Author Topic: New Release => New Feature Requests  (Read 2724 times)

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Offline Trivial Psychic

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New Release => New Feature Requests
A thread like this usually pops up after a new release, so I've decided to start one myself.

Adding options for sim-speach for (also in launcher) fiction viewer and pilots dossiers or intelligence viewer or whatever Blue Planet has introduced.

Allowing waypoints to be used as anchors for arrival points. (An old suggestion, IIRC).

An option, either in the ship's editor or as a sexp, to kill all sound coming from an object, such as table-defined engine sounds.
The Trivial Psychic Strikes Again!

 

Offline AdmiralRalwood

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Re: New Release => New Feature Requests
A thread like this usually pops up after a new release, so I've decided to start one myself.

Adding options for sim-speach for (also in launcher) fiction viewer and pilots dossiers or intelligence viewer or whatever Blue Planet has introduced.
Fiction viewer maybe, but Blue Planet's database is entirely scripted and so adding launcher options for it doesn't really make any sense.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline The E

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Re: New Release => New Feature Requests
Adding a lua API call to feed text into the tts-engine should be possible.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Trivial Psychic

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Re: New Release => New Feature Requests
Adding a lua API call to feed text into the tts-engine should be possible.
So, such an addition would cause the database TTS to be tied in with one of the other launcher boxes?  For example, if this were added, and I have techroom selected in the menu, then the database would play as well?
The Trivial Psychic Strikes Again!

 

Offline AdmiralRalwood

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Re: New Release => New Feature Requests
Adding a lua API call to feed text into the tts-engine should be possible.
So, such an addition would cause the database TTS to be tied in with one of the other launcher boxes?  For example, if this were added, and I have techroom selected in the menu, then the database would play as well?
I don't think Lua has any way of telling that "TTS in the techroom" is enabled. More likely, the database itself would gain an in-game option to turn on TTS.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline The E

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Re: New Release => New Feature Requests
Yeah. There's not a lot we can do from the engine side to make this work without some changes to the scripts. When it comes to the lua API, all we can do is expose engine functionality to it, it is then up to the script writers and maintainers to incorporate the new functionality in their scripts.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

  

Offline Trivial Psychic

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Re: New Release => New Feature Requests
What about the waypoints thing?
The Trivial Psychic Strikes Again!

 

Offline The E

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Re: New Release => New Feature Requests
That shouldn't be too hard to do.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline General Battuta

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Re: New Release => New Feature Requests
Waypoint anchors would be super good.

Did we ever make a sane alternate behavior for countermeasures?

 

Offline AdmiralRalwood

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Re: New Release => New Feature Requests
Waypoint anchors would be super good.

Did we ever make a sane alternate behavior for countermeasures?
No. The way missiles ignore countermeasures was fixed (no more "two countermeasures in range of the same missile will be virtually guaranteed to decoy it eventually"), but the global timer still exists. Nobody has written a solution yet.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.