVI (http://www.sectorgame.com/halo/FS2H/clips/rearmdeath.avi)
Covenant shields in action - DivX, 0.34MB AVI (http://www.sectorgame.com/halo/FS2H/clips/shields.avi)
Missiles fired to demonstrate smoke trials - DivX, 0.41MB AVI (http://www.sectorgame.com/halo/FS2H/clips/missiles.avi)
Destroying a Mako-class Corvette - DivX, 2.56MB AVI (http://www.sectorgame.com/halo/FS2H/clips/captakedown.avi)
A Seraph's shields make them hard to kill - DivX, 1.26MB AVI (http://www.sectorgame.com/halo/FS2H/clips/seraphTKO.avi)
Several capital ship battle clips put together - DivX, 10.09MB AVI (http://www.sectorgame.com/halo/FS2H/clips/battle1.avi)

Hope these make you claw at the walls to play FS2H!

Salutations

I've think I've done enough damage for one post. I'll be back next week with some definite word on the demo. I had planned on the end of May, but I had a month without a computer, so the date has been pushed back to mid-June. Sorry for the added wait, but at least it is coming soon. As always, thanks for the support, and if you have any questions or comments fire away.



----------------------END OF RAMPANCY----------------------------------

Devrous
[email protected] (//mailto:[email protected])
Title: Re: "Freespace 2: Halo" is Back!
Post by: karajorma on May 18, 2007, 03:47:51 am
Looks pretty good. :yes:

I've always been a pretty big Halo fan (It's about the only FPS I still play) so I'd certainly like to see what you can come up with when it comes to missions.
Title: Re: "Freespace 2: Halo" is Back!
Post by: Herra Tohtori on May 18, 2007, 03:56:31 am

(...)

----------------------END OF RAMPANCY----------------------------------


 :lol:


That's certainly fascinationg project. :yes: Now, obviously, as my interest has awakened, I have questions... :drevil:


1. Will the Covenant be as monstrously tough as it is in the books of Mr. Nylund? That is, almost unbeatable in toe to toe space battles... kinda like religious Shivans on steroids, except that they do ground battles as well. :shaking:

2. Shall the Covenant use their trademark weapon, guided plasma projectiles? I'd imagine they would look a lot like bigger (and probably differently coloured) versions of light balls in Star Wreck, shimmering spheres of shining death (assuming they were not not filled with light beer, that is). It would require either the SCP crew to enable guided primaries... or, to make the weapon as a secondary weapon that looks like huge blob of plasma... The only way to do that would probably be to make an invisible missile that has particle effect slammed onto it's tail as a thruster. The hit effect shoult be a slow/long animation that spreads the shining plasma across the poor ship it hits and then slowly dims to transparent.

3. Are the wingmen going to have characters or just the standard red shirts? Is there any indication that the UNSC space flight/navy/branch had similar experiments made as the Spartan program(s) on ground forces? As in, to increase the pilots' reaction time, situation awareness, accuracy and tolerance to extreme conditions. :nervous: Wingmen with FS2 AI would certainly benefit from that... ;7

4. Are we going to encounter more Halos than are seen in the games? If so, would you happen to need custom planetary surface texture(s) for them?

5. What timeframe will the campaign/missions be located?
Title: Re: "Freespace 2: Halo" is Back!
Post by: Colonol Dekker on May 18, 2007, 06:14:45 am
Shame that the Halcyon class is defunct, i would have like d to see more than just the Pillar.... :(
Title: Re: "Freespace 2: Halo" is Back!
Post by: Vengence on May 18, 2007, 08:59:41 am
Just for a quick suggestion: Can you implement near realistic physics like BTLR or at least enable glide and slide? I like fs2 the way it is and all but being able to strafe targets and glide add more strategic depth and control over your craft under fire. If you have to attack a target and maintain your sight on it you will inevitably come under fire and unable to evade without loosing sight of the target.
Title: Re: "Freespace 2: Halo" is Back!
Post by: Unknown Target on May 18, 2007, 09:01:23 am
Neato. I love the shield effects :) Good work, and good luck.



And wow, I seem to have started quite a fad with the BtRL physics. :p
Title: Re: "Freespace 2: Halo" is Back!
Post by: shiv on May 18, 2007, 09:04:52 am
I like everything... without explosion effects.
Title: Re: "Freespace 2: Halo" is Back!
Post by: Devrous on May 18, 2007, 02:10:11 pm
Halcyon-class Cruisers are defunct...in 2552. In 2515ish they were new, so any missions happening before Halo 1... :yes:

I tried early on to change around the physics. Didn't really have any luck. But I did put pretty high slide values, and I did enable glide. It's nearly impossible to dodge Covenant plasma bolts or laser fire without slide. Most people don't mind getting owned, so long as they had a good chance and blew it.  :lol: 

Gliding is still kinda funny in FS2. I've been toying with some scripts that would auto shut-off glide if you hit your afterburners. As it is now, if you accelerate or hit the burners you just fly faster the direction you were when you enabled glide. You could just turn off glide, which isn't that big of a deal, but the auto shut-off would be a little smoother and user friendly.

Thanks for the comments!

EDIT: For Herra Tohtori...look into my weekly updates. You'll find most of the answers there  :)
Title: Re: "Freespace 2: Halo" is Back!
Post by: karajorma on May 18, 2007, 02:45:30 pm
Glide has been improved a lot in HEAD builds. That's not much use for you if you intend to release this year but for future releases you can use thruster and glide at the same time. :)
Title: Re: "Freespace 2: Halo" is Back!
Post by: jr2 on May 19, 2007, 01:35:08 am
Cool shots, nice work.  :) :yes:
Title: FS2H Tour #1
Post by: Devrous on May 25, 2007, 04:15:27 am
(http://nikon.bungie.org/misc/devrous_fs2h/fs2hbigedge.jpg)

No weekly update today due to the massive amount of work being put into getting the game ready for demo release. I have to compile everything into base files and make an executable install, not to mention finishing the demo missions!

But it isn't a total loss. I plan on releasing a few "tour" videos in the next few weeks, and here is number one.

FS2H Tour #1 - DivX, 27.82MB AVI
http://www.sectorgame.com/halo/FS2H/clips/fs2htour1.avi

Enjoy!
Title: Re: "Freespace 2: Halo" is Back!
Post by: Wobble73 on May 25, 2007, 04:25:12 am
You need a project icon!

And I'm looking forward to seeing this when it's done!  :yes:
Title: Re: "Freespace 2: Halo" is Back!
Post by: Colonol Dekker on May 25, 2007, 06:36:11 am
Halcyon-class Cruisers are defunct...in 2552. In 2515ish they were new, so any missions happening before Halo 1... :yes:

No worries then :D I didn't know what year you had it set, I love the novels. Any chance of a Pelican or two?
Title: Re: "Freespace 2: Halo" is Back!
Post by: Devrous on May 25, 2007, 03:16:48 pm
I've modelled 63 ships as of this moment, and most of those are human I think...

Yes, 11 are Covenant, 3 are niether, and the rest are good 'ol fashion hu-mon. I have several "Chapters" planned, each one their own release, and each one dealing with a different time, subject, and even race. Chapter One will be "Colonial Unrest." It takes place in the 2490's and deals with the biggest insurrection in UNSC history (untill the 2550's  presented in the books, that is). Chapter Two will be in the 2520+ range.

I'm working on a project icon, too   :)  But to be honest I've always liked Bungie's Marathon symbol. But it isn't exactly free to use legally. Then again, this is just a mod; not like I'm selling it, right? In that case, I'll fiddle with it and see if I can't make it FS2-ish.

And if anyone has a suggestion, here's the Marathon symbol:

http://www.marathon.org/story/thatmarathonsymbol.html
http://www.marathon.org/story/thatmarathonsymbol2.html
http://scifiteki.angelcities.com/symbols.html
http://nikon.bungie.org/misc/sloftus_poa_uniforms/Sign-POA.jpg
Title: Re: "Freespace 2: Halo" is Back!
Post by: Getter Robo G on May 25, 2007, 05:12:39 pm
Very exciting stuff... IF you're accepting any voice acting let us know! (reqs etc) :)
Title: Re: "Freespace 2: Halo" is Back!
Post by: Cobra on May 25, 2007, 05:29:00 pm
Is it just me or has that attack carrier gained weight? ;)

It looks ****in' awesome dude. Can't wait.
Title: Re: "Freespace 2: Halo" is Back!
Post by: jr2 on May 25, 2007, 05:57:03 pm
Hmm, about the icon, can't you just ask for their permission?
Title: Re: "Freespace 2: Halo" is Back!
Post by: Alan Bolte on May 25, 2007, 10:39:51 pm
How's this? (http://img81.imageshack.us/img81/8336/395799683400c56560de1ema3.png)
Title: Re: "Freespace 2: Halo" is Back!
Post by: StarSlayer on May 26, 2007, 12:05:46 am
Pretty cool, like the shield effects, and it will be interesting staying alive in a big boat like the Broadsword(?).  Looks like human ships are going to blow up quite a bit against Covie Capital ships.
Title: Covie Sun
Post by: Devrous on May 26, 2007, 03:04:20 am
(http://www.sectorgame.com/halo/FS2H/coviesun.jpg)

How'd you like to see THAT when you look at the sun!  :shaking:
Title: Re: "Freespace 2: Halo" is Back!
Post by: Dave2040 on May 26, 2007, 08:22:02 am
Do you know "HALOGEN" ?
It was a pretty cool Halo mod for C&C Generals, but microsoft downed them.
If I were you, then I would be very carefully with Halo stuff. Perhaps you should ask them, before they destroy all your hard work. ;)
Title: Re: "Freespace 2: Halo" is Back!
Post by: Devrous on May 26, 2007, 02:33:58 pm
I assure you that I've been taking extreme caution on this matter. I am in contact with a few people that are going to help me. More new about this as I get it.
Title: Re: "Freespace 2: Halo" is Back!
Post by: StarSlayer on May 26, 2007, 02:39:13 pm
HALOGEN was an RTS was it not?  When an official HALO RTS was announced it was canned because it would be in direct competition to official merchandise?  I don't think an official HALO flight sim is very likely, so at least them seeing you as direct competition is not in the cards.
Title: Re: "Freespace 2: Halo" is Back!
Post by: jr2 on May 26, 2007, 02:41:21 pm
Yeah, we all know how Micro$oft feels about competition. 

*hears Gates in the background: "Kill, Crush, Destroy!"*
Title: Re: "Freespace 2: Halo" is Back!
Post by: Devrous on May 27, 2007, 02:49:00 am
Yes, as far as I am aware of, M$ isn't going to be putting a Halo-based space combat sim out anytime soon. So my legal worries are diminished. However, if they really want to get me, all they have to do is say "Hey, that's ours!"

Kinda sucks. But until such a time as they tell me to bugger off, FS2H is still a go!
Title: Re: "Freespace 2: Halo" is Back!
Post by: Cobra on May 27, 2007, 03:25:42 am
But then again, BtRL, SoL and WCS haven't gotten that kind of thing yet, so... :P
Title: Re: "Freespace 2: Halo" is Back!
Post by: Devrous on May 27, 2007, 03:38:21 am
Hobby to Obsession: Devrous' Shout-Out to the People that Made FS2 Modding Possible

To answer the email of how fast development has been on FS2H as compared with other mods...

I attend college and have a full-time job, so my free time is almost nil. Since I started really cranking out content, I've emphasized speed. I may only have an hour or so between school and work, so in that time I try to accomplish something, even if it's just writing down an idea for a new plasma trail or a memo to check on how I can change the sun flares.

On average, it takes me just one hour to go from having an idea for a ship in my head, modelling it, texturing it, placing weapons, thrusters, etc, converting it, and writing the table entry, to watching it fly in game. I try to be as efficient as possible. More complex ships, or ones I'm not satisfied with, take a bit longer. You may also note that my ships aren't nearly as detailed with lots of "greebles" and such.

Also, my speed is largely due to the fact that FS2H is done by a "one-man-army." Typical developments have a staff of several to many people, all working on different content. All of those people have to talk to one another, approve changes, and tranfer files to one another. Big decisions could take a while to implement. And most of the projects rely on the FS2 community for solutions (and I do, of course, but I pretty much just make do with what I have and find a way to make what I want to happen, happen). As for me? If I don't like it, it goes, if I like it, it stays!

The drawback to this is that my mod will never look nearly as good as, let's say, the Babylon Project or BSG:BtRL. Also, they have access to a wide array of media and online content with which to get textures, models, etc. AND most of their ships already exist in the universe they are modding in. Halo is the exact opposite! I've modelled 63 ships, and only 14 (6 human, 6 Covenant, and 2 Forerunner) exist within the official Haloverse.

Now to the Thanks...

All in all, I think to myself that FS2H will only be remembered because 1) I did it alone, 2) it's about Halo, and 3) I'll eventually release the whole thing to the community and say "take it, it's yours now."  Everyone who takes on Freespace 2 modding would like to think that theirs will be the next best mod, but I don't have a team of people working on it, making it look great and perform like new. BUT, that isn't the point for me; I just want to have fun and do something unique for the benefit of Halo and Freespace fans.

The point is that I've had a lot of fun making this. Modding Freespace 2 in general has allowed me to keep my sanity through two girlfriend break-ups; several arduous years of Engineering school; friends coming and going; getting older and having to take on more responsibility (both social and financial); and the deaths of six family members. It has been my passion, and I look forward to sharing it with everyone who will take it. Of course I'd never have been able to do any of this if it wasn't for the awesome people at SCP, Hard-Light, Sectorgame and Volition.

Thanks to everyone!

Devrous <3 Freespace
Title: Re: "Freespace 2: Halo" is Back!
Post by: jr2 on May 27, 2007, 07:34:49 am
Also, my speed is largely due to the fact that FS2H is done by a "one-man-army." Typical developments have a staff of several to many people, all working on different content. All of those people have to talk to one another, approve changes, and tranfer files to one another. Big decisions could take a while to implement. And most of the projects rely on the FS2 community for solutions (and I do, of course, but I pretty much just make do with what I have and find a way to make what I want to happen, happen). As for me? If I don't like it, it goes, if I like it, it stays!

There is one workaround... well, sort of.  Instead of having a dev team with everyone having a vote in what goes in, you have a dev team that agrees to follow the project leader, even if they don't like the decision.  They can make suggestions or disagree, but the project leader has control.  While some ppl may not like this, I think that would have good results, if it could be made to work.
Title: Re: "Freespace 2: Halo" is Back!
Post by: Devrous on May 28, 2007, 03:49:34 am
Sounds good. Maybe I'll ask for a HLP team to try it with me when I'm done with Halo and I start on Space: Above and Beyond!  :nod: :yes:
Title: Re: "Freespace 2: Halo" is Back!
Post by: sixlaneve on May 31, 2007, 10:22:47 am
Hey, great stuff this mod, I can't wait to try.

Just a couple of idea. It could be wicked if the campaign stops with the beginning of halo 1.
i.e. the pillar of autumn going down and you escorting the escape pod with master chief inside... just an idea! :D

second. if we can have the original awesome music, that will be great!
Title: Re: "Freespace 2: Halo" is Back!
Post by: Cobra on May 31, 2007, 11:34:42 am
Uh, the original soundtrack is undoubtedly not an option unless Devrous personally contacts Bungie for permission.
Title: Re: "Freespace 2: Halo" is Back!
Post by: Devrous on May 31, 2007, 08:16:24 pm
I'm aiming at using fan-made music that resembles the Halo feel. I have someone locally that wanted to write most of the score for me. Who am I to say no? He's mostly done now, but he won't let me hear it yet. He says it is bad luck to let me hear it before the final version. But, he did say that it incorporates the music from Halo AND elements from the Freespace 2 music!

Trust me; it'll be something new, but it will still scream Halo.

And if anyone here wants to throw their two-cents in, make me some music and I'll try to use it (and give you credit, or course) if it fits   :)
Title: Re: "Freespace 2: Halo" is Back!
Post by: Herra Tohtori on May 31, 2007, 09:52:45 pm
Trust me; it'll be something new, but it will still scream Halo.

Well as long as it's in Dorian mode it'll sound like pretty much like Halo... ;7
Title: Re: "Freespace 2: Halo" is Back!
Post by: sixlaneve on June 01, 2007, 05:02:56 am
Devrous... I do not agree with your friend. You should work togheter for the soundtrack.

You probably know Ennio Morricone, some of his tracks worked so well in the movies because Sergio Leone, the director, worked very closely with him.

Anyway, I really hope that it's not going to be a heavy metal soundtrack.... probably the Die Walküre could fit a bombing mission. (Apocalypse Now everyone?!)

Title: Re: "Freespace 2: Halo" is Back!
Post by: Devrous on June 01, 2007, 12:39:40 pm
Yes, I agree with you on that point! And he's going to let me change whatever I want once I do hear it. He's just superstitious and his creativity comes in waves with big Do Not Disturb signs. Ecclectic for sure, but he writes well.

I won't let any music in game that I don't think fits.

He's only planned one or two tracks with any metal in it; for battles. A week ago I introduced him to Garritan Personal Orchestra, and he's been converting songs and changing them since. They should sound much more like Marty's Halo tracks now.
Title: Re: "Freespace 2: Halo" is Back!
Post by: THE Phreak on June 01, 2007, 03:44:30 pm
10/10 for Freespace Modding

0/10 for Halo.
Title: Re: "Freespace 2: Halo" is Back!
Post by: Herra Tohtori on June 01, 2007, 03:46:26 pm
EDIT: Nevermind. :rolleyes:
Title: Re: "Freespace 2: Halo" is Back!
Post by: Snail on June 01, 2007, 04:25:24 pm
10/10 for Freespace Modding

0/10 for Halo.

Close, but no cigar.

10/10 for FreeSpace Modding

0/10 for Halo.
Title: Re: "Freespace 2: Halo" is Back!
Post by: StarSlayer on June 01, 2007, 11:36:58 pm
Hey your hosted congrats!
Title: Re: "Freespace 2: Halo" is Back!
Post by: Devrous on June 02, 2007, 03:56:16 am
Hey your hosted congrats!

Thanks! I was surprised when they asked me, to be honest. I'm just glad I have a true "home" now. I've been reading these forums for years, but to be a part of it...amazing.

Oh, and Phreak...no need to be a Halo-hater!  :D
Title: Re: "Freespace 2: Halo" is Back!
Post by: THE Phreak on June 02, 2007, 04:36:48 am
The fact of the matter is Halo is a mediocre FPS that's only winning element is the amount of balance it has. Other than that, the story bites and it feels far too kiddy to be taken serious., which is probably why it's so popular. It steals the spotlight from too many well deserving games that are inmensly better.
Title: Re: "Freespace 2: Halo" is Back!
Post by: Devrous on June 02, 2007, 05:09:27 am
Well fear not! It isn't like I'm going to have Master Chief in space! The space elements are hardly mentioned in the Halo series anyways. I just like the tech difference between the UNSC and the Covenant. Makes for some very interesting balance issues. And I like the designs of the ships used in the Halo cutscenes, which is what inspired me in the first place.

Halo-bash elsewhere, if you please. A good chioce to flame some hardcore players would be either http://www.bungie.net/Forums/default.aspx, http://www.gruntsrus.com/forum/index.php, or perhaps http://carnage.bungie.org/haloforum/halo.forum.pl  :D

Though I'd expect a tremendous backlash (akin to 80 Sathanas juggernaughts blowing the hell outa some poor Fenris) from the fans there.  :snipe:

But seriously, I'd love to hear your take on what I've done with it here in the HLP forums.

Devrous <3 You
Title: Re: "Freespace 2: Halo" is Back!
Post by: Snail on June 02, 2007, 04:25:44 pm
You had a home on SG. But nay. You chose to defect. :mad:
Title: Re: "Freespace 2: Halo" is Back!
Post by: jr2 on June 02, 2007, 04:30:57 pm
The fact of the matter is Halo is a mediocre FPS that's only winning element is the amount of balance it has. Other than that, the story bites and it feels far too kiddy to be taken serious., which is probably why it's so popular. It steals the spotlight from too many well deserving games that are inmensly better.

Would you oh so kindly please list them?  If you're feeling nice, then put their pros and cons also, and include Halo (&2) as well.  Then perhaps I can make sense of this.  If there are games with better storylines than Halo, and gameplay that isn't aweful, then maybe I'd like to give them a try myself... :D  Oh, and plz don't list one and say "There are tons of them, like game x" and just leave it.  If you do so, I shall be forced to doubt your statement that the Halo storyline is dreadful compared to others.  Easy to say that, not so easy to back it up.  (Unless you know from experience.)
Title: Re: "Freespace 2: Halo" is Back!
Post by: THE Phreak on June 02, 2007, 06:37:06 pm
So you've never played FEAR, Half Life 2+Ep.1, Far Cry or STALKER?

Just HL2 EP1 was on its own better than any other fps, despite its shortness.
Title: Re: "Freespace 2: Halo" is Back!
Post by: jr2 on June 02, 2007, 07:48:33 pm
Nope, I haven't... any more on that list *fires up Bittorrent amazon.com*  *I'll buy them if I like them enough.  Why waste my money if I don't want to buy it?  Although, maybe I'll try renting if it's not too expensive.  Ahm... So, which would you recommend first?  HL I can get at Wally World, I've seen that on the shelf.
Title: Re: "Freespace 2: Halo" is Back!
Post by: Devrous on June 03, 2007, 03:26:04 am
Ok, I will indulge this tangent for a moment.

Half-Life has always been a great game, maybe even the greatest of its kind. And Half-Life 2 blew my mind; absolutely stunning. FEAR is a lot of fun, too, as is Far Cry. But they are very different games, and Halo is, too. They handle differently; like two sports cars with similar specs, yet made by different motor companies. They each have something unique to offer, and each appeals to a certain type of person. If all cars were made equal, there would be no competition. Same for FPS games, or ANY game for that matter.

Perhaps you don't like Halo because of its mainstream popularity, or maybe you truly just hate the gameplay. In either case, I am sure everyone here appreciates your opinion, and I am also sure they ask the same of you. AND isn't this a Freespace site, anyways?!?!?  :lol:

You had a home on SG. But nay. You chose to defect. :mad:

I would seriously reconsider your accusations. I don't need any rampant flaming here in this section, nor anywhere else. Please be civil, and get your facts straight first.
Title: Re: "Freespace 2: Halo" is Back!
Post by: Snail on June 03, 2007, 07:04:27 am
I would seriously reconsider your accusations. I don't need any rampant flaming here in this section, nor anywhere else. Please be civil, and get your facts straight first.

I was only joking. :P

I'm a fan of Halo and I'm looking forward to this one. :)
Title: Re: "Freespace 2: Halo" is Back!
Post by: THE Phreak on June 05, 2007, 03:12:00 am


I was only joking. :P

I'm a fan of Halo and I'm looking forward to this one. :)

conformist
Title: Re: "Freespace 2: Halo" is Back!
Post by: Snail on June 05, 2007, 12:33:59 pm
Phreak.
Title: Re: "Freespace 2: Halo" is Back!
Post by: Devrous on June 05, 2007, 04:14:47 pm
(http://www.sectorgame.com/halo/FS2H/covenant/seraph_textured.JPG)

Two weeks ago I posted a tour video showcasing some of the elements of FS2H. It was serious yet exciting. Today's tour video is...well..."a blast."

While testing for balance issues I found that Covenant ships could be very dangerous to face if you just attack them outright. And to add some fun, the soundtrack for this tour is not serious Halo canon, but instead that CRAZY FRENCH SONG, courtesy of Snail and many other FS2 modders who put that dang annoying, yet lovable, link in their sig   :hopping:

FS2H Tour #2 - 16.98MB AVI
http://www.fileden.com/files/2007/6/3/1138696/fs2htour2.avi

Relish the insanity.
Title: Re: "Freespace 2: Halo" is Back!
Post by: Devrous on June 05, 2007, 05:27:38 pm
FileDen seems to be slow today...
http://www.sectorgame.com/halo/FS2H/clips/fs2htour2.avi
Title: Re: "Freespace 2: Halo" is Back!
Post by: Snail on June 05, 2007, 05:58:20 pm
It's Finnish, not French. :P
Title: Re: "Freespace 2: Halo" is Back!
Post by: Snail on June 05, 2007, 06:05:45 pm
But a nice trailer anyway.

Liking those beams too.
Title: Re: "Freespace 2: Halo" is Back!
Post by: Herra Tohtori on June 06, 2007, 12:25:22 am
(http://www.sectorgame.com/halo/FS2H/covenant/seraph_textured.JPG)


I think we now know where the Cylon Raiders in the new BSG series come from... :lol: Never imagined that the Covenant was behind all!

...just kidding, obviously. This seems to be advancing with fairly impressive pace. Keep it up... :yes:
Title: Re: "Freespace 2: Halo" is Back!
Post by: Devrous on June 06, 2007, 02:08:20 am
Wait a sec...it's Finnish?!?

 :eek2:

Someone told me it was French...someone lied to me... :mad:

I'm half Finnish...my dad's family tree goes way back in Finland. I think my grandmother fled Finland cause the Soviets were going to kill her family so they could get the deed to their land. Her father was a baron or duke or something.

Heh, shows how much I know of my heritage's language.  :(  I know more Japanese and Spanish than I do Finnish!!!

In a lighter note, I was wondering what would happen at leekspin if you kept it going for more than 9 hours, since there is only one zero in the hours space. Turns out that it can go to 10+ with no cool effect like a message saying "Why are you still watching this? Go get a girlfriend!"  :lol:
Title: Re: "Freespace 2: Halo" is Back!
Post by: Snail on June 06, 2007, 05:42:59 am
I heard that if you watch it for more than 2 hrs it changes its beat or something but I've watched up to seven hours and I've yet to hear something like that.
Title: Re: "Freespace 2: Halo" is Back!
Post by: Wolfy on June 30, 2007, 06:59:56 am
hey, i only found out about this mod yesterday.... which point i read the weekly updates and this thread

Im very impressed for a one man team. Cant wait for the Demo to be released (thats if yer still planning the demo)... heck i cant wait for the final version either :p

Im not sure how FRED works, but seeming both BTRL and TBP come with FRED then im guesing this will as well? *Cant wait to make halo missions
Title: Re: "Freespace 2: Halo" is Back!
Post by: Snail on June 30, 2007, 07:04:28 am
Yeah for a one-man project this has gone extremely far.
Title: Re: "Freespace 2: Halo" is Back!
Post by: Wolfy on July 02, 2007, 10:22:20 am
does anyone know when the aproximate release date for the demo is? when i was readingthe updates and stuff, i beleive the was that it was going to be released in june/july time? obviously, thats subject to change though...
Title: Re: "Freespace 2: Halo" is Back!
Post by: Devrous on July 05, 2007, 02:30:57 pm
Thanks for the praise; helps give me determination  :D

I originally planned on the demo to be released back in May, but my computer went dead for a month, so it got pushed back to June/July. Since then I've been in a wedding, had an uncle die/funeral to go to, and my cousin is going to be a mother. All in all, it has been a helluva summer for me. I just got back from wedding/funeral (two weeks of travelling and prep), and I'm hitting the mission material hard so I can get a sort of Beta Demo out by the end of July. Once out, I'll be taking any info people can give me about glitches, bugs, and broken mission events. Then I'll finish up Chapter One and finalize a release by (hopefully) the first of September. You may or may not know, but Halo 3 comes out on September 25. I have no illusion that Halo fans would rather play my mod, so I'm not going to try and compete with it, but I do want FS2H out before the gaming communities are swamped by Halo 3 press. Chapter Two will be released by winter, and that is when FS2H will either make it or not.

Chapter One is human-on-human fighting, so Chapter Two is very important. And yes I'll include a copy of FRED2 in the releases. I'm sure that the best Halo missions will be made by people here in the FS2 community, not me. But I will give it an honest try  :)
Title: Re: "Freespace 2: Halo" is Back!
Post by: Wolfy on July 05, 2007, 02:53:39 pm
good luck with that. Cant wait to get my hands on the dmeo :)

Title: Re: "Freespace 2: Halo" is Back!
Post by: Jake2447 on August 03, 2007, 10:09:38 pm
I don't think Bungie would mind you using the Marathon icon, as those games have been released for free.  At least, they probably wouldn't do anything about it.
Title: Re: "Freespace 2: Halo" is Back!
Post by: Shining_Saber on August 06, 2007, 11:11:25 am
I can't wait to play it.  And don't worry about halo 3, its not like we're always going to be playing it.  In fact, I'll only get to play it a weekend out of every few weeks, as my brother owns our 360 and is at college :(
So keep makin it! :D
Title: Re: "Freespace 2: Halo" is Back!
Post by: Mobius on August 06, 2007, 11:40:15 am
I originally planned on the demo to be released back in May, but my computer went dead for a month, so it got pushed back to June/July. Since then I've been in a wedding, had an uncle die/funeral to go to, and my cousin is going to be a mother. All in all, it has been a helluva summer for me.

Uhm...

Quote
My computer went dead for more than a month....I'm going away for a wedding the next month, one of my cousins died, another cousin became mother. Oh, and one of my dogs died today.

Welcome aboard, Devrous! :blah:

Chapter One is human-on-human fighting, so Chapter Two is very important. And yes I'll include a copy of FRED2 in the releases. I'm sure that the best Halo missions will be made by people here in the FS2 community, not me. But I will give it an honest try  :)

I'd recommend it :)
Title: Re: "Freespace 2: Halo" is Back!
Post by: Graham on November 30, 2007, 12:14:33 pm
Out of all the projects I see here, I have to say this one excites me the most. Especially if we will see ships actually move when high-kinetic MAC rounds hit them!
Title: Re: "Freespace 2: Halo" is Back!
Post by: Mobius on November 30, 2007, 12:28:04 pm
:welcomesilver:

You probably will. And welcome to the HLPBB! :D
Title: Re: "Freespace 2: Halo" is Back!
Post by: Graham on November 30, 2007, 12:46:21 pm
I should point out that I am a student in Videogame Development, so I am aiming to use my 3DS MAX skills to get some models done. Hopefully I'll be able to help out at some point in the future. I can't wait for a demo! :D
Title: Re: "Freespace 2: Halo" is Back!
Post by: Mobius on November 30, 2007, 01:25:41 pm
Someone must help Devrous. He needs more modellers, FREDders, texturers, coders...
Title: Re: "Freespace 2: Halo" is Back!
Post by: Cobra on November 30, 2007, 02:24:19 pm
Out of all the projects I see here, I have to say this one excites me the most. Especially if we will see ships actually move when high-kinetic MAC rounds hit them!

They won't move. They'll just be vaporized from the instant explosion. :nervous:

Or was that the super MAC that did that?
Title: Re: "Freespace 2: Halo" is Back!
Post by: Graham on November 30, 2007, 02:36:17 pm
Out of all the projects I see here, I have to say this one excites me the most. Especially if we will see ships actually move when high-kinetic MAC rounds hit them!

They won't move. They'll just be vaporized from the instant explosion. :nervous:

Or was that the super MAC that did that?

Super MAC. The novels describe ship-bourne MAC rounds as punching holes in targets, knocking them back, before causing huge shipboard explosions. :D
Title: Re: "Freespace 2: Halo" is Back!
Post by: Colonol Dekker on December 05, 2007, 08:09:23 am
Into thew Dawn, The AMber Clad, and The Pillar of Autumn smakking the pants off a Sathanis......   ;7

Can't wait..... :cool:
Title: Re: "Freespace 2: Halo" is Back!
Post by: Cobra on December 05, 2007, 11:32:43 am
Oh god. :blah:

And you realize that there will be no SathanAs in FS2:H, right?
Title: Re: "Freespace 2: Halo" is Back!
Post by: Mobius on December 05, 2007, 12:19:03 pm
And you realize that there will be no SathanEs in FS2:H, right?

Corrected :P
Title: Re: "Freespace 2: Halo" is Back!
Post by: Wolfy on December 05, 2007, 12:34:52 pm
ah, 3rd time right :)
Title: Re: "Freespace 2: Halo" is Back!
Post by: Cobra on December 05, 2007, 12:55:03 pm
And you realize that there will be no SathanEs in FS2:H, right?

Corrected :P

Plural is Sathanii, and it necessarily doesn't have to be plural. For God's sake, people have been treating me like I know nothing this week. :hopping:
Title: Re: "Freespace 2: Halo" is Back!
Post by: Mobius on December 05, 2007, 01:40:53 pm
:wtf:

The plural is Sathanes. The dual is...well, I don't know it. I should ask...


ah, 3rd time right :)

Glow text? :P
Title: Re: "Freespace 2: Halo" is Back!
Post by: Graham on December 05, 2007, 03:07:29 pm
Into thew Dawn, The AMber Clad, and The Pillar of Autumn smakking the pants off a Sathanis......   ;7

Can't wait..... :cool:

Maybe, however I would like to see the In Amber Clad, and Onward Unto Dawn in battles :P
Title: Re: "Freespace 2: Halo" is Back!
Post by: Cobra on December 05, 2007, 03:38:20 pm
:wtf:

The plural is Sathanes. The dual is...well, I don't know it. I should ask...

You know what? Fine. use your own crappy vocabulary. But don't ever correct me.
Title: Re: "Freespace 2: Halo" is Back!
Post by: Admiral Nelson on December 05, 2007, 05:19:06 pm
BOTH of you guys are wrong, anyway. Sathanas is a first declension masculine Greek noun.  The nominative plural is therefore Sathanai, not "Sathanes" or "Sathanii".
Title: Re: "Freespace 2: Halo" is Back!
Post by: Cobra on December 05, 2007, 05:51:24 pm
Why the hell do others use Sathanii then? :P
Title: Re: "Freespace 2: Halo" is Back!
Post by: Herra Tohtori on December 05, 2007, 05:56:36 pm
People called Romanes they go the house, (http://www.youtube.com/watch?v=IIAdHEwiAy8) and so should the grammar inquisition. :rolleyes:
Title: Re: "Freespace 2: Halo" is Back!
Post by: Admiral Nelson on December 05, 2007, 06:18:34 pm
Why the hell do others use Sathanii then? :P

Many Greek plurals get confused in English, such as people who say "Octopi" and not "Octopodes".. :)
Title: Re: "Freespace 2: Halo" is Back!
Post by: Colonol Dekker on December 06, 2007, 03:19:00 am
Oh god. :blah:

And you realize that there will be no SathanAs in FS2:H, right?

I do, but........I'll tweak. :p
Title: Re: "Freespace 2: Halo" is Back!
Post by: Wolfy on December 06, 2007, 05:23:28 am
:wtf:

The plural is Sathanes. The dual is...well, I don't know it. I should ask...


ah, 3rd time right :)

Glow text? :P

what, you think i know anything? :D and yeah, glow text, i was experimenting... maybe next time il use PINK!
Title: Re: "Freespace 2: Halo" is Back!
Post by: Snail on December 07, 2007, 05:25:47 pm
BOTH of you guys are wrong, anyway. Sathanas is a first declension masculine Greek noun.  The nominative plural is therefore Sathanai, not "Sathanes" or "Sathanii".

What?

GOOOOBERRRRR!!!!! :mad: :P
Title: Re: "Freespace 2: Halo" is Back!
Post by: Wolfy on December 08, 2007, 07:14:52 am
oooh. UNSC < Covenant < Shivans...
Title: Re: "Freespace 2: Halo" is Back!
Post by: Cobra on December 08, 2007, 10:12:00 am
Actually, with the MAC guns and Master Chief, it's pretty much equal between the UNSC and the Covenant.
Title: Re: "Freespace 2: Halo" is Back!
Post by: Wolfy on December 08, 2007, 12:18:38 pm
not really, it would be equal (space combat wise anyway) if  the UNSC fleet was 3 times as large as the covenant fleet.

That brings up a question i havent seen asked, or i dont renember seeing asked here.
Will there be 2 versions of the Halcyon class? one as the standard version, the other with the Pillar of Automn Refit (MAC fires 3 rounds, alot more archer missiles, one less hanger and a few other thigns i dont renember (From Halo: First Strike)
Title: Re: "Freespace 2: Halo" is Back!
Post by: Devrous on December 11, 2007, 03:22:18 pm
Wow...much discussion I see!

Wolfy: There will be multiple versions of a lot of the UNSC ships. Since I'm making missions before, during, and after the events of the novels/games, I have to include the old and the new.

Now as for the Pillar of Autumn and the triple-fire MAC gun...yes and no. I'm not aware of any simple way to give a 'cooldown' to a primary that allows for more than one shot at a time. I could change the refire rate, but that would be one slug at a time. As of now, I have the special "light MAC rounds" require a third of the Halcyon's max energy, so you could fire three shots before running out of weapon energy. However, the player would then not be limited to firing three at a time, but could simply fire one or two at a time at their disgretion. While this may not seem like a problem, it adds a tactical error to the balance of the MAC gun in general. Someone piloting the PoA could exploit this and shoot at all the smaller vessels, especially unshielded dropships and clusters of fighters, with an insane refire rate when compared to the normal MAC gun. This would make the PoA dramatically more effective in combat, vaporizing 'soft targets' before the fighters could even take a shot at them. It may not be a problem in the end, but I think everyone will favor the light MAC weapon even if it means less damage per hit.

Cobra: Generally speaking, the Covenant have a 3 to 1 edge in space, and that is with good tactics. 4 to 1 may be closer to the truth, but even this is because the Covenant didn't really focus on destroying humanity as Goal #1 until later on in the war. They were busy seeking relics while swatting the humans away at first. Now the UNSC was making great progress towards the end, and given enough time the humans would eventually equal or outmatch the Covenant. Alas, the Covies have more resources and a whole mess of ships to throw at us.

But there is always Chapter 3... ;7

Mobius, Shiv  & Graham (and everyone else): I will be opening the doors to some help soon. Really what I need are people to "beautify" the ships models and textures. I have a lot of models that need to be detailed. And, honestly, my attempts at texturing them with cube maps and wrap textures have been total disasters  :(

So far FREDing is coming along fine, and I've overcome most of the major obstacles. I've also got music covered, as well as storyline and mission design.

REITERATORS WANTED SOON!

There are about 70 models, and what I'd like to do is get a list of people who want to work on them and make them look less like flying bricks with weapons  :lol:  I'm gonna start a thread in a few days here where people can "sign-up" to work on a model. I'll be listing the different ship classes, and throw some pictures of each on there. If you like the way it looks, and feel that you can make it uber, then ask to be that model's "Reiterator." I'd also ask that anyone who 'applies' show an example of what they can do with models. My hope is to get a good number of people involved, ranging from the "HLP heavyweight modellers" to the new crowd of upcoming model makers.

I've made this project my own personal hobby for a long time, but it is time to reach out and let the community make this mod the best it can be.

After all, a Halo-based game deserves nothing less.

I'll make the Reiterator thread in the next few days, so stay tuned! And as always, thanks for the support!
Title: Re: "Freespace 2: Halo" is Back!
Post by: Colonol Dekker on December 11, 2007, 04:01:41 pm
Well i'm an HLP intermittent long term resident (c) never posted a model before but i'll happily give an UNSCDFship a go as covvies tend to be to curvy for my liking.   
Title: Re: "Freespace 2: Halo" is Back!
Post by: jr2 on December 12, 2007, 09:51:10 am
Devrous, I PMmed Nuke about your problem, here's what he said:

theres a few ways you could do this and none of them is a complete solution. the first way is is use a trail to show 3 succsessive shots even though youre only fring one. i used this technique on the vasudan gatling gun. use one trail bitmap with 3 blobs drawn on it. another way is to put 3 firing points in the ship model, seprate but in a line, so when you fire 3 shots are fired in line.

the scripting would do the same thing, looping through weapons looking for one by that name, and when one is detected, 2 more are spawned after it. theres no way to detect if a player is holding fire or not. so the player lets go early the other 2 shots will fire. thers perhaps a way to use a trigger weapon, meaning a weapon that is mounted to a player bank, but has most if its values set to 0 (no damage, no fire wait, no sound). you then loop through the weapons in mission and try to find one with the name of the trigger weapon. and if there are any in level you know the player has the trigger down (the weapon will actually fire every frame so if there is one you will know the player is holding the trigger). you use their position and orientation data and feed it to mn.createWeapon() and spawn the actual weapon which will be created in script assuming a heat value isnt too high. downside here is some framerate dependance, and no way to credit the kill to the player.

another way to accomplish this is give the ship with the weapon a very small amount of weapon energy (like 1), make the weapon use like a 3rd of it (about 0.33), then you will be able to fire 3 shots in rapid succession but then you need to wait for your energy to recharge. i think it counts per shot fired, so if you have 2 guns use .16. you might also need to tweak recharge rates. i tried to use this technique in nukemod, but it proved too restrictive.

I take it the first solution would fit your needs?
Title: Re: "Freespace 2: Halo" is Back!
Post by: Devrous on December 12, 2007, 12:50:58 pm
Hmm...I am using Solution #3 ATM, and #2 would be good if the player got credit for the kill. Solution #1 does sound best; I'll tinker with it.

Thanks jr2/Nuke!
Title: Re: "Freespace 2: Halo" is Back!
Post by: Wolfy on December 12, 2007, 03:38:19 pm
oh, thats all rather quite cool, before and during the novels is good, but after is somthing that a havent seen covered before, however, its the area im most intrested in, so i cant wait.

Keep up the good work
Title: Re: "Freespace 2: Halo" is Back!
Post by: jr2 on December 13, 2007, 01:56:12 am
@Devrous: ofc, you'd have to make the muzzle flash animation be actually 3 flashes, and the impact animation be 3 impacts.... right?  With perhaps the impact being progressively bigger with each impact?  IDK... just some thoughts.  Oh, and the sounds, ofc, need to be in threes.  ;)
Title: Re: "Freespace 2: Halo" is Back!
Post by: starlord on December 18, 2007, 04:33:51 pm
Congratulations! This really is promising.

Looking forward to see this completed.

best regards.

mike.
Title: Re: "Freespace 2: Halo" is Back!
Post by: Warp Shadow on January 04, 2008, 11:36:55 am
OOH OOH ME ME PICK ME! I know a way to get burst fire turrets!
Just make the turret a multipart turret (so it can aim!) and go to it's table weapon ($tripleMAC or whatever) and put in $swarm: 3
Since it's a turret it will work for primaries and it will be forced to fire only along it's barrel line making a burst weapon! YAAAAAY!

Oh and covenant>>>UNSC in space. By far. Covenant>(slightly)UNSC on ground (due to superior numbers and weapons) but MC+UNSC>>Covenant on ground due to the master chief secretly being Chuck Norris who is half asleep.
It's not like it really matters in the end anyways 'cause the elites split and join the UNSC anyways and everyone knows elites>>>>>>>>all.
Title: Re: "Freespace 2: Halo" is Back!
Post by: Mefustae on January 04, 2008, 10:06:38 pm
...due to the master chief secretly being Chuck Norris who is half asleep.
Pfft. Chuck Norris never sleeps, he waits.
Title: Re: "Freespace 2: Halo" is Back!
Post by: Snail on March 09, 2008, 11:37:06 am
Enough about Chuck Norris, what happened to the mod? :(
Title: Re: "Freespace 2: Halo" is Back!
Post by: shiv on March 09, 2008, 12:44:39 pm
Demo release was planned for February :(
Title: Re: "Freespace 2: Halo" is Back!
Post by: Snail on March 09, 2008, 12:49:45 pm
I'm willing to be the release of Halo 3 had something to do with this. Maybe Devrous is still trying to complete The Covenant on Legendary with all the skulls turned on...
Title: Re: "Freespace 2: Halo" is Back!
Post by: shiv on March 09, 2008, 12:50:29 pm
I guess he's going to suprise us. Make a damn big suprise ;7
Title: Re: "Freespace 2: Halo" is Back!
Post by: haloboy100 on March 09, 2008, 01:31:33 pm
Sounds like him alright :D
Title: Re: "Freespace 2: Halo" is Back!
Post by: Colonol Dekker on March 09, 2008, 01:48:50 pm
Woot- cortana command ani ftw.
Title: Re: "Freespace 2: Halo" is Back!
Post by: Wolfy on March 09, 2008, 06:01:55 pm
What if hes forgotten all about us!   :(

Which im sure he hasn't :D
Title: Re: "Freespace 2: Halo" is Back!
Post by: Getter Robo G on March 15, 2008, 06:26:21 am
Damn cause I am really looking forward to seeing the space part of the Covenant (and blowing them to Alien Hell)


Post Disclaimer:
* [since some people are touchy about jokes like age, no doubt some Aliens wil be offended by the term "Alien Hell". This MAY OR MAY NOT mean I am a racist and that dead aliens need to go to their own hell separate from the one I'm probably going to. I have not taken the time to examine my own feelings on the issue so stay tuned for future revelations.FOR NOW THIS WAS A F-ing joke!]    :nervous:

Inquiry, is Devrous still able to work on the Mod? Has anyone heard from him on other channels?
Title: Re: "Freespace 2: Halo" is Back!
Post by: shiv on March 15, 2008, 07:36:16 am
Maybe we should just email him? ;)
Title: Re: "Freespace 2: Halo" is Back!
Post by: Snail on March 15, 2008, 01:02:02 pm
Damn cause I am really looking forward to seeing the space part of the Covenant (and blowing them to Alien Hell)

I find that post rather discriminatory. Many aliens can be our friends.
Title: Re: "Freespace 2: Halo" is Back!
Post by: Mobius on March 15, 2008, 01:07:25 pm
He must not be alone...under all points of view. This forum needs more moderation and the project can't die only because one single person vanishes.
Title: Re: "Freespace 2: Halo" is Back!
Post by: shiv on March 15, 2008, 01:58:14 pm
I ask second time. Maybe we should just send him email?
Title: Re: "Freespace 2: Halo" is Back!
Post by: Mobius on March 15, 2008, 02:14:28 pm
Send an e-mail... IMO the team should grow up to avoid strange episodes(like this).
Title: Re: "Freespace 2: Halo" is Back!
Post by: Snail on March 15, 2008, 02:25:11 pm
IMO the team should grow up to avoid strange episodes(like this).

Why don't you join? Are you a Halo fan?
Title: Re: "Freespace 2: Halo" is Back!
Post by: haloboy100 on March 15, 2008, 02:32:11 pm
I'm a huge halo fan (duh from my name), but i can't do anything to contribute other then beta testing, which davros never got back to me after he agreed i could.
Title: Re: "Freespace 2: Halo" is Back!
Post by: Snail on March 15, 2008, 02:33:29 pm
Well, if/when Davros gets back... Wort wort wort.
Title: Re: "Freespace 2: Halo" is Back!
Post by: Mobius on March 15, 2008, 02:34:07 pm
I have never played it. For me, "Halo" is a wing of fighters assisting the Mobius Squadron in Ace Combat 4(with a cameo in Steadfast). Nothing else.

I'm a huge halo fan (duh from my name), but i can't do anything to contribute other then beta testing, which davros never got back to me after he agreed i could.

He said he'd like to work a bit more before recruiting team members.
Title: Re: "Freespace 2: Halo" is Back!
Post by: haloboy100 on March 15, 2008, 02:35:19 pm
yeah, but he said i could beta test once he starts getting members. we never confirmed it though.
Title: Re: "Freespace 2: Halo" is Back!
Post by: Mobius on March 15, 2008, 02:36:38 pm
Where's all the stuff he made? Please don't tell me he kept it...
Title: Re: "Freespace 2: Halo" is Back!
Post by: Snail on March 15, 2008, 02:39:34 pm
Seriously, he probably forgot all about us. Even Dynamo checks quite regularly.
Title: Re: "Freespace 2: Halo" is Back!
Post by: haloboy100 on March 15, 2008, 02:46:13 pm
Oh bollocks
Title: Re: "Freespace 2: Halo" is Back!
Post by: starlord on March 17, 2008, 10:28:06 am
It's true that an update would be nice, But keep your hearts up: the project can't die simply because of no replies since a few days.
Title: Re: "Freespace 2: Halo" is Back!
Post by: General Battuta on March 17, 2008, 10:49:31 am
You could check the halo.bungie.org forums.

That was where he first announced the project, and he was active there for a long time before making an appearance here.
Title: Re: "Freespace 2: Halo" is Back!
Post by: Polpolion on March 17, 2008, 09:34:53 pm
It's true that an update would be nice, But keep your hearts up: the project can't die simply because of no replies since a few days.

Few days? He hasn't posted in like four months.
Title: Re: "Freespace 2: Halo" is Back!
Post by: Hades on March 18, 2008, 07:48:04 pm
It's true that an update would be nice, But keep your hearts up: the project can't die simply because of no replies since a few days.

Few days? He hasn't posted in like four months.
Yes last post was December 12th and today is the 18th of March. So 3 months and 6 days.
Title: Re: "Freespace 2: Halo" is Back!
Post by: Polpolion on March 18, 2008, 09:05:58 pm
Now you know why I used the qualifier "like".
Title: Re: "Freespace 2: Halo" is Back!
Post by: starlord on March 19, 2008, 11:41:25 am
It would be a true shame for this project to die: Perhaps he simply has a comp problem?

I tried to find him on bungie forums, no such luck. Also, I sent a pm and an email: niet.

I hope, I hope, I hope :sigh:
Title: Re: "Freespace 2: Halo" is Back!
Post by: Cobra on March 19, 2008, 11:51:54 am
That would be "nyet." :nervous:

Personally, I won't be too surprised if he has given up.
Title: Re: "Freespace 2: Halo" is Back!
Post by: shiv on March 19, 2008, 11:58:29 am
More propably is that he can't access internet ;)
Title: Re: "Freespace 2: Halo" is Back!
Post by: Mobius on March 19, 2008, 12:01:54 pm
Maybe he had a car accident...
Title: Re: "Freespace 2: Halo" is Back!
Post by: shiv on March 19, 2008, 12:11:15 pm
I jsut hope he'll be back soon with a big boomie unexpected release :D
Title: Re: "Freespace 2: Halo" is Back!
Post by: Hades on March 19, 2008, 03:39:39 pm
I jsut hope he'll be back soon with a big boomie unexpected release :D
:nod:
Title: Re: "Freespace 2: Halo" is Back!
Post by: Graham on March 31, 2008, 07:59:26 pm
I'm still waiting on this mod  :(
Title: Re: "Freespace 2: Halo" is Back!
Post by: starlord on April 01, 2008, 03:35:21 am
I sincerely hope he'll come back soon: Anyhow, will the project necessarily die without him? It isn't sure!
Title: Re: "Freespace 2: Halo" is Back!
Post by: Wolfy on April 01, 2008, 05:30:22 am
well, seeming hes the only person in his team, and hes the only one with the mod files, then yes, its pretty much dead without him. Or i guess, not dead, just not quite happening.

maybe he finished it ages ago annd released it somwhere n forgot to tel us? or maybe he needed  a break, who knows....
Title: Re: "Freespace 2: Halo" is Back!
Post by: Graham on April 01, 2008, 12:28:11 pm
Ah well, as long as we get it eventually... :P
Title: Re: "Freespace 2: Halo" is Back!
Post by: Snail on April 01, 2008, 12:43:53 pm
I think he's dead.
Title: Re: "Freespace 2: Halo" is Back!
Post by: Cobra on April 01, 2008, 02:47:51 pm
He was shot by a rabid Halo fan.
Title: Re: "Freespace 2: Halo" is Back!
Post by: Wolfy on April 01, 2008, 05:53:07 pm
erm, can i just aask, why is the post i made earlier, NOT under my name?
Title: Re: "Freespace 2: Halo" is Back!
Post by: Polpolion on April 01, 2008, 08:38:42 pm
erm, can i just aask, why is the post i made earlier, NOT under my name?

IIRC you we're banned, but when the admins realized their mistake, instead of unbanning you, they deleted your account. Realizing their second mistake, they quickly made you a new account and made the same login info, although the actual visual name is new.
Title: Re: "Freespace 2: Halo" is Back!
Post by: Cobra on April 01, 2008, 08:40:17 pm
They seem to have done that to all of us. :nervous: