Author Topic: FreeSpace Evolutions mod for Nexus  (Read 44250 times)

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Offline Colonol Dekker

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Re: Policy on model usage in other games' mods?
Looking good!
 
How long til you release something playable?
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Arparso

  • 25
Re: Policy on model usage in other games' mods?
How will you do the weapon slots? As far as I remember there are only 2 types of slots for normal weapons (light and heavy) along with flak and siegelaser (or however that formation-firied thingy is called in english). Will all the lasers be light and the beams heavy? Or is there a way to turn the siegelaser-slot into a general beam-weapon slot?
That's something I still need to experiment more with. Nexus generally allows any number of different kinds of weapon slots, but some undocumented limitations are hidden in some default command or AI scripts, which would need some adjustments. For example right now I'm using a "special" weapon slot for beam weapons, which has the side-effect of the player's ships not firing any of them when being ordered to destroy the hull of an enemy ship... only because it's in a slot the game normally doesn't use for this kind of weapon and thus doesn't activate it. At least, that's what I think the reason is ... haven't really investigated the cause of it as I'm still busy with other tasks. There may even be some hardcoded limits, that I'm completely unaware of right now, but I'm kinda optimistic to make it work without any major glitches, eventually.

How long til you release something playable?
I have no idea, really. I'd like to release a demo with only a few ships to get some feedback on gameplay and balancing, which could probably be released in a few weeks time. That being said, I hate releasing unfinished/unpolished stuff and if I actually go ahead releasing a demo, it'd take time away from the full release just to make sure nothing not-release-worthy slips into the demo. Building up anticipation just to kill any further interest with buggy, unfinished stuff and gameplay not being fun is IMHO not a good idea. I'm not sure, if that's really worth the effort right now.

 

Offline -Norbert-

  • 211
Re: Policy on model usage in other games' mods?
Quote
Flak cannons and AAA beams can stay in the flak slot, blobs and other turrets such as Fusion Mortars can be lights, and the beams take up the heavy slots. 
That's the setup that I thought of first too, but there is a bit of a problem with that one.
In Nexus (at least the original) weapons are allowed or forbidden on a ship-to-ship basis. If a light weapon is allowed on that ship, you can fill very single light and heavy weapon slot with it.
For example if all blob turrets and the fusion mortar are light weapons, like you suggest, you could build a fenris that (apart from beams and AAA) is armed exclusively with fusion mortars. Or exclusively with heavy terran turrets.
With beams being in another group, heavy blobs and the mortar being heavy and the other blobs being light weapons, that can be avoided. You could still exchange the heavy blobs with mortars or the other way round, but at least the light blobs will stay light blobs.

 

Offline Arparso

  • 25
Re: Policy on model usage in other games' mods?
Right now I'm using four different kinds of weapon slots:

fighter weapons (subach, prometheus, etc.)
capital weapons (terran turret, fusion mortar, etc.)
flak weapons (flak, aaa beams, etc.)
beam cannons (BGreen, SRed, etc.)

I'll probably will add a few more slot types depending on how well the game supports this and will probably need to distinguish between light and heavy capital weapons or flak and aaa beams, but like in Freespace's FRED, you'll still be able to create some "unrealistic" weapon setups.

That being said, a regular singleplayer Nexus mod doesn't even allow any weapon customization, so every custom setup would need to be done through my Skirmisher tool or by editing the mission files directly, anyway. I'll include some preconfigured shiptypes sticking to the FS2 canon weapon layouts as much as possible, of course, so the player doesn't need to fiddle with that to get the Freespace look-and-feel.

 

Offline Arparso

  • 25
Re: Policy on model usage in other games' mods?
Hey, folks... just wanted to confirm that I'm not dead yet and the mod is still underway. I've got a new trailer out:

http://www.youtube.com/watch?v=EVa_M6-iZws

The first playable version should have been out by now, but unfortunately I needed to push it back a few weeks. January 2011 is now the goal to meet... :(

 

Offline Rodo

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Re: Policy on model usage in other games' mods?
nice :D
el hombre vicio...

 

Offline peterv

  • 28
Re: Policy on model usage in other games' mods?
beautiful  :yes:

 

Offline MatthTheGeek

  • Captain Obvious
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  • Frenchie McFrenchface
Re: Policy on model usage in other games' mods?
Crap. Will you stop shaming my HW2 mod. This looks awesome.
People are stupid, therefore anything popular is at best suspicious.

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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

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batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
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Offline Fury

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Re: Policy on model usage in other games' mods?
Nexus engine is awesome, I wish it was open-source like FSO. :) Nice trailer!

 

Offline Arparso

  • 25
Re: Policy on model usage in other games' mods?
With a "slight" delay now comes the first public release of "Freespace: Evolution". Spin up your warp drives and get ready to roast some Shivan scum!

Finally it's here, version 1.0. What you'll get in this first playable release:

  • 11 small to medium sized capital ships from the Freespace universe
  • 21 fighters and 13 bombers
  • 4 rather simple missions to get in touch with the mod
  • authentic Freespace music, sounds and graphics effects

It's also perfectly compatible to the Nexus Skirmisher, so you can create your own skirmish battles for it (but don't forget to set "freespace" as mission type!).

Download Freespace: Evolution 1.0
(installer, ca. 190MB compressed, 545MB extracted)





Please keep in mind, that this is still very much a work-in-progress. Especially balancing and fighter or bomber handling need to be worked on more. There is also a whole lot of iconic Freespace ships missing, like the big destroyers obviously, but also civilian transports and such still need to be added to open the doors for some interesting mission design in the later stages.

In the meantime, Freespace: Evolution is now on Twitter. To receive all the latest updates, make sure to follow the tweet! The site on moddb will also be regularly updated, of course, although that'll be reserved for bigger news worthy of their own article.

Follow Freespace Evolution on

Have fun! :)

 

Offline General Battuta

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Re: Policy on model usage in other games' mods?
oh god I love nexus so much :D

This is awesome, nice work.

 

Offline MatthTheGeek

  • Captain Obvious
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Re: Policy on model usage in other games' mods?
You're too fast. I haven't had the time to get Nexus for my new rig yet.

Anyway, I like where this is going. FreeSpace TCs ftw.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Rodo

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  • stargazer
    • Minecraft
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Re: Policy on model usage in other games' mods?
wow, you have a build already done, nice! :yes:
el hombre vicio...

 

Offline General Battuta

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  • i wonder when my postcount will exceed my iq
Re: Homeworld Evolutions mod for Nexus
done gone and renamed yer thread

now i dun renamed it again

now i dun merged your mother****ing double-posts again --Jeff Vader
« Last Edit: February 10, 2011, 10:34:07 am by Jeff Vader »

 

Offline Arparso

  • 25
Re: FreeSpace Evolutions mod for Nexus
Thanks for the renaming! I also changed the first post accordingly, so interested newcomers don't have to browse through the whole thread to find a download link.


You're too fast. I haven't had the time to get Nexus for my new rig yet.

Well, it's on Steam, so... ;)

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: FreeSpace Evolutions mod for Nexus
Definitely not using Steam for this if I can avoid it.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: FreeSpace Evolutions mod for Nexus
I made a mess again <3
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline -Norbert-

  • 211
Re: FreeSpace Evolutions mod for Nexus
Nice, can't wait for the download to finish.  :yes:

 

Offline Hades

  • FINISHING MODELS IS OVERRATED
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Re: FreeSpace Evolutions mod for Nexus
Looks cool, and I really like the beams. :nervous:
I don't have Nexus, though, so I can't play it. I'll get it sooner or later, though.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 
Re: FreeSpace Evolutions mod for Nexus
Badass. Dl'ing now. I'll give you some feedback later tonight.