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41
Nightly Builds / Nightly: 27 June 2025 - Revision 9e731279e
« Last post by SirKnightly on June 27, 2025, 02:02:53 am »
Here is the nightly for 27 June 2025 - Revision 9e731279e



Group: Linux-arm64
nightly_20250627_9e731279e-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20250627_9e731279e-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20250627_9e731279e-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20250627_9e731279e-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20250627_9e731279e-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20250627_9e731279e-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 9e731279e
Author: wookieejedi
Commit: GitHub

    AI Cleanup and Flag Fixes (#6788)
 code/ai/ai_flags.h      |  1 +
 code/ai/ai_profiles.cpp |  2 ++
 code/ai/aibig.cpp       | 53 ++++++++++++++++++++++++++++++++-----------------
 code/ship/ship.cpp      | 16 ++++++---------
 4 files changed, 44 insertions(+), 28 deletions(-)

------------------------------------------------------------------------
commit 742dd074e
Author: wookieejedi
Commit: GitHub

    Allow Display Name to be used in Kills Stats by Ship Class (#6791)
 code/menuui/barracks.cpp          | 33 +++++++++++++++++++++------------
 code/missionui/missiondebrief.cpp | 15 +++++++++++----
 2 files changed, 32 insertions(+), 16 deletions(-)
42
FreeSpace Discussion / Re: Was "Capture my Target" ever useful for anything?
« Last post by Goober5000 on June 26, 2025, 04:37:02 pm »
There are many such features; these were just the ones I remembered offhand. I don't have the bandwidth to wikify them all right now; my plate is too full of FS-related projects at the moment.
43
FreeSpace Discussion / Re: Was "Capture my Target" ever useful for anything?
« Last post by shiv on June 26, 2025, 03:36:35 pm »
There are a few other vestigial features in the codebase, such as "crew spots" for capital ships, as well as wingmen complaining when they don't have any orders.
Wow, never heard about those before. Are you able to tell us more in details about those abandoned features or even wikify this trivia?
44
Props at release dude.  Big fistbump
45
The FRED Workshop / Re: [ANNOUNCEMENT] The Sixth Seal 2: The Keys of Ruin
« Last post by Goober5000 on June 26, 2025, 11:29:33 am »
Awesome. Looking forward to this. :yes:
46
FreeSpace Discussion / Re: Was "Capture my Target" ever useful for anything?
« Last post by Goober5000 on June 26, 2025, 11:29:00 am »
There was one time, I think it would have been the Sixth Wonder where there's an NTF cruiser.  I managed to disarm it, get one of the freighters or transports to go and pick it up, it went to it's warp point and jumped out with it.  I was expecting a commendation from Command for retrieving a cruiser and bringing the crew to justice.

You can imagine my disappointment when neither command nor the debriefing even mentioned it.

:lol: That's awesome.  We can put that on the list of all-time HLP achievements, along with Grey Wolf 2009 saving Capella, and Trivial Psychic destroying the Sathanas that destroyed the Colossus.

Quote
It got me wondering what the point of that option was in the command menu was.  Any captures of a ship would have to be scripted events, and the game doesn't really handle it that well anyway (if you're not sure what I mean, dock an Elysium to a Colossus and ram into the Elysium).  I can't remember ever using it, all the capture missions in both games happened without your input. 

Was it just a remnant from some older plans to have the player press the button?

It's likely one of those features where something was started but then the game design moved in a different direction.  There are a few other vestigial features in the codebase, such as "crew spots" for capital ships, as well as wingmen complaining when they don't have any orders.
47
Nightly Builds / Nightly: 26 June 2025 - Revision f1a25ab47
« Last post by SirKnightly on June 26, 2025, 02:00:54 am »
Here is the nightly for 26 June 2025 - Revision f1a25ab47



Group: Linux-arm64
nightly_20250626_f1a25ab47-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20250626_f1a25ab47-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20250626_f1a25ab47-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20250626_f1a25ab47-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20250626_f1a25ab47-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20250626_f1a25ab47-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit f1a25ab47
Author: wookieejedi
Commit: GitHub

    Per Request add flag for `$Disabled or disrupted engines are silent:` (#6792)
 code/mod_table/mod_table.cpp |  6 ++++++
 code/mod_table/mod_table.h   |  1 +
 code/object/objectsnd.cpp    | 24 +++++++++++++++---------
 3 files changed, 22 insertions(+), 9 deletions(-)
48
Nightly Builds / Nightly: 25 June 2025 - Revision d3db54264
« Last post by SirKnightly on June 25, 2025, 02:02:53 am »
Here is the nightly for 25 June 2025 - Revision d3db54264



Group: Linux-arm64
nightly_20250625_d3db54264-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20250625_d3db54264-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20250625_d3db54264-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20250625_d3db54264-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20250625_d3db54264-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20250625_d3db54264-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit d3db54264
Author: wookieejedi
Commit: GitHub

    Expand collision avoidance to strafing (#6789)
 code/ai/aibig.cpp  |  2 +-
 code/ai/aicode.cpp | 61 ++++++++++++++++++++++++++++++++++--------------------
 2 files changed, 40 insertions(+), 23 deletions(-)

------------------------------------------------------------------------
commit 2a62f04d7
Author: Goober5000
Commit: Goober5000

    clean up Target virtvar in order.cpp
 code/scripting/api/objs/order.cpp | 65 +++++++++++++++++++++------------------
 1 file changed, 35 insertions(+), 30 deletions(-)
49
Nightly Builds / Nightly: 24 June 2025 - Revision acf367e66
« Last post by SirKnightly on June 24, 2025, 02:00:42 am »
Here is the nightly for 24 June 2025 - Revision acf367e66



Group: Linux-arm64
nightly_20250624_acf367e66-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20250624_acf367e66-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20250624_acf367e66-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20250624_acf367e66-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20250624_acf367e66-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20250624_acf367e66-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit acf367e66
Author: wookieejedi
Commit: GitHub

    Edge case fix for Always_show_directive_value_count (#6787)
 code/mission/missiongoals.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
50
I honestly put too many easter eggs to remember... hmm. The Chuck Noris bit?


I will check the explosion radius. Did I add the message to keep distance? I know I typed it, perhaps I forgot to trigger it properly? Another thing to check.
This is always a problem when I'm testing missions - I know what's coming.
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