Author Topic: decal demo  (Read 7172 times)

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Offline Turnsky

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now, show a beam slash effect... ;)
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Offline Bobboau

  • Just a MODern kinda guy
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this morning I had a though about what was causeing the crashes and I was right, I also made a change to the generation code as I had a small error that was screwing things up and there are several other small things I found. this build is a better example of what it's going to be like, you should be able to get through most missions, but it still is open ended so it will just keep eating memory untill a ship blows up or you run out, (missions with a lot of fighters should be fine, but missions with capships you will probly get a crash sevral minutes into the mission, as well as a well scorched capship)
I'm not officaly suporting it yet,
but it just doesn't feel right haveing this build and not letting any one else play with it.

origonal link updated

I have also seen several bugs while testing this that I thought were fixed, most worring of wich is that bug that makes point bitmaps go white or flicker, and less worring (simply becase few people seem to use it) model transparencies (as in the ones used on the shockwave models) arn't getting set properly, as well as the no zbuffer model rendering flags not working, guess what I'm going to have to do now.:)
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Offline Bobboau

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there are like five lurkers veiwing this thread right now, why don't you people sign up and post and stuff
Bobboau, bringing you products that work... in theory
learn to use PCS
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline karajorma

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Quote
Originally posted by Bobboau
there are like five lurkers veiwing this thread right now, why don't you people sign up and post and stuff


Most likely some of them are members. I occasionally browse the forum without signing on if I'm in a hurry because it means that I don't reset all the "go to first unread post" tags.
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Offline Setekh

  • Jar of Clay
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You want testers? Into the highlights with you. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
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Offline Ransom

  • M. Night Russel
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Nice! While using this build I've had no problems at all. It hasn't crashed or displayed any screwey textures, but that might be because I haven't tested it on anything but the first mission yet.

 

Offline Setekh

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Really? Does it work flawlessly? Could you please post some screenshots? :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Unknown Target

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Mine works flawlessly as well (no crashes, etc), except it doesn't show damage decals! How can I fix that? :D

My system:

AMD 1.2 GHz
512MB of RAM
Integrated Geforce 2 chipset.

 

Offline Setekh

  • Jar of Clay
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    • Hard Light Productions
Quote
Originally posted by Unknown Target
except it doesn't show damage decals! How can I fix that? :D


:lol: Minor details... :D
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Bobboau

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actualy this is just a demo, as I said I'm not officoly suporting this, I just wanted you all to be able to play with it. it's not realy redy for real testing and debuging as many major issues are still present
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Setekh

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Lol, oh well. Will still be nice for people to be aware of it so that when you come back to it later people will be ready to play around with it more easily.
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline redmenace

  • 211
Quote
Originally posted by Bobboau
actualy this is just a demo, as I said I'm not officoly suporting this, I just wanted you all to be able to play with it. it's not realy redy for real testing and debuging as many major issues are still present

oh you mean like that whole limited amounts of memory thing. :lol:
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Offline Bobboau

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yes the 'takes your memory and doesn't give it back' thing is one of the more important issues, I'm not sure why it's not freeing it, but it should be, but that is an issue for after 3.6, it's working well enough that I've proven my point and working on it any more is a waist of valuable HTL debugging time, wich is something I've done quite enough of already.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Goober5000

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Eh?

Not enough, according to RandomTiger. ;)

 

Offline Bobboau

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I meant I've done quite enough _waisting_ of valuable HTL debugging time

and the generation system seems to not work as well on smaller poly ships (ie fighters) than on capships, I know it won't show up at all on the Seraphis, and only moderately on a Myrmadon, but it works great on a Satis, and I've seen it working great on a Sobek, untill there were so many decals that I ran out of memory, that sort of screwed it up a little
« Last Edit: February 09, 2004, 12:17:10 pm by 57 »
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Unknown Target

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I tested it on a table-edited Fenris model, Mara, and a table-edited version of the high-poly herc mk I. Does anyone else's versions of these ships show it?

 

Offline Bobboau

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you are useing the suplied tables right?
just dump all the stuff in your root folder, it will override everything else
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Ulala

  • 29
  • Groooove Evening, viewers!
More screenies... :nervous: ;) :nervous:
I am a revolutionary.

 

Offline Unknown Target

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Bob---it won't touch any of my mod folders, right? (stupid question, I know, but I just want to make sure :D)

I'll try it again tonight :)

 

Offline Ghostavo

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seems to work fine with me... asside from the open's usual anti-aliasing problem with the game's interface and menu by putting a freaking line in between parts of the screen like when I'm with the mouse over a bloody accept icon... :mad: :hopping:

*calms down*

are you sure it's buggy? it ran fine with me...
"Closing the Box" - a campaign in the making :nervous:

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