I totally agree that bug finding/fixing should have priority but I hope for a nice soluction being developed by the community on a long term basis so it might be pacticable one day if it is possible at all (I don't expect anything too soon and I don't expect miracles)
I've just finished a long discussion with a modeler (an outsider to FS_Open) about this problem (but I was unable to convice him to join any of my projects
) and he told me that there could be an easy switch-on-and-off-solution
(which would require a lot of work in modeling as he explained)
NOTE: a problem with the following is that we discussed it without acutal knowledge of the collision detection system of FS_Open -- so we took for granted that the collision detection has something to do with the geometry of the model(s) which we usually see ingame; that might be right or wrong but here goes the summary of the what we finally came up to:
Each model in use for the kamikaze maneuver would require a second set of collision-relevant-geometry and a function in the code to switch to this second set instead of the usual one while the visible orignial geometry of the model stays
this would allow kamikaze maneuvers to look as if they would really enter each others (original) geometry without colliding