this morning I had a though about what was causeing the crashes and I was right, I also made a change to the generation code as I had a small error that was screwing things up and there are several other small things I found. this build is a better example of what it's going to be like, you should be able to get through most missions, but it still is open ended so it will just keep eating memory untill a ship blows up or you run out, (missions with a lot of fighters should be fine, but missions with capships you will probly get a crash sevral minutes into the mission, as well as a well scorched capship)
I'm not officaly suporting it yet,
but it just doesn't feel right haveing this build and not letting any one else play with it.
origonal link updated
I have also seen several bugs while testing this that I thought were fixed, most worring of wich is that bug that makes point bitmaps go white or flicker, and less worring (simply becase few people seem to use it) model transparencies (as in the ones used on the shockwave models) arn't getting set properly, as well as the no zbuffer model rendering flags not working, guess what I'm going to have to do now.