Hard Light Productions Forums
Hosted Projects - FS2 Required => Inferno => Topic started by: Snail on August 14, 2006, 03:26:54 pm
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I think a lotta people don't like them. They look really butt-ugly, IMO :ick:. To do Inferno SCP justice, i say we petition to change the ugly explosions to vanilla explosions, or newer ones :nod:. Please leave your name after you vote. Personally, I hope after this they change them.
I hope I don't get smited for this... :shaking:
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It's probably not going to happen, when i complain about aspects of Inferno SCP's attractiveness before, Woomeister replies it's not a top priority for him.
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I know about 3 people have asked to change it. One of them is me. And High Max, I think...
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It's probably not going to happen, when i complain about aspects of Inferno SCP's attractiveness before, Woomeister replies it's not a top priority for him.
Get me some graphics artists and we can make it a priority.
As for the R1 explosions
exp05 - Now a 2x res, remade version by DaBrain
exp06 - Totally replaced, not the same as R1 version
Both are also in the new eff format instead of ani.
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Exp06 was my main concern, but exp05 still looks a bit weird.
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One thing I will remind you lot of is we have a hell of a lot more files than FS2 retail, which eats away at the memory, if we want to maintain compatability with lower end cards we either have to keep filesizes down or cut a lot of stuff. So doing super high res everything is not an option.
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Not the pixely, I mean the general look of it. But I don't really care, the yuckiness of Exp06 is gone forever!! Yay!
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Many members have posted here but just two(me and Snail,I think...)have "polled".
I still can't understand,Woomeister.Are you searching more Inferno team members yes or no?
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At the moment no. Until a list of effects that need redoing is done I can't tell if we need more effects people, and most priority is on weapon effects.
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I never vote on my own polls. neoterran voted.
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and I don't vote in these type of polls.
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I actually rather liked them. Instead of going up like a giant firecracker you get some debris and a puff of atmosphere.
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At the moment no. Until a list of effects that need redoing is done I can't tell if we need more effects people, and most priority is on weapon effects.
Get me some graphics artists and we can make it a priority.
???
Then,if you want graphics artist,you may recruit more FREDders(just 18 missions in R2)...
You may recruit more testers,more modellers,more...
You may recruit more Inferno Team members!
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and I don't vote in these type of polls.
If you did, I would call it propoganda. :P.
At the moment no. Until a list of effects that need redoing is done I can't tell if we need more effects people, and most priority is on weapon effects.
Get me some graphics artists and we can make it a priority.
???
Then,if you want graphics artist,you may recruit more FREDders(just 18 missions in R2)...
You may recruit more testers,more modellers,more...
You may recruit more Inferno Team members!
I can work for Inferno... and... not... leech....... :nervous:
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???
Then,if you want graphics artist,you may recruit more FREDders(just 18 missions in R2)...
You may recruit more testers,more modellers,more...
You may recruit more Inferno Team members!
We're not restarting missions until the modpack updates are done, so FREDERs would be pointless.
I don't need testers.
People making HTL versions of models are welcome, but they don't need to be part of the team to start doing that.
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People making HTL versions of models are welcome, but they don't need to be part of the team to start doing that.
It's not encouraging for any potential HTL modeller.
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Sorry, I actually strongly prefer the understates INF explosions to the 'we filled out ships with petrolbombs' FS explosions. Sure, the textures are low-res, but it's nice to see a dead fighter cartwheel away, trailing debris, and break up.
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It's not encouraging for any potential HTL modeller.
Yeah but I don't want time wasters.
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Well, okay, it seems like, if you want to do stuff you think will benefit Inferno, just do it, and present it to Woo, and if he likes it, it'll go in. That seems plausible to me.
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Though if you want to do a HTL model for INF SCP you should post first just in case we either already have one, or in case it was a R1 model we don't use anymore. Though there's nothing stopping people making HTL versions of R1 ships that aren't used anymore either.
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Does the Tanen have a debris field this time round?
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If you mean in the mission when the Nemesis attacks it in R1, then no, since that doesn't happen this time.
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You scrapped the Tanen too?
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No?
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Yes?
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I'm assuming Snails comment about a debris field was to do with the mission in R1 with the damaged Tanen. That doesn't happen in the new campaign. The Tanen is still in the mod.
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Huh?
I mean model-wise... If you open up in lod9 (whichever one it is), does it have debris?
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The debris of that other warship(wasn't it an Apothess?)destroyed before tha player could enter the area...
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The Tanen has debris.
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You were talking about an R1 mission,right?There was a Tanen with a destroyer.
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It was an Asarte.
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Poor Asarte,caught by surprise from behind,where it's 4 beams can't shoot...
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Goo, but, does Alpha 1 have a character? I bloody well hope not, cause I ****ing hated that in BWO. And I also hate the fact that pilots have names (like Derelict). If they do, I don't think I'll be enjoying Inferno this time round (full of complaints, aren't I :nervous: ).
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Only problem with that this time is the original files are in there as well, so if you replace them you'll have to make sure to overwrite every frame and the eff file, and then hope any future patches don't break your install.
It would be better to use a mod directory to override.
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What about the character. I hate having FS putting words in my mouth. :mad:
Mallory: We'll stay here.
Me: NO! NO! YOU IDIOT I... YOU... WE'RE ON 2%!!!"
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At the moment the only characters are on capships.
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Like C.O.'s right? And the guy on the EAD Empress? That guy was so... so cool... I hope he doesn't die :(.
Eh, I'll probably hate him when his idiot destroyer shoots me with a beam after my fourth (and perfect) try. ;)
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We have a few important ones that'll be in a few missions.
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I always found it awkward when the Aquitaine didn't have Petchrach for the voice guy. Hey do you have any message .anis of famous actors :lol: (Robert Loggia did Petchrach, I believe)?
Not that you would ;).
And please, PLEASE don't add a character to Alpha 1. It deducts from the 'FreeSpacey' feel of all campaigns.
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And please, PLEASE don't add a character to Alpha 1. It deducts from the 'FreeSpacey' feel of all campaigns.
Please!
Robert Loggia,uh?Italian.
Well Petrach could be of Italian origins too...
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Robert Loggia is an actor who acted in Independance Day.
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...and is also the guy who provided Admiral Petrarch's voice. :nod:
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I always wondered why Robert Loggia's face wasn't on the Aquitaine during Argonautica (the other guy was probably a comm. officer like Lt. Rusk).
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It appeears in Mistery of the Trinity too,and its always a CM1.
I knew something about Loggia...for example,which role had in GTCa Independence Day?
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In Independence Day he was the general who was always with the President.
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GTCa Independance Day? :lol:
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GTCa Independance Day? :lol:
Yes!
In Independence Day he was the general who was always with the President.
I actually do not remember his face,neither his voice(the film came here translated,of course).
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I think a lotta people don't like them. They look really butt-ugly, IMO :ick:. To do Inferno SCP justice, i say we petition to change the ugly explosions to vanilla explosions, or newer ones :nod:. Please leave your name after you vote. Personally, I hope after this they change them.
I hope I don't get smited for this... :shaking:
I like them except for that red **** at the end of animation. And they should have more fps and better resolution, but basic concept is great :yes:
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I don't like the purple explosion,maybe it's the 06.
Not because of the low detail level,because it comes in different situations:
1)fighter/bomber pulverized,the explosion appears from nowhere and sometimes even keeps moving.
2)The fighter is still intact and turn into debris inly when the explosion ani is finished.
3)The right one,during the explosion the destroyed crafts turns into debris.
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Exp06 is changed to a beautiful new one. :)
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I know,but even changed if it comes from in different situations as I said before, well...
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The Exp06 isn't pixely and appears at the same time as the normal exp06 from fs2 (i think).
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The Exp06 isn't pixely and appears at the same time as the normal exp06 from fs2 (i think).
No, I said that FS generates that explosion when it shouldn't!
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:confused:
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How? It appears at the EXACT same time as FS2 explosions and also looks different from the old one....
I'm so confused. :confused:
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Hey snail, check your pms :nod:
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Check yours...... :nervous:
No, check yours.
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no, check yours again :shaking:
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:confused:
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How? It appears at the EXACT same time as FS2 explosions and also looks different from the old one....
I'm so confused. :confused:
See the previous page of this thread,I said that those explosions come out or when the fighters is still intact,or when the fighters has been pulverized(in this case you see the expl moving on a direction).
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To be honest with you... just having new missions and ships, inferno style to play with would be better than all these neat screenshots of the new EA storyline and nothing to do. I can go in and fix the explosions and other effects deficiencies later.
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Go then :)
Now Taylor has a Fan Club too? :doubt:
You told Snail to check his PM archive,right?You sent him a message like the one you sent me?
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None of your business in the first place, but no. :D
Let's keep ontopic shall we. If you have a problem with my pms or opinions, you should pm me about it.
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None of your business in the first place, but no. :D
Let's keep ontopic shall we. If you have a problem with my pms or opinions, you should pm me about it.
Except fo you,Goob and two of three other members,I had never established PM contacts.
[off topic device deactivated]
Snail:Did you checked that what I've been saying was true?
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Actually, it's true. However, sometimes it can be good as in it creates the effect of breaking apart rather than being packed with a million explosives and then detonated. :nod:
But retail explosions are still better, IMO.
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Something you should think about:
You insult my effects, you die... :drevil:
I've learned new techniques, but I guess the Inferno explosions are still fine, so I won't touch them again.
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Did you make the old Exp06 (no doubt the worst effect in Inferno :P)?
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I think Darkage made those, though I'm not 100% sure on that.
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I think Darkage made those, though I'm not 100% sure on that.
Some years have passed since then ;)
:lol:
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Yeah, hence me being not sure :D
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You grew up making Inferno...
At the age of 17-18 you finished the porject or you started it?
(Six years,you're 24)
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Did you make the old Exp06 (no doubt the worst effect in Inferno :P)?
This weird, pixelated smoke explosion? No and yes, I did a new one. A new EXP6, that is. ;)
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You grew up making Inferno...
At the age of 17-18 you finished the porject or you started it?
(Six years,you're 24)
Uh how could I of finnished it 6 years ago? :D
I started a FS1 version in Dec 2000 and migrated to FS2 in 2001. Development on what became this mod began in Feb 2001.
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Did you make the old Exp06 (no doubt the worst effect in Inferno :P)?
This weird, pixelated smoke explosion? No and yes, I did a new one. A new EXP6, that is. ;)
The old one sucked, the new one's much better judging from those screenshots...
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Did you make the old Exp06 (no doubt the worst effect in Inferno :P)?
This weird, pixelated smoke explosion? No and yes, I did a new one. A new EXP6, that is. ;)
The old one sucked, the new one's much better judging from those screenshots...
It MUST be much better! :D
The Alves design has changed?
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Woo said previously the Alves still looks the same.
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What a pity..with a few more addition it could look even better...