Author Topic: Release - GTF Draco  (Read 3568 times)

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Offline Black Wolf

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The GTF Draco is the first dedicated military fighter designed by the Starr Corporation, and represents absolute dedication to one thing, and one thing alone - speed. In a straight line, the Draco is the fastest thing in the fleet, both with and without afterburners. This makes it ideal for either bomber escort or interception, as it is capable of controlling a vast region of space with relatively little effort, though this comes at the cost of extremely high maintenance costs on the somewhat delicate engines. However, in a dogfight situation against more agile enemies, the Draco's restrictive handling will become a major handicap. The Draco is still new to Alliance deployment, and time will tell if this model of fighter design has long term practical application. For now, only a few daredevil squadrons dare fly such an unpredictable fighter.

Model and POFfing by Stratcomm, Texture and table by me. The ship's not full HTL, but has a cockpit as you can see from the picture, and it's a bit of fun to fly - it's got a lot of speed and a mental afterburner, but is a bit of a pig in the handling and dogfighting, so it's something a bit different.

I've included pcx and TGA texs, but no normal map as I'm trying to concentrate on FREDding TI atm, so the less FS time spent on other things the better from that PoV.

If anyone wants to use it please feel free, but I'd like to know, just so I know to DL it when it's relkeased - we all like seeing our stuff used :D
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
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Offline Dilmah G

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The GTF Draco is the first dedicated military fighter designed by the Starr Corporation, and represents absolute dedication to one thing, and one thing alone - speed. In a straight line, the Draco is the fastest thing in the fleet, both with and without afterburners. This makes it ideal for either bomber escort or interception, as it is capable of controlling a vast region of space with relatively little effort, though this comes at the cost of extremely high maintenance costs on the somewhat delicate engines. However, in a dogfight situation against more agile enemies, the Draco's restrictive handling will become a major handicap. The Draco is still new to Alliance deployment, and time will tell if this model of fighter design has long term practical application. For now, only a few daredevil squadrons dare fly such an unpredictable fighter.

Model and POFfing by Stratcomm, Texture and table by me. The ship's not full HTL, but has a cockpit as you can see from the picture, and it's a bit of fun to fly - it's got a lot of speed and a mental afterburner, but is a bit of a pig in the handling and dogfighting, so it's something a bit different.

I've included pcx and TGA texs, but no normal map as I'm trying to concentrate on FREDding TI atm, so the less FS time spent on other things the better from that PoV.

If anyone wants to use it please feel free, but I'd like to know, just so I know to DL it when it's relkeased - we all like seeing our stuff used :D


woah, that thing is like the Perseus with the sex factor cranked to max, im making a post-capella campaign atm just as something to do after school (probs wont ever get released), is it okay if i use it?

 

Offline Black Wolf

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If anyone wants to use it please feel free.

Yep :)
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Darius

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I can see this fitting in nicely with the rest of Strat's fleetpack, it's got the same sleek lines as the capital ships.

Stylish!

 

Offline Hellstryker

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needs normal maps and shine maps, and a new texture. and TGA and PCX files? On a ship? Are you serious?
The model itself could go quite well with stratcomms ship pack though, yeah.

 

Offline Galemp

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I remember seeing this... and being very disappointed with the wing textures. For what they are, they're beautiful, but it looks like a tile texture just applied to the wings with planar mapping. There's no recognition of the underlying geometry, the wing's shape, or indeed anything at all that makes it look like it 'belongs' to that wing.

If I can make an extreme contrast, look at how the Ulysses texture really hugs the fighter's curves and creases, and emphasizes the craft's shape instead of masking it. There's also no sense of movement or direction to the texture; even a flying brick like the Ursa has intakes, exhausts, scorch marks and paint that tell you unambiguously which end is the front. This style of texturing would be more appropriate for a capital ship, or a transport.

If you have the source texture with layers intact I'd like to have a look at it. Simply laying out the panel seams along the UV map lines and having irregularly shaped plates that follow the geometry would be a big improvement.
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looks great
i love the fresh take on ship design
would be really fun with an internal cockpit view