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NEWS : Our second Alphabuild Release, Vers. 0.66

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Starman01:
Hello Battletech Fans !!!

It's time for our next update - the second MCO release. We wish to thank all the people who downloaded and played MCO's first release. Special thanks to all of you that playtested and reported bugs and other problems. Many of the problems and bugs found in the first release were fixed and there are many new features in the current build. We are very happy about receiving so much positive feedback and the interest you people still show into that yewel of a game.

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We would like to outline 4 very big changes in this new build :
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- Texture resolution for in game objects (mechs, vehicles, buildings) and terrain detail texture is now 256x256 (was 128x128)  (To clarify : It's now possible, but not changed everywhere already :) )
- Memory allocation for game and Editor is changed and that fixed many issues.
- New maps 140x140, 160x160, 180x180 and 200x200
- 15 (!!!) new mechs added to the game


(Click to enlarge)

Also, the following changes and additions have been made:

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Features included in this download are :
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- Texture resolution for in game objects (mechs, vehicles, buildings) is now 256x256 (was 128x128)
- Memory allocation for game and Editor is changed and that fixed many issues.
- New maps 140x140, 160x160, 180x180 and 200x200
- Activated ALL 4 weapon nodes for turrets.
- Max object texture resolution changed to 256x256.
- 3 wide resolutions supported; 1920x1200, 1680x1050 and 1440x900.
- reduced number of buildings and trees that can be rendered by the distance from camera (to prevent crashings or polygon overload).
- shadows will not render if distance from camera is too long.
- New maps 140x140, 160x160, 180x180 and 200x200
- Turrets and gates are free of object2
- Starmans Autocannon, LargeLaser, LRM and Calliope turrets included.
- Memory alloc fixed. Maps 180 and 200 are not crushing on exit now.
- All MC1 pilots are in MCO (by ThorC).
- New mechs Grizzly, Cicada, Crossbow, Ranger (by Magic)
- New Mechs  Sunder, Hellfire, Redesigned Mist Lynx, Blood Kite, Naga and Mad Cat Mk3 (by Karl),
- New mechs Uziel, Argus, Thanatos, Owens (by Karl, models by Starman)
- New mech Champion (by Karl - model by RavenIIC)
- Mobile Turret Control vehicle and Mobile AC Turet (by Starman)
- New MRM turret, MRM popup and camo turets and LRM camo turrets (by Karl).
- New/fixed ABL and brain file functions (check the moddb download description for more details on this issue)

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What's NEW in editor:
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- Max number of pilots doubled to 128.
- More skys added to editor up to 36.
- Editor mem alloc changed.

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Campaigns included (more will follow soon):
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Magic's Exodus Campaign (vers.2.0)
A rebalanced version (a little harder) of the old Carver 5 campaign which uses the new units.
MW2 Mercs as a fully playable campaign with the duration to the end of Solaris games.

New campaigns are in the work and old ones are in state of being ported over, we will release them in time and step by step.

So, without anymore talking, here you can find the download (click image) :)
(Note : It could take up to 24 hours after this news posting before the download will be available due to the authorization procedures on moddb. Deeply sorry for that).



Have fun !

If you haven't already, be sure to check out our Moddb Site and the sweet images being uploaded there, which will give you an impression what the new look will be.

Here is an example, what you can find over there and what we are planing for the new game :

   

(Click to enlarge the images)

You can find the Moddb-Page right here: http://www.moddb.com/mods/mechcommander-omnitech If you have an account there, be sure to sign up as watcher of this project, so you will be automatically informed about any changes we made there.

Be sure to check out our recruiting post as well (see our forum stickies). A really big cudos at this point to Magic, our lonesome warrior coder :) He would be very happy to double the size of his department, so if you have any skills in C++ and/or XNA; be sure to contact us if you want to help us out.  Also, UV-Mappers are always welcome at the party. If you think you can provide some skills (and not only the before mentioned), send us your "batchall"

Cheers
The MCO-Team

Timerlane:
Looking forward to it coming online. :D

Possibly stupid question, but I figure it may come up: I do presume we should uninstall the previous Alpha first, and not attempt to install over it?

PsychoLandlord:
Sweet. I look forward to running through it.

Starman01:

--- Quote ---Possibly stupid question, but I figure it may come up: I do presume we should uninstall the previous Alpha first, and not attempt to install over it
--- End quote ---

Exactly. I made some explanation in the description of the download over at Moddb. It's just placed there, because we cannot seduce the HLP Server for the download :)

Timerlane:
It's up!

Downloading now.

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