Yeah, well, they did clearly give that impression in
Romans' Blunder with all that "I can live with being a pawn if the game makes sense" -thing going on. Sadly, that plot line seems to have been forgotten in
, and you actually never find out was there something more behind the NTF and ETAK than a rampaging admiral and medieval painter, Aken Bosch. You also don't find out what actually happened to said admiral after all. You have your hands full of stopping the second Shivan incursion and other random stuff like that.
Anyway, when I first time played through the campaign and got pwned by Capella star (of course I did, I was about ten clicks from it when I got the first warning, battling some dragons and trying to destroy bombers) and watched through that sentimental end cinematics and heard the speech of admiral Petrarch, the first impression was "wait a second... did I miss something, or did someone forget something out of this game?" Actually I've always thought that when Alpha 1 perishes at Capella, it's a much more fitting end to the story than surviving the supernova in a nick of time - and it also adds up to "conspiracy"-impression. It's like this: maybe the command did try to cover something up. What it was, we can only guess. My guess is obviously that admiral Bosch's NTF and ETAK were originally a GTVA covert operation related to investigating shivans and perhaps even to try and contact them. Or something related, there's so many plot lines without clear close-up when you take a closer look on what happens.
Anywa, what the secret was is really not important. The point is, when Alpha 1 became the prominent fighter pilot of the GTVA, he practically went through every important things in the war and saw a *lot* of things: Iceni being let escape, Arthur Roemig's ship in the nebula, all alone
in the fog... covert operations inside NTF, triumph of Colossus over the Sathanas (which was of course completely teethless because of Alpha 1's tedious Helios hammering), and the fall of Colossus for practically nothing. How fitting that even though the science probes detected increasing subspace distortions around Capella, they put Alpha 1 in... and yet they found out about Capella going supernova only about a minute before the radiation and following shockwave reached the battlezone. Of course it was necessary to try and protect the civilian craft, but it also offered the command to get rid of a war hero who also happened to be "a man who knew too much".
This all would of course have been pursued and found out in a sequel, FS3. That's quite obvious at least to me. Unfortunately,
never had a chance to really make another sequel... so the open plot lines actually can come very useful as a subject of community campaigns.