I don't know 40K but did a ship just eat another ship? Because I am totally on board with that.Is ship vore your kind of fetish?
Sounds like something you would find in Kancolle doujinshi...I don't know 40K but did a ship just eat another ship? Because I am totally on board with that.Is ship vore your kind of fetish?
Read a post on Facebook and a guy complained that an imperial battleship had less turrets than on official pictures :D
Hell, just making the Tau viable as a faction required Tindalos to drastically improve Tau ships. They went a bit too far if tournament results are any indication, but still. They'll probably need to make similar changes to Necron ships for 2, because Necrons in the TT game were blatantly OP, mostly because they came late in BFG's lifecycle and not much attention was being spared for the game anymore.At least that makes some sense in terms of lore. I'd expect the Tau ships to be weaker and the Necrons to be OP.
I never quite got, that beyond the replication of the TT stats, the Tau/T'au Navy was supposed to be inferior by default....
Part of the fluff on Tau warfare has always been that their tech and tactics are scary good, if a bit dogmatic - the only reasons they have not overrun the galaxy yet being a mix of having slower (yet predictable) FTL and the Imperium of Man's doctrine being so wildly irrational that they just don't give ground, even if it is strategically advantageous things to do; or they just resort to the most calous version of "scorched earth". (also Space Marines)
I never quite got, that beyond the replication of the TT stats, the Tau/T'au Navy was supposed to be inferior by default....
Part of the fluff on Tau warfare has always been that their tech and tactics are scary good, if a bit dogmatic - the only reasons they have not overrun the galaxy yet being a mix of having slower (yet predictable) FTL and the Imperium of Man's doctrine being so wildly irrational that they just don't give ground, even if it is strategically advantageous things to do; or they just resort to the most calous version of "scorched earth". (also Space Marines)
The T'au Empire is, by comparison to every other faction in 40k by a huge margin, incredibly small. When they lose a battleship or fleet group, it represents a tangible, whole-number % of their entire Empire-wide fleet strength.
That tends to manifest itself in grognard brains as "The T'au navy is weak", which is really easy to turn into "T'au ships should be weak".
That hive ship wiggles too fast, ruins the sense of scale. Slow the wiggles!
... to me it is just a huge to target for torpedoes :D
the baroque (gothic I guess?) detail on these vessels
The part of my brain that stores all the art and architecture history just entered open revolt...
While the association of Baroque with highly detailed is more or less correct, baroque styles also celebrated their richness in detail and ornamentation through the use of light and space (that's why baroque architecture tends to employ a lot shiny metals, polished surfaces or glass; also gardens) - the Warhammer 40k Imperial style however is more Gothic Revival than Baroque or Gothic, as it takes stylistic cues from how Gothic architecture tends to hide its "engineering qualities" (outside of religious symbolism a lot of authentic gothic ornamentation is just to draw the eye away from the purely functional elements or provide the illusion of continuousness across a building) while being it also so overstuffed and needless, as only a poor imitation can be.
They had a livestream on Facebook yesterday.
Hot damn that looks nice ;7, I didn't expect them to add the Vengeful spirit as well.Only because they mentioned the Vengefull Spirit does not mean they add a chaos version of the Glorianna.
Concerning this:QuoteHot damn that looks nice ;7, I didn't expect them to add the Vengeful spirit as well.Only because they mentioned the Vengefull Spirit does not mean they add a chaos version of the Glorianna.
My biggest complaint so far is that comparing ships and their weapons is a chore, especially across different factions. Wish we could have a unit viewer like Wargame Red Dragon.
Also in my experience, carriers suck. The Brace for Impact stance doubles the accuracy of point defense guns, and the extended range on point defense compared to Armada 1 means multiple ships can provide more than enough mutual coverage to nullify almost any bomber attack. This coupled with limited uses makes actual guns more useful than strikecraft. Especially since carriers are overcosted as well.
Concerning this:QuoteHot damn that looks nice ;7, I didn't expect them to add the Vengeful spirit as well.Only because they mentioned the Vengefull Spirit does not mean they add a chaos version of the Glorianna.
(https://steamuserimages-a.akamaihd.net/ugc/954098127662439351/8519FD67C44DC04DEF748BA0E75889BBD6D6423E/)
It's in the prologue .... in a cutscene ...
Just finished the prologue campaign, maybe a little rough round the edges, but overall It looks promising.Concerning this:QuoteHot damn that looks nice ;7, I didn't expect them to add the Vengeful spirit as well.Only because they mentioned the Vengefull Spirit does not mean they add a chaos version of the Glorianna.
(https://steamuserimages-a.akamaihd.net/ugc/954098127662439351/8519FD67C44DC04DEF748BA0E75889BBD6D6423E/)
It's in the prologue .... in a cutscene ...
I stand corrected then. But when I wrote my comment, the Prologue was not released yet^^
Just finished the prologue campaign, maybe a little rough round the edges, but overall It looks promising.
EDIT: did I mention I am prejudiced against space elves? :lol:
So the Harlequins plan to get Cegorach back into the game as a twist/endgame plan, maybe faster/ more effective at taking out Slaanesh than the Craftworlders? Or am I mistaken
Dark Eldar are the real remnant of the old Eldar empire, and they represent the vast majority of living Eldar. They live in a giant city in the webway (a network of stable subspace tunnels, not the Warp but not realspace) called Commoragh. They're absolutely ****ed up, but don't really give a **** about what goes on in realspace. They leave the webway for slaves and not much else. They don't get along with anyone else, including other Eldar.
How often has the lore around the Harlequins changed? What I recall reading about them quite some time back somewhat matched the description you gave to the Exodites, but the new explanation is, well, new to me. More precisely, I recall reading that the Harlequins were independent from the Craftworlds, and were basically somewhat of primitive Eldar settlers on various planets.
I don't know what you are on about with Convoy Mission, crizza - The T'au Merchant Fleet is one of the two T'au Factions for Multiplayer (the other being the Protector Fleet). The division exists to distinguish between the original line of T'au ships/models and the Forgeworld ones (which were in BFG:A1 as DLC). Both have access to non-T'au Auxiliaries in form of the Nicassar Drow (Escort), the Demiurge Bastion (CA), Bastion Stronghold (BB) and Kroot Warsphere (BB).Oh, well, dunno what I was thinking there^^
It's more expensive than the Orca/Messenger, what is it getting in return?
Is there someone with the lore knowledge to explain Tau fleet lore/customs/idioms/language/naming to me? I know that could be a very exhaustive rundown, but I'm trying to get a feel for what my Merchant Fleet is telling me. :p I'm finding the Merchants a lot of fun when played right, but I'd like to get a better feel for what I'm doing/how to name what I'm doing.
I'm pretty sure that the Air Caste is responsible for the Fleet - is that what the prefix "kor" in front of many phrases/names means? Is everyone in the Fleet Air Caste? Why do they mention "fire" when boarding? Who are these people mentioned "teachings of" as in "honor the teachings of ???" and "??? teachings guide our fire"? What is "kor'el" and "kor'o"? How are Tau ships named, why do they have three/four parts to their name? Why are the ship class names like "Gal'leath" sometimes in the name and sometimes not? :confused: Where do the names for different ship patterns come from, and why does "Vash'ya" appear as a pattern for more than one class? What is a "sept"? What is korvattra and where does the term kororvesh come into it? Is korvattra the merchant fleet and kororvesh the Protector Fleet?
Sorry for the probable complete mangling of Tau terms/concepts. Noob here stumbling my way around lore of a faction I've never investigated so I'm basically asking everything at once, sorry! :D
T'au society is split into four castes. The two that will end up in fleet combat most frequently will be the Air (navy) and Fire (marines/infantry). The T'au name for the Air caste is "Kor". The T'au name for the Fire caste is "Shas". When you do anything with boarding or marines, it's the Fire caste engaging, hence the mentions to fire.
T'au Septs usually carry with them a reputation, and Vior'la's reputation is very in line with Mont'ka. They are viewed as aggressive, of fiery temperament, and traditionally produce the most aggressive and skilled members of the Fire caste thanks to what is largely regarded as the best fire caste academy in T'au space. It is basically T'au West Point if West Point were the pride of literally the entire planet.
T'au society is split into four castes. The two that will end up in fleet combat most frequently will be the Air (navy) and Fire (marines/infantry). The T'au name for the Air caste is "Kor". The T'au name for the Fire caste is "Shas". When you do anything with boarding or marines, it's the Fire caste engaging, hence the mentions to fire.
You forgot about the Ethereals...
Basically, Ethereals stand outside of the T'Au Caste System and are the "benevolent" dictators of the T'Au Empire. They command the undying loyality and strict obedience of all T'Au.
Ethereal names all start with the syllable "Aun"T'au Septs usually carry with them a reputation, and Vior'la's reputation is very in line with Mont'ka. They are viewed as aggressive, of fiery temperament, and traditionally produce the most aggressive and skilled members of the Fire caste thanks to what is largely regarded as the best fire caste academy in T'au space. It is basically T'au West Point if West Point were the pride of literally the entire planet.
Vior'la is also the point of origin for the off-shoot of the T'Au Empire known as the Farsight Enclaves. They are basically the T'Au Empire if no Ethereals were in charge.
Their leader, known as Commander Farsight or O'Shovah, has begun to suspect that the rule of the Ethereals is not as straight foward as advertised; that the "Greater Good" the T'Au aspire to is a lie (Hi, Grimdark). He has also outlived the normal lifespan of a Fire Caste T'Au and is quite possibly under the influcence of an alien force.
Despite being a renegade, and his capturing being ordered by the Ethereals, Farsight does command great respect across the entire Fire Caste.
I didn't forget, I left them out deliberately. :P
Or just wait like a year for GW to re-release BFG like every other specialist game of the last three decades.