Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: QuantumDelta on December 30, 2015, 10:31:16 pm

Title: Oh Hello! (4KTroubles)
Post by: QuantumDelta on December 30, 2015, 10:31:16 pm
Ahoy strangers, I've been streaming a bit on twitch recently, and I can imagine I'd surprise no one if I said I started with FreeSpace (which, I imagine I will revisit one day on stream too..).

In the process I've had many 'minor' issues, nothing that I haven't been able to work around non-ideally.
The biggest one though, is HUD scaling on 4k screens.
My UI is TINY, I assume the assets are all the same regardless of res hense 640 seeming different to 1080 and 4k seeming crazy different.. Anything we can do about this? Is it already done and I missed an option? I'm using 3.7.2, and WxLauncher 0.9.0 on windows 10 across 3 monitors.

When I actually tried to set my monitor  to 1080p and FS to 1080p my video spazzed out (repeatedly strobing black) you can't actually see that in the VOD from my stream but it has a weird (* I assume I missed a setting in obs) downscale issue.

It also feels a tiny(okay quite a lot but I can't confirm very easily cuz my computer doesn't seem to wanna play it in 1080p on this monitor) bit like it's harder to lock missiles on 4k.. though I may just be imagining it and rusty AND using FS1 missiles which might well lock slower and I forgots..
Title: Re: Oh Hello! (4KTroubles)
Post by: chief1983 on December 30, 2015, 10:37:00 pm
I thought we just merged a fix for the scaling from Yarn into master recently, but I could be mistaken.  I know it's been brought up though.

I also think we discovered that resolution does affect missile lock since 3.7.2 and I think we managed to fix that too?  Either way hopefully it's reassuring that you're not the first to have noticed either of these issues.  But I do think they will already be fixed in 3.7.4, which should be do as soon as Goober gets the last blocking issue fixed now that the blocks for that issue have been addressed :)

Edit:  Ok the missile one (https://github.com/scp-fs2open/fs2open.github.com/issues/487) isn't fixed yet, I guess the bug report fizzled out.  And Yarn's patch for hud scaling limitations (https://github.com/scp-fs2open/fs2open.github.com/pull/500) hasn't been accepted yet either.
Title: Re: Oh Hello! (4KTroubles)
Post by: niffiwan on December 30, 2015, 10:52:34 pm
Actually, I think the missile lock issue has been fixed (https://github.com/scp-fs2open/fs2open.github.com/pull/73) since 3.7.2 (the issue you linked to is about framerate affecting missiles, rather than screen size?)

Regarding the tiny HUD, there's been three new HUDs released recently which might help.
(all linked from this post (http://www.hard-light.net/forums/index.php?topic=91215.msg1807809#msg1807809))
Title: Re: Oh Hello! (4KTroubles)
Post by: AdmiralRalwood on December 30, 2015, 11:05:45 pm
Not to mention that you can simply make the default HUD scale with current MediaVPs with a one-line .tbm (just throw this (http://deviance.duckish.net/downloads/scale-hdg.tbm) into your /MediaVPs_2014/data/tables/ folder).
Title: Re: Oh Hello! (4KTroubles)
Post by: chief1983 on December 30, 2015, 11:07:20 pm
My bad, I just saw missiles and thought it was the same.  Ok, so better shape than I thought.
Title: Re: Oh Hello! (4KTroubles)
Post by: QuantumDelta on January 01, 2016, 12:16:46 am
Interesting that we seem to be coming at this from multiple angles... a tbm is fine for me as I can drop it in any folder I need to for mods and check whether it breaks anything or not, but it might be worth dropping something on the launcher?

The missile stuff is definitely not the frame rate based stuff which the game has always had ;o