Hard Light Productions Forums

Hosted Projects - Non-FreeSpace => FringeSpace => Topic started by: Snail on August 31, 2010, 05:41:29 pm

Title: Welcome & Questions Thread
Post by: Snail on August 31, 2010, 05:41:29 pm
pop
Title: Re: pop
Post by: JGZinv on August 31, 2010, 05:44:14 pm
whammo?

I'll be filling in stuff shortly...
Title: Re: pop
Post by: General Battuta on August 31, 2010, 06:06:42 pm
hell yeah
Title: Re: pop
Post by: Rodo on August 31, 2010, 07:11:52 pm
New neighbours?

congrats then :yes:
Title: Re: pop
Post by: Mongoose on August 31, 2010, 07:18:30 pm
Sweet
Title: Re: pop
Post by: JGZinv on August 31, 2010, 07:24:49 pm
Does that mean you get to bring over pie as a house warming gift?  ;)

*waves*


I'll be building stuff in here over the next few days, as well as attempting to move folks
over from our existing board.
Title: Re: Welcome thread
Post by: NGTM-1R on August 31, 2010, 09:00:02 pm
Yo.
Title: Re: Welcome thread
Post by: Nuclear1 on August 31, 2010, 10:57:20 pm
Whoa, that's a big gun




That's what she said
Title: Re: Welcome thread
Post by: JGZinv on August 31, 2010, 11:00:16 pm
Well it was either that or Campbell's other line... "Oh so now you're using a cheat code... ya know what, you're pathetic, just play the game!" and that was a bit long for the forum to stick on one line.

*shrug*

Title: Re: Welcome thread
Post by: Mongoose on September 01, 2010, 02:10:11 am
So out of curiosity, what was it that made you decide to get hosted at HLP?
Title: Re: Welcome thread
Post by: Angelus on September 01, 2010, 06:20:37 am
I for one, welcome our Fringespace overlords.
Title: Re: Welcome thread
Post by: JGZinv on September 01, 2010, 11:42:26 am
So out of curiosity, what was it that made you decide to get hosted at HLP?


I'm not sure that you could say we're hosted so much, as that implies we're using
using HLP's other file storage and other features, of which we are not. We still maintain
our site, our own SVN, and FTP space. We're technically not in the hosting menu at the top of the page.

Primarily exposure. HLP is the hub for FS2 modding and while I believe that being separate
was the right decision at that time, times have changed and it's logistically smarter to have something
here. Some folks haven't heard of us, or considered us dead since they don't hear a great deal, getting
involved with things here or there is a bit more difficult across 2 forums.
Title: Re: Welcome thread
Post by: Rodo on September 01, 2010, 11:59:58 am
A wise decision.
Title: Re: Welcome thread
Post by: -Norbert- on September 01, 2010, 01:57:18 pm
Will you also try to bring over the multiplayer mode with the two bases?
That would be so great!

And as a Tachyon fan I really look forward to this mod  :yes:
Title: Re: Welcome thread
Post by: JGZinv on September 01, 2010, 02:41:44 pm
Base Wars.

It is something we want to do, but it will have to come later on.
FS2 I don't think was ever designed to do something like that, outside of perhaps
Squadwar... and we need a ton of code in order to make all the parts work like credit tracking,
pilot upgrading, base reactions and triggers.

There's quite a few upgrades we want to make to the BaseWars experience as well.

Right now, I'd rather see the netcode whipped into shape so stuff like arena, capture the flag,
point defense, etc.. can be done smoothly. Base Wars would likely rely heavily on the netcode improvements,
since there's a great deal to track. We also have to implement the sector to sector transitions, which
are not native to FS2.

Sounds like a lot, which it is... so we're working on the fighters and caps first. Bases will come after that.
but we do have a fair idea of how to hack some solutions together to get the results we want.
Title: Re: Welcome thread
Post by: Mobius on September 03, 2010, 12:22:14 pm
Nice badge you have there. :)
Title: Re: Welcome thread
Post by: JGZinv on September 03, 2010, 03:12:56 pm
Thanks, working with micro art is not my forte at all.

Wanted something with a tachyon gate in it, and at least the letters.
Tried copying some of the attributes from other badges like the font height,
since they seem to work fine.

I find the Inferno Alliance one very nice, as it accurately shows the planets and
everything in such a small space. It's impressive to me anyway.
Title: Re: Welcome thread
Post by: Mobius on September 04, 2010, 11:24:06 am
Really? Thanks, I think it was Woomeister himself who did it.

Your badge is good as it is, really. :)
Title: Re: Welcome & Questions Thread
Post by: starlord on October 27, 2010, 08:35:17 am
Question: how are you going to handle some of the exotic weapons like the corona device or the tractor beam?

Excellent work on figuring out the sappers on the other hand... :nod:

Also, can you use see-through/transparent textures for the ripstar crystals?
Title: Re: Welcome & Questions Thread
Post by: Dilmah G on October 27, 2010, 08:41:15 am
So I just noticed you.

YOU'RE DOING A TACHYON MOD? WHY DIDN'T YOU TELL ME BEFORE?!

:D

Good on you guys.
Title: Re: Welcome & Questions Thread
Post by: z64555 on October 27, 2010, 09:07:16 am
Question: how are you going to handle some of the exotic weapons like the corona device or the tractor beam?

Excellent work on figuring out the sappers on the other hand... :nod:

Also, can you use see-through/transparent textures for the ripstar crystals?

Tractor beam I think there's already a similar weapon in FS2, for the Corona device, I don't really know.  :P

Ripstar crystals? Are you referring to the KC2 crystals (the glowing crystals in a GalSpan mission) or the ripstars themselves?
Title: Re: Welcome & Questions Thread
Post by: starlord on October 27, 2010, 12:48:03 pm
sorry: the KC2 crystals you actually showed screens of...
Title: Re: Welcome & Questions Thread
Post by: JGZinv on October 27, 2010, 02:36:09 pm
KC2 was actually just one crystal model, the pretty much were all the same with different textures
and sizes. Transparency I don't know. I've stayed sorta on top of the cloaking threads in the last few years
and I have made a completely clear texture for one of the powerups.... if not I imagine we can fake
a semi translucent texture without a great deal of issue. Refracting light inside a model - I don't think FS2's lighting
was designed for at all.

Tractor beam Backslash did years ago, both a pull and push actually.

Corona device is a little funky, not because of the size/blast image/instant splosion... but because
the darn thing shouldn't cause you damage. None the less, I think there's a weapons flag or something
that will make it work. If not I'll make it into a blast wave with a min and max distance damage.

Sappers are kinda easy really, most of their functions are already in FS2.

Charging weps like the solaris are actually harder, but I know there's some threads around here about
that specific thing.
Title: Re: Welcome & Questions Thread
Post by: General Battuta on October 27, 2010, 02:39:29 pm
It's actually not hard to pull of a cloaked/translucent effect. See the Fura'ngle in Wings of Dawn.
Title: Re: Welcome & Questions Thread
Post by: z64555 on October 27, 2010, 05:21:40 pm
Hmm, I'll be sure to start on the crystals as soon as I'm done with my beginner assignment (the NavBuoy).

Keep an eye out for some pic's in the near future.  :)
Title: Re: Welcome & Questions Thread
Post by: starlord on October 28, 2010, 03:40:52 am
How do you actually make the sappers dock? is it somewhat similar to the shivan attacking your fighter in silent threat reborn in "he who rides the tiger"?
Title: Re: Welcome & Questions Thread
Post by: -Norbert- on October 28, 2010, 04:18:49 am
There is no Shivan in that mission, unless they recently changed it. It's just an event that destroys your hull if you don't do something against it (either just hitting the afterburner, or surpassing a certain speed threshold, not sure which).
The only ingame Shivan model(s) I ever saw was in Vassagos Dirge.
Title: Re: Welcome & Questions Thread
Post by: starlord on October 28, 2010, 08:35:45 am
Oh? I thought there was an actual projectile...
Title: Re: Welcome & Questions Thread
Post by: General Battuta on October 28, 2010, 08:37:18 am
Oh? I thought there was an actual projectile...

Nope, not to my knowledge.
Title: Re: Welcome & Questions Thread
Post by: MrRstar on December 06, 2011, 06:03:35 pm
Just posting to say Hi.

Hi!
Title: Re: Welcome & Questions Thread
Post by: z64555 on December 06, 2011, 07:00:39 pm
 :nervous:

[borrows FSO's welcome beam]

:welcome:
Title: Re: Welcome & Questions Thread
Post by: Slippster Starpilot on December 30, 2011, 12:16:53 pm
Credit Plants! CP CP CP!