Corrected "default" tbl: #Gauge Config
$Base: (1024, 768)
$Required Aspect: Full Screen ; Can be "Wide Screen" or "Full Screen" ATM
$Gauges:
;Messages
+Messages:
Position: (5, 5)
+Training Messages:
Position: (379, 125)
+Multiplayer Messages:
Position: (8, 240)
+Talking Head:
Position: (5, 56)
;Comm Menu
+Squad Message:
Position: (827, 5)
;Objectives
+Escort View:
Position: (865, 330)
+Directives:
Position: (5, 278)
+Objective Notify:
Position: (436, 184)
;Reticle
+Afterburner Energy:
Position: (274, 424)
+Throttle:
Position: (346, 269)
+Center Reticle:
Position: (493, 376)
+Threat Indicator:
Position: (574, 269)
+Weapon Energy:
Position: (666, 424)
+Target Brackets: ; Target Brackets, Lock Indicator, Lead Indicator, and Offscreen Indicator don't need a "Position:" field.
+Lock Indicator:
+Lead Indicator:
+Offscreen Indicator:
+Hostile Triangle:
Position: (512, 387)
+Target Triangle:
Position: (512, 387)
+Missile Triangles:
Position: (512, 387)
+Orientation Tee:
Position: (512, 387)
;Target
+Target Monitor:
Position: (5, 590)
+Extra Target Data:
Position: (5, 552)
+Target Shields:
Position: (292, 670)
+Mini Target Shields:
Position: (497, 470)
;Player Status
+Damage:
Position: (440, 61)
+Player Shields:
Position: (634, 670)
+Kills:
Position: (880, 624)
;ETS
+ETS Weapons:
Position: (880, 648)
+ETS Shields:
Position: (898, 648)
+ETS Engines:
Position: (916, 648)
;Wingmen & Support
+Wingman Status:
Position: (932, 144)
+Support:
Position: (459, 534)
;Radar & Targeting
+Radar:
Position: (411, 590)
;+Radar Orb:
; Position: (411, 590)
+Auto Target:
Position: (960, 648)
+Auto Speed:
Position: (960, 672)
;Weapons
+Countermeasures:
Position: (880, 602)
+Weapons:
Position: (880, 525)
;Warnings
+Text Warnings:
Position: (512, 275)
+Supernova:
Position: (170, 170)
;Mission Info
+Mission Time:
Position: (969, 716)
;Multiplayer
+Voice Status:
Position: (8, 255)
+Ping:
Position: (896, 5)
+Lag:
Position: (627, 529)
$End Gauges
#End
To transform this into 3840x1024, with the hud centered on the middle screen, multiply all x values by 1.25, and add 1280. To get the y values, just multiply them by 1.33, rounding as appropriate.