everyone who says "integrated it with X other tool" is instantly talking out their ass - you don't combine two non-related codebases.. it simply doesn't work - plus POF CS already has the framework for all those "model viewing" ****.. what do you think that render window is!
the sourcecode is in my sf.net CVS
here is the POFRenderer.cpp from POF CS... scroll down to the "void POFRenderer::CallBackDisplayFunc(void)" function
see that switch statement.. "switch (RenderDataContext)"
that switches what is currently being drawn - ie paths, shields, etc
it's all there.. all the RCONTEXTs are defined in POFRenderer.h.. i just hadn't implemented all of them yet... and you can fix the bug in the GLOW chunk code that i never tracked down in POFHandler.cpp