Author Topic: Just Another Day: Just Another Discussion Thread  (Read 139284 times)

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Offline Edhotmetal

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Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Cakelossus has to be the best part  :P

 
Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Crashed in first mission, fs2_open.log attached.

[attachment kidnapped by pirates]

 

Offline Axem

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Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
That's a neat issue that's I've never seen before. Something with one of my sexps is failing wonderfully. It doesn't look like it would happen all the time so you should be able to continue to play. I will still look into the problem for future releases. Thanks!

 

Offline Torchwood

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Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Wow. What an ending.

Spoiler:
And the karaoke song that came up was "Don't Say Lazy". This must be the return of the rickroll. With a vengeance

 

Offline Colonol Dekker

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Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Anyone done a let's play yet?
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
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-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
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Offline Eratharon

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Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Wow... I almost didn't notice... DEM Techroom descriptions :p
-Woohoo new campaign! No time to play? ****!!

-Why in the bloody hell is command only giving Colossus ONE wing of bombers against the Sathanas?!

 

Offline Cobra

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Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
so, "shipsave" breaks the game.

dup.pof is missing, apparently.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Axem

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Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
So it is... good thing no missions actually use the save script yet...  :nervous:

  
Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Sorry if this is old news, but the mod is refusing to recognize my 1280x1024 monitor, displaying the Y U No guy asking why I don't have at least 1024x768. When I drop it down to that it the launcher, the screen flickers as soon as it gets past the loading screen. Is there an official fix for this? I've gotten it working once before but the same tricks aren't doing it this time.

 

Offline Axem

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Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Nope, never heard of this problem before. And what a silly problem this is too! 1280x1024 is a screen res that I hadn't quite taken into account, so the game defaults to looking at the 640x480 files.

Can you save the attachment below and place it in your JAD2-2/data/tables/ directory and see if things work?

[attachment kidnapped by pirates]

 
Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Nope, never heard of this problem before. And what a silly problem this is too! 1280x1024 is a screen res that I hadn't quite taken into account, so the game defaults to looking at the 640x480 files.

Can you save the attachment below and place it in your JAD2-2/data/tables/ directory and see if things work?

That did the trick, thanks!

 

Offline Axem

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Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Glad to hear it works! :)

 
Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Hi axem I seem to have come into an issue, when I replay a mission (I failed the mission and started again) these two error begin spewing up.

Code: [Select]
Could not find index 'Class' in type 'object'

------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
Name: (null)
Name of: (null)
Function type: (null)
Defined on: 0
Upvalues: 0

Source: (null)
Short source:
Current line: 0
- Function line: 0
------------------------------------------------------------------


------------------------------------------------------------------

stack traceback:
[C]: ?
[string "itemdrop-sct.tbm - On Game Init"]:276: in function 'WatchCollisions'
[string "itemdrop-sct.tbm - On Frame"]:2: in main chunk
------------------------------------------------------------------

1: Userdata [object]
2: String [Class]
------------------------------------------------------------------

Code: [Select]
---------------------------
Error!
---------------------------
LUA ERROR: [string "itemdrop-sct.tbm - On Game Init"]:276: attempt to index field 'Class' (a nil value)



------------------------------------------------------------------
ADE Debug:

------------------------------------------------------------------
Name: (null)

Name of: (null)

Function type: (null)

Defined on: 0

Upvalues: 0



Source: (null)

Short source:

Current line: 0

- Function line: 0

------------------------------------------------------------------




------------------------------------------------------------------


stack traceback:
[C]: ?
[string "itemdrop-sct.tbm - On Game Init"]:276: in function 'WatchCollisions'
[string "itemdrop-sct.tbm - On Frame"]:2: in main chunk

------------------------------------------------------------------


------------------------------------------------------------------


[ This info is in the clipboard so you can paste it somewhere now ]





Use Yes to break into Debugger, No to continue.

and Cancel to Quit
---------------------------
Yes   No   Cancel   
---------------------------

This has occurred on two separate occasions. And it doesn't always happen.
Too many ideas.....not enough FREDing time!

 

Offline Axem

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Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Weird, I will take a look at fixing that for a future release. I hope it didn't detract too much from the fun!

 
Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Nothing can detract from JAD fun!
After all it is like my 4th playthrough :D
As long as you don't fail this doesn't happen and even if you fail it sometimes still doesn't happen.

Keep up the good work Axem, looking forward to JAD 2.2
Too many ideas.....not enough FREDing time!

 

Offline Axem

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Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Just a heads up to people who want to play JAD2.2 with nightly builds that come after 3.7.2 or deferred/soft shadows or PBR builds:

JAD will not work with them!

Yet.

Basically I really really wanted the Team Colors feature to work with glow maps and to do that I needed someone to make me some custom shaders to do that. Well now that all the shaders have been upgraded, the ones I have won't work right anymore... Swifty has it on his to-do list to permanently add that feature in so I won't be high and dry in the future, but in the mean time the only recommended build right now is 3.7.2 Final.

It'll work now if you update JAD in the installer now and use 3.7.4 RC1 or beyond!
« Last Edit: March 31, 2016, 08:17:35 pm by Axem »

 

Offline Axem

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RELEASE: Just Another Day 2.22 Preview
I am proud to announce that this JAD party is just getting started now!  :cool:

I'd have a more elobrate release post here, but I used all my energy on the new encyclopedic JAD omni-release post.

So just go run the installer and find JAD2.22 Preview and install it!

Do it now!

(A special build is required, but the windows exe is included with the download. People with other O/Ss can check out the main release post for a github branch link.

Then post comments and praise.

And kittens.

 

Offline MikeRoz

  • 26
Re: Just Another Day: Just Another Discussion Thread
I won't get a chance to play this until next week, but I am looking forward to it. Glad to see this isn't dead.
« Last Edit: April 01, 2016, 02:54:40 am by MikeRoz »
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Re: Just Another Day: Just Another Discussion Thread
This release is extremely suspicious, considering what date it is. Then again, that might actually be exactly what you want us to think!
[19:31] <MatthTheGeek> you all high up on your mointain looking down at everyone who doesn't beam everything on insane blindfolded

 

Offline niffiwan

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Re: Just Another Day: Just Another Discussion Thread
Kitten reporting for duty as as requested, sah!



(now go play the preview! :))
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
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Debian Packages (testing/unstable): Freespace2 | wxLauncher
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m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...