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Hosted Projects - FS2 Required => Blue Planet => Topic started by: Woolie Wool on October 24, 2016, 10:25:26 pm

Title: Shivan introns
Post by: Woolie Wool on October 24, 2016, 10:25:26 pm
What do these do exactly, how many types are there, and how do they work? I am nowhere near good enough to play on the harder difficulty levels where these appear on, and all I could gather from playing a couple of Vishnan missions on Hard using god mode is:

Hot swarm: extremely aggressive, enhanced turn rate, ludicrous rate of fire
Glare: SAAA bomber turrets (:shaking:)

I also encountered "cold swarm" and "cold chain" but didn't notice anything special about them.
Title: Re: Shivan introns
Post by: AdmiralRalwood on October 25, 2016, 12:16:58 am
I believe there are around 9 different introns; I don't think there's a comprehensive list of what they are or do anywhere outside the source code for the script that manages them.

Hot Swarm and Cold Swarm are all about ships getting more/less powerful depending on how many ships are still in the wing, although I can't remember which one is strongest with just 1 ship and which is weakest with just 1 ship.

I think Assassin cloaks and Blink makes microjumps; that's all I can even dimly remember, though.
Title: Re: Shivan introns
Post by: Scotty on October 27, 2016, 08:04:00 pm
Hot Swarm is increasing capability with increasing numbers, Cold Swarm is increasing capability with decreasing numbers.

I am 95% sure.
Title: Re: Shivan introns
Post by: General Battuta on October 27, 2016, 11:09:08 pm
A hot swarm heats up as you kill it, a cold swarm cools down as you kill it. If I remember correctly.
Title: Re: Shivan introns
Post by: Scotty on November 01, 2016, 07:58:09 pm
Huh.  I'd have gone with increasing pressure (numbers) is hotter, while decreasing pressure is colder.

C'est la vie.
Title: Re: Shivan introns
Post by: danilm on November 03, 2016, 12:09:32 pm
According to the BP Ships page on the wiki, entry for the Dragon:

Quote
Introns suggest that groups of Dragons may develop a number of swarm behaviors, including enhanced individual capability as swarm size degrades, i.e. hot swarm, or reduced individual capability as swarm size degrades, i.e. cold swarm. The berserker intron is not commonly encountered in Dragon specimens. Assassin introns may be present but results are inconclusive.
Title: Re: Shivan introns
Post by: Cobra on November 04, 2016, 08:21:47 am
Wait, so playing on harder difficulties gives Shivans new abilities? I thought introns were just lore fluff. :shaking:
Title: Re: Shivan introns
Post by: QuakeIV on November 04, 2016, 02:26:46 pm
They aren't, friend.
Title: Re: Shivan introns
Post by: Cobra on November 04, 2016, 02:42:54 pm
Oh, **** me. You guys are evil. No wonder I had so much trouble on Hard mode in AoA.

Spoiler:
   1 HotSwarm - Increase AI as #Wing drops
      2 ColdSwarm - Decrease AI as #Wing drops
      Shoot particles at others on death

      3 HotChain - Lead Strong, Else Weak
      4 ColdChain - Lead Weak, Else Strong
      Constant particle flow between lead and else

      5 Assassin - Cloak
      Cloak effect

      6 Blink - Teleports behind player if "distressed" (targetted, hostiles are close)
      Warp effect

      7 Banshee - Proximity to player causes insanity
      Interface screwing

      8 Leech - Drains energy when facing a targetted ship
      Subtle dark fade in/out

      9 Glare - Swap beams in first bank
      It's got beams!

      10 Standoff - Swaps all banks to Trebs, blinks away when "distressed".
      Emit black particles (its trying to hide)

      11 Berserk - When below 50%, increase hull and weapons. On Death, keep alive with extra damage outputs. On capships, turn all turrets into beams and fire along turret normal (Type 4 beam i guess)
      Red particles shooting out in random directions
Title: Re: Shivan introns
Post by: Axem on November 04, 2016, 03:13:13 pm
I was wondering when someone would start poking around the files. ;)

I should note that some introns don't work (like Berserk doesn't do anything right now), and the particle system I was playing with broke easy so all the particle related things are disabled.
Title: Re: Shivan introns
Post by: Rheavatarin on November 04, 2016, 03:20:52 pm
So the NEM.NOW descriptions don't mention the Leech intron at all. And there are several that are mentioned that I don't see in Cobra's post.

Spoiler:
Armor, Bruiser, Camouflage, Judas, Picket, Scalar, Scrambler, Sleeper, Stealth, and Twin

I wonder what they do.
Title: Re: Shivan introns
Post by: Cobra on November 04, 2016, 03:21:54 pm
Okay, so what changes between Hard and Reality in relation to intron activation?