Author Topic: Problem starting up  (Read 1367 times)

0 Members and 1 Guest are viewing this topic.

Offline Dan1

  • 27
I have
1)Re-installed FS2
2)Re-Downloaded the Open Launcher 5.5F
3)Re-Downloaded the fs2_open_3_6_12d_INF.exe
4)Re-Downloaded the Directors cut and deleted the old one
5)Downloaded what is sure to be a great campaign and placed inside the folder called blueplanet2
6)Got the new mediaVP's and put them in the mediavps_3612 folder in the main Freespace folder
7)Setup the list type gameplay for the 2 required selections
8)Then I click on RUN and I receive the following errors (the initial window will load with the picture for about 1/2 a second but the errors will appear.  Then after that if I try to debug I get a crash. 

I have tried it with different resolutions but to no avail.

Details are below and I just can't figure out what I'm doing wrong.  If any assistance could be rendered that would be awesome because I'm chomping at the bit hoping to play this :cool:

Too many icons in icons.tbl; only the first 105 will be used
<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! SCP_DumpStack + 354 bytes
<no module>! Warning + 430 bytes
<no module>! brief_parse_icon_tbl + 657 bytes
<no module>! game_init + 1787 bytes
<no module>! game_main + 519 bytes
<no module>! WinMain + 330 bytes
<no module>! __tmainCRTStartup + 358 bytes
<no module>! WinMainCRTStartup + 15 bytes
<no module>! RegisterWaitForInputIdle + 73 bytes


sounds.tbl(line 628:
Error: Missing required token: [#Flyby Sounds End]. Found [$UEF:      0   T_flyby1.wav,   0, 0.75, ]  instead.

<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! SCP_DumpStack + 354 bytes
<no module>! Error + 229 bytes
<no module>! error_display + 427 bytes
<no module>! required_string + 111 bytes
<no module>! gamesnd_parse_soundstbl + 1135 bytes
<no module>! game_init + 1827 bytes
<no module>! game_main + 519 bytes
<no module>! WinMain + 330 bytes
<no module>! __tmainCRTStartup + 358 bytes
<no module>! WinMainCRTStartup + 15 bytes
<no module>! RegisterWaitForInputIdle + 73 bytes

This is my fs2_open.log

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.12
Passed cmdline options:
  -env
  -mipmap
  -missile_lighting
  -glow
  -spec
  -3dshockwave
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod mediavps_3612\blueplanet2,blueplanet,mediavps_3612
  -fps
Building file index...
Found root pack 'C:\Games\FreeSpace2 INF\mediavps_3612\blueplanet2\bp2-adv-visuals.vp' with a checksum of 0x2fa0cebd
Found root pack 'C:\Games\FreeSpace2 INF\mediavps_3612\blueplanet2\bp2-audio1.vp' with a checksum of 0x60465ead
Found root pack 'C:\Games\FreeSpace2 INF\mediavps_3612\blueplanet2\bp2-core.vp' with a checksum of 0x24b50f90
Found root pack 'C:\Games\FreeSpace2 INF\mediavps_3612\blueplanet2\bp2-visuals1.vp' with a checksum of 0x5d4c1bfb
Found root pack 'C:\Games\FreeSpace2 INF\mediavps_3612\blueplanet2\bp2-visuals2.vp' with a checksum of 0x8fea63ef
Found root pack 'C:\Games\FreeSpace2 INF\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'C:\Games\FreeSpace2 INF\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'C:\Games\FreeSpace2 INF\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\Games\FreeSpace2 INF\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'C:\Games\FreeSpace2 INF\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'C:\Games\FreeSpace2 INF\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'C:\Games\FreeSpace2 INF\Root_fs2.vp' with a checksum of 0x747372cc
Found root pack 'C:\Games\FreeSpace2 INF\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\FreeSpace2 INF\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\FreeSpace2 INF\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\FreeSpace2 INF\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\FreeSpace2 INF\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\FreeSpace2 INF\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\FreeSpace2 INF\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\FreeSpace2 INF\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\FreeSpace2 INF\mediavps_3612\blueplanet2\' ... 1 files
Searching root pack 'C:\Games\FreeSpace2 INF\mediavps_3612\blueplanet2\bp2-adv-visuals.vp' ... 23 files
Searching root pack 'C:\Games\FreeSpace2 INF\mediavps_3612\blueplanet2\bp2-audio1.vp' ... 154 files
Searching root pack 'C:\Games\FreeSpace2 INF\mediavps_3612\blueplanet2\bp2-core.vp' ... 61 files
Searching root pack 'C:\Games\FreeSpace2 INF\mediavps_3612\blueplanet2\bp2-visuals1.vp' ... 660 files
Searching root pack 'C:\Games\FreeSpace2 INF\mediavps_3612\blueplanet2\bp2-visuals2.vp' ... 1976 files
Searching root 'C:\Games\FreeSpace2 INF\blueplanet\' ... 0 files
Searching root 'C:\Games\FreeSpace2 INF\mediavps_3612\' ... 1 files
Searching root pack 'C:\Games\FreeSpace2 INF\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'C:\Games\FreeSpace2 INF\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'C:\Games\FreeSpace2 INF\mediavps_3612\MV_Assets.vp' ... 1905 files
Searching root pack 'C:\Games\FreeSpace2 INF\mediavps_3612\MV_Effects.vp' ... 1892 files
Searching root pack 'C:\Games\FreeSpace2 INF\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'C:\Games\FreeSpace2 INF\mediavps_3612\MV_Root.vp' ... 358 files
Searching root 'C:\Games\FreeSpace2 INF\' ... 8 files
Searching root pack 'C:\Games\FreeSpace2 INF\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\FreeSpace2 INF\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2 INF\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\FreeSpace2 INF\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\FreeSpace2 INF\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\FreeSpace2 INF\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\FreeSpace2 INF\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\FreeSpace2 INF\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2 INF\warble_fs2.vp' ... 52 files
Found 24 roots and 16990 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : NVIDIA Corporation
  OpenGL Renderer   : GeForce 8600 GT/PCI/SSE2
  OpenGL Version    : 3.2.0

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_NV_vertex_program3".
  Found special extension function "wglSwapIntervalEXT".

  Initializing Shaders Manager...
  Loading and compiling main shaders...
    Compiling main shader ->  main-v.sdr (null-v.sdr) / main-f.sdr (null-f.sdr) ...
    Compiling main shader ->  main-v.sdr (b-v.sdr) / main-f.sdr (b-f.sdr) ...
    Compiling main shader ->  main-v.sdr (b-v.sdr) / main-f.sdr (bg-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lb-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lbg-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lbgs-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lbs-f.sdr) ...
    Compiling main shader ->  main-v.sdr (le-v.sdr) / main-f.sdr (lbgse-f.sdr) ...
    Compiling main shader ->  main-v.sdr (le-v.sdr) / main-f.sdr (lbse-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfb-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfbg-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfbgs-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfbs-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbgse-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbse-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (null-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lg-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lgs-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (ls-f.sdr) ...
    Compiling main shader ->  main-v.sdr (le-v.sdr) / main-f.sdr (lgse-f.sdr) ...
    Compiling main shader ->  main-v.sdr (le-v.sdr) / main-f.sdr (lse-f.sdr) ...
  Shaders Manager initialized.

  Max texture units: 4 (32)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
  Using GLSL for model rendering.
  Shader Version: 1.50 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-tcard-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-stupid-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-csc-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-betty-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
WARNING: "Too many icons in icons.tbl; only the first 105 will be used" at missionbriefcommon.cpp:353
sounds.tbl(line 628:Error: Missing required token: [#Flyby Sounds End]. Found [$UEF: 0 T_flyby1.wav, 0, 0.75, ]  instead.
ERROR: sounds.tbl(line 628:
Error: Missing required token: [#Flyby Sounds End]. Found [$UEF: 0 T_flyby1.wav, 0, 0.75, ]  instead.

File: parselo.cpp
Line: 262
« Last Edit: August 19, 2010, 02:19:38 pm by The E »
Cause what you got is what we need and all we do is dirty deeds!
-Best FS Campaign Theme Ever

 
Move the blueplanet2 folder out of the mediavps_3612 folder, choose blueplanet2 as mod. That's how you're supposed to do it :P

Also, why is your main folder called FreeSpace2 INF instead of just FreeSpace2?
« Last Edit: August 19, 2010, 02:18:35 pm by FreeSpaceFreak »

 

Offline Dan1

  • 27
 :yes: I dunno why I had it like that.  Maybe for some reason I thought that for the media vp's to take affect it had to be a subdirectory of them.  Oh well, thanks much it seems to be loading now. :nod:
Cause what you got is what we need and all we do is dirty deeds!
-Best FS Campaign Theme Ever

  

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
You are also missing the original blueplanet.

Please read the install instructions more carefully.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns