Author Topic: Nanojumping  (Read 13499 times)

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Offline Snail

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After playing the Nemesis mission for the third time, I was wondering, is the Nemesis the only ship that can nanojump? Because if all ships could nanojump then there's not much point in escort missions since the freighters could go right to the node and jump. I was also wondering why nanojumps are concidered new, since it could may as well be a small (nano) intra system jump. So if the Nemesis is the only ship that can do it, why? And do you still use nanojumping in INF SCP? Despite the above I always thought it was cool, to say the least. :D (I hope I don't get burnt for THIS too  :nervous: )

 

Offline Woomeister

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Nanojumping requires overloading the engines and is only used when it really is needed.

It hasn't been used in INF SCP, don't know if it will be at a later date.

 
I'd like to be able to explain the mechanics for nanojumping, but subspace isn't a very well documented area of the FS universe.

As I've thought of it, a nanojump over a minute distance (1-1000km) requires intense computation from a navigation system and a specially adapted subspace drive that can output the same amount of power used in an intrasystem jump, but in a fraction of the time. For large vessels like destroyers, the energy for the jump must be pre-charged into a capacitor for tactical use. Recharging takes the same amount of time as a regular ship's subspace drive, so it can't be used continuously.

 
Perhaps for an explanation as to why ships jump in so far away from jump nodes... is it possible that the jump node "twists" subspace so that intrasystem jumps can't be performed? Kinda like what happened to the Psamtik (I think it was the Psamtik anyway) when it tried to jump to Knossos Portal #2 in the Shivan Nebula?
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Offline Darius

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So this thread now contains enough information for someone to write a tech database entry on nanojumping, if there wasn't one previously? :yes:

 
:shrugs:

Sure, nanojumping is fanon anyway, so people can say whatever they want about how it works.  :P
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Offline Mobius

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Perhaps for an explanation as to why ships jump in so far away from jump nodes... is it possible that the jump node "twists" subspace so that intrasystem jumps can't be performed? Kinda like what happened to the Psamtik (I think it was the Psamtik anyway) when it tried to jump to Knossos Portal #2 in the Shivan Nebula?

If ships the player has to escort jump 100 meters from a node,the mission will finish inless than 20 secs.FS is a game,do not forget this.Even in a film,where suspence is needed,jumping close to the node...well....

Those teories about nanojumping are pretty different to the one I've elaborated....
A nanojump is,to my opinion,an easy jump every ship can made but no one tried it.I think that jumping some clicks away from the original position requires less energy than jump to another system located LIGHT YEARS deep in space. What changes between a normal jump?The orientation!
1)Originally I thought the Nemesis and that destroyer In Sol:A History first jumped to another location and then returned to the designated battle area...
2)I think now that instead of going straight,a ship makes a menevuer in subpace.In this case is required much energy I think,but not engine overloads,ecc. Going at a speed much higher than the Light Speed,as exploited by Enistein's theories,deforms the space.If travels that would require years even at the light speed are maed in a few minutes,the space deformation would be huge. A this point all what a ship needs to do is to turn leaft,right,up or down instead of pointing straight.
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Offline Aardwolf

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How does the direction you are going in change when you come out of a node or other jump normally? Or is it just a complete mystery that can never be solved by the most advanced technology (i.e. something that is used for convenience by the mission designers and doesn't really work in real life)?

 

Offline Prophet

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Shame on you! You forget FS1 where Galatea/Bastion (can't remember which) jumps right to the jump node, makes a small circle and then jumps out trought the node. It had to reset/recharge its drives before going trought the node. So a ship can jump right on top of the node but has to wait a while before proceeding.
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Offline Mobius

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Maybe you're ok but these are just theories about something invented by other members....
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Offline Colonol Dekker

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Nanojumps,


We all love em, I wanna throw a wildacard into the deck though, Whats to say that the exit vector isnt insantaneous in a nano jump (think of portals from Prey) te enrty point would be alligned correctly, the exit point could be flipped forty five degrees on its y axis, The only delay would be in real space as FTL slows time down.......



[nanojumps = a1 supah]
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Offline Wobble73

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Could you use a nanojump to perform a Picard manoeuvre???  :doubt:
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Offline Colonol Dekker

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Yes but it would be called a Nemesis manouvre :D
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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Offline Woomeister

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Could you use a nanojump to perform a Picard manoeuvre???  :doubt:
No, as IIRC in the Picard manoeuvre the ship is stays visible at both points for a short time to give an illusion of two ships.

 
I thought that that wouldn't make much of a difference... how exactly are you sexp'ing the nanojumps, Woo?
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Offline Woomeister

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Ship jumps out, new ship jumps in x seconds later.

 
I figured as much. I don't see why having the two ships on-screen at once would hurt though... unless they were on the escort list... that would look odd.
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Offline Snail

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The Nemesis would jump out, and then the Nemesisö jumped in.

 

Offline Woomeister

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Yeah, but the game reads the second ship as Nemesis since the in game font doesn't have that symbol.

 

Offline Mobius

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