Author Topic: Problem with mediavps  (Read 2372 times)

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Offline btux

  • 22
Problem with mediavps
Hello,

I used the FreeSpace Open JavaInstaller yesterday to download all available stuff. I'm running Freespace2 under linux now, great.

Now I want to have this improved look and tried the mediavps mod. When I loaded the mediavps directory, freespace crashes as soon as I want to load a mission:
ERROR: "Could not load WarpMap01 anim file" at fireball/fireballs.cpp:697

Well, then I tried to put single .vp files from mediavps to the main folder to find the cause. mv_core works, but mv_effects causes the error desrcibed above.
Moreover, mv_textures and mv_models don't make a crash, but I cannot see the models. When I go in the tech-center, most chips don't appear at all, some just some outer parts.

This files I have in mediavps:
data  mp-710_adveffects.vp  mp-710_effects.vp  mp-710_models.vp  mv_adveffects.vp  mv_core.vp  mv_effects.vp  mv_models.vp  mv_music.vp  mv_textures.vp  readme.txt

Help appreciated. First this must be solved, after that I will ask why most of the mods doesn't appear in my campaign-list

 

Offline Topgun

  • 210
Re: Problem with mediavps
I got this problem on my old graphics card, what card do you use?

and

:welcome:

 

Offline btux

  • 22
Re: Problem with mediavps
Well, I have an Radeon9600XT that runs with the OpenSource Radeon Driver.

I have this error-message, too:
"File radeon_mm.c function radeon_mm_alloc line 216
Ran out of GART memory (for 1048576)!
Please consider adjusting GARTSize option."

 

Offline Topgun

  • 210
Re: Problem with mediavps
Thats strange? maby it's a driver bug? :wtf: open up the vps and check too see if there are any DDS files in them, then tell me which vps have them.

 

Offline btux

  • 22
Re: Problem with mediavps
How to open the vp files under linux?

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline btux

  • 22
Re: Problem with mediavps
Well, using this in the .drirc.conf helps:


<driconf>
<device screen="0" driver="r300">
<application name="Default">
<option name="force_s3tc_enable" value="true" />
<option name="texture_coord_units" value="8" />
<option name="fthrottle_mode" value="2" />
<option name="tcl_mode" value="3" />
<option name="texture_depth" value="0" />
<option name="def_max_anisotropy" value="1.0" />
<option name="command_buffer_size" value="8" />
<option name="round_mode" value="0" />
<option name="dither_mode" value="0" />
<option name="disable_lowimpact_fallback" value="true" />
<option name="texture_image_units" value="8" />
<option name="no_neg_lod_bias" value="false" />
<option name="color_reduction" value="1" />
<option name="vblank_mode" value="0" />
</application>
</device>
</driconf>

At least it runs now with now errors.
The models are being displayed now, but have heavy graphical errors. Any hints? I cannot use the fglrx-driver, because I need my own modeline and the ati-driver ignores user defined modelines. (this is a bug since 8.14, damn!)

 

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
Re: Problem with mediavps
I have no clue if this will work, but you can try running a debug build, and then posting your /data/fs2_open.log file?  (must post as .txt, use "Additional Options".  If "Additional Options" link isn't visible, hit the "Preview" button first.)