Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Grizzly on May 12, 2007, 01:34:23 pm

Title: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Grizzly on May 12, 2007, 01:34:23 pm
Using Beyond the Red Line and Sushi's velocity mod as a template, I added inertia to all the FS2 fighters, so they:


Recent Changes

1.1:
1.2:

1.2B (fork)

RealFlight 1.1 (http://www.savefile.com/files/717771) old
RealFlight 1.2 (http://www.savefile.com/files/720833)
RealFlight 1.2B (http://www.savefile.com/files/739936) (B Versions do not have $Glide added to the fighters and some of the bombers, for the rest, they are identical to their same version number counterpart)

I went to savefile because hosting provider has problems with uploading

The same mod for the FSPort (http://www.hard-light.net/forums/index.php/topic,47085.msg959291.html#msg959291)
Title: Re: Release (kinda): Inertia on all fighters
Post by: shiv on May 12, 2007, 02:01:42 pm
Link doesn't work.
Title: Re: Release (kinda): Inertia on all fighters
Post by: Mobius on May 12, 2007, 02:15:38 pm
I have DLed the file, Shiv. I will send it via MSN...
Title: Re: Release (kinda): Inertia on all fighters
Post by: Grizzly on May 12, 2007, 02:16:11 pm
link updated
lycos doesn't like direct linking, so I made a plain html file
Title: Re: Release (kinda): Inertia on all fighters
Post by: shiv on May 12, 2007, 02:18:26 pm
Thanks, guys :D
Title: Re: Release (kinda): Inertia on all fighters
Post by: Backslash on May 12, 2007, 03:14:45 pm
I like it!  Especially the $Damp settings.

Two things:
May I recommend adding Glide: YES to all the fighters?  :)
Consider doing these as tbm instead of tbl?  That way it is easier to adapt to mods.  Plus you don't have to include all the ships you haven't changed.
Title: Re: Release (kinda): Inertia on all fighters
Post by: Mobius on May 12, 2007, 03:23:27 pm
Should we coordinate better this MOD? There's another thread about a similar subject, created by Nico. We don't want to have two separate things running...
Title: Re: Release (kinda): Inertia on all fighters
Post by: THE Phreak on May 12, 2007, 07:23:48 pm
SCP only?
Title: Re: Release (kinda): Inertia on all fighters
Post by: Backslash on May 12, 2007, 09:07:47 pm
Well Nico's thread is about Sushi's velocity mod and this mod is inspired by it... Sushi's is probably not going to be updated, this one is.  Different threads, different mods, similar topics. ;)

IMO inertia with higher $Damp values doesn't work quite right on non-SCP.  Tends to fishtail more than drift.  Plus I don't think retail had lateral thrusters (without the Descent cheat at least).  So if you want non-SCP get the Sushi's velocity mod.
Title: Re: Release (kinda): Inertia on all fighters
Post by: jr2 on May 12, 2007, 09:18:14 pm
I'll have to get this.. interesting.
Title: Re: RealFlight 1.1, Realistic BtRL like physics
Post by: Grizzly on May 13, 2007, 06:10:52 am
Realflight 1.1 released

Recent Changes

1.1:
RealFlight 1.1 (http://www.savefile.com/files/717771)

I went to savefile because hosting provider has problems with uploading
Title: Re: RealFlight 1.1, Realistic BtRL like physics
Post by: Snail on May 13, 2007, 06:25:31 am
Sushi's another old fogey who decided to disappear from FS. :(
Title: Re: RealFlight 1.1, Realistic BtRL like physics
Post by: Mobius on May 13, 2007, 06:36:53 am
EDIT: I now have the file thanks to DySkO :)
Title: Re: RealFlight 1.1, Realistic BtRL like physics
Post by: RangerKarl on May 13, 2007, 08:19:24 am
Hmm. With this mod the AI is pasting my (or rather my convoy's) ass in the Into The Maelstrom mission (the Colossus fuel convoy escort). The bombers manage to pull off two salvo launches before I manage to frag them. Pretty cool otherwise.
Title: Re: RealFlight 1.1, Realistic BtRL like physics
Post by: Mobius on May 13, 2007, 12:21:57 pm
In The Sixth Wonder the Zeus launch their torpedoes shortly after their arrival...but they remain easy to kill.
Title: Re: RealFlight 1.1, Realistic BtRL like physics
Post by: Kilocmdr Lin on May 13, 2007, 03:07:07 pm
I just have one question, how to get this mod working. have placed the files in with the IBX files and other places i can assign a buttong to the glide function but i can't glide in the game.
Title: Re: RealFlight 1.1, Realistic BtRL like physics
Post by: Mobius on May 13, 2007, 04:35:07 pm
Do you have BtRL? Everything is explained there. And be sure you're using this MOD(check it, open the Launcher).
Title: Re: RealFlight 1.1, Realistic BtRL like physics
Post by: karajorma on May 13, 2007, 05:03:44 pm
Plus I don't think retail had lateral thrusters (without the Descent cheat at least).  So if you want non-SCP get the Sushi's velocity mod.

Actually it did. Watch the Mara's very closely next time you play. :)

But due to the esoteric key settings and the fact that few people noticed it most people think that thrusters are a new feature. :)
Title: Re: RealFlight 1.1, Realistic BtRL like physics
Post by: Backslash on May 13, 2007, 05:07:44 pm
True, what I meant was actual controls for the lateral thrusters... or did it have those too and I was also one of those people that didn't notice it?  ;)
Title: Re: RealFlight 1.1, Realistic BtRL like physics
Post by: Mobius on May 13, 2007, 05:12:47 pm
I'm sure I read something about them...maybe in a "get yourself started" section?
Title: Re: RealFlight 1.1, Realistic BtRL like physics
Post by: Kilocmdr Lin on May 13, 2007, 05:16:12 pm
i think i am using this mod. just downloaded the files from the link and placed the two files various folders got a option of asigning a button to glide but has no effect.
Title: Re: RealFlight 1.1, Realistic BtRL like physics
Post by: Nico on May 13, 2007, 06:30:29 pm
True, what I meant was actual controls for the lateral thrusters... or did it have those too and I was also one of those people that didn't notice it?  ;)

Lateral/vertical thrust controls were all in vanilla FS2, you just had to map some keys to them. Wouldn't do you much good tho since only the dragon in FS1 and the mara in FS2 had table entries for these speeds.
Title: Re: RealFlight 1.1, Realistic BtRL like physics
Post by: Mobius on May 13, 2007, 07:20:34 pm
But both the Mara and the Dragon were able to hide their particular abilities :D
Title: Re: RealFlight 1.1, Realistic BtRL like physics
Post by: jr2 on May 14, 2007, 01:04:25 am
True, what I meant was actual controls for the lateral thrusters... or did it have those too and I was also one of those people that didn't notice it?  ;)

Lateral/vertical thrust controls were all in vanilla FS2, you just had to map some keys to them. Wouldn't do you much good tho since only the dragon in FS1 and the mara in FS2 had table entries for these speeds.

IIRC, all the other ships had entries for these speeds, too... "0"  :p :lol:
Title: Re: RealFlight 1.1, Realistic BtRL like physics
Post by: Backslash on May 14, 2007, 03:53:08 am
Well answered you guys, thanks :)  Anyway, I do think the Glide feature is worth it.  Especially with my new changes (http://www.hard-light.net/forums/index.php/topic,46908.0.html) :D

i think i am using this mod. just downloaded the files from the link and placed the two files various folders got a option of asigning a button to glide but has no effect.
Seeing this option does not mean the mod is activated, or even installed properly.  Where have you placed the files?  For if you
Quote
have placed the files in with the IBX files and other places
it is likely incorrect.

I recommend reading this part of karajorma's FAQ: Installing Mods (http://homepage.ntlworld.com/karajorma/FAQ/installingmods.html)
Title: Re: RealFlight 1.1, Realistic BtRL like physics
Post by: Nico on May 14, 2007, 05:14:35 am
True, what I meant was actual controls for the lateral thrusters... or did it have those too and I was also one of those people that didn't notice it?  ;)

Lateral/vertical thrust controls were all in vanilla FS2, you just had to map some keys to them. Wouldn't do you much good tho since only the dragon in FS1 and the mara in FS2 had table entries for these speeds.

I meant 'player flyable ships' btw when talking about the dragon and the mara, other shivan ships have... X and Y speed entries superior to 0 :p
Title: Re: RealFlight 1.1, Realistic BtRL like physics
Post by: Grizzly on May 14, 2007, 07:59:54 am
I just have one question, how to get this mod working. have placed the files in with the IBX files and other places i can assign a buttong to the glide function but i can't glide in the game.

You are supposed to put them at tables

---

for the lateral thrusters, I use the folliwing config:
Num2,4,6,8: moving left, right, up, down
5: Glide
numpad enter: Afterburner

UPDATED:

1.2:


RealFlight 1.1 (http://www.savefile.com/files/717771)
RealFlight 1.2 (http://www.savefile.com/files/720833)
Title: Re: RealFlight 1.2, Realistic BtRL like physics
Post by: Kilocmdr Lin on May 20, 2007, 09:37:30 am
Got the mod working thank you for the advice  :p
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Grizzly on May 21, 2007, 10:30:07 am
1.2B released!

Following some of the advice in this thread (http://www.hard-light.net/forums/index.php/topic,47082.0.html), I decided to create a seperate version wich does not have glide, but still has the high speed and inertia, the B version is updated together with the "old" version, so you may chose wich one you would like.
1.2B (fork)

RealFlight 1.2B (http://www.savefile.com/files/739936)

Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Mobius on May 21, 2007, 04:07:27 pm
Following some of the advice in this thread (http://www.hard-light.net/forums/index.php/topic,47082.0.html), I decided to create a seperate version wich does not have glide, but still has the high speed and inertia, the B version is updated together with the "old" version, so you may chose wich one you would like.

Excellent! I was about to request it! :D
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: THE Phreak on May 22, 2007, 02:17:28 am
So its just the speed?

Thats it?
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Grizzly on May 22, 2007, 10:47:11 am
So its just the speed?

Thats it?

No, the fighters (still if you talk about B version) suffer from inertia to, like I-War, Battlestar galactica, and Elite II.
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Mobius on May 22, 2007, 11:34:19 am
Uhm, I have a little request...

What about a more reasonable table...minimal inertia and velocity values inferior to the ones you set(but always better then original FS2 ones)?
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Grizzly on May 22, 2007, 01:21:22 pm
Uhm, I have a little request...

What about a more reasonable table...minimal inertia and velocity values inferior to the ones you set(but always better then original FS2 ones)?

ehm... Inferior?
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Mobius on May 22, 2007, 03:53:20 pm
That's what I meant...

We have a spacecraft. Its max speed is 90m/s. Your tables improve it to 180m/s. Could you create a table in which the speed of that spacecraft is, for example, 140m/s?
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: aRaven on May 22, 2007, 03:55:24 pm
you can do it yourself. open the tbl with a text editor, search for the relevant values and change them...easy
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Mobius on May 22, 2007, 04:16:07 pm
I know it's easy. Balancing the result would be a problem. Joshua has some experience, unlike me.
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: aRaven on May 22, 2007, 06:11:06 pm
Then I dont understand your issue
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Grizzly on May 23, 2007, 11:01:06 am
I know it's easy. Balancing the result would be a problem. Joshua has some experience, unlike me.

I have not! I just used sushi's velocity mod.

But I do have a nice idea to keep it balanced...
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Unknown Target on May 23, 2007, 01:25:54 pm
*Pops into thread*

Did someone say...balance? :p
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Mobius on May 23, 2007, 04:06:08 pm
Well, I don't think we can simply add new features without balancing the result. That's why I'm not modifying the tables by myself at the moment.
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: THE Phreak on May 24, 2007, 03:53:22 am
1.2b doesn't work well with Retail, although it handles WAY better there are missing ships and such.
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Grizzly on May 24, 2007, 11:13:12 am
1.2b doesn't work well with Retail, although it handles WAY better there are missing ships and such.

Well, I said these tables where SCP Only for a reason.
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Unknown Target on May 24, 2007, 11:13:30 am
I should take a look at this some time, would you mind?
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: THE Phreak on May 24, 2007, 12:38:18 pm
1.2b doesn't work well with Retail, although it handles WAY better there are missing ships and such.

Well, I said these tables where SCP Only for a reason.

Thought you said 1.2b worked with retail, seeing as how you removed $Glide.
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Mobius on May 24, 2007, 01:09:16 pm
Play the mission and tell me what do you think   :blah:

The mission is simple, but...there's something you should check.  :rolleyes:

[attachment deleted by admin]
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Grizzly on May 25, 2007, 10:30:01 am
Version 2.0 is going to contain 3 (or 6) different versions, slow (normal speeds) medium (something nice in between) and fast (sushi's velocity mod + inertia). all damp factors will be the same (1.0) and the side and up and down velocity should be the same as the forward.

for example:
Velocity: 50, 50,50 for a herc
velocity: 65,65,65 for a erynies (slow version)

Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Cobra on May 25, 2007, 08:14:03 pm
I like it. I actually have a slight sense of speed now. Problem(s): The Myrmidon doesn't seem to handle like an advanced space superiority fighter, and the inertia is a little disorienting, especially when I zoom in behind a friggin' Hercules and line up a shot only to have my fighter slide off. :P Other than that, it's great.
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Mobius on May 27, 2007, 12:05:13 am
Have you tried that simple mission? :blah:

Joshua, I suggest you to check it out...
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Cobra on May 27, 2007, 02:07:50 am
Have you tried that simple mission? :blah:

I wasn't even talking about your mission.

And I find it boring. :P
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Grizzly on May 28, 2007, 01:59:21 pm
Work in progress version:

http://www.savefile.com/files/760330

This is from the upcoming 2.0 version.

inertia-shp.tbm and weapons.tbl are the sushi's velocity mod versions

slowinertia-shp.tbm is the slow version using the normal speeds with inertia, just to show you how it looks like.
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: THE Phreak on May 29, 2007, 03:40:15 am
make a retail .tbl with inertia and no glide and I will 10 this.
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: colecampbell666 on May 02, 2008, 02:32:18 pm
Files are gone.
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Mobius on May 02, 2008, 02:44:26 pm
Another thing I completely forgot:

Can you please add a "What have I done?" section to your first post in this thread? Describe your edits so that people know the procedure(I'd like to modify some Inferno ships, for example).
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Polpolion on May 04, 2008, 12:41:31 pm
:necro:

You know, the PM system does work.
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Mobius on May 04, 2008, 12:51:45 pm
But they can remain undetected. It's always better to post.
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Solatar on May 04, 2008, 10:32:55 pm
Files are gone.

Quoted for emphasis....
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Polpolion on May 05, 2008, 03:04:12 pm
Come to think of it, I might have a copy of the mod stashed away. I'll go see if I do and upload it on FS2mods if it's there.
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: colecampbell666 on May 09, 2008, 07:04:04 pm
Well?
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Solatar on May 09, 2008, 07:19:37 pm
Don't mean to poke or prod anybody but this is something I'd very much like to try in Freespace. I know I arrived in the thread a day or two after the discussion died down. Does anybody have the MOD that would be willing to upload it?

Kinda sad that only two people seem to be upset about the missing link.
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: jdjtcagle on May 09, 2008, 07:23:25 pm
I'm upset about it as-well, I've never got to try it... :(
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Polpolion on May 09, 2008, 07:27:50 pm
Yeah, I checked a few days ago, but didn't find anything and forgot to post. Sorry. :( I had known I had downloaded it once to compare to Velocity mod to learn for Fast mod's development, but I guess it got deleted when I reinstalled FS2.


Anyway, if you can't find this mod and are still interested in something similar, go download Fast Mod from Freespacemods.net

The ships in fast mod, obviously, go fast, and in addition to that dampening was added, along with a few new weapons and ship variants, and an optimized campaign. :)
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: colecampbell666 on May 09, 2008, 07:29:23 pm
This is a cool mod, and if you get it, don't get the b version, as it doesn't have glide.
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Water on May 09, 2008, 08:00:22 pm
Could only find 1.1 - Don't know if it  is of any help.
http://files.filefront.com/joshinertia1+1rar/;10172545;/fileinfo.html
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: colecampbell666 on May 09, 2008, 08:49:44 pm
Thanks. If only Josh was here.
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Polpolion on May 09, 2008, 08:57:39 pm
His e-mail is in his profile.
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: colecampbell666 on May 09, 2008, 09:00:19 pm
Right. Good idea.
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Solatar on May 10, 2008, 11:28:56 am
Thanks for posting it up, I tried it out and I actually like it a lot. It makes dogfighting a lot more interesting. I'm toying with it a bit for my little pet project and it adds a little bit of realism to the whole thing. If you give the AI enough intelligence and such a 2 vs 2 or 4 vs 4 dogfight is fairly balanced even with the player on one side.
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Polpolion on May 10, 2008, 04:53:39 pm
It'd be even better if we could have multi matches with it.
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: colecampbell666 on May 10, 2008, 04:54:48 pm
On my first multi match ever, I forgot to turn it off, and pwned everyone in a Herc II. And I was flying against CP!
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Mobius on May 11, 2008, 05:45:04 am
Thanks for posting it up, I tried it out and I actually like it a lot. It makes dogfighting a lot more interesting. I'm toying with it a bit for my little pet project and it adds a little bit of realism to the whole thing. If you give the AI enough intelligence and such a 2 vs 2 or 4 vs 4 dogfight is fairly balanced even with the player on one side.

That's what I said ages ago...
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: ShadowGorrath on May 11, 2008, 05:52:34 am
You know the fast mod on FSMods.net ? Well, I edited it a bit to have it like a different FS2 storyline. Blue Shivans, beta main-hall music, high speed and slide, etc.
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Mobius on May 11, 2008, 05:56:51 am
No but I was among the first ones to appreciate this kind of changes. Proof: check the first pages of this thread.
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Solatar on May 11, 2008, 09:02:32 am
Sorry I stole your thunder...
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Mobius on May 11, 2008, 09:34:51 am
Eh? Uh? What? Yeah... :nervous:
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: colecampbell666 on May 11, 2008, 10:37:59 am
He hasn't replied.
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Solatar on May 11, 2008, 12:21:33 pm
Seemed to me like a "hey, this is cool" replied to by a "I said it first! look, here's proof!". Apologies if it was misconstrued.

Hm..Seems if I add left/right/up/down velocity to my ships, it actually somehow increases to maximum FORWARD speed as well.
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Mobius on May 11, 2008, 01:01:07 pm
Maybe it's possible if combined with inertia, but I'm not sure.
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Solatar on May 11, 2008, 01:18:02 pm
Maybe it adds the vectors to calculate the maximum speed in any direction?
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Mobius on May 11, 2008, 02:59:07 pm
Reminds me Maths...who knows, that may be true.
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Backslash on May 12, 2008, 01:34:34 am
Maybe it adds the vectors to calculate the maximum speed in any direction?
That was it.  It used to do that.  I fixed it last month. :)

On the general speed / momentum subject, may I recommend the $use_newtonian_dampening (http://www.hard-light.net/wiki/index.php/Ai_profiles.tbl#.24use_newtonian_dampening:) setting :D  This way there's more momentum, less fishtailing.
$use_additive_weapon_velocity (http://www.hard-light.net/wiki/index.php/Ai_profiles.tbl#.24use_additive_weapon_velocity:) is pretty interesting too, but a little harder to get used to.  Fixed the lead indicator to work better with it last month, too.
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: colecampbell666 on June 01, 2008, 11:30:17 am
Bump cause Josh is back.
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Akalabeth Angel on June 01, 2008, 01:34:11 pm
Bump cause Josh is back.

    Er, why not PM the guy instead if you're looking for the download?
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: colecampbell666 on June 01, 2008, 01:41:21 pm
So that the rest of you can get it. :rolleyes:
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Akalabeth Angel on June 01, 2008, 04:39:05 pm
So that the rest of you can get it. :rolleyes:

        Admirable, but . . .  so, instead of asking the guy for his files, you're going to bump two threads, hope he notices that you did, and furthermore hope that he's using his psychic powers to read your mind and figure out that by bumping the threads, you're really asking for the files again?

        Why not:
        1 - Ask him directly for a link to files and/or to post a link in the forum for everyone
        2 - or if he just gives you the link, post the link yourself and says "yay, everyone enjoy".
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Chang739 on March 06, 2010, 05:07:36 am
Hey is there a way I can have the glide feature in the game without the velocity mod? Sure, the higher velocities are probably more realistic, but it makes trying to shoot the enemy a very drawn out affair.

Its only one file, so will I have to change something in the code (hope I can use notepad or something)?
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Angelus on March 06, 2010, 01:27:51 pm
Hey is there a way I can have the glide feature in the game without the velocity mod? Sure, the higher velocities are probably more realistic, but it makes trying to shoot the enemy a very drawn out affair.

Its only one file, so will I have to change something in the code (hope I can use notepad or something)?

No coding needed, just DL a VP editor, extract the ship.tbl, open it in a text editor ( notepad ), and add this line:

$Glide: YES

check the wiki, where exactly to set the entry:

http://www.hard-light.net/wiki/index.php/Ships.tbl#.24Glide:


then save ( not save as !!) and place it in the tablefolder of a new modfolder, something like MYMOD/ data/ tables.

Or you can check the Blue Planet board in the Blackmarket childboard and DL the package there, but make sure to read the instructions or info.
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: sigtau on March 06, 2010, 05:39:26 pm
Savefile is down.

Any possibility of an fsmods link, or...?
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: jbjhjm on July 26, 2018, 07:32:38 pm
Does anyone still have these mod files? Would be grateful if someone can share these :)
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Nightmare on July 26, 2018, 10:15:14 pm
-Joshua- is still around, you might want to send a PM with a link to this thread.
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: jbjhjm on July 26, 2018, 10:39:28 pm
-Joshua- is still around, you might want to send a PM with a link to this thread.

Thank you will try to contact him :)
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: tomimaki on July 26, 2018, 10:50:49 pm
1.2 version but not B (https://sectorgame.com/fsfiles/download/dXBsb2Fkcy9Nb2RpZmljYXRpb25zL01pc2NlbGxhbmVvdXMvUmVhbEZsaWdodF9tb2RzLnppcA==/h/c783581b066126054bdcffca2c01f733) but maybe there is... :nervous:
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: jbjhjm on July 26, 2018, 10:51:46 pm
1.2 version but not B (https://sectorgame.com/fsfiles/download/dXBsb2Fkcy9Nb2RpZmljYXRpb25zL01pc2NlbGxhbmVvdXMvUmVhbEZsaWdodF9tb2RzLnppcA==/h/c783581b066126054bdcffca2c01f733)

wohoo thank you so much :D :D :D
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Grizzly on July 27, 2018, 07:22:40 am
Thanks for showing interest in this, it's fun to see that people are still interested in things that I made 10 years ago.
When I was 15 years old even xD
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: jr2 on July 28, 2018, 02:32:16 pm
Can Knossos support this?
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Nightmare on July 28, 2018, 06:28:17 pm
Can Knossos support this?

You can upload every (useful) mod there you want, I'm just unsure whether this one, which doesn't have any missions as far as I can see this falls into the same category. Unlike assets or campaigns, this kind of work is often forgotten...
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: PIe on July 28, 2018, 07:07:26 pm
This looks like a case for the not-yet-implemented "extension" mod type.  An extension is something like this or the cockpit mod that isn't really a mod in itself but can be added on to other ones.
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Novachen on July 28, 2018, 07:09:11 pm
The main reason why such mods are often forgotten is, that they change the balancing of the game completely.

Actually such mods need missions and campaigns that are adapted to the new physics of the game. This mod in an unchanged FS2 campaign would cause many problems...
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Nightmare on July 28, 2018, 08:20:35 pm
This looks like a case for the not-yet-implemented "extension" mod type.  An extension is something like this or the cockpit mod that isn't really a mod in itself but can be added on to other ones.
Knossos keeps getting updated with neat things. :) But without adjusted content it's rather short time entertainment. Even Fury AI isn't fun without balancing.
Title: Re: RealFlight 1.2 + 1.2b, Realistic BtRL like physics
Post by: Grizzly on July 29, 2018, 06:54:30 am
If you want to get an adapted campaign on a similar physic set, Fightermedic made his own Diaspora-style physics mod for his Lightning marshal remakes. Check it out! (https://www.hard-light.net/forums/index.php?topic=84092.0)