Author Topic: RELEASE - Ghost Revenants  (Read 37602 times)

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Offline NGTM-1R

  • I reject your reality and substitute my own
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Re: RELEASE - Ghost Revenants
Sometimes I don't know why bother.

If someone with d4 p0w4h wants to add a link to the first post, help yourself.

Hush you. I'm allowed one screwup per day.

Or something.  :nervous:
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 
Re: RELEASE - Ghost Revenants
I can't get past the mission where you have to scan Bosch's ship
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Offline Stormkeeper

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Re: RELEASE - Ghost Revenants
Why not ?
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 
Re: RELEASE - Ghost Revenants
I always get discovered before I scan all of the subsystems and then my jump drive breaks and I get chased by tons of fighters.

Is there a time limit or something before you get discovered? Or some trick to avoid getting discovered?
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Re: RELEASE - Ghost Revenants
I think you'll be discovered when you have only one subsystem remaining to scan.

Then I scanned the last one and started running away with all power to engines until I got the message that my jump drive works again. The message command sends tells me to destroy all fighters but that's a way too hard  ;)
Here goes scripting and copy paste coding
Freespace RTS Mod
Checkpoint/Shipsaveload script

 

Offline Stormkeeper

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Re: RELEASE - Ghost Revenants
I think so too. Altho I can't remember. Its been a while since I played GR.
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 
Re: RELEASE - Ghost Revenants
I sent the time compression to 64x after I had destroyed all the fighters and still nothing happened after over 100 minutes
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Offline Stormkeeper

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Re: RELEASE - Ghost Revenants
Aren't you supposed to warp out?
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 
Re: RELEASE - Ghost Revenants
I can't, my jump drive is broken
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Re: RELEASE - Ghost Revenants
You scanned all subsystems, destroyed all fighters and tried to get some distance between you and Bosch's ship (don't know if this is necessary, maybe someone should take a look at it in fred)? Can't think of more reasons why your jump drive is broken forever...
Here goes scripting and copy paste coding
Freespace RTS Mod
Checkpoint/Shipsaveload script

 
Re: RELEASE - Ghost Revenants
you should kill all hostile fighters... with the weapons available it shouldnt be too difficult on a medium difficulty

 
Re: RELEASE - Ghost Revenants
I did all of that. Killed all the fighters, scanned all the systems, got to over 100km away, and I still can't warp out.

I even used cheats and made Bosch's ship uninvulnerable and ~k'd it, but I still couldn't warp out
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Offline KappaWing

  • Lost in the nebula
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Re: RELEASE - Ghost Revenants
I did all of that. Killed all the fighters, scanned all the systems, got to over 100km away, and I still can't warp out.

I even used cheats and made Bosch's ship uninvulnerable and ~k'd it, but I still couldn't warp out

You have to kill all fighters several times, then wait. Tripped me up too, I thought I broke the mission the first 10 or so times I tried it.

By the way, EXCELLENT campaign! I'm a sucker for long campaigns with a good storyline. The only issues were that of language, and it never really got to the point where I couldn't understand it.
"Your efforts to interdict me have failed, papacy. Pentagon, engage propaganda drive."
"Now, Protestant scum, you will see the power of this fully armed and operational Papal Station!"

 

Offline eliex

  • 210
Re: RELEASE - Ghost Revenants
Downloaded campaign. Going to play ASAP!  :D

 
Re: RELEASE - Ghost Revenants
Downloaded campaign. Going to play ASAP!  :D

did you pick up the various language fixes (mine is posted in this thread/lobo has the other)?

 

Offline eliex

  • 210
Re: RELEASE - Ghost Revenants
Thanks for the point-out Jake2447!

 
Re: RELEASE - Ghost Revenants
Thanks for the point-out Jake2447!

no problem, especially since I fixed part of it
BTW, I hope you enjoy the campaign.

 

Offline eliex

  • 210
Re: RELEASE - Ghost Revenants
I've finished Ghost Revenants . . . and all I can say is wow, awesome and brilliant.

An excellent campaign, IMO.  :D

 

Offline Mobius

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Re: RELEASE - Ghost Revenants
The interface stuff is very nice! :yes:
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Re: RELEASE - Ghost Revenants
Yeah I got past that mission I was having trouble with, and this campaign is pretty good so far, but I have a question: If the Ancients had all of these crazy magic powers, why did they lose to the Shivans?

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