Well, while I've built some momentum in posting on this forum (sometimes I go weeks and months between visits when I get busy unfortunately) I thought I'd post a topic regarding which I'm curious to know the thoughts of the Diaspora Devs.
SPOILER WARNING, we'll be discussing the VFX of the Finale. If you have not see it, dont read any further.Two main sub-topics:
a) What do you think of the VFX in the Finale. Especially the space environment of the Colony and does it inspire you to reproduce such an environment for Diaspora? Besides the battle in the Ionian Nebula and the green environment of Ragnar Anchorage, it is possibly the most original space environment in BSG which usually is set to simple space with a simple star background.
b) I'd like to hear your thoughts regarding modeling on BSG. Specifically, i'd like to know if you can spot when a Hero model is used, when a medium detail and when a low detail model is used for the various shots. For example, regarding the Flight Pod. It seems to me that there is a lower poly model that is part of the main Galactica model used for distant shots, and there is a high poly model that is used mostly for interior shots of the Flight Pod. What I'm trying to understand is the transition from a distant to a close up shot. For example right outside the Flight Pod, do they replace the low poly flight pod with the high poly and keep the rest of the Galactica model during the transition?
What about the Galactica engines? in the Finale and in the Ionian Nebula we see a closeup of the engines and each has a distinct nozzle within the main engine nozzle. Did they model detailed engines just for those close up? Because for 95% of the the rest of the shots it seems it's just one main exhaust stream which varies in color depending if it's Zoic, Atmosphere or In-house.
Last but not least, Viper Cockpits. In Season 4 the VFX team was very fond of doing one of my favorite shots from the series, which is basically capturing the battle from the POV of the pilot from the cockpit. You see the reflection on the glass, and you see a pretty detailed cockpit. My impression is that it's all CG, but I wanted to know your thoughts.
I know that in the past BSG has deceived me. For example the scene when Adama is in the Raptor awaiting for Roslin's base star alone, when he walks to the front of the Raptor the cockpit is all CG, confirmed by RDM in a podcast. All along I thought that was the real deal, live action footage composited lol. I always said, you know it's darn good CG when you cant tell the bloody difference with the real thing
My family made me watch Beverly Hills Chihuahua last night and I swear there were times when I couldnt tell if it was CG or the real darn dogs!
Everyone is welcome to respond, but I'm especially interested to hear from the Diaspora modelers and VFX folk.
Here are some reference images for what I'm referring to:
Single Nozzle Galactica Engine (Zoic)
Multiple Nozzle Detailed Galactica Engine (In-House)
Raptor CG Cockpit with Base Star in the distance
High Poly Flight Pod
Low Poly Flight Pod
CG Pilots and Cockpit?