Modding, Mission Design, and Coding > FS2 Open Coding - The Source Code Project (SCP)

Release: 23.0.0

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SirKnightly:
Change log: (chronologically ordered)
PLACEHOLDER

Deprecations:
PLACEHOLDER

Deprecations are a mechanism in FSO where a certain feature or aspect of the engine has changed or is no longer supported. Since this would normally break existing mods we have the mod table feature "$Target Version:" with which a mod can specify what version of FSO it was developed with. The features listed above will be removed or changed when the target version of a mod is at least the version released in this post.

Previous 22.2.0 Release Thread

Launchers, if you don't have one already:
All platforms: For every day use, we recommend Knossos, an integrated solution for downloading and launching mods.

Hidden Text: Alternative Launchers • ShowCross-platform: wxLauncher 0.12.x Test Build (ongoing project for a unified launcher, you should upgrade to the latest RC/test build if you have not yet)
Important: For best compatibility with FSO 3.8 and later you should use at least wxLauncher 0.12.

Windows:  Launcher 5.5g (Mirror) (Mirror) Not compatible with Windows 8+, use wxLauncher above
OS X:  Soulstorm's OS X Launcher 3.0
Linux:  YAL or by hand or whatever you can figure out.
Windows (32/64-bit)
Compiled using GitHub Actions on Windows Server 2019 (10.0.17763), Visual Studio Enterprise 2019

64-bit: fs2_open_23_0_0-builds-x64-SSE2.zip

32-bit: fs2_open_23_0_0-builds-Win32-SSE2.zip
This one is based on the SSE2 Optimizations from the MSVC Compiler.

Hidden Text: Alternative builds • Show
64-bit AVX: fs2_open_23_0_0-builds-x64-AVX.zip
This one is based on the AVX Optimizations from the MSVC Compiler (fastest build if your CPU supports AVX instructions).


32-bit AVX: fs2_open_23_0_0-builds-Win32-AVX.zip
This one is based on the AVX Optimizations from the MSVC Compiler.

What are those SSE, SSE2 and AVX builds I keep seeing everywhere?
Your answer is in this topic.
Don't want to deal with that? Use Knossos and it will download the best build specifically for your PC!

Linux 64-bit
Compiled with Ubuntu 16.04 LTS 64-bit, GCC 5
fs2_open_23_0_0-builds-Linux.tar.gz

These builds use a mechanism called AppImage which should allow these builds to run on most Linux distributions. However, we recommend that you compile your own builds which will result in less issues.
Alternatively, if there is a package in your software repository then you should use that. If you are the maintainer of such a package for a distribution then let us know and we will include that here.


OS X
Not available We recently lost access to our Mac CI environment which we usually used for compiling these builds so for the time being, there will be no builds for this OS.

Hidden Text: TrackIR Users • ShowImportant!!
An external DLL is required for FSO to use TrackIR functions.  The following DLL is simply unpacked in to your main FreeSpace2 root dir.
TrackIR is only supported on Windows.
TrackIR SCP DLL (Mirror) (Mirror)
Known issues:

* Github issues and pending pull requests
* See the list of bugs ranked by priority

wesp5:
I don't know if this is the right place for it, but I recently made a patch to update "The Babylon Project" to 23.0.0, and noticed
several problems with some of the new launch options! I don't know if these are common or caused by outdated TBP assets.

- Enabling emissive light makes all models look much too bright, this is already visible in the technical database view.
- Enabling post processing makes all models look flat and uniformly lighted, enabling post-processing AA is fine though.
- Enabling deferred lighting and deferred lighting for cockpits is even more broken, check the screenshots (thanks den5):

FS2 Open 22.0.0
https://drive.google.com/file/d/1F__psjl_4JFURO-ovplT8HqbfHS_sGfB/view?usp=share_link

FS2 Open 23.0.0 with deferred lighting for cockpits
https://drive.google.com/file/d/10Fy1XG29cWanyVZCbcn6Zkxa43j87u28/view?usp=share_link

FS2 Open 23.0.0 without deferred lighting for cockpits
https://drive.google.com/file/d/1hKWzW3tU7gAC7NU2rVTX8GCF9OxP_Xp7/view?usp=share_link

The visuals of the first screenshot can be achieved by disabling both deferred lighting and deferred lighting for cockpits.
Deferred lighting also makes a spaceship visible which should be hidden by hyperspace clouds, see second screenshot!

den5:
The first screenshot is with deferred lighting enabled but without deferred cockpit because it wasn't implemented in 22.0

EatThePath:
At least two SCP members(myself one of them) have tried to look into this, but the knossos version of TBP won't launch on 23.0, and the moddb download page for the patch refuses to actually provide a download for the patch. If you could please find somewhere to upload at least the files that make it launchable, that would be very helpful in getting us started with troubleshooting.

wesp5:

--- Quote from: EatThePath on February 19, 2023, 12:10:08 pm ---At least two SCP members(myself one of them) have tried to look into this, but the knossos version of TBP won't launch on 23.0, and the moddb download page for the patch refuses to actually provide a download for the patch.

--- End quote ---

Yeah, something is off with ModDB. You can still upload mods but they can't be downloaded! Below is a link of the patch on Google Drive, but it was possible to run TBP on 23.0 without anything else and lots of warnings ;).

https://drive.google.com/file/d/1DD5-gG-ukCK5zcUa__IZF9Q0mfeRH0EX/view?usp=sharing

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