The HUD code treats the screen element (radar, et al) as if they were 3D planes, doesn't it? Couldn't you adapt it (specifically the code for loading the LOD1 model into the bottom LHS) to display a large cockpit pof model in a similar way? Sure, you'd only see it looking straight forward, but it could be start.... personally, I'd rather keep the gauges et al shown as if they were projected on the pilots view - as, if you treat them as part of the cockpit you either have to chop off half the screen, or show very little cockpit (only the small bars on the glass display thing).
Plus, if you encoded the cockpit in a similar vein to the HUD guages, couldn't you turn it off in a similar way?