Author Topic: Recurring Random Crash  (Read 991 times)

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Recurring Random Crash
I think there might be more than one thing causing crashes in my adventures trying to play WoD, but it looks like this one might have something in the code that can be hunted down.

Got some info from gdb to go with the attached fs2_open log. This is using r6627

Code: [Select]
[Thread 0xb3108b70 (LWP 4154) exited]

Program received signal SIGABRT, Aborted.

0x0012d422 in __kernel_vsyscall ()
(gdb) info s
#0  0x0012d422 in __kernel_vsyscall ()
#1  0x005cf651 in raise () from /lib/tls/i686/cmov/libc.so.6
#2  0x005d2a82 in abort () from /lib/tls/i686/cmov/libc.so.6
#3  0x083cfa8f in debug_int3 (file=0x84786d2 "object/collideshipship.cpp",
    line=221) at osapi/osapi_unix.cpp:251
#4  0x082afd15 in ship_ship_check_collision (ship_ship_hit_info=0xbfffefbc,
    hitpos=0xbffff058) at object/collideshipship.cpp:221
#5  0x082b2964 in collide_ship_ship (pair=0x2547f01c)
    at object/collideshipship.cpp:1236
#6  0x082b49dc in obj_check_all_collisions () at object/objcollide.cpp:532
#7  0x082b9c4b in obj_move_all (frametime=0.0480041504)
    at object/object.cpp:1464
#8  0x08057d08 in game_simulation_frame () at freespace2/freespace.cpp:4220
#9  0x080588db in game_frame (paused=0) at freespace2/freespace.cpp:4663
#10 0x0805957f in game_do_frame () at freespace2/freespace.cpp:5098
#11 0x0805b85d in game_do_state (state=2) at freespace2/freespace.cpp:6877
#12 0x080e7a9b in gameseq_process_events ()
    at gamesequence/gamesequence.cpp:405
#13 0x0805c75e in game_main (cmdline=0x9986da0 "")
    at freespace2/freespace.cpp:7448
#14 0x0805c8fa in main (argc=1, argv=0xbffff4c4)
    at freespace2/freespace.cpp:7597

Looking at that part in the code right before it :
// should be no ships that can rotate this fast

Famous last words it sounds like :D



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