Perhaps for an explanation as to why ships jump in so far away from jump nodes... is it possible that the jump node "twists" subspace so that intrasystem jumps can't be performed? Kinda like what happened to the Psamtik (I think it was the Psamtik anyway) when it tried to jump to Knossos Portal #2 in the Shivan Nebula?
If ships the player has to escort jump 100 meters from a node,the mission will finish inless than 20 secs.FS is a game,do not forget this.Even in a film,where suspence is needed,jumping close to the node...well....
Those teories about nanojumping are pretty different to the one I've elaborated....
A nanojump is,to my opinion,an easy jump every ship can made but no one tried it.I think that jumping some clicks away from the original position requires less energy than jump to another system located LIGHT YEARS deep in space. What changes between a normal jump?The orientation!
1)Originally I thought the Nemesis and that destroyer In Sol:A History first jumped to another location and then returned to the designated battle area...
2)I think now that instead of going straight,a ship makes a menevuer in subpace.In this case is required much energy I think,but not engine overloads,ecc. Going at a speed much higher than the Light Speed,as exploited by Enistein's theories,deforms the space.If travels that would require years even at the light speed are maed in a few minutes,the space deformation would be huge. A this point all what a ship needs to do is to turn leaft,right,up or down instead of pointing straight.