Author Topic: BP: Age of Aquarius - The Director's Cut discussion  (Read 138716 times)

0 Members and 1 Guest are viewing this topic.

Offline Spoon

  • 212
  • ヾ(´︶`♡)ノ
Re: BP: Age of Aquarius - The Director's Cut discussion
I think all slashers have the same arc, which is to pick two corners of the target's model box and slash between them.
Arc and the speed it slashes is not the same for ever beam and can be altered by changing values like lifetime etc.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Leeko

  • Computer ketchup
  • 27
  • Lurking since 2009
Re: BP: Age of Aquarius - The Director's Cut discussion
Erm,  you credited me for the Demons of the Past transport even though you didn't use my lines. :confused:
« Last Edit: February 24, 2010, 10:37:31 am by Leeko »

 
Re: BP: Age of Aquarius - The Director's Cut discussion
So, I get this when using debug:
Assert: image
File: gropenglpostprocessing.cpp
Line: 46

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF_SSE2.exe! <no symbol>
fs2_open_3_6_12d_INF_SSE2.exe! <no symbol>
fs2_open_3_6_12d_INF_SSE2.exe! <no symbol>
fs2_open_3_6_12d_INF_SSE2.exe! <no symbol>
fs2_open_3_6_12d_INF_SSE2.exe! <no symbol>
fs2_open_3_6_12d_INF_SSE2.exe! <no symbol>
fs2_open_3_6_12d_INF_SSE2.exe! <no symbol>
fs2_open_3_6_12d_INF_SSE2.exe! <no symbol>
fs2_open_3_6_12d_INF_SSE2.exe! <no symbol>
fs2_open_3_6_12d_INF_SSE2.exe! <no symbol>
fs2_open_3_6_12d_INF_SSE2.exe! <no symbol>
fs2_open_3_6_12d_INF_SSE2.exe! <no symbol>
fs2_open_3_6_12d_INF_SSE2.exe! <no symbol>
fs2_open_3_6_12d_INF_SSE2.exe! <no symbol>
fs2_open_3_6_12d_INF_SSE2.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

Debug Log is attached.

Processor AMD Athlon(tm) 64 X2 Dual Core Processor 4600+
RAM 4,00 GB
NVIDIA GeForce 8600 GTS

[attachment deleted by admin]

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: BP: Age of Aquarius - The Director's Cut discussion
Code: [Select]
  -post_process
Do you have the post-processing shaders?

Code: [Select]
  -img2dds
No.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: BP: Age of Aquarius - The Director's Cut discussion
Something's wrong with your postprocessing shaders. Have you downloaded them and placed them in the correct locations?

If not, disable -post_process.

This is not a BP-specific error, fortunately.

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: BP: Age of Aquarius - The Director's Cut discussion
Code: [Select]
 -mipmap
...
  -img2dds

Disable these.

Code: [Select]
Movie Error:  Unable to open 'intro' movie in any supported format.
You are missing the movie pack. You don't need it, but having it would up the awesome.

Code: [Select]
 Compiling special shader ->  post-v.sdr / brightpass-f.sdr ...
Could not open text file 'post-v.sdr'.
Could not open text file 'brightpass-f.sdr'.
Vertex shader failed to compile:
(0) : error C0000: syntax error, unexpected $end at token "<EOF>"
(0) : error C0501: type name expected at token "<null atom>"

Please check if you have installed the post-processing shaders correctly.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Re: BP: Age of Aquarius - The Director's Cut discussion
I've said it before and I'll say it again. The Blue Planet series is the closet thing we're ever getting to Freespace 3. That's just my opinion, but there it is.

Disagree, but I see where you're coming from. It's a good campaign, but I don't see [V] changing tack and going character based for a third installment this way.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: BP: Age of Aquarius - The Director's Cut discussion
That's a point that lots of people spend lots of time arguing about, and frankly, it's sort of a silly debate.

Blue Planet is not meant to be FS3 as V would have made it. It's meant to be Blue Planet, and to tell a story.

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Re: BP: Age of Aquarius - The Director's Cut discussion
Obviously. But we most likely are going to get a bunch of threads in the not too distant with "Blue Planet is FS3!" being the theme, much like we did when it was "Inferno is FS3!" and "Derelict is FS3!". So I may as well get my response set up right off the bat ;)
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 
Re: BP: Age of Aquarius - The Director's Cut discussion
The Balor may be statistically better than the Subach but in the Director's Cut I've gone back to using the Prometheus S (although my wingmen all sport the Balor =)

Olympics still draining my time from FS2 and Blue Planet =/

 

Offline swashmebuckle

  • 210
  • Das Lied von der Turd
    • The Perfect Band
Re: BP: Age of Aquarius - The Director's Cut discussion
Congratulations BP team, that was a really tight campaign!  I'll play it through again in the near future to see if I can give some actually useful feedback, but yeah, really every element was well above average for a fan-made project--I'd say it's probably my favorite FS mod so far.

GB- Regarding the comparative quietness of Bei's and some other lines, did you try messing around with a compressor?  I'm not sure about spoken word stuff, but in music you can usually get a pretty noticeable boost without murdering the dynamics by using gentle ratios (like up to 4:1) and adding gain until the noise floor becomes objectionable (hopefully some of that will be masked by the ship's engine noise).  To me, compression kind of pushes the sound forward when it kicks in (not a very scientific description I know) even at relatively low volume.  Even if you don't compress, slapping a limiter on it will prevent any clipping distortion when you boost a signal, unless it was present in the source material.  Anyway, just some thoughts.

 

Offline High Max

  • Permanently banned
  • 29
Re: BP: Age of Aquarius - The Director's Cut discussion
;-)
« Last Edit: May 25, 2010, 10:06:14 pm by High Max »
;-)   #.#   *_*   ^^   ^-^   ^_^

 

Offline Klaustrophobia

  • 210
  • the REAL Nuke of HLP
    • North Carolina Tigers
Re: BP: Age of Aquarius - The Director's Cut discussion
2 events does not constitute a pattern. 
I like to stare at the sun.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: BP: Age of Aquarius - The Director's Cut discussion
Oh, and the Balor was being developed for INF, but maybe that changed and was never used for any of its releases? Is it any good?

I don't think the Balor was ever being developed for INF.

 

Offline High Max

  • Permanently banned
  • 29
Re: BP: Age of Aquarius - The Director's Cut discussion
;-)
« Last Edit: May 25, 2010, 10:06:36 pm by High Max »
;-)   #.#   *_*   ^^   ^-^   ^_^

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: BP: Age of Aquarius - The Director's Cut discussion
Maybe. However, since most of all that Inferno stuff only exists in the form of screenshots, and not as something actually playable, I'd say that whatever the Balor was before, it is now a BP weapon.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline High Max

  • Permanently banned
  • 29
Re: BP: Age of Aquarius - The Director's Cut discussion
;-)
« Last Edit: May 25, 2010, 10:06:51 pm by High Max »
;-)   #.#   *_*   ^^   ^-^   ^_^

 
Re: BP: Age of Aquarius - The Director's Cut discussion
Figured I'd post this here. Loved the DC to no end, so much so that I filmed some footage from IMO one of the campaign's most dramatic 'action highlights' and put it up on youtube in HD. I think it really shows off all the reasons that make this my favorite Freespace campaign.

http://www.youtube.com/watch?v=Xs8NHCBaxek if anyone's interested :)  :pimp:

 

Offline Androgeos Exeunt

  • Captain Oblivious
  • 212
  • Prevents attraction.
    • Wordpress.com Blog
Re: BP: Age of Aquarius - The Director's Cut discussion
Blue Planet is not meant to be FS3 as V would have made it. It's meant to be Blue Planet, and to tell a story.

I agree. Everything about BP, save the fundamental code, is fan-made. It has so many changes and additions from retail code. The VA is fan-made, the skyboxes are fan-made, portions of the code are fan-made, the missions are fan-made, the ships are fan-made, the mainhall interface is fan-made, portions of the database are fan-made, and who knows what else.

I daresay that BP is the embodiment of what happens when an underrated and undersold game gets a huge fan following. :)
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Locutus of Borg

  • 28
  • Who counted those posts?????????????
Re: BP: Age of Aquarius - The Director's Cut discussion
Well, I've finished BPDC, and I have to admit I'm a bit saddened by how it all came together.

Most Freespace campaigns, inlcuding the two game main campaigns don't have a main character. This is because that character is you; the way that character thinks is shaped by the opinions of the player. The use of an actual character in BP as the protagonist was a risk.

The campaign really lost me when Bei started with the metaphysical stuff about his entire life culminating in the encounter with the Vishnans. I played the rest of the campaign through, and I must say the FREDDING and voice acting was superb, but the story just dropped off once the Vishnans showed up.

When the fleet arrived in Sol and attacked the United Earth ship, I felt the campaign lost all believability.

IMO, the story just fell apart, but the FREDDING and voice work were simply amazing.
We are the Borg
We will add your biological and technological distinctiveness to our own

Resistance is FUTILE