Hard Light Productions Forums
Hosted Projects - Non-FreeSpace => FringeSpace => Topic started by: Snail on August 31, 2010, 05:41:29 pm
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pop
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whammo?
I'll be filling in stuff shortly...
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hell yeah
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New neighbours?
congrats then :yes:
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Sweet
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Does that mean you get to bring over pie as a house warming gift? ;)
*waves*
I'll be building stuff in here over the next few days, as well as attempting to move folks
over from our existing board.
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Yo.
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Whoa, that's a big gun
That's what she said
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Well it was either that or Campbell's other line... "Oh so now you're using a cheat code... ya know what, you're pathetic, just play the game!" and that was a bit long for the forum to stick on one line.
*shrug*
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So out of curiosity, what was it that made you decide to get hosted at HLP?
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I for one, welcome our Fringespace overlords.
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So out of curiosity, what was it that made you decide to get hosted at HLP?
I'm not sure that you could say we're hosted so much, as that implies we're using
using HLP's other file storage and other features, of which we are not. We still maintain
our site, our own SVN, and FTP space. We're technically not in the hosting menu at the top of the page.
Primarily exposure. HLP is the hub for FS2 modding and while I believe that being separate
was the right decision at that time, times have changed and it's logistically smarter to have something
here. Some folks haven't heard of us, or considered us dead since they don't hear a great deal, getting
involved with things here or there is a bit more difficult across 2 forums.
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A wise decision.
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Will you also try to bring over the multiplayer mode with the two bases?
That would be so great!
And as a Tachyon fan I really look forward to this mod :yes:
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Base Wars.
It is something we want to do, but it will have to come later on.
FS2 I don't think was ever designed to do something like that, outside of perhaps
Squadwar... and we need a ton of code in order to make all the parts work like credit tracking,
pilot upgrading, base reactions and triggers.
There's quite a few upgrades we want to make to the BaseWars experience as well.
Right now, I'd rather see the netcode whipped into shape so stuff like arena, capture the flag,
point defense, etc.. can be done smoothly. Base Wars would likely rely heavily on the netcode improvements,
since there's a great deal to track. We also have to implement the sector to sector transitions, which
are not native to FS2.
Sounds like a lot, which it is... so we're working on the fighters and caps first. Bases will come after that.
but we do have a fair idea of how to hack some solutions together to get the results we want.
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Nice badge you have there. :)
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Thanks, working with micro art is not my forte at all.
Wanted something with a tachyon gate in it, and at least the letters.
Tried copying some of the attributes from other badges like the font height,
since they seem to work fine.
I find the Inferno Alliance one very nice, as it accurately shows the planets and
everything in such a small space. It's impressive to me anyway.
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Really? Thanks, I think it was Woomeister himself who did it.
Your badge is good as it is, really. :)
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Question: how are you going to handle some of the exotic weapons like the corona device or the tractor beam?
Excellent work on figuring out the sappers on the other hand... :nod:
Also, can you use see-through/transparent textures for the ripstar crystals?
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So I just noticed you.
YOU'RE DOING A TACHYON MOD? WHY DIDN'T YOU TELL ME BEFORE?!
:D
Good on you guys.
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Question: how are you going to handle some of the exotic weapons like the corona device or the tractor beam?
Excellent work on figuring out the sappers on the other hand... :nod:
Also, can you use see-through/transparent textures for the ripstar crystals?
Tractor beam I think there's already a similar weapon in FS2, for the Corona device, I don't really know. :P
Ripstar crystals? Are you referring to the KC2 crystals (the glowing crystals in a GalSpan mission) or the ripstars themselves?
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sorry: the KC2 crystals you actually showed screens of...
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KC2 was actually just one crystal model, the pretty much were all the same with different textures
and sizes. Transparency I don't know. I've stayed sorta on top of the cloaking threads in the last few years
and I have made a completely clear texture for one of the powerups.... if not I imagine we can fake
a semi translucent texture without a great deal of issue. Refracting light inside a model - I don't think FS2's lighting
was designed for at all.
Tractor beam Backslash did years ago, both a pull and push actually.
Corona device is a little funky, not because of the size/blast image/instant splosion... but because
the darn thing shouldn't cause you damage. None the less, I think there's a weapons flag or something
that will make it work. If not I'll make it into a blast wave with a min and max distance damage.
Sappers are kinda easy really, most of their functions are already in FS2.
Charging weps like the solaris are actually harder, but I know there's some threads around here about
that specific thing.
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It's actually not hard to pull of a cloaked/translucent effect. See the Fura'ngle in Wings of Dawn.
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Hmm, I'll be sure to start on the crystals as soon as I'm done with my beginner assignment (the NavBuoy).
Keep an eye out for some pic's in the near future. :)
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How do you actually make the sappers dock? is it somewhat similar to the shivan attacking your fighter in silent threat reborn in "he who rides the tiger"?
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There is no Shivan in that mission, unless they recently changed it. It's just an event that destroys your hull if you don't do something against it (either just hitting the afterburner, or surpassing a certain speed threshold, not sure which).
The only ingame Shivan model(s) I ever saw was in Vassagos Dirge.
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Oh? I thought there was an actual projectile...
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Oh? I thought there was an actual projectile...
Nope, not to my knowledge.
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Just posting to say Hi.
Hi!
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:nervous:
[borrows FSO's welcome beam]
:welcome:
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Credit Plants! CP CP CP!