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Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: IceyJones on December 16, 2007, 06:54:13 pm

Title: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: IceyJones on December 16, 2007, 06:54:13 pm
okay

here is the final-final release. sound is mp3 now and the video is XVid, both with high rates and no difference visible to original rendering. filesize approx. 50 MB.......enjoy.
(http://www.hard-light.net/forums/index.php?action=dlattach;topic=50550.0;attach=4234;image)

Link to old version removed


EDIT:
EXTENDED VERSION AVI (77 mb):
http://files.filefront.com/vasuda+newavi/;9332734;/fileinfo.html (http://files.filefront.com/vasuda+newavi/;9332734;/fileinfo.html)

EXTENDED VERSION OGG (68 mb):
http://files.filefront.com/vasuda+newogg/;9333129;/fileinfo.html (http://files.filefront.com/vasuda+newogg/;9333129;/fileinfo.html)

- DL and copy the file of your choice to your fsport/data/movies folder

- then modify the "freespace.fc2"-campaign-file this way:
  add  the filename under mission options of mission "sm2-10a" into "briefing cutscene"

- save the campaign

during the campaign it will play then


Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Cobra on December 16, 2007, 07:00:28 pm
Did you try converting it to .ogg?

Also, I bow to your cutscene prowess. :D

[EDIT] Damn, that's good stuff. FPS remains a bit low in some places, and you didn't take Goober5000's suggestion about the beam firing sequence. :( (You know, the one about firing the beam, then transitioning into the beam impact scene. Would shave about three seconds off)
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 16, 2007, 07:01:50 pm
not yet...everyone feel free to do that 4 me ;)

but just rename avi to ogg and it will work i think.....its xvid and mp3
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Vasudan Admiral on December 16, 2007, 07:09:27 pm
Very nice! :D
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: CKid on December 16, 2007, 08:24:36 pm
@#%!ing great! Nice to see cains with the Super Destroyer. :yes:

edit:
not yet...everyone feel free to do that 4 me ;)

but just rename avi to ogg and it will work i think.....its xvid and mp3

renaming avi to ogg does not work.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Goober5000 on December 16, 2007, 08:37:20 pm
Enjoy your highlight and title. :)

(I still say you should have changed the beam firing sequence though. :()
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Flipside on December 16, 2007, 08:49:05 pm
Extremely nice work! I'm impressed.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: phreak on December 16, 2007, 09:46:34 pm
omgomgomg
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Hippo on December 16, 2007, 10:02:56 pm
i have no words.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: jediben20 on December 16, 2007, 10:05:06 pm
Phreak pretty much captured my train of thought.

Great work and impressive subspace exit for the lucifer. (the cains must have either already been there or . . . ya what's up with that?)

I would have liked many beam shots as well. Perhaps the luci can beam the camera as it looks up at the lucifer from the point of view of vasuda?
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Nuclear1 on December 16, 2007, 10:05:21 pm
*cums*

I love you.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: CP5670 on December 16, 2007, 11:16:43 pm
Excellent work on this. I love the initial warp-in effect and camera angles.

One minor suggestion: you may want to change the planet image, as Vasuda Prime is darker and more grayish (the planet looks more like Io right now). There is one command briefing animation in FS1 where you can see what Vasuda Prime looks like.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: BlackDove on December 16, 2007, 11:42:50 pm
Maybe it's the one that shows the planet being beamed to death. -_-

Great job man, perfect, couldn't have been done better.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: azile0 on December 17, 2007, 12:44:17 am
Wow, that was simply astounding! The great models, the exellent camera (Very nice job with the camera!) And, where can I get the beam, lolgosh? That was awsome!
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Dark Hunter on December 17, 2007, 12:45:13 am
You, sir, are amazing. :yes:
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 17, 2007, 01:22:10 am
hello everyone,

thanks for the flowers  :pimp:

i know that there are still some things that could have been improoved, but sometimes you have to declare something finished or it never will be....but as we have a release now most people can "work" with, maybe i find the time to extend it piece 4 piece.....

regarding the cains. someone said it would be nice to see, that lucy is not alone. they represent the fleet. but my intension was not to show the arrival of them, but lucy´s. so i declare that they jumped in a few minutes before and met lucy on their way to the planet  ;)

@goober
sorry for not changing the sequence. i sat there last night and thought about it but found no simple solution for changing this, as this would have changed the whole music-cut and the way it is actually fits perfectly imho. furthermore i would have had to re-render the complete sequence as the timings would be wrong then  :( sorry....:warp:

but many thanks for the highlight....didnt expected that and i´m very surprised and happy about it  :eek2:! 

btw:
how do you like the hell-scream when lucy is moving into the camera?

btw 2:
the lucy model i got from VA. the others are just extracted from the VP´s and converted to cinema. only thing i had to do in all cases is reconstructing the materials as the ex- and import does not work. only the uva-coordinates as well as the poly-selections come with the obj-files i created out from 3d-explorer....

sounds are original except the music. its from B5-narn-bomobardment. a m8 from the board here sent it to me. and finally the hell-scream is from doom3.

btw3 @ azile0
the beam is a mixture of 4 different, visible lights with a well tweaked wavy-noise....i´ve done an xpresso-coding for it. so i only need to animate two parameters for all (length and visibility) and not both for all four lights.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: gevatter Lars on December 17, 2007, 02:53:43 am
Looks very pretty. I like it.

The scream when the Luci passes by is good. Gives it even more a feeling of beeing evil ^_^

Little things would be that I don't like the engine glows on the Shivan ships and that the Luci seams to be very shine/reflective. You could see the starts beeing reflected on it. First I thought it was a rendering problem.
As said this are very little things.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 17, 2007, 02:57:24 am
Quote from: Cobra
[EDIT] Damn, that's good stuff. FPS remains a bit low in some places, and you didn't take Goober5000's suggestion about the beam firing sequence. :( (You know, the one about firing the beam, then transitioning into the beam impact scene. Would shave about three seconds off)

result would be a complete re-render as some scenes need to run slower then in order to fit the music again  :doubt: three seconds are a lot....

Quote from: CP5670
One minor suggestion: you may want to change the planet image, as Vasuda Prime is darker and more grayish (the planet looks more like Io right now). There is one command briefing animation in FS1 where you can see what Vasuda Prime looks like.

i know the animation and it is not consistent. the view on the city shows a VERY orange-brown-colour of the sky and the orbit-escape scene shows this gray....i liked the orange more ;)

Quote from: jediben20
Great work and impressive subspace exit for the lucifer. (the cains must have either already been there or . . . ya what's up with that?)

see my explanation above ;)

Quote from: jediben20
I would have liked many beam shots as well. Perhaps the luci can beam the camera as it looks up at the lucifer from the point of view of vasuda?

had such a scene included but had to cut it out. somehow it does not fit to the music unfortunately. on some battlefields you have to calculate with casualties  :lol:

Quote from: gevatter Lars
Little things would be that I don't like the engine glows on the Shivan ships and that the Luci seams to be very shine/reflective. You could see the starts beeing reflected on it. First I thought it was a rendering problem.

i know. i have only a little fresnel-reflection on the material. i thought it is a good compromise to the original and media-VP-lucifer which is like a mirror! only problem is, that due to the low-poly-mesh you get some hard edges in the surface the phong-shading cannot compensate.

and the enginge-glows are original media-VP ones....
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Snail on December 17, 2007, 03:18:46 am
****ing FileFront won't let me download it... :(
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 17, 2007, 03:22:23 am
thats strange.....here it works perfectly
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Snail on December 17, 2007, 04:08:44 am
It says

Quote from: File Front Download Error
There was an error processing your request; it appears to be invalid or there was an error with your conection. Please wait while your request is retried...

If you need further help with a download, please contact FileFront support.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 17, 2007, 04:13:27 am
as said....here it works w/o problems.....must be your connection. maybe to hard firewall-settings?
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Snail on December 17, 2007, 05:12:49 am
Dunno why, but it works now.

And...

:jaw:

Speeeechless.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: gevatter Lars on December 17, 2007, 07:22:02 am
Have out tried an antisotropic map instead of the phong? I played around with it lately and got nice results. I also use some fresnel effect for reflections but tuned to about 5 percent but it depends on how it works with the other maps.
I liked your backgrounds nebulas. Where are these from or did you use some C4D fx for it?
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: S-99 on December 17, 2007, 07:27:17 am
Very nice cutscene. Very awesome. But there is two things. Such as the use of a much better subspace vortex effect. I'd research Axem's effect, or take a look at the ones in this thread which are being made by VA (http://www.hard-light.net/forums/index.php/topic,50636.0.html).

The other thing is i think the shots of the vasudan city before it got blasted were overused. I mean, i got to see that city 4 times before anything happened with it. It should have been seen only twice, the first time being after the lucifer is in system and you use the shot of the vasudan city where the ships begin escaping, and then the last shot of the city you need to see is the beam coming down from the sky with those 2 satis transports that got away.

One last thing is that it would be cool to at least see the lucifer firing its beam at another region of the planet when the video ends. So far this video only centers around this one city getting wiped out. It says city bombardment, not quite planetary-wide orbital bombardment.

Other than that, the visual quality of the video was great, so was the lighting and everything else, i liked that shivan cruiser in there too (more shivan cruisers and destroyers accompanying the lucifer would have been really cool though...while the lucifer's blasting vasuda it's busy doing that and am sure it can't take out all of the transports planetwide leaving. Get more ships in there and show the shivans big numbers completely over-doing an assault like they usually do). :yes:
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Jeff Vader on December 17, 2007, 07:38:30 am
Seriously, dude. When it comes to cutscenes, you're my new hero. I'd salute you in some manner, but I'm too damn lazy to get off this ****ing chair. Nevertheless, I love the cutscene.

Oh, and also: mirror (http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/Vasuda-avi.7z).
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 17, 2007, 08:03:09 am
@ lars
i think you mix up there shomething. phong shading has nothing to do with anisotropic mapping:
http://en.wikipedia.org/wiki/Phong_shading (http://en.wikipedia.org/wiki/Phong_shading)

it describes how to interpolate specular highlights over polygon-edges so that they look round....unfortunately it can happen that real reflections are not smoothed so you can have sharp edges like on the low-poly-lucy in the shot where the scorpions are starting, below the superlaser. i tried to put lucy into a hypernurb, but the model does not allow that. i got poly-salat......
ironically the reflections look great on the main armour-plates on top of lucy....so i decided to keep it this way as compromise....

the nebulas are from the VP-files. i had nearly the same look with some c4d-shaders, but the rendertime increased too much (highest quality as it is now 2-4 minutes/frame, with shader-sky about 3-6 minutes!)

@s-99
vortex:
the subspace-effect was oftenly discussed and i have not more than the media-VP-map of it. unfortunately i had problems in generating one with c4d-shaders.......but VA said he would make an highly advanced map of it when he has time, but it seems he has no ;) if i receive it one day (with 90 frames would be great), there will be a revision of course. exchanging it is not a matter of time then ;) only replacing the map and rerender the frames showing the vortex....

second shot:
yes. i thought about it.....i decided not to fire again as it would be too much difference to the cb-ani. therefore i added 3 big fires on the surface of the planet, showing that lucy fired in the meanime more often than the one shot....

fleet:
there are minimum 3 cain-cruisers with lucy ;) other, bigger destroyers are not there, as i.e. the EVA has been destroyed in the mission before the cutscene....the only support i have information about (mission: Playing Judas) are some cain- and lilith-cruisers IIRC....
but if all want, i could include a demon-class (ready for action....converting complete) in future revisions (when i got the vortex map ;) ) but this would not fit into the storyline. the reason so many transports could escape IS the fact, the demon (with all the fighters) was blown away imho....

but thanks that you like it anyway ;)

@lobo
thanks for mirroring :)



Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 17, 2007, 09:20:03 am
edit of original post:

included an ogg-format-file. transformed it with VLN. did not transcode the file, just another container format. so the quality is exactly the same as provided with the avi-file.....Xvid (4000kbits) + mp3 (192 kbits CBR).

but when i play it with VLN the sound is now overamplified with normal equalizer-settings.....do not understand that.... :confused: :wtf:
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: ShadowGorrath on December 17, 2007, 11:26:22 am
Awesome !

Hey , can I please upload it to my youtube profile ? I , of course , would give the credit for the cutscene .
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 17, 2007, 12:54:34 pm
why not?

but credits of course would be nice.....
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: ShadowGorrath on December 17, 2007, 12:57:44 pm
Thank you !  ;)
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Goober5000 on December 17, 2007, 01:03:48 pm
included an ogg-format-file. transformed it with VLN. did not transcode the file, just another container format. so the quality is exactly the same as provided with the avi-file.....Xvid (4000kbits) + mp3 (192 kbits CBR).

but when i play it with VLN the sound is now overamplified with normal equalizer-settings.....do not understand that.... :confused: :wtf:
Yeah, I doubt that method of conversion will work.  It certainly won't work in FSO.  What you need to do is compress the original cutscene to OGG format.  This means the video has to be OGG Theora and the audio has to be OGG Vorbis.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 17, 2007, 01:30:59 pm
i thought ogg is just the container-format!? you can put different codecs in it. they just have to be compatible with it. and xvid as well as mp3 is comaptible if the HP´s are right i´ve read about ogg.....

so im more confused....

furthermore i tried to compress the sound as vorbis....it sounds even bad in VLC


edit:
i tried different setting during compression...nothing helped. it seems to be a problem of VLC itself, as the sound switches ok when the volume is reduced....

nevertheless i have another problem! FSPORT is not able to show the OGG-movie....game says, that fs was not able to display it......with AVI it works fine
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: ARSPR on December 17, 2007, 01:54:40 pm
I upload a vp which includes:

Place it in your Fsport mod folder.

OTOH for Theora ogg converter see http://www.theora.org/. Grab ffmpeg2theora (although I haven't used it).

Edited: New updated vp pack following Goober5000 indications here (http://www.hard-light.net/forums/index.php/topic,50977.msg1030986.html#msg1030986). Now Ancients4 is played in sm2-10a (instead of sm3-01a) and Vasuda is played in sm3-01a.

[attachment deleted by admin]
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Goober5000 on December 17, 2007, 03:44:14 pm
i thought ogg is just the container-format!? you can put different codecs in it. they just have to be compatible with it. and xvid as well as mp3 is comaptible if the HP´s are right i´ve read about ogg.....

[snip]

nevertheless i have another problem! FSPORT is not able to show the OGG-movie....game says, that fs was not able to display it......with AVI it works fine
Both problems are actually the exact same thing.  FSO is not able to show the OGG movie because the video must be OGG Theora and the audio must be OGG Vorbis.

Yes, OGG is just a container format.  But the Vorbis and Theora codecs are part of the OGG project, and they are required by FSO.


Quote
furthermore i tried to compress the sound as vorbis....it sounds even bad in VLC

edit:
i tried different setting during compression...nothing helped. it seems to be a problem of VLC itself, as the sound switches ok when the volume is reduced....
Are you converting the sound from mp3 directly to Vorbis?  You should convert from the original source (the .flac or .wav file) to Vorbis, otherwise you will lose quality.


I upload a vp which includes:
[snip]
I recommend switching the Vasuda and ancients4 cutscenes.  The Lucifer destroys Vasuda Prime after destroying the Galatea, not before.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: ZylonBane on December 17, 2007, 07:50:03 pm
What's up with the occasionally jerky frame rates? Or is that just the high video quality overwhelming my old rig?
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Cobra on December 17, 2007, 08:13:42 pm
It's like that on mine, too. That's apparently a bunch of frames cut out to keep the cutscene in sync with the music.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 18, 2007, 12:45:01 am
yeah.....in the close flyby, paning to the emerging fighters it is a bit slow....also my pc (x2 4600) is dropping some frames here....but i tested it with different quality-settings, means very low bitrates and this problem is still there. it seems the codecs are having problems with the full-screen motion picture.... :hopping:
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Cobra on December 18, 2007, 01:07:24 am
Dammit, I was thinking it was artistic license. Stop messing with me. :D
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: ARSPR on December 18, 2007, 01:21:02 am
[
I upload a vp which includes:
[snip]
I recommend switching the Vasuda and ancients4 cutscenes.  The Lucifer destroys Vasuda Prime after destroying the Galatea, not before.

If I haven't missunderstood anything in the campaign file, I've just maintained the order that IceyJones' freespace.fc2 shows.

So could any FS Guru point which mission should show Vasuda cutscene as intro movie?
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: azile0 on December 18, 2007, 01:21:09 am
Will you ever release the beam for us to use?
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 18, 2007, 01:27:05 am
in my file it will be shown before the cb-ani....thought thats right.....

and how shall i release the beam?!
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Goober5000 on December 18, 2007, 08:49:02 am
I recommend switching the Vasuda and ancients4 cutscenes.  The Lucifer destroys Vasuda Prime after destroying the Galatea, not before.
If I haven't missunderstood anything in the campaign file, I've just maintained the order that IceyJones' freespace.fc2 shows.

So could any FS Guru point which mission should show Vasuda cutscene as intro movie?
Ancients4 currently comes before sm3-01a, since that's when Vasuda is destroyed.  If IceyJones's cutscene is added, then Ancients4 should come before sm2-10a (when the Galatea is destroyed) and Vasuda should come before sm3-01a.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: cloneof on December 18, 2007, 09:01:14 am
It was perfect... Thought it missed more explosions.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: übermetroid on December 18, 2007, 10:00:04 am
Cool.  Good job. 

Suggestions:  Have that huge beam being dragged along the planets surface with a view from space after it destroys the city.  Just now it destroys the city and then there are explosions over the rest of the planet.  Also, how about using those ships the lucy launches?  Have them destroy the escaping ships.  That would be nice and evil.  Lastly, I don't remember but are all the vasuda defenses down when lucy arrives?  But if not it would be cool to have some background fighting.  Cains blowing stuff up.  Fighters killing stuff.

Thoughts are only small things though.  Over all I thought it was great.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 18, 2007, 10:33:55 am
 :rolleyes:
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Admiral Nelson on December 18, 2007, 10:41:42 am
You will always get these after the fact feedbacks, as many people don't read every forum every day.  Don't sweat it. :)
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Flipside on December 18, 2007, 10:42:35 am
It would be kind of difficult to suggest changes before they've seen the video.

Edit: Though it should be noticed that those explosions aren't confined to the planetary disc, so there IS a fight going on round the Lucifer ;)
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 18, 2007, 11:21:24 am
Edit: Though it should be noticed that those explosions aren't confined to the planetary disc, so there IS a fight going on round the Lucifer ;)

thats why i posted this "  :rolleyes: "  :lol:

was missunderstandable (<- exsists this word?)

.....sorry

regarding more fighting szenes:
those are the most time consuming besides character animation. my intension was to stick mainly to the cb-anim. extended space fighting would have made an release such quick impossible....furthermore i think it would not have been fit into the intended mood of this video
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: CP5670 on December 18, 2007, 11:26:27 am
Quote from: CP5670
One minor suggestion: you may want to change the planet image, as Vasuda Prime is darker and more grayish (the planet looks more like Io right now). There is one command briefing animation in FS1 where you can see what Vasuda Prime looks like.

i know the animation and it is not consistent. the view on the city shows a VERY orange-brown-colour of the sky and the orbit-escape scene shows this gray....i liked the orange more ;)

Yes, I know what you mean about that. It's probably best to find some compromise between them though, as both styles are essentially canon. :p Maybe you could add an orange halo effect around a more grayish (although not as gray as in the animation) planet to indicate that kind of atmosphere.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 18, 2007, 11:37:21 am
i see......would be a good compromise.....

as it seems i have to revise the vid AGAIN anyway ;) i will have a look on that....

btw regarding fighters and explosions:
have a SHARP look below the lucifer in front of the planet in the excape-scene. you can see dozens of fighter-enginge-glows there. and the small black dots are all transport ships :)
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: KappaWing on December 18, 2007, 01:49:17 pm
Really nice. I really like the lighting and when the fighters exit from the bay.

I only noticed one thing. The city looks very Terran, also very small. Very Terrran and very small. I suggest making the buildings more curvy, more of a Vasudan aesthetic. I suggest making the city much larger. Perhaps angling the camera up and showing more surface area size to the city and a thicker cluster of large buildings in the center.

Very nice Vid!  :)
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 18, 2007, 02:09:54 pm
thanks....

city is terran....yes....my cityplugin for cinema had no vasudan-style button  :doubt: and making a complete city (as you suggest) in order to show it from above......well.....call ILM.... :lol:

nevertheless im again toughing things a really last time now ;) this is what vasudaprime looks like now...more grey, but orange sky/athmosphere




[attachment deleted by admin]
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: FSW on December 18, 2007, 04:08:21 pm
Amazing! My day has been made. I can't believe I didn't hear that this was in progress.

I concur with Kappa's observation of the city being Terran. It could be explained away as a Terran outpost, perhaps, but I'd love to see somebody (more capable than I) make further edits to that scene.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Jeff Vader on December 18, 2007, 04:10:25 pm
I concur with Kappa's observation of the city being Terran. It could be explained away as a Terran outpost, perhaps
:wtf: A Terran outpost? On Vasuda Prime? Relatively shortly after the Terran-Vasudan war? Right...
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: FSW on December 18, 2007, 04:15:14 pm
Good point. I didn't think it through. With some suspension of disbelief, though, it's not completely impossible.

Still, in the context of the video, seeing a clearly Vasudan city being demolished would be preferable.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Jeff Vader on December 18, 2007, 04:22:02 pm
That's alright. I was just thinking... do we even have any accurate canon data about Vasudan architecture? Sure, we can say that they must be like Vasudan ships, but I just don't think it's 100 percent sure. A simple explanation would be that, for some freaky glitches caused by the universe, Vasudan building architecture resembles its Terran counterpart surprisingly well.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: pecenipicek on December 18, 2007, 05:09:42 pm
doesnt work for me, cant see it nor can i download it.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: jr2 on December 18, 2007, 07:30:10 pm
I think someone provided a mirror, no?  Look for it.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Hades on December 18, 2007, 07:48:41 pm
....
 :jaw: :jaw: :jaw:
(Sorry for over use of smileys but...)
That was the best custsence I have ever seen some one from HLP do.
Congrats.:yes2: :nod: :yes:
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: pecenipicek on December 18, 2007, 11:52:40 pm
@ lars
i think you mix up there shomething. phong shading has nothing to do with anisotropic mapping:
http://en.wikipedia.org/wiki/Phong_shading (http://en.wikipedia.org/wiki/Phong_shading)

it describes how to interpolate specular highlights over polygon-edges so that they look round....unfortunately it can happen that real reflections are not smoothed so you can have sharp edges like on the low-poly-lucy in the shot where the scorpions are starting, below the superlaser. i tried to put lucy into a hypernurb, but the model does not allow that. i got poly-salat......
ever tryed to go to functions -> optimise points? works quite nicely with FS2 ships.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 19, 2007, 01:22:43 am
optimizing points is just for combining points if you have combines independent parts of a model to one part and points does not fit 100% together. then they are merged.....

regarding the city shape, we do not have any reference for vasudan style of buildings ;) you always have to keep in mind, that a building must be effective and the most effective shape for a building is not round....its like a cube. i think there are no big defferences in the architectural shape from this distance. btw: what we see is only the city centre with the highest buildings.....the camera looks above a small "hill" so you only see the highest.... ;)
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 19, 2007, 01:36:59 am
Yeah, I doubt that method of conversion will work.  It certainly won't work in FSO.  What you need to do is compress the original cutscene to OGG format.  This means the video has to be OGG Theora and the audio has to be OGG Vorbis.

hi goo

i tried to convert from the original, uncompressed file with vlc-player to theo and vorbis in an ogg-container. conversion was done nice, but fs2 is still not playing the movie. same error message....avi still works....

strange everything....
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: ARSPR on December 19, 2007, 01:44:31 am
Ancients4 currently comes before sm3-01a, since that's when Vasuda is destroyed.  If IceyJones's cutscene is added, then Ancients4 should come before sm2-10a (when the Galatea is destroyed) and Vasuda should come before sm3-01a.

Thanks Goober.

Changes made. Grab the updated vp from my original post: here (http://www.hard-light.net/forums/index.php/topic,50977.msg1030719.html#msg1030719)



OTOH IceyJones:
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 19, 2007, 01:54:07 am
i will convert is asap of course. first of all i will make the slight changes in the movie itself. nevertheless i have the above mentioned problem.....:(
maybe i can upload the uncompressed video somewhere so that a pro in converting to ogg could do it......?! but it is 3,8 GB big  :wtf:

goober will be happy to hear that i canned one city shot and put them to the first where the ships are fleeing. so its one longer scene.
furthermore i play the long strafing along lucy slower, so that there are no more framedroppes on my PC.....they are just gone now :)

btw: i planned to make some kind of detail shot of vasudans fleeing from the city to the transports but canned it as there is no vasudan-mesh available......but now i saw THIS:
http://www.youtube.com/watch?v=k7lL3ymasbA&feature=related (http://www.youtube.com/watch?v=k7lL3ymasbA&feature=related)

i contacted the author....maybe i get a mesh....lets see
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Vasudan Admiral on December 19, 2007, 03:07:21 am
Heh, AFAIK that's a secret video thing made by [v] and put on the silent threat discs along with a few other oddities. So it's basically the original vasudan mesh rather than one made by any FS fan. :(

Bobboau did make a complete and released vasudan mesh a long while back, but it was quite low poly from what I can remember. Beyond the one Goob linked to, I've only seen a low poly pilot version Aldo made.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 19, 2007, 03:08:57 am
damn

but a low poly would work!....i want to show a massive stream of refugies trying to catch a transport.....
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Jeff Vader on December 19, 2007, 03:10:06 am
doesnt work for me, cant see it nor can i download it.
Clickety-click (http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/Vasuda-avi.7z)

hi goo
:wtf: Goo? I'm telling you. Calling Goober with names like that is a source of much misery and pain.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: jr2 on December 19, 2007, 03:11:43 am
hi goo
:wtf: Goo? I'm telling you. Calling Goober with names like that is a source of much misery and pain.

I was going to say.... at least I had a sort of reason for calling him Gooby... (note that I don't anymore).
Title: Cutscene standard defining
Post by: IceyJones on December 19, 2007, 04:30:32 am
hello all, especially the admins

as it seems that there is some confusion regarding codecs and so on, it would be great if the admins could define a "standard" for cutscenes. means:

- video codec, vid format and bitrate
- audi codec, bitrate

as well as naming freeware-tools incl. description how to convert uncompressed original files.

would help a lot to avoid actual confusion and conflicts. i.e. my created ogg files have audio problems (overamplifying)...

furthermore i still have no answer on my ogg-implementing problems in fs. they are just not playing!

thanks
icey
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IPAndrews on December 19, 2007, 02:05:31 pm
Is there a mirror for this? I get an error saying only one connection is allowed. Even though I'm only trying to download one copy.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Jeff Vader on December 19, 2007, 02:12:27 pm
Right here (http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/Vasuda-avi.7z).
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Cobra on December 19, 2007, 02:15:19 pm
Is there a mirror for this? I get an error saying only one connection is allowed. Even though I'm only trying to download one copy.

Filefront just has a retarded server. :doubt:
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Hades on December 19, 2007, 03:18:02 pm
Happy birthday IceyJones!
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 19, 2007, 03:22:52 pm
thanks  :D
again another year over..... :rolleyes:
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IPAndrews on December 19, 2007, 03:52:20 pm
Right here (http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/Vasuda-avi.7z).

Thank you!   :)
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Viper01 on December 19, 2007, 03:57:51 pm
Great vid!!! You have got to share your secret  ;)
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: pecenipicek on December 19, 2007, 05:08:01 pm
optimizing points is just for combining points if you have combines independent parts of a model to one part and points does not fit 100% together. then they are merged.....
are you sure? it worked for me, since all the faces in models when they're converted from pof to any other 3D format are completely disconnected. optimise points worked with me always. could you just send the model to [email protected] ?

i wanna see if its something else than that.

as for other objects on the ship... sured doesnt do that for me. after booleans, optimise points just ****s it up even more. sad, sad.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: jr2 on December 19, 2007, 05:26:15 pm
Happy birthday IceyJones!

QF Laziness

XD  j/k  Happy Birthday, Icey!!  :)
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: ARSPR on December 20, 2007, 05:40:59 am
OTOH IceyJones:
  • Do not hesitate to pick the vp and make it yours so you can make a "complete" release. If you build a whole vp remember that vasuda.ogg should go in data\movies\.
  • Please convert your cutscene to ogg ASAP. Avi support is going to be dropped in future FS2_open builds. And reconverting to ogg from an already compressed avi is just a bad idea. I suppose we will have much better quality if you compress it from your original uncompressed video file. Try ffmpeg2theora utility.

A quote to myself  :lol:

Using your avi release as a excuse I'm replaying FS1 campaign and I can confirm that avi support HAS BEEN ALREADY DROPPED in 3.6.10 beta builds (at least Taylor's Xt1207). So avi isn't a valid format any more.


Ah, and even a bit late Happy Birthday
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: The Spac on December 20, 2007, 10:54:38 am
That was excellent. Very Cool. Now if only it could get incorporated into the next FS1Port release lol.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IPAndrews on December 20, 2007, 10:59:16 am
Why the lol?
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Mobius on December 20, 2007, 11:18:07 am
:lol:
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 20, 2007, 04:47:57 pm
look what i found ;o)

a low poly-vasudan fighter pilot mesh....somewhere in the net sitting in a horus-fighter.....
i already tweaked him a bit in texturing (made him naked ;) ) as well as adding hypernurbs....
at the moment i try to bone him.....hard work and never did it before....fingers crossed....

but for far-shots it should be enough.....nur i need a shivan ;)

edit:
and i´m planning to show this in the revised version ;) beam charging.....



[attachment deleted by admin]
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: KappaWing on December 20, 2007, 07:18:39 pm
*snip*
at the moment i try to bone him.....hard work and never did it before....fingers crossed....
*snip*
:wakka:


ok ok.... I just played it again with sound (on my home computer) and it was even better. really, really impressive.  :)
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Flipside on December 20, 2007, 07:20:45 pm
Ah! You found Bob the Vasudan :D

There's also a low-poly Shivan around iirc.

And Kappa, you are a sick, sick man, and I didn't laugh at all at that... :nervous:
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 21, 2007, 01:12:51 am
cool.....his name is bob? nice ;) but i fear he will be toasted also on vasuda ;)

and if you could find the shivan that would be great!

i got no response from volition regarding the cinematic meshes :doubt:
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: jr2 on December 21, 2007, 01:21:51 am
Ask someone for Dave's contact info... IIRC he helped / helps alot ...

EDIT: AFAIK, [email protected] or w/e is down.. prolly spammed to oblivion.  :(
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Wildrosewolf on December 21, 2007, 01:28:42 am
It would be much better if the FS2 original game had this much high quality cutscenes..
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: The Spac on December 21, 2007, 07:42:49 am
Why the lol?

cause thats what I do best. :) lol.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Admiral_Stones on December 21, 2007, 07:49:20 am
Hmm. Assuming that Vasuda Prime has a earth-like gravity, and earth's escape velocity is 11 km/s, how are these fighters supposed to launch?

But then again, who cares a flying **** about realism.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Jeff Vader on December 21, 2007, 07:52:32 am
Yeah, it's better to ignore realism. After all, we already have laser weapons, photon beams and whatnot. Sure some fighters can escape a planet without complications.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Vasudan Admiral on December 21, 2007, 07:58:51 am
At the extreme and dire risk of furthering a physics discussion, escape velocity only apples to projectiles. Objects moving under their own power can escape at any velocity.

IceyJones: Can you explain what you want to happen in that beam charge up segment? I *may* include one in my cutscene, so it'd be cool to keep them roughly similar. :)

Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 21, 2007, 08:27:58 am
it will be only a short shot i canned in the actual version.

as the beam is made with visible lights, i only set the length to 0 so it looks like charging up the beam in the middle of these arms of the canon. then a glare will be visible and increase until the screen is nearly white.....
then the beam fires and the camera does a fast turn to the planet.....then you see the same as in the actual version.

a simple solution ;)
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 21, 2007, 06:00:16 pm
okay guys...you wanted a non-terran-looking vasudan capitol.....eat it ;)



[attachment deleted by admin]
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Cobra on December 21, 2007, 06:02:52 pm
OOH! NICE!
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: KappaWing on December 21, 2007, 06:11:13 pm
Excellent! Your video is now officially perfect. *stamps*
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Dave2040 on December 21, 2007, 06:18:51 pm
OMG O_O

*praise his new god*
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: CKid on December 21, 2007, 09:01:36 pm
That HOT!
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: jr2 on December 22, 2007, 03:11:21 am
:eek2:
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: terran_emperor on December 22, 2007, 02:52:40 pm
OMG! :jaw: :jaw: :jaw:

This just gets better and better with each version

:headz:
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 24, 2007, 08:05:43 am
okay....because it is x-mas, a little preview of one complete new scene ;)


[attachment deleted by admin]
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Vasudan Admiral on December 24, 2007, 08:08:19 am
lol, that's cool, but.....the chronos is upside down. ;)
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 24, 2007, 08:10:52 am
are you sure?! i remember a mission, where they docked with containers this way.....as all ships have artificial gravitation, for the crew it does not matter ;)

futhermore how they should dock with a container on a planet?!
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Hades on December 24, 2007, 08:24:05 am
Yea it looks better if they are not upside down, in FS they are all upsideup. :p
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: MetalDestroyer on December 24, 2007, 08:39:33 am
I resize the video in order to have a great view in 1280*640 :D I adds some filter to hide some annoying noise after resizing up the video.
Enjoy !!

http://www.stage6.com/user/MetalDestroyer/video/1985119/Vasuda-Toasting-Cutscene

Oh, well, I didn't forget to credit IceyJones :D
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 24, 2007, 08:40:16 am
as said.....i played a mission (cant remember the name) where the transports docked from ABOVE! a jump node directly in front of an arcadia-installation and you have to scan all transports because some are pirates and they want to steal some weapon-prototypes.....

furthermore.....if you want a docking from below.....then pls suggest how to make that on a planet.....thanks...
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Vasudan Admiral on December 24, 2007, 09:04:31 am
The freighter you saw docking from above would have been a poesidon (probably in an animation during a command briefing?) - the one with two grabbing arms extending down below it so it does indeed dock from above.

The chronos - the one you have pictured there docks from below. As for the planet part, well I don't really think the chronos would be capable of atmospheric travel at all because of how flimsy it looks in the middle. If it did, cargo would probably be loaded by crane or something - like semi trailers. :)
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 24, 2007, 09:06:03 am
it was definately this transport in the mission....and it was no animation.....mission
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Vasudan Admiral on December 24, 2007, 09:28:21 am
The three ships carrying the prometheus prototypes were definitely poesidons. The chronos, as far as I can remember was only ever used in training and to capture the taranis.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Goober5000 on December 24, 2007, 11:02:12 am
He's talking about the pirate mission in Silent Threat. :)
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Vasudan Admiral on December 24, 2007, 11:04:53 am
Ah - well that explains it. Can't wait to actually play that one in ST:R - it sounds great. :D
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Jeff Vader on December 24, 2007, 01:20:52 pm
The three ships carrying the prometheus prototypes were definitely poesidons.
And besides they were carrying the Avenger prototypes.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: CKid on December 24, 2007, 01:39:07 pm
The three ships carrying the prometheus prototypes were definitely poesidons.
And besides they were carrying the Avenger prototypes.

Your both wrong. There were carrying the shield prototypes.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Jeff Vader on December 24, 2007, 02:48:16 pm
[Your both wrong. There were carrying the shield prototypes.
Ach. How could I have mistaken this? You're abso-****ing-lutely right. The shield prototypes. Yes. Dang it. I feel ashamed now.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Vasudan Admiral on December 24, 2007, 06:35:44 pm
Wait, I knew that already. Why did I say prometheus? :\
Meh, it's been approximately 5 years or more since I played FS1.

I got the ship type right though which was the main point of my message. :p
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 25, 2007, 08:33:08 am
nevertheless they are docking from above ;) hehe
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Cobra on December 25, 2007, 12:33:02 pm
Whatever. Hurry up and finish the cutscene already, before I get to it in the FSPort. :P

You too, Vasudan Admiral!
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Kazan on December 25, 2007, 08:46:30 pm
that is mighty impressive.. good job
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 26, 2007, 08:20:44 am
i canned the boning of bob.....i make only some far shots.....i´m a little bit disappointed in this matter as i had some great scene-ideas in my head, but it would take too long for completing this scene....

and btw: the vid is 2:30 now.....so at the beginning i have a different music.....the last frames are just rendering ;)
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 27, 2007, 05:07:37 am
compressing  ;)
.
.
.
uploading 76 MB....
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: Androgeos Exeunt on December 27, 2007, 05:16:20 am
Wow...that looks great. It's almost hard to believe that that was done in FS2.  :eek2:
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 27, 2007, 05:20:16 am
 :confused:

it is rendered.....
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 27, 2007, 05:45:54 am
okay.....first release-posting edited with a new link to the extended version....hope you like it....

now i can concentrate on tombaugh ;)
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: ARSPR on December 27, 2007, 05:49:48 am
Sorry to repeat myself, but avi is not a valid format anymore.

Please convert it to Theora ogg from your original uncompressed source or all your work will be lost like tears in the rain...
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 27, 2007, 05:51:10 am
as i have problems with the conversion, i cannot do it.....
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: ARSPR on December 27, 2007, 05:53:21 am
as i have problems with the conversion, i cannot do it.....

Could you upload the uncompressed source to anyplace? (even if it is huge). I'll try to convert it next week.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 27, 2007, 05:53:52 am
you know a place where to upload over 5 GB?!

but i´m just converting with VLC-player to ogg.....pls test it, when it is uploaded
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: ARSPR on December 27, 2007, 05:56:15 am
you know a place where to upload over 5 GB?!

but i´m just converting with VLC-player to ogg.....pls test it, when it is uploaded

Nope, I'm sorry  :(

But OTOH why don't you try with ffmpeg2theora? It's fully free.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 27, 2007, 05:58:40 am
Quote from: ARSPR
But OTOH why don't you try with ffmpeg2theora? It's fully free.

i hate commandline interfaces,.....you know....i´m an old man ;).....i always forget parameters ;)
could you post a complete, functioning line here then? then i can try.....
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: ARSPR on December 27, 2007, 06:05:48 am
I really can't because:

But I'm pretty sure there will be a lot of HELPFUL HLP people aiding you in a short time...

(And you are a liar... if you were an old man, you'd love MS-DOSish command line instructions).
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release
Post by: IceyJones on December 27, 2007, 06:11:27 am
hehe....right....i remember the times where you had to edit your autorxec and config.sys for every progg you try to start ;)  nevertheless these times are no more....

but i´m just remembering msdos and trying to convert ;) settings:
video quality 7
sound 192 kbit/s

hope that will be sufficient...

edit: with 7 it looks like crap.....recompressing with 9.......10 minutes to go....
but in general it seems to work.....hope it also works in-game, as i was not able to play an ogg i compressed in the game itself so far....
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: IceyJones on December 27, 2007, 07:01:43 am
file is up.....also as ogg now....
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: terran_emperor on December 27, 2007, 09:13:13 am
OMG :jaw:

That was amazing. You're an absolute legend!  :):D
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Mehrpack on December 27, 2007, 11:21:37 am
hi,
woohoo  :eek2: thats godlike, you need a shrine  :yes:

Mehrpack
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Cobra on December 27, 2007, 12:29:24 pm
Gyaagh! FileFront won't let me download it! :hopping:
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: CKid on December 27, 2007, 05:58:40 pm
hmm... downloaded the .ogg format and all I got was audio, no video. Download the .avi format and it worked fine. Oh yeah... LOVED IT! IceyJones, you get two thumbs up.  :yes: :yes:
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: jr2 on December 27, 2007, 09:09:57 pm
www.free-codecs.com

Search ffdshow, get latest version (preferrably SSE2, if not, SSE, if not, then MMX)

EDIT: Just watched .ogg version (so yes, it does work)... :jaw:  TOTAL PWNAGE!!!!!!!!!!!111111111ONEONEONEONEONE

And yes, the audio sounds fine now.. am going to watch the .avi version just to see if that was the problem or if it was fixed or w/e... just cause I'm curious.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: ARSPR on December 28, 2007, 03:52:45 am
- DL and copy the file of your choice to your fsport/data/movies folder

- then modify the "freespace.fc2"-campaign-file this way:
  add  the filename under mission options of mission "sm2-10a" into "briefing cutscene"

- save the campaign

during the campaign it will play then

As G5K explains in this post (http://www.hard-light.net/forums/index.php/topic,50977.msg1030986.html#msg1030986) this leads to a bad cutscene order.

What you should do while editing freespace.fc2 is:

Also, do not forget to edit Cutscene.tbl or you won't be able to see it again in Tech room > Cutscene player. And if you have previously played the full campaign, I'm sorry to say that you DO need to replay it again in order the cutscene to be shown.

If you are lazy you can grab the vp from this post of mine (http://www.hard-light.net/forums/index.php/topic,50977.msg1030719.html#msg1030719) and put it in the FS port folder.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: jr2 on December 28, 2007, 06:44:57 am
/me needs direct link to .vp file, can't find it in those posts.

EDIT: nvm - got it.

EDIT2: Mirrors: RapidShare (http://rapidshare.com/files/79612565/00-VasudaCutscene.rar) | MediaFire (http://www.mediafire.com/?fon3mczywnd)

EDIT3: .ogg video mirrors: MediaFire (http://www.mediafire.com/?79mhxv3tinp) | RapidShare (http://rapidshare.com/files/79622318/vasuda_new.ogg)
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Lt.Cannonfodder on December 28, 2007, 07:26:37 am
Warning, excessive amount of nitpicking ahead.

Shot 1
00:07: Weird black line on the water. Also, I'd suggest adding reflections of the ships flying above on the water to give viewer some sense of scale, as well as adding some glints of reflected light on the water.
00:12: The textures on the ship on the right flicker a couple of times.
00:15: Weird flickering on the buildings on the front. Shadows from the buildings on the hillsides are a bit sharp.

Shot 2
Again, shadows are a bit sharp. As it's a sunset scene, they propably should be, but some softening could help here.

Shot 3

Really not many complaints of this shot, maybe fade the lens flare a bit. There's something weird going on with the dof on the houses on the lower part of the screen at around 00:32.

Shot 4
Suffers from some minor star flickering, as do all space shots, but I have a feeling it's mostly due to compression.

Shot 5
Nice fading transitions here. The reflection effect on Lucy is a bit weird but cool.

Shot 6
01:22: The planet could use a bit of work, especially the atmosphere edge facing the sun. It's just too saturated and sharp to the point of looking solid. Although this is the planet freak talking, feel free to ignore  :P

Shot 7
The radial effect is pretty nice, but does look a bit weird when Lucy gets close. Minor nitpick though.

Shot 8
As I said above, shadows could be a bit softer. Again some flickering with the small ships in the distance, compression problems?

Shot 9
01:43: Lens flares on the side of Lucy... the red circles just dont look that great  :P
01:50: Love the fighters.

Shot 10
02:02: Lens flare! Lens flare!

Not much to complain about in the rest of the cutscene, apart from some technical stuff. In the future, you should consider rendering in 16:9 format (1280x720 or 1024x576), having a fps of 24 or 25 and maybe using layered output and putting the whole thing together in post.

Don't take my crits too seriously though, you did great work on the animation.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: jr2 on December 28, 2007, 07:40:08 am
Added mirrors for both .vp table edit and actual .ogg video, see my post b4 Lt Cannonfodder's.



/me needs direct link to .vp file, can't find it in those posts.

EDIT: nvm - got it.

EDIT2: Mirrors: RapidShare (http://rapidshare.com/files/79612565/00-VasudaCutscene.rar) | MediaFire (http://www.mediafire.com/?fon3mczywnd)

EDIT3: .ogg video mirrors: MediaFire (http://www.mediafire.com/?79mhxv3tinp) | RapidShare (http://rapidshare.com/files/79622318/vasuda_new.ogg)

okay

here is the final-final release. sound is mp3 now and the video is XVid, both with high rates and no difference visible to original rendering. filesize approx. 50 MB.......enjoy.

http://files.filefront.com/VASUDAAVI/;9269494;/fileinfo.html (http://files.filefront.com/VASUDAAVI/;9269494;/fileinfo.html)


EDIT:
EXTENDED VERSION AVI (77 mb):
http://files.filefront.com/vasuda+newavi/;9332734;/fileinfo.html (http://files.filefront.com/vasuda+newavi/;9332734;/fileinfo.html)

EXTENDED VERSION OGG (68 mb):
http://files.filefront.com/vasuda+newogg/;9333129;/fileinfo.html (http://files.filefront.com/vasuda+newogg/;9333129;/fileinfo.html)

- DL and copy the file of your choice to your fsport/data/movies folder

- then modify the "freespace.fc2"-campaign-file this way:
  add  the filename under mission options of mission "sm2-10a" into "briefing cutscene"

- save the campaign

during the campaign it will play then



Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: IceyJones on December 28, 2007, 09:28:29 am
thanks 2 both of you :)

regarding the shots

1 - its sand, no water ;) but the black line is just a bad placing of the 2 ground layers....but im too lazy 2 fix it ;)

2 - i used hard shadows because they reduce rendertime a lot. if i use smoothed shadows, wee......it would still render ;) this szene is the most complex is the video. also with hard shadows it took 20 hours to render!

3 - woho....i hate DOF of cinema4d.....havn´t seen it so far.....hmmm.....i interpret it as seeing effect of hot air rising ;)

4 - must be compression. in the avi i dont have any problems :/

6 - i know what you mean....but i think we can leave it this way.....its only this shot.....

7 - hehe....played only with this effect a bit....liked it....;)

8 - flickering is weird....it appeared after editing the scene to the actual look. was not able to fix this....still do not know where it comes from....its also in the uncompressed :(

10 - there is lensflare ;) between lucy and planet.....but i never overdo lensflares.....too much is not so good imho.....

of course i could fix some errors here and there, but i want to do the tombaugh now.....i can live with the vasuda toasting as it is now ;) but many thanks for your comments and i would appreciate them also in the tombaugh wip :)

Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Lt.Cannonfodder on December 28, 2007, 09:39:04 am
10 - there is lensflare ;) between lucy and planet.....but i never overdo lensflares.....too much is not so good imho.....
I was referring to the lens flare effect on the source of the Lucy's beam. The effect is a bit cheesy, but no biggie.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: IceyJones on December 28, 2007, 09:56:58 am
in tombaugh it will look better ;)
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: ARSPR on December 30, 2007, 02:44:03 pm
As G5K explains in this post (http://www.hard-light.net/forums/index.php/topic,50977.msg1030986.html#msg1030986) this leads to a bad cutscene order.

What you should do while editing freespace.fc2 is:
  • Vasuda.ogg (or Vasuda.mve to keep it fully canon) should be played at the beginning of sm3-01.fs2.
  • But you have Ancients4.mve in that mission. Move it wherever you want. As example sm2-10a.

Also, do not forget to edit Cutscene.tbl or you won't be able to see it again in Tech room > Cutscene player. And if you have previously played the full campaign, I'm sorry to say that you DO need to replay it again in order the cutscene to be shown.

If you are lazy you can grab the vp from this post of mine (http://www.hard-light.net/forums/index.php/topic,50977.msg1030719.html#msg1030719) and put it in the FS port folder.

I've returned home and I've starting to download the ogg movie (remember that it's going to be the only valid one). And I've noticed that it's call vasuda_new. Maybe this is a stupid post but you should rename it to vasuda if you want my vp to work.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: IceyJones on December 30, 2007, 02:50:57 pm
sorry, but is it really so hard to rename it after downloading?! it takes 15 minutes to upload the vid a new.....it takes 5 seconds to rename it.....
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Jeff Vader on December 30, 2007, 03:00:04 pm
Not to worry. Another mirror here (http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/Vasuda-ogg.7z). Includes also the proper campaign file and table file, all packed up into a vp.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: ARSPR on December 30, 2007, 03:17:47 pm
sorry, but is it really so hard to rename it after downloading?! it takes 15 minutes to upload the vid a new.....it takes 5 seconds to rename it.....
No problem, it was a quote just for noob people. Don't worry about renaming it. (In fact it's easier if I rebuild the vp using vasuda_new instead of vasuda string).

BUT the bad news are that the ogg movie don't play in FSOpen.

An easy way to test:
+ Rename it to Intro.ogg so it's loaded at the very beginning of the game.
+ It just doesn't play.

I've tested with 3.6.9. and latest beta build from Taylor (Xt1207). Can anyone confirm that he can play the ogg version in game?
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: jr2 on December 30, 2007, 09:36:35 pm
:(  I can confirm it doesn't play in FS2  Greeeaaat.  But it does play in VLC.  Does FS2 only support certain types of .ogg videos?  If so, this should be changed, no?  Otherwise anyone building a campaign will have to make their cutscenes a certain type of .ogg.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Admiral Nelson on December 30, 2007, 09:40:55 pm
Goober had to resize the TVWP Outro movie to a width of 640 for it to work.  I haven't seen any precise specs for how the OGG should be formed.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: jr2 on December 30, 2007, 09:45:31 pm
Could be a res problem, then, eh?  That should be changed, IMHO...  XD fun for the coders, bless their souls!!
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Goober5000 on December 31, 2007, 12:14:08 am
Taylor tells me the limit will be removed in 3.6.10.  It was a quick thing added to 3.6.9 to get cutscenes working, since the resizing code wasn't working yet.

You should be able to tell what the error is by examining the log file.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: ARSPR on December 31, 2007, 04:13:20 am
Confirmed. From Xt1207 fs2_open.log (renaming Vasuda.ogg to Intro.ogg):

Quote
Theora ERROR:  Movies must be no larger than 640x480!
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: IceyJones on December 31, 2007, 10:51:26 am
strange....here it played in the 9 and the 10 without problems.....weird.....
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Vidmaster on January 03, 2008, 10:08:16 am
Icey, that extended version is A-W-E-S-O-M-E.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Darklord42 on January 04, 2008, 10:05:48 pm
Amazing job,  shame it won't work.  No clue why. Is the resolution problem a problem in the 10/28 build?
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: jr2 on January 05, 2008, 02:51:48 am
yup
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Mongoose on January 05, 2008, 04:09:58 am
Oh. My. God.  :eek2:

I don't even have the words to describe how awesome this is.  I've been absent for a good month or so, and I come back to find this, completely out of the blue.  Just...utterly amazing.  :yes:
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: IceyJones on January 05, 2008, 05:53:09 am
thanks everyone  :nod:  i´m really happy that most responses here were this positive....shows me, that my 3d-skills are not completeley gone  :)
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Snail on January 05, 2008, 06:14:59 am
my 3d-skills are not completeley gone  :)

What sort of things did you use to make when you... Still had all of your 3d-skills. :wtf: :eek2:
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Vidmaster on January 05, 2008, 01:16:48 pm
I guess he made the Render Movies for Blizzard  :) :) :)
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: IceyJones on January 06, 2008, 07:04:38 am
I guess he made the Render Movies for Blizzard  :) :) :)

  :eek2: :lol: no
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Vidmaster on January 06, 2008, 08:43:54 am
Sorry, my fault. Forgot that you made Final Fantasy: Advent Children   :lol: :lol: :lol:
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Androgeos Exeunt on January 06, 2008, 08:27:19 pm
I like that extra scene you put right at the start. I would think that it is also quite feasible to get the Vasudans into Terran crates as they have no time to get to proper seats. :ick:
Initially, I thought that making the Chronos fly upside down is wrong, but as I thought a little more, it also made sense; the Lucifer's arriving, so who would care about flying upright if flying upside down speeds up the evacuation process? ;)
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: S-99 on January 06, 2008, 09:10:38 pm
I figured the chronos was upside down based on the way it has to pick up crates planetside.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Androgeos Exeunt on January 06, 2008, 11:16:17 pm
I figured the chronos was upside down based on the way it has to pick up crates planetside.
Oh yeah...that didn't occur to me. :blah:
It make you wonder...how can they fly it upside down then? The pilots of the Chronos must have a lot of nausea tolerance. Either that or the pilot's room is filled with vomit. :drevil:
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: jr2 on January 07, 2008, 01:45:03 am
I figured the chronos was upside down based on the way it has to pick up crates planetside.
Oh yeah...that didn't occur to me. :blah:
It make you wonder...how can they fly it upside down then? The pilots of the Chronos must have a lot of nausea tolerance. Either that or the pilot's room is filled with vomit. :drevil:

XD :P :P :P Grow up and play Descent.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Dark Hunter on January 07, 2008, 11:52:33 am
Funnily enough, a lot of people claim vertigo and motion sickness from playing Descent.  :p
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Darklord42 on January 07, 2008, 01:53:26 pm
Funnily enough, a lot of people claim vertigo and motion sickness from playing Descent.  :p

Ah, good times :D
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Mongoose on January 07, 2008, 06:12:22 pm
If you assume that freighters that small wouldn't have access to the artificial gravity available on capital ships, it could be that the crew's seats are able to swivel 180 degrees in order to accommodate planet-based flight.  Or maybe they just go through a lot of barf bags. :p
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: S-99 on January 07, 2008, 07:22:17 pm
It's obviously gravity plating or something like that in the chronos. Going planetside with that  kind of technology in the freighter. You could fly upside down and the occupants inside the vessel would be able to resist the planets gravity.

EDIT: IceyJones, good luck on the making of toy story 4 :p
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: IceyJones on January 08, 2008, 03:45:27 am
hehehe.....as i´m an advocate of total free movement in space, i HATE this 2-dimendional movement which can be seen in ALL si-fi movies, games, etc....

of course there is an ecliptic an ALL star-systems, but why stick to it? specially if you fly an ambush, why not atacking from above or below?! also during flying here in FS you does not care about the imaginated plane all missions suggest....you fly totally free around every ship while also you do not care about the alignement of your ship.....if you fly upside down you do not care.....

therefor i love babylon5.....that was the first realistic sifi ever....

edit: and btw: don´t overdo it with praising my skills.....i´m only a master in faking skill  :lol:
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Darklord42 on January 08, 2008, 10:55:42 am
It's obviously gravity plating or something like that in the chronos. Going planetside with that  kind of technology in the freighter. You could fly upside down and the occupants inside the vessel would be able to resist the planets gravity.

EDIT: IceyJones, good luck on the making of toy story 4 :p

That would work until they try to get exit out of a landed ship,  there may be problems there.  :lol:  Perhaps Vasudans have a higher tolerance then Terrans, ever think about that?
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Vidmaster on January 09, 2008, 10:45:32 am
stop it ! :D The Chronos looks good and ACTUALLY this is the only way it's possible to pick up containers from the surface!
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: S-99 on January 09, 2008, 04:44:26 pm
The benefits of flying upside down like that is that you can get as close as you want to the ground without touching too.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Darklord42 on January 09, 2008, 09:51:34 pm
Still seems an odd design.  Actually who said that this ship was meant to haul containers?  I don't recall a mission where it ever did so.  The first mission of FS2 it was hauling refugees inside the ship not in cargo containers. (like a passenger ship) And even if it did, who says the containers weren't underneath and more forward in front of the lower back fin?  (seems plenty of room there, considering that vassudan cargo containers were smaller then the Terran ones) And perhaps it did not land planet side with out the aid of special landing supports, (like a tie fighter wasn't meant to land on its wings) or it had built in landing gear for the front   section. You guys surely must know the specs better then I do.  and passengers either got on via stairs or terminal style spaceport. idk.  My point is there seems to be allot of assumptions being made with out a shred of cannon support from the missions.  As a result looks odd, considering how we were introduced to the chronos in game.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Androgeos Exeunt on January 09, 2008, 10:23:45 pm
I figured the chronos was upside down based on the way it has to pick up crates planetside.
Oh yeah...that didn't occur to me. :blah:
It make you wonder...how can they fly it upside down then? The pilots of the Chronos must have a lot of nausea tolerance. Either that or the pilot's room is filled with vomit. :drevil:

XD :P :P :P Grow up and play Descent.

I've been playing it for a longer time than I've been playing FreeSpace 2; in fact, I first learnt about FS2 only because I explored CD 2 of Descent 3 (it had the FreeSpace 2 Trailer in it).

But, seriously speaking, I really think that few pilots can fly the Chronos upside down. Is there anyone here who can hang upside down for, what, two hours? I can't.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Androgeos Exeunt on January 09, 2008, 10:28:57 pm
Still seems an odd design.  Actually who said that this ship was meant to haul containers?  I don't recall a mission where it ever did so.  The first mission of FS2 it was hauling refugees inside the ship not in cargo containers. (like a passenger ship) And even if it did, who says the containers weren't underneath and more forward in front of the lower back fin?  (seems plenty of room there, considering that vassudan cargo containers were smaller then the Terran ones) And perhaps it did not land planet side with out the aid of special landing supports, (like a tie fighter wasn't meant to land on its wings) or it had built in landing gear for the front   section. You guys surely must know the specs better then I do.  and passengers either got on via stairs or terminal style spaceport. idk.  My point is there seems to be allot of assumptions being made with out a shred of cannon support from the missions.  As a result looks odd, considering how we were introduced to the chronos in game.

I think I know why.
Wasn't the Chronos designed BEFORE the Terran-Vasudan War? I bet it wasn't meant for atmospheric flight. The T-V and resulting Great War with the Shivans may have dictated that the Terrans had no time to make new large ships, so they had to make do with whatever they had in their shipyards.
Either that or the Vasudans have no forklifts. :drevil:
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Darklord42 on January 09, 2008, 10:29:46 pm

well in space it doesn't mater but within planet gravity it would be an odd design to force the crew to operate against gravity and direction of ground plus waste space on an anti gravity device and whatever device they use to orientate anyone entering and exiting that craft.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Darklord42 on January 09, 2008, 10:33:49 pm
I think I know why.
Wasn't the Chronos designed BEFORE the Terran-Vasudan War? I bet it wasn't meant for atmospheric flight. The T-V and resulting Great War with the Shivans may have dictated that the Terrans had no time to make new large ships, so they had to make do with whatever they had in their shipyards.
Either that or the Vasudans have no forklifts. :drevil:

And the refugees in the first fs2 mission first had to go to a orbiting space station possibly a karnack station before departing on a chronos deep space vessel.    That would make sense.   you don't have your deep-space vessels depart from the ground that would waste fuel and energy escaping gravity.  no you would leave that to shuttles.  which does raise a question. wouldn't vasuda prime have an active spaceport?  As the Vassudan homeworld and at war with the Terrans it would make sense that the planet have some form of space defences that would need to be wiped out by the Lucifer fleet.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Androgeos Exeunt on January 09, 2008, 10:37:06 pm
well in space it doesn't mater but within planet gravity it would be an odd design to force the crew to operate against gravity and direction of ground plus waste space on an anti gravity device and whatever device they use to orientate anyone entering and exiting that craft.

Yeah...I bet the crew were cursing the GTA after herding the Vasudans to safety. :drevil:
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Androgeos Exeunt on January 09, 2008, 10:40:10 pm
Umm...I don't think the GVI Karnak is a canon ship in either FS1 or FS2; I do recall that the Tech description for the non-canon GVI Cairo states that Vasudans have a strong belief in living on solid ground.

Here's an alternative...couldn't the GTA use a GTFr Poseidon instead of a GTFr Chronos to evacuate the Vasudans from Vasuda Prime?
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Darklord42 on January 09, 2008, 10:43:39 pm
Umm...I don't think the GVI Karnak is a canon ship in either FS1 or FS2; I do recall that the Tech description for the non-canon GVI Cairo states that Vasudans have a strong belief in living on solid ground.

Here's an alternative...couldn't the GTA use a GTFr Poseidon instead of a GTFr Chronos to evacuate the Vasudans from Vasuda Prime?


sorry I edited the last post before you posted and that might change your thinking besides to have any form of space fleet you need to have shipyards and space instillations.  thats just logical sense. and explains why the Chronos was designed the way it was.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Androgeos Exeunt on January 09, 2008, 10:49:36 pm
Pfft, no worries over there.

Even if the Vasudans had planetary defences, I believe they would be rubbish; just look at their sentry guns. In fact, I don't think they had any planetary defences at all apart from spacecraft. Think about it. After Vasuda Prime was destroyed, it seemed that the GTA was relying on the number of subspace nodes between the Lucifer and Sol to buy time. It's not as if planetary defences would've been of much help either. Keep in mind that the Lucifer in 2335 had a shield system that deflects all projectiles.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Darklord42 on January 09, 2008, 10:55:11 pm
They wern't much help against the lucifer fleet but you should show them getting swept aside.  Of course they would have had them other wise they would have been easily invaded by the terrains and their Orion destroyers.  Remember the Terrans had places like Ribos that were suppose to be fortresses, Vassudans would have the same especially their homeworld.  they didn't just build their Typhoon class destroyers on the ground did they? 
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Androgeos Exeunt on January 09, 2008, 10:58:48 pm
But note that the shipyards of the Terrans are in Sol. If the Vasudans had planetary defences, they would probably consist of a Typhon, some cruisers and a good number of Vasudan fighters sufficient enough to divert the Shivans' attention from escaping transports.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Darklord42 on January 09, 2008, 11:05:44 pm
Are you suggesting the Vassudens built their ships at sol as well?  What a weird war that must have been. Must have been like freelancer on the internet.  A new ship  leaving the earth based shipyards and the vassudans would pop out of  nowhere and say "Uh guys, that one is ours, and remember no Pvp in sol!"
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: blowfish on January 09, 2008, 11:08:06 pm
Somehow I doubt that that was what he was implying.

I agree that a number of Vasudan warships and fighters would be defending Vasuda Prime from the Lucifer's attack, even if they knew they had no chance of success.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Androgeos Exeunt on January 09, 2008, 11:12:09 pm
Umm, I was thinking that the shipyards of the Vasudans would be on Vasuda Prime itself, the only problem being that they are only defended by a small Vasudan fleet orbiting the planet. :wtf:
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Darklord42 on January 09, 2008, 11:13:47 pm
Well that would need to be taken care of by the Lucifer when it arrived wouldn't it? :D  Oh you mean on the ground itself?  possibly! afterall it is fiction but if you want to stick to actuall fact that would be impossible.  To much recourcess would be needed to get a heavy battle cruiser off the ground.  Think about the kind of fuel we use just to get the small space shuttle off the ground and in to orbit. and thats just orbit.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Androgeos Exeunt on January 09, 2008, 11:15:43 pm
Indeed, indeed. ;)
After all, didn't the Lucifer bombard the whole planet? Those shipyards wouldn't stand a chance, and only a small fragment of the Vasudan fleet escaped.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: blowfish on January 09, 2008, 11:16:17 pm
I think the Vasudans would have more than a couple of ships defending their homeworld, especially when they knew the Lucifer was coming.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Darklord42 on January 09, 2008, 11:20:14 pm
yah It is their howmeworld afterall. the majority would have made their final stand there even if it was futile to at least get as many people off the ground as possible
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Androgeos Exeunt on January 09, 2008, 11:21:31 pm
That would explain the many explosions in the background where the three Satis freighters were taking flight. :nod:
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: IceyJones on January 10, 2008, 01:34:39 am
jesus......do not overestimate everything ;) but it seems that my cutscene shows similar inconsistencies as the [v]´s has ;)

however.....who says that a chronos is not able for planetary flight?! a ship if this size has for sure artificial gravity as a lot of ships MUST have this technology.....otherwise a lot of things we see in missions, etc cannot be explained...

furthermore: this is a cutscene and NO movie! a lot of action is still relying on YOUR imagination and leaves a lot of space for speculations ;)

and btw: there is a [v] mission wich shows a LOT of chronos picking up containers! pls read the thread....
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Darklord42 on January 10, 2008, 09:00:53 am
Yah your cutscene is great.  But here is an idea, I was thinking, as you show the Lucifer warping into the system and approaching the planet,  have some vassudan ships in the background maybe a station or 2, and then, when you cut back to it, throw in a allot of debris a few wrecks and some bomber escort. The player can make the connection that all defenses were wiped out, and quickly, rather artistically I think.

The chronos debate is rather irrelevant at this point, and its all speculation.  But here is what I think truncated down to a single paragraph, if you want to bother to read. Just because It could do that in space where orientation doesn't matter, doesn't mean It had to fly upside down in the atmosphere, all because it couldn't land on a lower fin. There is such thing as a prebuilt racks or landing gear, and allot simpler solution I think.  First, It would be disorienting to pilots to have the ground so close above them.  Second, it would require allot of wasted energy on devices to maintain internal gravity; which would be harder then in space, as its counteracting a huge gravity well.  Third It would severely complicate the boarding and offloading procedure.  Any engineer would laugh at such a crazy design, and the Vassudans were suppose to be smarter then humans or at least they boasted it quite allot.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Marcus Vesper on January 10, 2008, 10:20:35 am
The Chronos isn't a Vasudan design though, so how does the Vasudan's perceived superior intellect apply here?  That's a Terran freighter class.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Darklord42 on January 10, 2008, 01:50:24 pm
The Chronos isn't a Vasudan design though, so how does the Vasudan's perceived superior intellect apply here?  That's a Terran freighter class.

Holy Crap! :shaking:   Your right.  all this time  I have been thinking of the wrong ship!   Chronos isn't upsidedown! Thats they way it was designed to pick up cargo.   No, Ive been thinking of the Satis Transport which IS upside down in your cut scene IcyJones.  Wow most of you must have been thinking what the hell am I talking about.  :o Well replace every word Chronos with Satis and it will start making sense.  :rolleyes:
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Marcus Vesper on January 10, 2008, 03:00:35 pm
The Chronos isn't a Vasudan design though, so how does the Vasudan's perceived superior intellect apply here?  That's a Terran freighter class.

Holy Crap! :shaking:   Your right.  all this time  I have been thinking of the wrong ship!   Chronos isn't upsidedown! Thats they way it was designed to pick up cargo.   No, Ive been thinking of the Satis Transport which IS upside down in your cut scene IcyJones.  Wow most of you must have been thinking what the hell am I talking about.  :o Well replace every word Chronos with Satis and it will start making sense.  :rolleyes:
I thought it might have been something like that.  No worries!
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: S-99 on January 10, 2008, 05:40:45 pm
Yah your cutscene is great.  But here is an idea, I was thinking, as you show the Lucifer warping into the system and approaching the planet,  have some vassudan ships in the background maybe a station or 2, and then, when you cut back to it, throw in a allot of debris a few wrecks and some bomber escort. The player can make the connection that all defenses were wiped out, and quickly, rather artistically I think.were suppose to be smarter then humans or at least they boasted it quite allot.

A great way for the lucifer to warp in is have it warp in when there's a bunch of space stations and destroyers in front of it. Talk about cold shoulder maneuver from the lucifer.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Androgeos Exeunt on January 10, 2008, 06:40:48 pm
The Chronos isn't a Vasudan design though, so how does the Vasudan's perceived superior intellect apply here?  That's a Terran freighter class.

Holy Crap! :shaking:   Your right.  all this time  I have been thinking of the wrong ship!   Chronos isn't upsidedown! Thats they way it was designed to pick up cargo.   No, Ive been thinking of the Satis Transport which IS upside down in your cut scene IcyJones.  Wow most of you must have been thinking what the hell am I talking about.  :o Well replace every word Chronos with Satis and it will start making sense.  :rolleyes:
I thought it might have been something like that.  No worries!

The Satis always flies looking upside-down, whereas that Chronos you see in the cutscene IS literally flying upside down.
I've no problems with the Satis; at the end of the cutscene, it's flying upside-down, but that's in space, so that's okay.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Darklord42 on January 10, 2008, 07:04:27 pm
Doesnt fly upside down in mission.
Its flying upside down in atmo too which makes people think its an error.  A) it looks really odd to be approaching a civilan city in a reckless position.  B) its just plain silly
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: S-99 on January 10, 2008, 07:21:15 pm
Change your orientation and any said ship in space is upside down or right side up :lol:
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Androgeos Exeunt on January 11, 2008, 07:26:38 pm
Like I said, in space, orientation is not an issue as there is no gravity (unless the ship has it).

But a planet MUST have some kind of gravitational field for it to be "a large round object". Assuming that that is true for all planets, then you can't just fly upside down in an atmosphere because the planet's gravity would pull all the blood in Terran pilots to their brain. :wtf:
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: S-99 on January 11, 2008, 09:00:19 pm
Not if you have a artificial gravity system in your ship. That would let the occupants inside the ship resist the pull of gravity outside of the ship. Therefore you could fly upside down with your blood flowing like normal with everyone standing up and walking around. Now if the occupants were to leave their ship, they'd fall on their heads.

Also it'd really suck in space to not have artificial gravity because your muscles and bones will atrophy in a non-gravity environment. So venturing off into space for the long term with ships that have artificial gravity is a must. Especially for planets that may have weaker or stronger gravity than earth.

And hell really orientation of a ship anywhere planetside or in space it wont matter what it's orientation is. It wont matter if anything is flying upside down or right side up. The only vehicles that need to have an orientation is stuff like trains, cars, boats, etc (you have a car on it's side or upside down it's obvious it won't do ****). But have a fighter upside down, on it's side, pointing straight up, pointing straight down, or right side up, it's orientation doesn't matter planetside as much as it doesn't matter in space.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: IceyJones on January 12, 2008, 09:25:58 am
turn your monitor around by 180° and your satis will be in the "right" orientation  :lol:
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Androgeos Exeunt on January 13, 2008, 12:16:55 am
Not if you have a artificial gravity system in your ship. That would let the occupants inside the ship resist the pull of gravity outside of the ship. Therefore you could fly upside down with your blood flowing like normal with everyone standing up and walking around. Now if the occupants were to leave their ship, they'd fall on their heads.

Also it'd really suck in space to not have artificial gravity because your muscles and bones will atrophy in a non-gravity environment. So venturing off into space for the long term with ships that have artificial gravity is a must. Especially for planets that may have weaker or stronger gravity than earth.

And hell really orientation of a ship anywhere planetside or in space it wont matter what it's orientation is. It wont matter if anything is flying upside down or right side up. The only vehicles that need to have an orientation is stuff like trains, cars, boats, etc (you have a car on it's side or upside down it's obvious it won't do ****). But have a fighter upside down, on it's side, pointing straight up, pointing straight down, or right side up, it's orientation doesn't matter planetside as much as it doesn't matter in space.
That brings up another point. Should that be the case, the artificial gravity-making machine on these ships should be adjustable. If the device generates too little gravity, it would have little effect; too much, and you'll literally be flattened.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: S-99 on January 13, 2008, 12:21:13 am
Yeah :)

Hell of a way to keep your ship from being boarded too. Set up a safe room with normal gravity, and have higher gravity throughout the rest of the ship.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Androgeos Exeunt on January 13, 2008, 10:52:06 pm
That's another good point to note... :nod:
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: fimbul on May 10, 2008, 11:47:07 am
Really cool video, put it in the FS1 campaign :>

And also some missions to choose like fight for Ross 128 and fight for Vasuda
(like in FS2 campaign u can play them but dont have to)
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: blowfish on May 10, 2008, 12:09:28 pm
:necro:

Was it really worth bumping this thread for that?
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: FreeSpaceFreak on May 11, 2008, 12:14:53 am
Well, I think it's a nice idea. Perhaps for the next FSPort release?
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: SypheDMar on October 06, 2008, 07:50:50 pm
Not that I want to bump this, but I never could get how to get this to work in-game. I assumed that I was supposed to export the freespace.fc2 with a VP editor, edit it with notepad by adding the briefing cutscene, and import it again with a VP editor, but it hasn't been working. What am I doing wrong here?

EDIT: Also, in the FSPort Techroom, the only cutscene I see is the Introduction. Everything else is FS2-related. Is there supposed to be a cutscene.tbl for that?
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Jeff Vader on October 07, 2008, 03:35:56 am
Not that I want to bump this, but I never could get how to get this to work in-game. I assumed that I was supposed to export the freespace.fc2 with a VP editor, edit it with notepad by adding the briefing cutscene, and import it again with a VP editor, but it hasn't been working. What am I doing wrong here?
I'm not totally sure but there might be something wonky with how the .ogg version is encoded. And the .avi will never run in-game.

Also, in the FSPort Techroom, the only cutscene I see is the Introduction. Everything else is FS2-related. Is there supposed to be a cutscene.tbl for that?
If you have FSPort as an active mod and if you've selected the FS1 campaign and if you have all the FS1 cutscenes in proper format in the right location, they should be listed there once you've encountered them during the campaign (or if you just hit Ctrl-Shift-S in the cutscene section).
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: SypheDMar on October 07, 2008, 06:48:23 pm
If you have FSPort as an active mod and if you've selected the FS1 campaign and if you have all the FS1 cutscenes in proper format in the right location, they should be listed there once you've encountered them during the campaign (or if you just hit Ctrl-Shift-S in the cutscene section).
I thought it would work, too. CTRL Shift S only shows the FS2 ones minus the Intro, which probably only shows because it has the same name as Intro for FS2. Is this correct anyway?

(http://img215.imageshack.us/img215/8861/50446679md4.th.jpg) (http://img215.imageshack.us/my.php?image=50446679md4.jpg)
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: admiral_wolf on December 15, 2008, 06:01:30 pm
Ummm, I don't have data folder in my FSPort folder.  Is that right?
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Galemp on December 15, 2008, 06:07:07 pm
You'd have to create it.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Don-DiZzLe on December 20, 2008, 07:24:28 am
Hello, where do I find the freespace.fc2 campaign file so I can edit it to play the cutscene?
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Macfie on December 20, 2008, 07:30:58 am
Hello, where do I find the freespace.fc2 campaign file so I can edit it to play the cutscene?

Right here    http://www.hard-light.net/forums/index.php/topic,58357.msg1178741.html#msg1178741
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Don-DiZzLe on December 20, 2008, 07:37:12 am
Cool! Thnx for that.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: BigDamnHero on December 21, 2008, 09:51:27 am
Okay, I haven't been able to get this to work either... and ancient's 4 vid has not played either. I've got the FSport installed correctly, have the vasuda_new and I dled the freespace.fc2, as well as edited the line for 'vasuda_new' avi. I even tried changing it to .ogg and it didn't seem to work.

And Like I said, the ancients4 cutscene didn't play either.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Goober5000 on December 21, 2008, 01:48:23 pm
AVI movies do not work, even if they have the OGG extension.  You need to download the OGG version.

And there is 1) a limit on 10 cutscenes in any campaign, 2) a limit on one cutscene being played before any given mission.  So ancients4 had to be taken out in order to fit IceyJones's version.  That's why it's an unofficial option.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: BigDamnHero on December 21, 2008, 03:56:29 pm
THat's wierd... only 10? In the freespace.fc2 it had the vasuda.avi in the next mission. I've already gone through the entire campaign so I can't get the cutscenes to play unless I go through the campaign again.

So strange and lame... ugh. Guess I need to find this .ogg version of the movie...
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: phreak on December 25, 2008, 07:13:17 pm
I think nightly builds after revision 5006 will lift the 10 cutscene limit.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: redman223 on April 18, 2009, 12:03:55 am
Hello, where do I find the freespace.fc2 campaign file so I can edit it to play the cutscene?

Right here    http://www.hard-light.net/forums/index.php/topic,58357.msg1178741.html#msg1178741

I am also missing the freespace.fc2 file and I can't seem to find it anywhere on that page...
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: blowfish on April 18, 2009, 12:07:30 am
AUGGGHH NECRO GAAAHHH

:necro:

Oh hey, a new person, in that case, necro violation waved, and

:welcomeblue:

Just ... in the future, avoid resurrecting old threads without a very, very good reason but welcome to HLP! :D :nervous:
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: redman223 on April 18, 2009, 12:18:32 am
Oops, didn't realize how old this thread was or I would have just posted a new one lol.  I read through every post in this thread, and the thread suggested a few posts back, but have had absolutely no luck finding freespace.fc2.  Hopefully someone will be able to show me where its at so other people out there will be able to easily find the answer with a google search.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Androgeos Exeunt on April 18, 2009, 12:20:20 am
.fc2 files are stored within the .vp files themselves. You'll need an editor to modify the .fc2 files.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: redman223 on April 18, 2009, 12:40:37 am
Ok, thanks a ton!

I just needed to download vpview first, then I was able to open up fsport-missions and thats where I found the file.  Hopefully this will help someone else out there someday.
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: stang393 on April 28, 2009, 06:09:02 pm
can someone set us up the rehost?
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: mFuSE on May 04, 2009, 08:43:15 pm
Hi,

i didn't know there was such an amazing fs1 vid  :eek2:
It accents the thread generated by the Lucifer once more.


@stang393
searching myself for this great vid, i think this is the current way of doing it right?
http://www.hard-light.net/forums/index.php/topic,58357.0.html
-> http://www.freespacemods.net/download.php?view.110
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: terran_emperor on May 14, 2009, 02:52:17 pm
Believe it or not, im responsible for this video. I made such a pain in the arse of myself about this cutscene and a few others that IJ made this to put me out of my misery
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: Cobra on December 05, 2011, 01:33:50 pm
You do realize that the current Ancients 4 cutscene has the Vasuda toasting cutscene edited in, right?
Title: Re: Vasuda-Toasting-Cutscene / FINAL-Release + Extended Version Release
Post by: mjn.mixael on December 05, 2011, 01:43:22 pm
This is the edited campaign with cutscene included, Please include this file in the opening message.

Um wut. No. Sorry, you need to play the newest version all the way through before you start demanding changes.