Author Topic: RELEASE: Inferno R2  (Read 49419 times)

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Offline Fusion

  • 26
Inferno's just gotten better.

https://fsnebula.org/mod/Inferno

Finish the fight with the EA and prepare for the arrival of another unstoppable Shivan armada. The upgraded version of the legendary 20 year campaign enters its second official release, reaching the end of humanity's civil war and the first step against the Shivans' newest galactic threat. Experience the first two acts of a campaign built around the largest nonretail modpack in the history of FreeSpace modding, along with so much more.

Featuring

- 32 missions covering the start of the EA war to the arrival of the new Shivan armada, ranging from frenetic fleet battles to assault missions, escort, and everything. Trust your wingmen with Inferno's advanced AI suite, and match wits with enemies that sneak up behind you, hide behind ships, and work in teams. Checkpoints help ensure even long missions are fun to play.

- Over 120 new non-retail ship classes, including hi-poly improvements on R1 originals. Inferno now features the largest non-retail modpack in FreeSpace modding history, with classics like the Jotun superbomber and Vesuvius fighter joined by a whole host of newcomers. NOW INCLUDES THE ICANUS.

- Over 65 new player-accessible weapons providing the ultimate Inferno experience, from the Terran Plasma Accelerator and Shocker missile to the EA's infamous combination of Trantor plasma gun and Stinger swarm missile. Blow things up your way in spectacular fashion.

- Over 10 tabled music tracks, including Inferno classics and never heard before original compositions.








Merry Christmas. This gift sure has taken long enough.

--------------------------------------------

Release announcement articles are also available on ModDB and Reddit.
« Last Edit: December 25, 2024, 08:51:32 am by Fusion »

 

Opening cutscene on YouTube.  As of this posting, it's premiering in roughly 15 hours, at noon on Christmas Day.  :)
"Courage is the complement of fear.  A fearless man cannot be courageous.  He is also a fool." -- Robert Heinlein

 

Offline NeonShivan

  • Previously known as BTA
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  • By the Omnisiah's grace.
In German even the most beautiful love letter sounds like an execution order -Mito

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Author of Dusk Wars - A modification for Freespace 2.

 
match wits with enemies that sneak up behind you, hide behind ships, and work in teams

Hmmm... I mean, it's technically true...

 

Offline Mobius

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  • Porto l'azzurro Dolce Stil Novo nella fantascienza
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Re: RELEASE: Inferno Nostos: Act 2
I would like to express my most sincere gratitude to the team for delivering the actual sequel of Inferno's main story after so many years. First of all, I really wish I could contribute more to this release: I'm in the middle of a true challenge in terms of daily routine work and I can barely do the most basic stuff (even today, which is technically a "holiday", I had to refuse invitations so that I could focus on my work).

Working on Act 2 was no easy task. To be fair, working on any Inferno mod after years of development stagnation is never easy. In addition to INFR1 and INFA, which are official releases from 2003 and 2006 respectively, there were concepts for INF SCP, INFA2, and INFASA which had an enormous impact on Inferno lore, and most of these were "safety stored" in private Inferno board discussions from nearly 20 years ago. The team got the criticism and community feedback seriously, and worked hard to make up for some of the old stereotypes about INF. Any modder willing to revamp INF found out about the existence of a significant amount of concepts, designs and plot outlines (as well as missions at various degrees of completion) pretty much no one else in the community knew about. The team behind this release managed to deliver new content matching most of those old concepts, and it was not easy.

So, once again, congratulations!  :)
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline Fusion

  • 26
match wits with enemies that sneak up behind you, hide behind ships, and work in teams

Hmmm... I mean, it's technically true...


0:30

 

Offline Colonol Dekker

  • HLP is my mistress
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  • Aken Tigh Dekker- you've probably heard me
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Voice acted to boot?
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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Offline qweqwe321

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    • Download my mod, Blue Planet: Chanticleer
100 percent voice acted, though Command and some minor roles are still AI.

 

Offline Damage

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  • I'm a Major.
OMG

Only came here on a whim today.  Thanks, guys!
I didn't feel like putting anything here.  Then I did it anyway just to be contrary.

 

Offline qweqwe321

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    • Download my mod, Blue Planet: Chanticleer
We'll replace AI Command with a voice actor in Act 3.

 

Offline deathspeed

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This may be hard to believe, but in my 25 years of playing FS2 I have never played any Inferno mods.  Is this the place to start?  Or should I play Nostos or an earlier version first?
Maybe someday God will give you a little pink toaster of your own.

 

Offline qweqwe321

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    • Download my mod, Blue Planet: Chanticleer
This may be hard to believe, but in my 25 years of playing FS2 I have never played any Inferno mods.  Is this the place to start?  Or should I play Nostos or an earlier version first?

You should play this. It includes Inferno 1.

 

Offline deathspeed

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Thank you!  I just opened Knossos and see that Inferno Nostos is updating to 2.2.2 - Final.  :)

This looks amazing, and I am in awe of the amount of work so many people have put into this over the years!
Maybe someday God will give you a little pink toaster of your own.

 

Offline Fusion

  • 26
This may be hard to believe, but in my 25 years of playing FS2 I have never played any Inferno mods.  Is this the place to start?  Or should I play Nostos or an earlier version first?
Play Inferno Classic first, THEN play current INF. You'll appreciate the latter a hell of a lot more if you do.

 
Oh my, I'm so glad that this has finally been made. I didnt expect to see this ever get completed but still, there it is. My dearest thanks and a merry Christmas to everyone involved in making this beautiful present :)

 

Offline Trivial Psychic

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I've only played through the first 2 missions so far, but I spent a few hours going through the techroom database, and I can report a few minor bugs.  There appear to be no glowmaps for the Satis and Ra models.  I could be mistaken, but the Satis also looks less detailed than the one in the media VPs.  Also, although I am able to view it in the lab, the civilian Orion model doesn't display in the techroom.  I've also encountered a number of spelling and gramatical mistakes, but those are minor.  They can be easily found by listening to the tts read them out, or by doing a copy-paste into Word.

BTW, as troubleshooting info for the lab error, I'm using the Dec 25th knightly built and I've updated to the latest ATI Radeon drivers.

Looking forward to playing through the rest of it over the coming weeks.
The Trivial Psychic Strikes Again!

 

Offline qweqwe321

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    • Download my mod, Blue Planet: Chanticleer
We're uploading a hotfix which should fix the transparency issues (2.2.3)

 

Offline Trivial Psychic

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100 percent voice acted, though Command and some minor roles are still AI.
Were it not for the lack of a British accent, that AI command voice could almost pass for the Aquitaine's captain, (and I'm not talking about Petrarch).
The Trivial Psychic Strikes Again!

 

Offline Bossman

  • 24
Damn, what a super fun campaign! I don't think I've ever survived so many missions where the ship I'm escorting has 1% hull strength left. The use of AI in some small roles was tasteful, and I thought the background lore about the political situation was sophisticated enough to keep me immersed. the one thing I kept wondering though -- surely, the GTVA must have more wings than this, and what the hell are they all doing? Also, like always the entire alliance would collapse in an instant if it wasn't for me destroying every major beam cannon for the entire war. 10/10

[On an unrelated note, this reminds me of my dream to make a Freespace campaign filled with endless space drudgery as the plot unfolds impossibly slowly like a 1,000 episode anime. Like: What if instead of watching one piece to smoke and chill I just played mission 102 of this endless freespace campaign where odds are nothing interesting will happen but some side character plot may be revealed as we help a colony track down a food pirate in exchange for corvette flak ammo]

 

Offline qweqwe321

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    • Download my mod, Blue Planet: Chanticleer
the one thing I kept wondering though -- surely, the GTVA must have more wings than this, and what the hell are they all doing? Also, like always the entire alliance would collapse in an instant if it wasn't for me destroying every major beam cannon for the entire war. 10/10

This is definitely something we thought about when making the campaign.  We deliberately wrote Admiral Ramsey as someone who's in over his head. To make an American Civil War analogy, Ramsey is the GTVA's George McClellan.  Ramsey is obviously capable of building a military, but he's too scared to deploy his main force - which is why Alpha and Beta wings keep having to make heroic stands. 

The chickens come home to roost in Clash of the Titans III, when the Earthers kill the Ramayana and drive the GTVA out of Sol.
« Last Edit: January 03, 2025, 04:52:34 pm by qweqwe321 »