FreeSpace Releases > Mission & Campaign Releases

[RELEASE] Cataclysm Beta 1.0.4

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NeonShivan:

--- Quote from: CapellaGoBoom on October 14, 2022, 10:12:27 am ---
--- Quote from: NeonShivan on October 14, 2022, 06:01:22 am ---
--- Quote from: CapellaGoBoom on October 14, 2022, 01:29:28 am ---This mod sparks my curiosity! Definitely a fresh take on a post-capella scenario. The self-heals on the Pretan ships will make them a challenge to kill but those Gorgon missiles can delete them. That part I do like as it gives the player incentives to use missiles instead of just guns when fighting shivans. It says there are 8 missions total in this beta but I only found 4 in the combat sim. Also, I'm certain you are aware but in the main campaign there are no guns/missiles to choose from when trying to start mission 1. However they are available in the combat sim from the single mission menu. A bit weird...but I will keep an eye on this mod as it shows some potential!

--- End quote ---

Thank you! I'm glad you enjoyed it. The campaign should be functional from Mission 1 to Mission 8 so I will check in on that later on. Would you be able to elaborate further on what you see on your end, what missions are in the combat sim? Is it the single player or the campaign section?

--- End quote ---

The single player missions in the tech room are fully functional and I can see the weapons in the loadout before launching the mission. The main campaign, however, is a different story. On my end, when I go to the loadout screen I see nothing. No weapons in the ship itself or the selection menu on the left hand side. Even when I launch straight from the briefing, I have nothing in the weapon banks. That is the best I can describe it. I may try putting up screens to give u a better look but I forgot where those go after taking them.

Almost forgot...4 missions are in the single mission section of the sim: M5-M8.

ok so I found something else: in the sim, I crtl-shift-S the main campaign missions, go into the 1st and I can see guns & missiles in the loadout. It seems there is something going on with the main campaign missions but not the single missions in the sim. When I launch, I found yet another thing: my wingmen have no guns. Just me and enemies have them. Because I am not Alpha 1, I can't configure my wing's weapons

Apologies for making this thread long with updates but it seems there might some kind of bug with M1 of the main campaign. I crtl-shift-S into M2 via the sim and all of a sudden my whole wing now has guns & missiles

--- End quote ---

No need to apologize, whole point is to share bugs so I can iron them out. I'll look into it later today because all eight missions are supposed to be in the campaign so it's weird that they aren't.

praseodym:
No weapons to chose?! Running on Ubuntu 20.04 with Knossos

CapellaGoBoom:

--- Quote from: praseodym on October 14, 2022, 11:57:54 am ---No weapons to chose?! Running on Ubuntu 20.04 with Knossos

--- End quote ---

Go into the tech room sim and play the missions there. Guns and missiles can be used

woutersmits:
no weapons at all
Assert: "(Species_info.shield_anim.first_frame >= 0)"
File: shield.cpp
Line: 110
Error while loading shield hit ani: BHBullet for species: Nightmare


ntdll.dll! NtWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 142 bytes
fs2_open_22_3_0_20221014_aa7a57ef4_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_22_3_0_20221014_aa7a57ef4_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_22_3_0_20221014_aa7a57ef4_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_22_3_0_20221014_aa7a57ef4_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_22_3_0_20221014_aa7a57ef4_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_22_3_0_20221014_aa7a57ef4_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_22_3_0_20221014_aa7a57ef4_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_22_3_0_20221014_aa7a57ef4_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_22_3_0_20221014_aa7a57ef4_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_22_3_0_20221014_aa7a57ef4_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_22_3_0_20221014_aa7a57ef4_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_22_3_0_20221014_aa7a57ef4_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_22_3_0_20221014_aa7a57ef4_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_22_3_0_20221014_aa7a57ef4_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_22_3_0_20221014_aa7a57ef4_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 29 bytes
ntdll.dll! RtlUserThreadStart + 40 bytes

[ This info is in the clipboard so you can paste it somewhere now ]


Use Debug to break into Debugger, Exit will close the application.

ntdll.dll! NtWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 142 bytes
fs2_open_22_3_0_20221014_aa7a57ef4_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_22_3_0_20221014_aa7a57ef4_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_22_3_0_20221014_aa7a57ef4_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_22_3_0_20221014_aa7a57ef4_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_22_3_0_20221014_aa7a57ef4_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_22_3_0_20221014_aa7a57ef4_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_22_3_0_20221014_aa7a57ef4_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_22_3_0_20221014_aa7a57ef4_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_22_3_0_20221014_aa7a57ef4_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_22_3_0_20221014_aa7a57ef4_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_22_3_0_20221014_aa7a57ef4_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_22_3_0_20221014_aa7a57ef4_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_22_3_0_20221014_aa7a57ef4_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_22_3_0_20221014_aa7a57ef4_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_22_3_0_20221014_aa7a57ef4_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_22_3_0_20221014_aa7a57ef4_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 29 bytes
ntdll.dll! RtlUserThreadStart + 40 bytes
https://fsnebula.org/log/6349abd306a1b0806fccee62

NeonShivan:
What difficulty are you guys playing on?

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