Author Topic: Inspiration - HTL Ulysses  (Read 56912 times)

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Offline Snail

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Re: Inspiration - HTL Ulysses
I think that this entire missile scaling thing is leading us on a tangent and we should just get on with the model. :/

 

Offline Zacam

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Re: Inspiration - HTL Ulysses
Well. The ship is supposed to have a dimension. So are the missiles. Do the actual contradict each other or is it simple a modeling issue?

Cause I'm pretty sure that not everything in the game is at scale with everything else.
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Offline Solatar

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Re: Inspiration - HTL Ulysses
I think that this entire missile scaling thing is leading us on a tangent and we should just get on with the model. :/

  :) :yes:

 

Offline WMCoolmon

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Re: Inspiration - HTL Ulysses
Ship dimensions should match the original ship. That's a retail compatibility thing.
-C

 

Offline peterv

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Re: Inspiration - HTL Ulysses
Just uploaded a beta in freespacemods.
There are three versions in the rar:
Ulysses proper is the one whith the cones
   "    test   is the one whith the holes
   "    V      is the one whit the vasudan cockpit (and holes)

As soon as it will be available please download it, test it and post your comments here.

 

Offline peterv

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Re: Inspiration - HTL Ulysses
Looks like i can upload it here (be nice to the newbies please).  :pimp:

[attachment deleted by ninja]

 

Offline blowfish

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Re: Inspiration - HTL Ulysses
OK.  Firstly, nice work :)  It looks good.

But why did you choose to use a faded texture with no shine or normal maps?  It really should just use fighter01-01, unless you really modified the maps.  Also, there is no smoothing.  It makes some things look a bit odd.  What was this modeled in?

 

Offline peterv

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Re: Inspiration - HTL Ulysses
Maps are not ready yet, sorry. It is modeled in 3dsmax. I'll try to avoid smoothing in the final release, due to the bat's character, however iff there is a specific part that is seriusly anoyig you i'll fix it (i found one my self, the inner corner off the missile mask).  :)

 

Offline blowfish

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Re: Inspiration - HTL Ulysses
I'll try to avoid smoothing in the final release, due to the bat's character, however iff there is a specific part that is seriusly anoyig you i'll fix it (i found one my self, the inner corner off the missile mask).  :)

The cockpit glass in particular could use smoothing.  Also the missile cones...

 

Offline peterv

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Re: Inspiration - HTL Ulysses
I very much like the cockpit glass the way it is. But O.K. this is not the modding section. :(

 

Offline blowfish

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Re: Inspiration - HTL Ulysses
:wtf: It looks like a transparent disco ball...

Also note that any other rounded parts of the hull (of which I definitely see a few - pipes etc) should be smoothed.

 

Offline Droid803

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Re: Inspiration - HTL Ulysses
Nice!
Yeah, you should smooth out the cockpit glass. Looks like a disco ball.
Also, the model works with fighter01-01 (I just switched it in PCS2) and it looks fine.
(´・ω・`)
=============================================================

 

Offline peterv

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Re: Inspiration - HTL Ulysses
:wtf: It looks like a transparent disco ball...

Amazing, never realised this. Give's me modding ideas. Anyway, thanks for your comments Blowfish, i'll start working today, hopping that everything will be fixed by the end off the week.

Nice!
Yeah, you should smooth out the cockpit glass. Looks like a disco ball.
Also, the model works with fighter01-01 (I just switched it in PCS2) and it looks fine.

Not exactly, there are minor moddifications in the originall map and there might be more so it's not sure that it will continue working with fighter01-01 :).
« Last Edit: August 25, 2008, 12:39:34 am by peterv »

 

Offline TrashMan

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Re: Inspiration - HTL Ulysses
lol, no I was just refering to the idea of rescaling all the [v] missiles so they fit in various ships weapon slots. This topic belongs here. :)

I haven't actually though about re-scaling them so they fit specific slots on fighters/bomber.  I honestly don't care about a perfect fit for that.

I just thought of scaling them down, period, since they are too big compared to any fighter/bomber. To some more reasonable size, so that a missile doesn't end up being almost as big as the fighter itself.
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Re: Inspiration - HTL Ulysses
But i need a smaller one.
O.K. my friends. Two versions off the Ulysses (cones/holes), two cocpits (Terran/Vasudan) and a EMP missile. I wonder iff anyone will ever use all this stuff.

      There's a Vasudan cockpit/pilot? Or no?

 

Offline Droid803

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Re: Inspiration - HTL Ulysses
Yes, there's a vasudan-piloted one included in the attachment :)
(´・ω・`)
=============================================================

 
Re: Inspiration - HTL Ulysses
can't the next mediavp's include a special ships and weapons table, and then have the tempests use a special launcher, like the ones steve-o's ships use.
Sig nuked! New one coming soon!

 

Offline Droid803

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Re: Inspiration - HTL Ulysses
Yeah, but that doesn't solve the missile-size problem.
(´・ω・`)
=============================================================

 

Offline Zacam

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Re: Inspiration - HTL Ulysses
I like the Uly V in the. The model is a little chunky on my system performance wise, but I suspect that can be cleaned up.

It also needs a serious mapping job to polish it off. The test texture is decent, but lacking. Also, I noticed that insignia spots don't seem to be present or rendering.

I think the one with the vasudan cockpit should be an optional upgrade, and that the non-cockpit model with the missile tube interior visible should be the default one. That is just my opinion though.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
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"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Solatar

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Re: Inspiration - HTL Ulysses
...the non-cockpit model with the missile tube interior visible should be the default one.

Others don't agree, including myself, which is why that one hasn't been set as default. ;)