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Hosted Projects - FS2 Required => Blue Planet => Topic started by: -Norbert- on August 11, 2010, 10:39:41 am

Title: Karuna firecontroll
Post by: -Norbert- on August 11, 2010, 10:39:41 am
As the title hints at, I have problems controlling my cannons in the mission were I fly the Katana. Or to be more precise, I can't controll them at all.
The commandbriefing tells me that I can use the arrow keys for that (up/down to select weaopons, left/right to switch the mode of the selected weapon), but when I use the arrow keys, nothing happens.
Since I remapped neither the arrow keys, nor anything on the num-block I'm at a loss as to what's wrong.
Title: Re: Karuna firecontroll
Post by: The E on August 11, 2010, 11:11:02 am
It's a code bug I unfortunately only found after 3.6.12 was finalized. So, at the moment, setting your turret target doesn't actually work.

Once again I am very sorry about this.
Title: Re: Karuna firecontroll
Post by: Spoon on August 11, 2010, 12:01:04 pm
It's a code bug I unfortunately only found after 3.6.12 was finalized. So, at the moment, setting your turret target doesn't actually work.

Once again I am very sorry about this.
No excuse, you most make update!
Title: Re: Karuna firecontroll
Post by: Droid803 on August 11, 2010, 12:12:11 pm
Doesn't matter really, the mission can be completed by just smashing the first two corvettes then pointing away from the Diomedes until the Altan Orde says you can start "interfering more" (just keep jamming their  beams or applying damage control, try to sit in the blind spot directly in front of the Diomedes, which you should be in anyway since it does a head-on charge towards you).

However, it would be nice to have working :P
Title: Re: Karuna firecontroll
Post by: The E on August 11, 2010, 12:29:29 pm
Yep. Especially considering that there will be other missions where you get to fly the Katana.
Title: Re: Karuna firecontroll
Post by: Droid803 on August 11, 2010, 12:38:57 pm
Woot! More capship command!
Title: Re: Karuna firecontroll
Post by: Colonol Dekker on August 11, 2010, 01:30:39 pm
It'd be nice to fly a raynor advancing on that smelly station from the intro.
Title: Re: Karuna firecontroll
Post by: Klaustrophobia on August 11, 2010, 01:46:02 pm
wait.  wut. 

i don't remember flying a frigate...
Title: Re: Karuna firecontroll
Post by: General Battuta on August 11, 2010, 01:47:11 pm
wait.  wut. 

i don't remember flying a frigate...

Campaign room, 'The Blade Itself'.
Title: Re: Karuna firecontroll
Post by: Infamus on August 11, 2010, 02:07:21 pm
LURK MOAR
Title: Re: Karuna firecontroll
Post by: Flak on August 12, 2010, 01:29:58 am
Confused about the control, but still fun regardless, at least the autoaim is still working. I sure want to try other ships as well, like the Bellerophon and the Narayana.
Title: Re: Karuna firecontroll
Post by: Petrarch of the VBB on August 17, 2010, 08:01:29 am
Working for me. Or at least, It seems to be.
Title: Re: Karuna firecontroll
Post by: The E on August 17, 2010, 08:20:17 am
It's not working. And I am the guy who wrote the script, so I do know better than you :P. However, there's a codeside fix currently in FSO trunk that makes it work.
Title: Re: Karuna firecontroll
Post by: Petrarch of the VBB on August 17, 2010, 08:48:16 am
Well my guns were firing on what I told them to fire on, so  :P

Do very much like the idea. Will you be implementing it for other capital ships too?
Title: Re: Karuna firecontroll
Post by: The E on August 17, 2010, 08:57:50 am
Yeah, probably.
Title: Re: Karuna firecontroll
Post by: Petrarch of the VBB on August 17, 2010, 09:31:19 am
Excellent.

I quite fancy piloting a Sanctus. Dunno why, I just have a fetish for cruisers.
Title: Re: Karuna firecontroll
Post by: mjn.mixael on August 17, 2010, 09:44:21 am
I didn't have a problem with this one... the weapons *seemed* to be shooting at what I wanted...
Title: Re: Karuna firecontroll
Post by: SpardaSon21 on August 17, 2010, 02:00:35 pm
Is there a way to set a weapon group to standby so it won't fire?
Title: Re: Karuna firecontroll
Post by: The E on August 17, 2010, 02:02:23 pm
Not yet. Will be available in the future, though.
Title: Re: Karuna firecontroll
Post by: Dragon on August 17, 2010, 02:09:44 pm
Is that script going to work with latest (very recently released) nightly?
Title: Re: Karuna firecontroll
Post by: Rodo on August 17, 2010, 02:12:28 pm
I loved this mission :yes:

Eat my railguns salvoes frikking Tevs!
Title: Re: Karuna firecontroll
Post by: The E on August 17, 2010, 02:12:37 pm
Yes, it will, HOWEVER: The script will require a lot of manual targeting at the moment. The problem is that with the code fixes, targeting will work (meaning "locked" weapons will stay locked"), but the "automatic" targeting mode is a bit broken if you change back to it from Lock or Track mode.
Title: Re: Karuna firecontroll
Post by: ION3 on August 17, 2010, 03:03:08 pm
This one screams for a mouse/keyboard interface.
Title: Re: Karuna firecontroll
Post by: -Sara- on August 18, 2010, 04:00:45 pm
Still waiting for the day someone scripts a 'switch to turret' mode.
Title: Re: Karuna firecontroll
Post by: Topgun on August 18, 2010, 08:59:51 pm
wait.  wut. 

i don't remember flying a frigate...

Campaign room, 'The Blade Itself'.

wait, like the book?
Title: Re: Karuna firecontroll
Post by: General Battuta on August 18, 2010, 09:00:52 pm
wait.  wut.  

i don't remember flying a frigate...

Campaign room, 'The Blade Itself'.

wait, like the book?

It's a quote from the Iliad, but I do believe Joe Abercrombie wrote a book with the title.
Title: Re: Karuna firecontroll
Post by: Topgun on August 18, 2010, 09:01:50 pm
oh, I was hoping it was a reference to the Abercrombie book.
Title: Re: Karuna firecontroll
Post by: General Battuta on August 18, 2010, 09:02:31 pm
oh, I was hoping it was a reference to the Abercrombie book.

I read the Abercrombie book a couple years after the Iliad, but we're both referencing the same thing!