Community Projects > The FreeSpace Campaign Restoration Project
RELEASE: The Unification War Project 2.0
DefCynodont119:
I always liked U-war for how unique it was in the FS-verse, so It was cool to see it get upgraded.
Here is my short review, I'm mostly just going to be comparing it to the original version and listing issues I encountered:
I love a lot of the new effects and assets, the Goliath is awesome, the Sagittarius looks killer, and I like the frigate models,
(I can't say I like the Constellation though, a Canberra would have fit better but that's just my opinion :warp: )
I LOVE the new music.
The way sensors work now is much better then before, It's less hard to work with, but still forces you to use your radar, though it might be worth looking at whether the radar gauge can be scaled a bit bigger then the rest of the hud,
Speaking of scaling, I had to edit the mod to set the fonts to be much smaller as my 1360 x 768 monitor made them fill the message box with only one line of massive text, I guess that's not to big an issue because of everyone's system is different, but you might want to set the font size a bit lower, also, there is a larger version of the message box used by the current release of BtA that can hold more text, if you want I can grab it for you.
I noticed that a lot of the mission end automatically rather then end when the player lands, I understand why that was done, but some message dialogue gets cut-off in a few places, and Spoiler: it detracts from the one mission where you are told to return to base but get ambushed before you can land, I don't disagree with that change at all, but perhaps giving the player the option to either land yourself or skip with a keypress could be nifty, or at least make sure the player has time to read the last few messages before force-ending the mission.
The balance seems better, I remember U-War was one of those really hard campaigns, but It feels less aggravating and more rewarding now, and that's a big plus.
Over all, I really like what you did here, thanks for taking the time to update this mod! :D
And now, some issues and nitpicks:
Hidden Text: ShowYou said you were waiting for a stable release build before using the new Bromios, so that's fine. :yes:
The mission "Acquisition" had no music.
The solar system planet bitmaps are alright, but some of them are rotated with the sun-facing side away from the sun in some missions, not obviously noticeable, but I obviously noticed it; :hammer: Also the Moon has a black square behind it. But the big kicker that always gets under my skin is when the moon is facing the wrong way, :lol: I can show you how to get nice planet images from SpaceEngine if you want, or I could at least find you a good picture of the moon's hindquarters. :P
Pilot is referenced as "him" but is also named after the pilot file's name, so that can be inconsistent for any non-him pilots.
I'm still not sure why I had issues with firing the Balista, I don't think the pilot file would hold anything regarding weapon table stuff like lock type, but it's not worth stressing over at the moment.
Admiral Nelson:
Thank you for the write up!
--- Quote from: DefCynodont119 on February 20, 2022, 05:34:36 pm ---I always liked U-war for how unique it was in the FS-verse, so It was cool to see it get upgraded.
Here is my short review, I'm mostly just going to be comparing it to the original version and listing issues I encountered:
I love a lot of the new effects and assets, the Goliath is awesome, the Sagittarius looks killer, and I like the frigate models,
(I can't say I like the Constellation though, a Canberra would have fit better but that's just my opinion :warp: )
--- End quote ---
The "lore", such as it is, talks about the early ships having no aritifical gravity - thus the choice of a ship with a spinny section for gravity. The NuCanberra was not available until very recently, after I had made decisions about ships, and the old one would have stood out as inferior to the others.
--- Quote ---I LOVE the new music.
--- End quote ---
ShadowsOfLight is a great artist, yes.
--- Quote ---The way sensors work now is much better then before, It's less hard to work with, but still forces you to use your radar, though it might be worth looking at whether the radar gauge can be scaled a bit bigger then the rest of the hud,
Speaking of scaling, I had to edit the mod to set the fonts to be much smaller as my 1360 x 768 monitor made them fill the message box with only one line of massive text, I guess that's not to big an issue because of everyone's system is different, but you might want to set the font size a bit lower, also, there is a larger version of the message box used by the current release of BtA that can hold more text, if you want I can grab it for you.
--- End quote ---
The text is scaled according to resolution. I must have missed that more unusual resolution in my testing. I'll retest and assign it the right values.
--- Quote ---I noticed that a lot of the mission end automatically rather then end when the player lands, I understand why that was done, but some message dialogue gets cut-off in a few places, and Spoiler: it detracts from the one mission where you are told to return to base but get ambushed before you can land, I don't disagree with that change at all, but perhaps giving the player the option to either land yourself or skip with a keypress could be nifty, or at least make sure the player has time to read the last few messages before force-ending the mission.
--- End quote ---
This one was the biggest complaint I had seen about the old release - some people even did not use their afterburner at all in missions so that they could use it at the end to get back in the hangar faster. I thought I had caught all of those cut off messages, but I'll check again. Making landing a keypress or optional would have been a lot of extra work that also wouldn't have handled the case you mention above, so I opted for fade out.
--- Quote ---The balance seems better, I remember U-War was one of those really hard campaigns, but It feels less aggravating and more rewarding now, and that's a big plus.
Over all, I really like what you did here, thanks for taking the time to update this mod! :D
--- End quote ---
The missions were rebalanced, based mostly on feedback from FrikgFeek. I am glad you enjoyed it! I'll go thru your issues and nitpicks for the next point release.
Trivial Psychic:
I haven't played it yet, not wanting to get too distracted from working with TBP, but I noticed that you haven't included the new Faustus model or the terran probe model from FSPort. I could understand regarding the Faustus model, since it doesn't match the one you've included with the dish.
Admiral Nelson:
The Faustus is just a beta release now - it isn't in the MVPs yet. The Terran Probe has its own texture - it is the same model as in the port.
Solatar:
This was a real treat to play! Loved the aesthetics, the rebalancing, and the new music. :yes:
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