Hard Light Productions Forums

Archived Boards => The Archive => The 158th Banshee Squadron => Topic started by: Woolie Wool on March 17, 2008, 09:35:28 pm

Title: EA fighter shinemaps + Lethe glowmap + tech room cubemap
Post by: Woolie Wool on March 17, 2008, 09:35:28 pm
(http://img88.imageshack.us/img88/3172/acheronss8.png)
This image depicts the Starforce version of the Acheron model, with shields and only one gun mount, as I turned it into a yacht.

This package contains shinemaps for the Earth Alliance fighters, plus a glowmap for the Lethe's engines, and the tech room cubemap I made for Twist of Fate, that beats the hell out of the nasty mediavps one. They're a bit rough, but they're a lot better than none at all.

P.S. Has anyone put in my new weapon and thruster effects yet?
Title: Re: EA fighter shinemaps + Lethe glowmap + tech room cubemap
Post by: Polpolion on March 17, 2008, 09:45:36 pm
Ahh, I knew there was someone else who was interested in helping out. The screenshot looks good, but unfortunately, the only files I ever saw of yours were the temp table fixes. Hey, I take it you want on into the project? This stuff is good enough to get on; you and Freespaceking should make a very efficient team working on textures. :)
Title: Re: EA fighter shinemaps + Lethe glowmap + tech room cubemap
Post by: Woolie Wool on March 17, 2008, 10:10:48 pm
OK. I do have other projects, but sure. I'm not a real artist, but I am OK at hacking up other textures and effects. If you want any brand new weapons to add, tell me what you want. Also, I can proofread missions, write mission dialogue, write tech descriptions and fluff, and anything of a creative writing nature.

Also, here's some socialism in space! Colonial fighter shinemaps:

(http://img232.imageshack.us/img232/9201/volkovgc5.png)

I decided orange would be a nice color for Colonial thrusters, since it's not often used. The Volkov and Gurkov maps use a new thing I discovered in PhotoImpact called "Unsharp Mask" that gives the hull plating more definition without the graininess of "Sharpen".

http://www.megaupload.com/?d=R8L7WNX9

Upgraded effects: (based on original material by DaBrain and Lightspeed, sounds from Descent and Babylon 5)

http://upload2.net/page/download/RPYG1YK9wTPqimn/effects.rar.html

EDIT: The specularity is rather weak on that screenshot because the 3/13 XT build appears to use the fixed render pipeline.
Title: Re: EA fighter shinemaps + Lethe glowmap + tech room cubemap
Post by: shiv on March 18, 2008, 12:29:41 am
Quote
Upgraded effects: (based on original material by DaBrain and Lightspeed, sounds from Descent and Babylon 5)

http://upload2.net/page/download/RPYG1YK9wTPqimn/effects.rar.html

Sorry, but I'm updating game effects already :P

Anyway good work.
Title: Re: EA fighter shinemaps + Lethe glowmap + tech room cubemap
Post by: Woolie Wool on March 18, 2008, 08:39:12 am
What about the thrusters? I think they look just about perfect, and a nice change from the standard mediavp ones. I'm so sick of the Bobboau/Lightspeed Terran thrusters that I could scream.

And honestly, I hope the effects don't look anything like Earth Defense. The trails on those gun bolts were ridiculous.
Title: Re: EA fighter shinemaps + Lethe glowmap + tech room cubemap
Post by: shiv on March 18, 2008, 08:48:37 am
Quote
What about the thrusters? I think they look just about perfect, and a nice change from the standard mediavp ones. I'm so sick of the Bobboau/Lightspeed Terran thrusters that I could scream.

Yes, they're used in Exposition. Thanks :) We're also using other effects from your stuff :yes:

Quote
And honestly, I hope the effects don't look anything like Earth Defense. The trails on those gun bolts were ridiculous.

You'll see big change when patch#2 is out :)
Title: Re: EA fighter shinemaps + Lethe glowmap + tech room cubemap
Post by: Polpolion on March 18, 2008, 11:19:53 am
Quote
Upgraded effects: (based on original material by DaBrain and Lightspeed, sounds from Descent and Babylon 5)

http://upload2.net/page/download/RPYG1YK9wTPqimn/effects.rar.html

Sorry, but I'm updating game effects already :P

Anyway good work.

Once Woolie gets internal access, neither of you are going to be updating any effects until we get a good portion of the bugs found. :p
Title: Re: EA fighter shinemaps + Lethe glowmap + tech room cubemap
Post by: shiv on March 18, 2008, 11:22:29 am
Updating everything doesn't mean that we cannot eliminate bugs and update tables both.
Title: Re: EA fighter shinemaps + Lethe glowmap + tech room cubemap
Post by: Polpolion on March 18, 2008, 02:57:28 pm
Updating everything doesn't mean that we cannot eliminate bugs and update tables both.

Bugs are our first priority. You can play the game with bad graphics, but you can't if it breaks every other mission.
Title: Re: EA fighter shinemaps + Lethe glowmap + tech room cubemap
Post by: Woolie Wool on March 19, 2008, 02:32:27 pm
:bump:

http://www.megaupload.com/?d=A6VUQNUB

Textures for the Kiev and some EA light/trim textures. The normal maps for the Kiev aren't showing up properly and I'm not sure why.
Title: Re: EA fighter shinemaps + Lethe glowmap + tech room cubemap
Post by: Polpolion on March 19, 2008, 02:33:56 pm
:bump:

http://www.megaupload.com/?d=A6VUQNUB

Textures for the Kiev and some EA light/trim textures. The normal maps for the Kiev aren't showing up properly and I'm not sure why.

Hmm... You don't seem to have Internal Access yet. PMs to the rescue!
Title: Re: EA fighter shinemaps + Lethe glowmap + tech room cubemap
Post by: Woolie Wool on March 19, 2008, 05:10:21 pm
I never got the PM. I just deleted a few old PMs from my inbox, try sending it again.
Title: Re: EA fighter shinemaps + Lethe glowmap + tech room cubemap
Post by: Polpolion on March 19, 2008, 05:36:55 pm
I meant PM the admins to add you, which I did. All you have to do is wait until you get internal access, then post there, and we'll all be happy.