Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: Oddgrim on April 30, 2021, 02:46:17 pm

Title: [WIP]SD Lucifer
Post by: Oddgrim on April 30, 2021, 02:46:17 pm
For those not privy to #fsu on discord, heres what I have been laboring on as of late.


aaargh!
Title: Re: [WIP]SD Lucifer
Post by: FrikgFeek on April 30, 2021, 03:48:16 pm
The SD Lucifer is so 2003, we need an HD Lucifer or even a 4K Lucifer.
Title: Re: [WIP]SD Lucifer
Post by: 0rph3u5 on April 30, 2021, 05:01:31 pm
Get the pot ready, Space Lobster is on the menu :D

Really nice work as always. Really like the horns,
Title: Re: [WIP]SD Lucifer
Post by: Trivial Psychic on April 30, 2021, 07:12:55 pm
Lookin' really nice.  I see you've created physical subsystems for the reactors.  I do see a lack of the side-claws just aft of the forward booms, and the fighterbay entrance is nearly invisible.  May I assume that the fighterbay isn't ready yet?
Title: Re: [WIP]SD Lucifer
Post by: Oddgrim on May 01, 2021, 06:04:55 am
The SD Lucifer is so 2003, we need an HD Lucifer or even a 4K Lucifer.

um, dunno what you are about the textures will be atleast 4k and the raws 8k  :lol:

Get the pot ready, Space Lobster is on the menu :D

Really nice work as always. Really like the horns,
thanks!

Lookin' really nice.  I see you've created physical subsystems for the reactors.  I do see a lack of the side-claws just aft of the forward booms, and the fighterbay entrance is nearly invisible.  May I assume that the fighterbay isn't ready yet?

The side claws or the bombarment cannon, I assume you are talking about has been expandedand and built into a animatied system with protective armour. c:
(https://i.imgur.com/MH8rJ9D.png)


The fighterbay there is no room for it, the area is squished by several subsystems so theres a real clowncar or monstercloset effect going on here :p
The entrence will be animated like the demon, heres a rendered test I did a while back.
(https://i.imgur.com/Xv7jYW6.gif)

Title: Re: [WIP]SD Lucifer
Post by: Trivial Psychic on May 01, 2021, 07:29:58 am
Neat!  I hope there's a way to force the figtherbay door to open though.  Otherwise "Playing Judas" is gonna go more like this:

Command: See if you can get into the Lucifer's docking bay.

Alpha 1: Ah, I think they forgot the garage door opener when they rebuilt this thing.
Title: Re: [WIP]SD Lucifer
Post by: FrikgFeek on May 01, 2021, 12:23:08 pm
The SD Lucifer is so 2003, we need an HD Lucifer or even a 4K Lucifer.

um, dunno what you are about the textures will be atleast 4k and the raws 8k  :lol:


It's a pun, as SD, the designation used for all Shivan destroyers also standards for Standard Definition, aka DVD quality(480p).
Title: Re: [WIP]SD Lucifer
Post by: Colonol Dekker on May 01, 2021, 02:12:49 pm
What was that made in?
Title: Re: [WIP]SD Lucifer
Post by: Oddgrim on May 01, 2021, 02:21:50 pm
What was that made in?

Blender.
Title: Re: [WIP]SD Lucifer
Post by: Luis Dias on May 03, 2021, 04:01:33 am
:yes:

Yes

YES

YEES
Title: Re: [WIP]SD Lucifer
Post by: manwiththemachinegun on May 06, 2021, 08:43:25 pm
It's the devil!
Title: Re: [WIP]SD Lucifer
Post by: Iain Baker on May 07, 2021, 06:23:00 pm
This is great from a technical perspective, and obviously has taken a lot of work, but I’m concerned it deviates a little too far from the base model for such an iconic and important ship. For a start, it objectively conflicts with pretty much every cut scene, briefing animation etc that shows the lucifer, and some of those cutscenes have been remade relatively recently.

Subjectively it also makes it look more like the FS2 era ‘spiky’ ships. This is good in some ways - consistency for a start - but I quite liked how the original lucifer had a design aesthetic that was subtly different from the other Shivan ships - lots of curves, very few straight lines, body sections that were near spherical, only spikes being the devil horns etc. This (for me at least) helped sell the idea that even by Shivans standards the lucifer was something special, possibly unique. By making it look closer to the other Shivan capital ships it makes it look like ‘just another destroyer’.

If I had the modelling skills I would have taken a more conservative approach - much like you did with the superb demon. Sorry if I’m coming across negative, that is not my intention, as technically this is outstanding work. I’m just concerned it may run contrary to the fine work of other creators and thus get some people’s backs up, which considering some of the HLP drama we have all seen in the last few months, is probably best avoided. Just my two cents.
Title: Re: [WIP]SD Lucifer
Post by: manwiththemachinegun on May 07, 2021, 06:43:58 pm
Maybe it transforms like the SDF-1? :P

I always did like the fan idea that shows up in a few fan campaigns that Shivan ships "evolve" new capabilities and designs based on the needs of the moment. Either way it's not too much of a big deal for me personally. 
Title: Re: [WIP]SD Lucifer
Post by: Trivial Psychic on May 07, 2021, 09:26:54 pm
Could be a Capella-era Lucifer 2.0?
Title: Re: [WIP]SD Lucifer
Post by: 0rph3u5 on May 08, 2021, 05:18:52 am
*snip*

Textures are probably going to do more to define how it looks and fits than the geometry. The blue/violet component in the greys of the Lucifer's textures was always something that set it apart greatly (except form the Mephisto, that purple little imp  ;) ), made it look brighter and stand out a bit more. (Granted that often doesn't get to play right because of lighting conditions because "it space. it dark".)