Oh, **** me. You guys are evil. No wonder I had so much trouble on Hard mode in AoA.
1 HotSwarm - Increase AI as #Wing drops
2 ColdSwarm - Decrease AI as #Wing drops
Shoot particles at others on death
3 HotChain - Lead Strong, Else Weak
4 ColdChain - Lead Weak, Else Strong
Constant particle flow between lead and else
5 Assassin - Cloak
Cloak effect
6 Blink - Teleports behind player if "distressed" (targetted, hostiles are close)
Warp effect
7 Banshee - Proximity to player causes insanity
Interface screwing
8 Leech - Drains energy when facing a targetted ship
Subtle dark fade in/out
9 Glare - Swap beams in first bank
It's got beams!
10 Standoff - Swaps all banks to Trebs, blinks away when "distressed".
Emit black particles (its trying to hide)
11 Berserk - When below 50%, increase hull and weapons. On Death, keep alive with extra damage outputs. On capships, turn all turrets into beams and fire along turret normal (Type 4 beam i guess)
Red particles shooting out in random directions
So the NEM.NOW descriptions don't mention the Leech intron at all. And there are several that are mentioned that I don't see in Cobra's post.
Armor, Bruiser, Camouflage, Judas, Picket, Scalar, Scrambler, Sleeper, Stealth, and Twin
I wonder what they do.